TechMaybeHic wrote: »The DK set is beyond broken and needs to be seriously nerfed before it goes live.
Otherwise all of PvP is going to be just DKs running that set.
Major and Minor Heroism permanently on a class that relies heavily on ultimate and has the by far strongest ult in the game is such a horrible idea for anyone who knows anything about balance in this game.
PS: ZOS please remove ult regen while in corrosive.
Even without corrosive; DKs get massive sustain and a burst heal from just using ultimate. Not like we need a buffed shield on dragon leap being practically a spammable, rcovering resources and healing all at once. Would be entertaining to play, jumping all over; but it would be ridiculous
TechMaybeHic wrote: »The DK set is beyond broken and needs to be seriously nerfed before it goes live.
Otherwise all of PvP is going to be just DKs running that set.
Major and Minor Heroism permanently on a class that relies heavily on ultimate and has the by far strongest ult in the game is such a horrible idea for anyone who knows anything about balance in this game.
PS: ZOS please remove ult regen while in corrosive.
Even without corrosive; DKs get massive sustain and a burst heal from just using ultimate. Not like we need a buffed shield on dragon leap being practically a spammable, rcovering resources and healing all at once. Would be entertaining to play, jumping all over; but it would be ridiculous
It will be hard to get the larger shield on the jump tho, because you have to use it on the backbar i mean you could probably switch bars but than you miss out the healing.
Otherwhise yeah that set is completly broken. Moreover unlike the templar set (which you have to use on 2 bars) you can probably just use it on one bar, since it proccs a buff.
Turtle_Bot wrote: »CameraBeardThePirate wrote: »Correct me if I'm wrong, but we don't actually know if the Necro set turns you into a mobile corpse, and won't know until PTS. It might just drop a corpse down when you consume it.
And even still, I'm not convinced sacrificing an entire 5 piece (with defensive lines on a class that lacks offense) for the ability to make 1 (not both) of your tethers mobile is worth it at all.
Not to mention that other (better) abilities like Deaden Pain will just be consuming your self-corpse anyways.The set states that when casting a bone tyrant ability it applies the buff called "beautiful corpse" to you.
It also states that when casting an ability that consumes a corpse, it consumes the beautiful corpse buff, treating you as a corpse.
Unless I am mistaken, this set is basically saying cast a bone tyrant ability then cast an ability that consumes a corpse to treat the caster as a corpse for the purpose of applying the secondary effects of that ability that consumes a corpse.
The only thing that needs to be tested is if it works with the tethers (since they technically don't consume the corpse, but they do target a corpse to create their beam). If it does work with the tethers (restoring tether + shocking siphon) it will be a really cool way to incorperate those abilities into the necro kit since they would essentially become and AoE HoT/DoT around the cro allowing them to remain active in mobile fights or around LoS.
The DK set is beyond broken and needs to be seriously nerfed before it goes live.
Otherwise all of PvP is going to be just DKs running that set.
Major and Minor Heroism permanently on a class that relies heavily on ultimate and has the by far strongest ult in the game is such a horrible idea for anyone who knows anything about balance in this game.
PS: ZOS please remove ult regen while in corrosive.
TechMaybeHic wrote: »TechMaybeHic wrote: »The DK set is beyond broken and needs to be seriously nerfed before it goes live.
Otherwise all of PvP is going to be just DKs running that set.
Major and Minor Heroism permanently on a class that relies heavily on ultimate and has the by far strongest ult in the game is such a horrible idea for anyone who knows anything about balance in this game.
PS: ZOS please remove ult regen while in corrosive.
Even without corrosive; DKs get massive sustain and a burst heal from just using ultimate. Not like we need a buffed shield on dragon leap being practically a spammable, rcovering resources and healing all at once. Would be entertaining to play, jumping all over; but it would be ridiculous
It will be hard to get the larger shield on the jump tho, because you have to use it on the backbar i mean you could probably switch bars but than you miss out the healing.
Otherwhise yeah that set is completly broken. Moreover unlike the templar set (which you have to use on 2 bars) you can probably just use it on one bar, since it proccs a buff.
So here's a question. How does the game determine what the back bar is? That really is a term players use for their buff/heal bar. I from habit, actually have my offensive "front bar" stuff on bar 2. They going to count just buffs? If so; you could just run a 2her on that bar and tge ultimate still would hit hard
CameraBeardThePirate wrote: »Turtle_Bot wrote: »CameraBeardThePirate wrote: »Correct me if I'm wrong, but we don't actually know if the Necro set turns you into a mobile corpse, and won't know until PTS. It might just drop a corpse down when you consume it.
And even still, I'm not convinced sacrificing an entire 5 piece (with defensive lines on a class that lacks offense) for the ability to make 1 (not both) of your tethers mobile is worth it at all.
