this type of design as a 5pc genuinely worries me regarding the winter's embrace line as i know without a doubt it'll have some sort of tanking related bonus when the line serves 2 roles as both a tanking line and a major thematic dps line.
we already have enough 5 piece item sets. I would have thought it'd be more interesting and fun to create them as 3 piece item sets to potentially match them with other bonuses.
Instead of creating new Item sets that no one is going to use with every patch they should use that time to actually make the existing sets useful.
Currently when im making a build i am looking at maybe 15 to 20 different Sets that could be useful for that particular build.
That is for everything, including Monster Sets, Mythics, Arena Weapons and regular Sets.
It is ridiculous that there is hundreds of sets in the game and probably 75% of them are completely useless for anything outside of roleplaying.
Instead of creating new Item sets that no one is going to use with every patch they should use that time to actually make the existing sets useful.
Currently when im making a build i am looking at maybe 15 to 20 different Sets that could be useful for that particular build.
That is for everything, including Monster Sets, Mythics, Arena Weapons and regular Sets.
It is ridiculous that there is hundreds of sets in the game and probably 75% of them are completely useless for anything outside of roleplaying.
Yeah, I seriously wish they would call it quits with all the sets. I've been running the same sets on my main for years now and all of them are 5 or more years old, which is truly sad considering how many sets they add to the game every year.... and what's tragic is imagining the amount of resources they put into them, despite the majority of players probably never even touching most of the new sets. Zenimax just seems so stuck in their ways. I do appreciate that they don't leave some features to gather dust and expand upon them every chapter/DLC.... antiquities, companions, sets.... but I think the situation with sets got out of hand chapters ago and the game could really benefit from a different approach to "new combat options" every major update. My preference would be to see them take things like proc set ideas and make them into new abilities for current skill lines. It always bummed me out that things like the mages and fighters guild never had more added to them, and that the thieves and dark brotherhood never got combat skills built into them. It's wild how many sets are in the game and how few skills there are to choose from and play with, because while I've been running the same sets for years.... I've also been running the same skills.... and sometimes combat gets really old because of that.
boi_anachronism_ wrote: »Omg. The dk set. Holy... what were they thinking. That is just.. i mean it might be one of the most broken sets to show up in game or atleast in ages.....woooowies. major AND minor heroism? They may as well have said "hey! You know what would be a great idea?! Lets make dks invincible". For god sake.
I never said that major+minor heroism is overhyped I said that new DK class set is overhyped. You already have all of these things and more with daedric trickery and heroism pots. Keep in mind You wont be able to keep 100% uptime on heroism buffs and healing buffs with that new set and You won't be able to wear it on just one bar like You can do with trickery to fully benefit from it. It's not a bad set but definietly not some S+ tier like OP is claiming.
Finedaible wrote: »I feel like the Champion Point system has failed in that regard as well; it doesn't really change how you approach battle because they nerfed anything that stood out until it was all virtually the same, but that's probably just a symptom of aggressive spreadsheet balancing.
I never said that major+minor heroism is overhyped I said that new DK class set is overhyped. You already have all of these things and more with daedric trickery and heroism pots. Keep in mind You wont be able to keep 100% uptime on heroism buffs and healing buffs with that new set and You won't be able to wear it on just one bar like You can do with trickery to fully benefit from it. It's not a bad set but definietly not some S+ tier like OP is claiming.
From what it sounds like you can actually one bar it. Description says you get the buff for 20 seconds after casting an earthen heart skill, that should be possible while wearing it on 1 bar.
The Major Heroism is by far the biggest reason that so many DKs are running Daedric Trickery and from personal experience it is very unlikely to get over like 25-30% uptime on Major Heroism from Trickery.
Even if you spend only half your time on the front bar you get basically double that uptime from Basalt-Blooded.
On top of that you dont need Minor Heroism pots anymore so you can just run tristats and get an extra heal from it.
That alone would already be enough to make probably 90% of DKs run the set and you still get extra healing for vigor and coag on your backbar that is almost equal to the Major Vitality or Mending you would get from Trickery on top.
The set is going to be better than Trickery in basically every situation, especially because you can reliably get the Heroism and it isnt random and have a higher uptime on it.
It is absolutely S+ Tier.
OtarTheMad wrote: »All I can say is that from the looks of these class sets I think Arcanist and Necro needs to be redone.
For the necro one: While necro does not have class access to Minor Resolve, they do already have access to Minor Protection. Also, the “treating yourself as a corpse” thing is too vague to be excited about.
Arcanist set: All the buffs you get depending on crux spent you can already get with other Arcanist abilities so this set is almost useless. 1 crux- numerous abilities (Chakram, Shield ult) already give allies a shield so meh. 2 crux- audacious Runemend already gives minor heroism. 3 crux- glyphic ult already gives Major Protection if it’s at full health.
I honestly think the bigger issue with dk is corrosive not the new set but it's still a very strong set and eclipses any of the other class sets
In my understanding, a class set is a special thing. He must graphically and in characteristics change the work of the class’s skills so that it is not only interesting but also makes sense. Otherwise, WHY would I change the META SET from trial (as a coral riptide/aansul and etc) to some garbage class set? Yes, even at least give the opportunity not to be meta, but simply pay attention to it. (For example, replace the warden’s healing leeching vines with spikes applied to the enemy that slow him down over time and, for example and do not allow him to roll (if you roll, you take a lot of damage). Here's something like that.) And it turns out that these are again incomprehensible garbage sets from the overland, they haven’t released yet but already outdated!”
Maybe Corrosive is going to get the nerf sledge hammer so Zos doesnt think the sets a big deal.
On the other hand, almost every update has a set thats seemingly OP until it gets nerfed into uselessness before its released.