Turtle_Bot wrote: »I want to post an update to the ratings of these sets now that we have more information regarding the sets and (non) changes to classes for this patch.
Sorc set - still the same, still a D tier proc set that's worse than the rest of them. (I don't know why ZOS is so intent on keeping lightning theme so pathetically weak compared to fire and frost when it comes to sets and secondary effects).
DK set - still the same, still an S+ tier set for an already overtuned class that didn't need it and still an F-tier idea for balance.
NB set - reduced slightly to A- tier. its still a strong set that gives a potentially game breaking amount of power under the right circumstances, but it looks wonky to use efficiently on most builds. It does however bring back the option to look at the long forgotten range blade builds with swallow soul, so there is that going for it which is partly why it hasn't dropped further down.
Necro set - reduced to D tier, this set had so much potential as a niche option if it could work with the tethers, but that has been specifically stated as not how it will function so it is reduced accordingly...
Warden set - remains the same, its still a good support set, but wardens did not need help in being better supports.
Plar set - reduced to C tier. I still like the idea behind it of buffing plars damage and sustain for mobile fights, but this set fails to capture that effectively and efficiently while having far too harsh of a downside.
Arcanist set - remains the same, not a needed set, but not a bad set either.
Necrotech_Master wrote: »Turtle_Bot wrote: »I want to post an update to the ratings of these sets now that we have more information regarding the sets and (non) changes to classes for this patch.
Sorc set - still the same, still a D tier proc set that's worse than the rest of them. (I don't know why ZOS is so intent on keeping lightning theme so pathetically weak compared to fire and frost when it comes to sets and secondary effects).
DK set - still the same, still an S+ tier set for an already overtuned class that didn't need it and still an F-tier idea for balance.
NB set - reduced slightly to A- tier. its still a strong set that gives a potentially game breaking amount of power under the right circumstances, but it looks wonky to use efficiently on most builds. It does however bring back the option to look at the long forgotten range blade builds with swallow soul, so there is that going for it which is partly why it hasn't dropped further down.
Necro set - reduced to D tier, this set had so much potential as a niche option if it could work with the tethers, but that has been specifically stated as not how it will function so it is reduced accordingly...
Warden set - remains the same, its still a good support set, but wardens did not need help in being better supports.
Plar set - reduced to C tier. I still like the idea behind it of buffing plars damage and sustain for mobile fights, but this set fails to capture that effectively and efficiently while having far too harsh of a downside.
Arcanist set - remains the same, not a needed set, but not a bad set either.
the part with necro tethers not working with the self corpse is a bug, its even listed in the "known issues" section of the PTS patch notes
CameraBeardThePirate wrote: »Necrotech_Master wrote: »Turtle_Bot wrote: »I want to post an update to the ratings of these sets now that we have more information regarding the sets and (non) changes to classes for this patch.
Sorc set - still the same, still a D tier proc set that's worse than the rest of them. (I don't know why ZOS is so intent on keeping lightning theme so pathetically weak compared to fire and frost when it comes to sets and secondary effects).
DK set - still the same, still an S+ tier set for an already overtuned class that didn't need it and still an F-tier idea for balance.
NB set - reduced slightly to A- tier. its still a strong set that gives a potentially game breaking amount of power under the right circumstances, but it looks wonky to use efficiently on most builds. It does however bring back the option to look at the long forgotten range blade builds with swallow soul, so there is that going for it which is partly why it hasn't dropped further down.
Necro set - reduced to D tier, this set had so much potential as a niche option if it could work with the tethers, but that has been specifically stated as not how it will function so it is reduced accordingly...
Warden set - remains the same, its still a good support set, but wardens did not need help in being better supports.
Plar set - reduced to C tier. I still like the idea behind it of buffing plars damage and sustain for mobile fights, but this set fails to capture that effectively and efficiently while having far too harsh of a downside.
Arcanist set - remains the same, not a needed set, but not a bad set either.
the part with necro tethers not working with the self corpse is a bug, its even listed in the "known issues" section of the PTS patch notes
I don't really have any faith in it being fixed before release if I'm being brutally honest.