Not to mention that other (better) abilities like Deaden Pain will just be consuming your self-corpse anyways.The set states that when casting a bone tyrant ability it applies the buff called "beautiful corpse" to you.
It also states that when casting an ability that consumes a corpse, it consumes the beautiful corpse buff, treating you as a corpse.
Unless I am mistaken, this set is basically saying cast a bone tyrant ability then cast an ability that consumes a corpse to treat the caster as a corpse for the purpose of applying the secondary effects of that ability that consumes a corpse.
The only thing that needs to be tested is if it works with the tethers (since they technically don't consume the corpse, but they do target a corpse to create their beam). If it does work with the tethers (restoring tether + shocking siphon) it will be a really cool way to incorperate those abilities into the necro kit since they would essentially become and AoE HoT/DoT around the cro allowing them to remain active in mobile fights or around LoS.
But again, IF the tethers end up working that way, you'll still only be able to use one of them, and any other consumption ability will place the self corpse on cooldown anyways. Deaden Pain is way too good now to not use, so that ability would likely be taking the majority of cooldowns for your self corpse.
Additionally, necro needs offensive power. Running a set that has a less than 100% uptime on Minor Resolve and Protection (two things you can get VERY easily at 100% uptime), plus defensive 2-4 pieces? Just to MAYBE have a mobile tether every few casts? Not worth at all.
TechMaybeHic wrote: »The DK set is beyond broken and needs to be seriously nerfed before it goes live.
Otherwise all of PvP is going to be just DKs running that set.
Major and Minor Heroism permanently on a class that relies heavily on ultimate and has the by far strongest ult in the game is such a horrible idea for anyone who knows anything about balance in this game.
PS: ZOS please remove ult regen while in corrosive.
Even without corrosive; DKs get massive sustain and a burst heal from just using ultimate. Not like we need a buffed shield on dragon leap being practically a spammable, rcovering resources and healing all at once. Would be entertaining to play, jumping all over; but it would be ridiculous
Yeah DK should absolutely never be able to reliably access Major Heroism, because it makes the class way too strong.
I mean Daedric Trickery is a random chance to get Major Heroism and you will very rarely have more than like 30-40% uptime on it in longer fights and its still used by tons of DKs because the buff is so strong.
[snip]
[edited for bashing]
Urzigurumash wrote: »CameraBeardThePirate wrote: »Turtle_Bot wrote: »CameraBeardThePirate wrote: »Correct me if I'm wrong, but we don't actually know if the Necro set turns you into a mobile corpse, and won't know until PTS. It might just drop a corpse down when you consume it.
And even still, I'm not convinced sacrificing an entire 5 piece (with defensive lines on a class that lacks offense) for the ability to make 1 (not both) of your tethers mobile is worth it at all.
Not to mention that other (better) abilities like Deaden Pain will just be consuming your self-corpse anyways.The set states that when casting a bone tyrant ability it applies the buff called "beautiful corpse" to you.
It also states that when casting an ability that consumes a corpse, it consumes the beautiful corpse buff, treating you as a corpse.
Unless I am mistaken, this set is basically saying cast a bone tyrant ability then cast an ability that consumes a corpse to treat the caster as a corpse for the purpose of applying the secondary effects of that ability that consumes a corpse.
The only thing that needs to be tested is if it works with the tethers (since they technically don't consume the corpse, but they do target a corpse to create their beam). If it does work with the tethers (restoring tether + shocking siphon) it will be a really cool way to incorperate those abilities into the necro kit since they would essentially become and AoE HoT/DoT around the cro allowing them to remain active in mobile fights or around LoS.
But again, IF the tethers end up working that way, you'll still only be able to use one of them, and any other consumption ability will place the self corpse on cooldown anyways. Deaden Pain is way too good now to not use, so that ability would likely be taking the majority of cooldowns for your self corpse.
Additionally, necro needs offensive power. Running a set that has a less than 100% uptime on Minor Resolve and Protection (two things you can get VERY easily at 100% uptime), plus defensive 2-4 pieces? Just to MAYBE have a mobile tether every few casts? Not worth at all.
Overall I would agree. This set is for PvE Tanking and that's fine, that is I garner the most popular use of the class anyhow.
Urzigurumash wrote: »CameraBeardThePirate wrote: »Turtle_Bot wrote: »CameraBeardThePirate wrote: »Correct me if I'm wrong, but we don't actually know if the Necro set turns you into a mobile corpse, and won't know until PTS. It might just drop a corpse down when you consume it.
And even still, I'm not convinced sacrificing an entire 5 piece (with defensive lines on a class that lacks offense) for the ability to make 1 (not both) of your tethers mobile is worth it at all.
