Panderbander wrote: »Sprinting/non-sprinting animation changes will absolutely kill this game for me regardless of what other changes are being or will be made. It feels like a two decade step backwards in terms of animation
What are you referring to?
sh4d0wh4z3 wrote: »Panderbander wrote: »Sprinting/non-sprinting animation changes will absolutely kill this game for me regardless of what other changes are being or will be made. It feels like a two decade step backwards in terms of animation
What are you referring to?
Your character will no longer use the sprinting animation if your movement speed is above 140%. You'll play the default walking animation but sped up/gliding across the ground. There's another thread that showcases it. It is a very confusing change since I don't think there was ever any complaints about your character using the sprinting animation if your movement speed was too high. It felt like a standard logical choice for your character to do.
sh4d0wh4z3 wrote: »Panderbander wrote: »Sprinting/non-sprinting animation changes will absolutely kill this game for me regardless of what other changes are being or will be made. It feels like a two decade step backwards in terms of animation
What are you referring to?
Your character will no longer use the sprinting animation if your movement speed is above 140%. You'll play the default walking animation but sped up/gliding across the ground. There's another thread that showcases it. It is a very confusing change since I don't think there was ever any complaints about your character using the sprinting animation if your movement speed was too high. It felt like a standard logical choice for your character to do.
What? Surely they can't be serious about this. Can someone please post where this is in the patch notes?
Animations
Sprint animations for your character will no longer be incorrectly played as a result of increasing movement speed to high levels.
Panderbander wrote: »Sprinting/non-sprinting animation changes will absolutely kill this game for me regardless of what other changes are being or will be made. It feels like a two decade step backwards in terms of animation
What are you referring to?
MerguezMan wrote: »3 options - super happy, super disappointed, or don't care ?
Could have used some more options.
I'm fine, thanks for asking.
The new endeavors are hard work now.
ZOS wrote:Lightning Staff-Ancient Knowledge: This passive now increases your damage done with over time and channeled attacks by 6/12%, rather than increasing your damage done with Area of Effect attacks by 5/10%.
Lightning Staff-Tri Focus: This passive now only triggers on fully charged Heavy Attacks, rather than any tick of a Heavy Attack.