Title sums up my general sentiment. I'm not trying to be flippant or snarky. I genuinely don't understand the logic behind some of Update 39's weapon changes, especially in regards to destruction staves.
I mean, I don't like the nerfs to dual wield or two-handed, but I can
understand them. In essence, ZOS is tweaking the "Twin Blade and Blunt" and "Heavy Weapons" passives to sync up with set bonsues from armor. 129 weapon and spell damage from your armor's two-piece set bonus or from a Molag Kena shoulder? Well, that's what a one-handed sword gives you too, now. 657 crit chance from your armor's two-piece set bonus? Well, that's what a dagger gives you too, now. One to one. This particular nerf is going to cost me 1.4% crit chance from my dual daggers and I'd rather they buff the other weapons up than smack melee weapons down... but at least, logically, I can see what they are syncing up to and begrudgingly recognize it.
But destruction staves... I'm at a loss. A complete loss. Just to toss out a few thoughts:
- Magicka Dragonknight dps are built around dots and get a 5% flame damage bonus. Makes sense. They're pyromancers and fire causes damage to things over time. One would logically assume that inferno staves would therefore, you know, improve dots and synergize with this game's pyromancer spec... except they won't with Update 39? Instead, inferno staves will give an initial burst of 500 damage to the first tick of a status effect, frontloading any damage bonus to a singular, rather small burst bonus? Huh?
Also, magicka dragonknights are purposefully designed to have sustain management concerns (above average damage comes with a price) and are encouraged to use heavy attacks to regain resource... but you actually don't want to use multiple heavy attacks with inferno staves in Update 39, because you'll be overwriting the dot each time you do it. I think one bloke showed mathematically that if you do heavy attacks in quick succession, you can actually prevent the dot from even getting a single successful damage tick in. An almost utter lack of synergy. Your best bet, if you aren't ditching staves for dual wield, is to use... a lightning staff?
- Magicka Sorcerer dps are built more around burst damage than dots and get a 5% lightning damage bonus. Fair enough. Lightning is known for being fast (thunder is the sonic boom from a lightning strike) and causing fairly instant damage (some might, dare I say it, describe it as AOE damage). Fine. One might logically assume that lightning staves would, you know, improve either single target or AOE damage. A fast burst of electrical mayhem and some synergy with the class that does bursty damage and has a lightning theme. However, lightning staves will instead boost dots... which aren't this class's forte at all. Also, the channeled heavy attack has lost its ability to harm multiple targets during the channel and only does so at the very last charged HA explosion... which I'm pretty sure is an AOE, which this staff will no longer even buff. Great. It doesn't even synergize with itself. Awesome. Why not use a bow, or switch to dual wield for the front bar? Why stick with this? What is happening here?
I don't get it. I don't see the logic behind designing each stave to be sub-optimal for the class it seemingly should synergize with the most, and I don't see how this is supposed to "boost build diversity." If anything, I'm seeing theorycrafters gossiping about bows being optimal weapons for ranged magicka players, and even I'm contemplating switching on my front-bars for my soon-to-be nerfed magicka sorcerer and magicka nightblade (who both use multiple single-target abilities and benefited quite well from the pre-update 39 inferno staff passives). Just... awkward all around to even fathom gear going this direction.
Am I missing something here? I'm not trying to be a jerk. I just don't see it. I don't see what ZOS is going for here. It's flabbergasting.
Edit addition: fixed a few typos.
Edited by Ingel_Riday on July 20, 2023 5:17AM