Not to mention that other (better) abilities like Deaden Pain will just be consuming your self-corpse anyways.The set states that when casting a bone tyrant ability it applies the buff called "beautiful corpse" to you.
It also states that when casting an ability that consumes a corpse, it consumes the beautiful corpse buff, treating you as a corpse.
Unless I am mistaken, this set is basically saying cast a bone tyrant ability then cast an ability that consumes a corpse to treat the caster as a corpse for the purpose of applying the secondary effects of that ability that consumes a corpse.
The only thing that needs to be tested is if it works with the tethers (since they technically don't consume the corpse, but they do target a corpse to create their beam). If it does work with the tethers (restoring tether + shocking siphon) it will be a really cool way to incorperate those abilities into the necro kit since they would essentially become and AoE HoT/DoT around the cro allowing them to remain active in mobile fights or around LoS.
But again, IF the tethers end up working that way, you'll still only be able to use one of them, and any other consumption ability will place the self corpse on cooldown anyways. Deaden Pain is way too good now to not use, so that ability would likely be taking the majority of cooldowns for your self corpse.
Additionally, necro needs offensive power. Running a set that has a less than 100% uptime on Minor Resolve and Protection (two things you can get VERY easily at 100% uptime), plus defensive 2-4 pieces? Just to MAYBE have a mobile tether every few casts? Not worth at all.
Overall I would agree. This set is for PvE Tanking and that's fine, that is I garner the most popular use of the class anyhow.
ESO_Nightingale wrote: »frankly from what i can see, this is an experiment, you can tell which classes had more effort put into their class set design. some classes got genuinely interesting ideas or near revolutionary gameplay changing designs and other classes got minor buffs already accessable from other better sources for casting a class skill.
this type of design as a 5pc genuinely worries me regarding the winter's embrace line as i know without a doubt it'll have some sort of tanking related bonus when the line serves 2 roles as both a tanking line and a major thematic dps line.
we already have enough 5 piece item sets. I would have thought it'd be more interesting and fun to create them as 3 piece item sets to potentially match them with other bonuses.
ESO_Nightingale wrote: »we already have enough 5 piece item sets. I would have thought it'd be more interesting and fun to create them as 3 piece item sets to potentially match them with other bonuses.
ESO_Nightingale wrote: »we already have enough 5 piece item sets. I would have thought it'd be more interesting and fun to create them as 3 piece item sets to potentially match them with other bonuses.
Completely agree with this.
There are so many 5-piece sets out there that see virtually no use already and so few 3-piece ones that can fit adaptively into a build, that designing class sets to fill that niche in build design could be fantastic.
ESO_Nightingale wrote: »frankly from what i can see, this is an experiment, you can tell which classes had more effort put into their class set design. some classes got genuinely interesting ideas or near revolutionary gameplay changing designs and other classes got minor buffs already accessable from other better sources for casting a class skill.
this type of design as a 5pc genuinely worries me regarding the winter's embrace line as i know without a doubt it'll have some sort of tanking related bonus when the line serves 2 roles as both a tanking line and a major thematic dps line.
we already have enough 5 piece item sets. I would have thought it'd be more interesting and fun to create them as 3 piece item sets to potentially match them with other bonuses.
CameraBeardThePirate wrote: »Urzigurumash wrote: »CameraBeardThePirate wrote: »Turtle_Bot wrote: »CameraBeardThePirate wrote: »Correct me if I'm wrong, but we don't actually know if the Necro set turns you into a mobile corpse, and won't know until PTS. It might just drop a corpse down when you consume it.
And even still, I'm not convinced sacrificing an entire 5 piece (with defensive lines on a class that lacks offense) for the ability to make 1 (not both) of your tethers mobile is worth it at all.
Not to mention that other (better) abilities like Deaden Pain will just be consuming your self-corpse anyways.The set states that when casting a bone tyrant ability it applies the buff called "beautiful corpse" to you.
It also states that when casting an ability that consumes a corpse, it consumes the beautiful corpse buff, treating you as a corpse.
Unless I am mistaken, this set is basically saying cast a bone tyrant ability then cast an ability that consumes a corpse to treat the caster as a corpse for the purpose of applying the secondary effects of that ability that consumes a corpse.
The only thing that needs to be tested is if it works with the tethers (since they technically don't consume the corpse, but they do target a corpse to create their beam). If it does work with the tethers (restoring tether + shocking siphon) it will be a really cool way to incorperate those abilities into the necro kit since they would essentially become and AoE HoT/DoT around the cro allowing them to remain active in mobile fights or around LoS.
But again, IF the tethers end up working that way, you'll still only be able to use one of them, and any other consumption ability will place the self corpse on cooldown anyways. Deaden Pain is way too good now to not use, so that ability would likely be taking the majority of cooldowns for your self corpse.
