Quality of Life Suggestions

  • SimonThesis
    SimonThesis
    ✭✭✭✭✭
    Undaunted shoulder chests being curated would be a big one, shouldn't have to spend 50 keys to still not get the right weight and shoulder.
  • Khrogo
    Khrogo
    ✭✭✭
    Console players really need something akin to Inventory Insight built into the game. An account-wide item search would make life so much better.
  • kumenit_taeynav
    kumenit_taeynav
    ✭✭✭✭
    add in crafting writ pick up and drop offs in small dlc zones like murkmire, gold coast, the reach, etc. the cities in those zones have full crafting stations just nowhere to pick up and drop off daily crafting writs. hews bane has writ pick ups by the crafting stations but nowhere to drop them off

    put an undaunted enclave in belkarth. everyone goes to craglorn to find groups for vet content already, itd help players find more competent players for vet hm pledges without relying on the queue to toss 3 random strangers in your direction in hopes theyre actually prepped and know what theyre doing.

    combine hissmir fish eye rye with artaeum pickled fish bowl in some way. maybe you can have both active at the same time, maybe give fish eye rye a slight bonus to fish speed and give pickled fish bowl a small radius to detect fish holes.
  • Tarloch_S
    Tarloch_S
    ✭✭✭
    Billium813 wrote: »
    30. Add the ability to temporarily Ignore individual players. Even if it's just for a couple hours, it'd be nice to ignore people who are bothering me, are in a mood, having separate discussions in guild chat, or is just spamming chat. I don't want to ignore them forever and block them, I don't want to go offline for other players. I just want to quiet them for the day or an hour.

    We have the option to ignore people now. You can see it in your pic
    emtn69u5cl6a.png

    Here is a link to more detailed info as well https://help.bethesda.net/#en/answer/2565
    r1eq5l38bd5x.png
    Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy. Stendarr
  • Coppes
    Coppes
    ✭✭✭✭
    Make it so that dialogue tied to certain achievements (Undaunted tavern dialogue & Crime Pays) are tied to character.

    It is possible since it works Undaunted dialogue pertaining to Selene's Web.
  • Mik195
    Mik195
    ✭✭✭✭✭
    Let me see everything in my inventory. I can see and delete things with the banker, but why don't I have the option otherwise? (console).

    Why do some boxes (like Bag of things from old Mayhems) end up in Slottables? Finding a box/bag you just acquired or created shouldn't require a scavenger hunt.
  • kumenit_taeynav
    kumenit_taeynav
    ✭✭✭✭
    stop players from leaving half looted chests. its absolutely annoying to come across a chest and find only one piece of bronze, especially when youre farming for something like a lead, bc someone else was ignorant or inconsiderate. make it so looting a chest works like digging up an antiquity in that you cant do it unless you have at least 5 free spaces in your inventory. if someone leaves a half looted chest bc they dont have auto loot on then the chest should vanish in about 1 min. if someone cant clear out any of their trash from their inventory to finish looting the chest in that amount of time then clearly they dont want it and prolly no one else does either.

    let us give pats to our mounts and non-combat pets, especially when placed in our homes. theres clearly animations for some pets and mounts such as hugging a horse or shaking paws with a dog that were made in the Firesong dlc, i wanna do that with my animals! one of my toons has been adventuring with one dog for years now and cant give their good and loyal girl a pat on the head? my heart aches!
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    QoL suggestion: In outfitting allow us to lock each individual color slot and each individual style piece slot for when using randomize. Often something(chest piece for example) looks cool, and I want to build around it, but as there is no locking feature this is really hard to do.
  • The_Boggart
    The_Boggart
    ✭✭✭✭
    LOCK IT UP
    The quick slot wheels require a lock, they tend to slip round, my clumsy thumbs are forever selecting an assistant rather the potion that was there when I started out
  • Mystic_wolf479
    Mystic_wolf479
    ✭✭✭
    This capture the relic should have been optional to repeat instead of the only game we can play.
    This is making me not like battlegrounds anymore.
    I get into the match and just go afk until it’s over…
    I just feel like complaining…
  • BetweenMidgets
    BetweenMidgets
    ✭✭✭✭✭
    When you right click a player and the menu pops up for what you want to do, KICK PLAYER should be at the bottom, not RIGHT next to PROMOTE.
    PC-NA
  • kumenit_taeynav
    kumenit_taeynav
    ✭✭✭✭
    When you right click a player and the menu pops up for what you want to do, KICK PLAYER should be at the bottom, not RIGHT next to PROMOTE.