Additionally, necro needs offensive power. Running a set that has a less than 100% uptime on Minor Resolve and Protection (two things you can get VERY easily at 100% uptime), plus defensive 2-4 pieces? Just to MAYBE have a mobile tether every few casts? Not worth at all.
Overall I would agree. This set is for PvE Tanking and that's fine, that is I garner the most popular use of the class anyhow.
Even in that context it's not really giving you anything tho - the tethers aren't really an issue in static PvE fights, and you already get Minor Resolve from your healer. So what, you get iffy uptime on Minor Protection? You can get decent uptime just from slotting Temporal Guard in your unused ultimate slot. There are far better tank sets that will help your group or yourself way more.
Urzigurumash wrote: »CameraBeardThePirate wrote: »Urzigurumash wrote: »CameraBeardThePirate wrote: »Turtle_Bot wrote: »CameraBeardThePirate wrote: »Correct me if I'm wrong, but we don't actually know if the Necro set turns you into a mobile corpse, and won't know until PTS. It might just drop a corpse down when you consume it.
And even still, I'm not convinced sacrificing an entire 5 piece (with defensive lines on a class that lacks offense) for the ability to make 1 (not both) of your tethers mobile is worth it at all.
Not to mention that other (better) abilities like Deaden Pain will just be consuming your self-corpse anyways.The set states that when casting a bone tyrant ability it applies the buff called "beautiful corpse" to you.
It also states that when casting an ability that consumes a corpse, it consumes the beautiful corpse buff, treating you as a corpse.
Unless I am mistaken, this set is basically saying cast a bone tyrant ability then cast an ability that consumes a corpse to treat the caster as a corpse for the purpose of applying the secondary effects of that ability that consumes a corpse.
The only thing that needs to be tested is if it works with the tethers (since they technically don't consume the corpse, but they do target a corpse to create their beam). If it does work with the tethers (restoring tether + shocking siphon) it will be a really cool way to incorperate those abilities into the necro kit since they would essentially become and AoE HoT/DoT around the cro allowing them to remain active in mobile fights or around LoS.
But again, IF the tethers end up working that way, you'll still only be able to use one of them, and any other consumption ability will place the self corpse on cooldown anyways. Deaden Pain is way too good now to not use, so that ability would likely be taking the majority of cooldowns for your self corpse.
Additionally, necro needs offensive power. Running a set that has a less than 100% uptime on Minor Resolve and Protection (two things you can get VERY easily at 100% uptime), plus defensive 2-4 pieces? Just to MAYBE have a mobile tether every few casts? Not worth at all.
Overall I would agree. This set is for PvE Tanking and that's fine, that is I garner the most popular use of the class anyhow.
Even in that context it's not really giving you anything tho - the tethers aren't really an issue in static PvE fights, and you already get Minor Resolve from your healer. So what, you get iffy uptime on Minor Protection? You can get decent uptime just from slotting Temporal Guard in your unused ultimate slot. There are far better tank sets that will help your group or yourself way more.
Right it could at least be a strong selfish set! This one is likely outperformed by cheap BoE sets like Livewire. Unless I'm missing something and/or there's something in the patch notes.
A mobile tether which gives Minor Resolve is nice because it's free and Vigor isn't - but that cost isn't even close to being worth a 5 piece. Again a mobile Detonating is fun - but I'm not even sure it's better than a few similar proc sets, Red Mountain etc.
Ravenous might be the best defensive Ult in the game but Necro's pretty reliant on burst Ults to secure a kill right now - so I'm sure I'm not the only one happily running Temp Guard without a reasonable replacement - and it's also one of the best defensive Ults and to me the most fun.
My initial read then says buff it for selfish PvE Tanking for pug tanking Vet DLC - because really defense isn't something Necro's lacking in PvP, still maybe the tankiest class, so no matter what this one does we're probably all waiting for the Gravelord set.
Instead of creating new Item sets that no one is going to use with every patch they should use that time to actually make the existing sets useful.
Currently when im making a build i am looking at maybe 15 to 20 different Sets that could be useful for that particular build.
That is for everything, including Monster Sets, Mythics, Arena Weapons and regular Sets.
It is ridiculous that there is hundreds of sets in the game and probably 75% of them are completely useless for anything outside of roleplaying.
it's kinda awesome how some of these sets have apparent downsides (like templar or nightblade), meanwhile dragonknight is "get both heroism buffs by pressing one key."
just absolutely phenomenal
RaptorRodeoGod wrote: »Alphawolf01A wrote: »Turtle_Bot wrote: »
I didn't see anything about an "animal compainions" set. I'm not able to spend the data to watch the entire stream....
I thought I heard 1 of them say that there are 21 sets. 7 classes with a set for each of the 3 skill trees.
There will eventually be one for each class tree. They're starting with one per class for now