    also keep it away from the visit primary residence option. i have nearly kicked the guild hall owner of my own guild on more than one occasion
  • LannStone
    LannStone
    ✭✭✭✭
    Quit defaulting to the Main Quest when I'm following another quest line
    I'm going through a zone with a new character - my 33rd - and have no interest in the Main Quest (Coldharbour), yet I have to keep going into the quest box and clicking back up to my current quest line to follow the objectives
    And it seems once you've got the Main Quest without your consent, you can never abandon it
    Major bother!
  • kumenit_taeynav
    kumenit_taeynav
    ✭✭✭✭
    make master alchemy writs for poisons count towards the Complete x Consumables Master Writ endeavour. a consumable in gaming is any item that gets deleted from the inventory upon use and thats how poisons function in eso so idk why theyre exempt from the endeavour for consumable writs
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
    Let exactly same glyphs stack.
    Allow resizing furniture. If someone wants to fit that statue of Sithis in their inn room or fill their mansion with giant cheeses &cet, let em.
    Let survey nodes drop furniture mats. Same amount and probability as normal node would be fine.
    Add the new fileting functionality to addon API. (No I do not write addons but I do use some.)
  • Samantha5422
    Samantha5422
    ✭✭✭
    You obviously don't run a guild, because one of the most annoying things in game for me is that guild banks don't automatically stack items when you add items to the bank. and so, if you allow guildies to add items then you spend all of your free time manually stacking guild bank items (move all items needing stacking to local inventory, stack them, move them back to bank), so you don't constantly run out of available bank slots!

    For the love of the eight, please add a "Stack all items" to guild banks.
    Edited by Samantha5422 on July 16, 2023 7:59PM
    PC NA. Arrived in Tamriel April 2017. CP2775+. 14 Characters. Housing addict.
  • kumenit_taeynav
    kumenit_taeynav
    ✭✭✭✭
    add icons next to the names of guildies and group members based on their rank/role in the corresponding chats.
    guild leaders can already set specific icons for ranks within their guilds, i think itd be nice to have those icons appear next to the names of guildies at those ranks. itd be easier to tell when theres a guild officer/leader participating in chat so folks can make a mental note of who they can go to for in-guild issues.
    itd be helpful in groups to have their combat role next to their names and the group leader gets a crown next to their name. for example if the group leader is giving out instructions to the tank then its easy to see the leader knows what theyre doing, when the tank replies then you know its from the tank. this would be most useful when youre running group content with pugs youre not familiar with.
    you could go a step further and show alliance war rank icons in pvp zones like cyrodiil and imperial city.
  • Billium813
    Billium813
    ✭✭✭✭✭
    51. Allow players to lock Armory builds. Every single time I go to equip a build, I worry that I'm going to accidentally save over my build instead! The notifications for "Are you sure you want to equip Build X?" and "Are you sure you want to save over Build X"? are IMPERCEPTIBLY different. They use the SAME Accept key bind, and offer absolutely safeguards. If I accidentally press "R" instead of "E", maybe because they're right next to each other on the board, and instinctively press "E" again, then I just created an hour of work having to put my build back together (skills, mundus, transformation, sets) from pure memory ...
    dvxdzb2w5int.gif

    52. Add a "Dungeons/Trials/Arena" section to the "Locations" on the map screen. Every time I need to port directly to a dungeon, trial, or arena, I have to Google where it is on the overland first! Give me a better search method to quickly find where important locations are on the map.
    duujqug09j7k.png

    53. Integrate Guild ranks with Guild Chat. At the moment, it's rather difficult to tell guild officers from regular members in guild chat. It would be really useful for guild members to see in chat what officers are talking and be able to PM them directly without having to go to the Guild roster and figure it out manually. There is an Officer chat... but officers aren't required to use it to differentiate themselves! We need more guild integration and this would be a nice, simple QoL improvement on that front.
    Also, can we get OUR individual guild rank displayed SOMEWHERE? Having to find it in the Roster tab is annoying.
    xu1wp17900qe.png
    Credit to @kumenit_taeynav for this suggestion!

    54. Inform players about the motif cooldown on daily coffers, or just remove the cooldown. It's quite annoying that the game doesn't tell players that coffer containers have a 20 hour cooldown on motif page drops, yet it VERY MUCH exists. It isn't a rare drop chance, like a player may think, you CANT get more motif pages from the same coffer container after you get 1 motif page. This isn't that big of a deal when players can only even get like 2-3 coffers per day... EXCEPT, with daily sharing in a group, a player can get WAY more! This creates a desync between expected drop chances and daily sharing with friends. Also, it's rather annoying that there are coffers with the same exact name, but different game IDs. Players don't know the difference based on name and the game doesnt tell them that different drops are in different coffers.
    tgvd9t6u4qpk.gif

    55. Explain, very specifically and literally, IN THE GAME, if a skill is Direct Damage vs Damage over Time, and what parts of the skill are each damage type. I think players find it rather confusing when several "enhancement" elements of the combat system (passives, CP, and sets for instance) don't connect in an understandable way to the "actions" portions of the combat system (skills).
    For instance, consider Templar Jabs skill, many new players may not know that that skill is Direct Damage. You ask a new player if Jabs is Direct Damage and they say "No, it's an AOE, right?". And how should they know? The skill says nothing about the damage types. The information listed on the skill is severely lacking in a way that players can draw connections between other effects. For instance, the Two Handed Follow Up passive, or the Master-at-Arms CP slottable. They say "Direct Damage", but then players have no correlation they can draw to matching Skills other than a gut feeling that an action "feels like direct damage".
    You can't expect players to understand the combat system if terms and definitions aren't used pervasively and regularly. I think Skills in particular should be improved with more information on what they do, and less on the fantasy explanation which is rather vague and varies greatly in use of terms. Players need to understand these terms and how they work in the game, and the game needs to be more concise with the usage.
    prii2ozfe189.png
    s6fxzpda070f.png
    kntrwly2osdy.png
    vtecd78g6bdr.png
    Edited by Billium813 on July 24, 2023 6:55PM
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    stop players from leaving half looted chests. its absolutely annoying to come across a chest and find only one piece of bronze, especially when youre farming for something like a lead, bc someone else was ignorant or inconsiderate. make it so looting a chest works like digging up an antiquity in that you cant do it unless you have at least 5 free spaces in your inventory. if someone leaves a half looted chest bc they dont have auto loot on then the chest should vanish in about 1 min. if someone cant clear out any of their trash from their inventory to finish looting the chest in that amount of time then clearly they dont want it and prolly no one else does either.

    let us give pats to our mounts and non-combat pets, especially when placed in our homes. theres clearly animations for some pets and mounts such as hugging a horse or shaking paws with a dog that were made in the Firesong dlc, i wanna do that with my animals! one of my toons has been adventuring with one dog for years now and cant give their good and loyal girl a pat on the head? my heart aches!

    your chest suggestion wouldn't work. i nearly always have enough space in my inventory and i've only left chests open when it has a treasure map i cannot loot because they're not stackable
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • kumenit_taeynav
    kumenit_taeynav
    ✭✭✭✭
    LunaFlora wrote: »
    stop players from leaving half looted chests. its absolutely annoying to come across a chest and find only one piece of bronze, especially when youre farming for something like a lead, bc someone else was ignorant or inconsiderate. make it so looting a chest works like digging up an antiquity in that you cant do it unless you have at least 5 free spaces in your inventory. if someone leaves a half looted chest bc they dont have auto loot on then the chest should vanish in about 1 min. if someone cant clear out any of their trash from their inventory to finish looting the chest in that amount of time then clearly they dont want it and prolly no one else does either.

    let us give pats to our mounts and non-combat pets, especially when placed in our homes. theres clearly animations for some pets and mounts such as hugging a horse or shaking paws with a dog that were made in the Firesong dlc, i wanna do that with my animals! one of my toons has been adventuring with one dog for years now and cant give their good and loyal girl a pat on the head? my heart aches!

    your chest suggestion wouldn't work. i nearly always have enough space in my inventory and i've only left chests open when it has a treasure map i cannot loot because they're not stackable

    just bc you leave half looted chests due to treasure maps not stacking and you have free inventory slots doesnt mean that there arent tons of other players leaving cruddy gear or trash mats in chests for someone else to come clean it up, whether its bc those players actively chose not to take their trash or bc its perhaps a new player with very limited inventory space to begin with. sure my suggested solution about not letting people loot chests in the first place when they have a full inventory might not work in every single case. thats why i also suggested that half looted chests should vanish after about a min after being opened so that no one has to clean up after inconsiderate players, the chest and all its crappy loot are gone for good so the node is free to spawn a new chest full of loot for another player to stumble across
Sign In or Register to comment.