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Quality of Life Suggestions

  • Billium813
    Billium813
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    A while ago I asked the same about siege equipment stacking and here's why siege equipment won't be stacked:
    https://forums.elderscrollsonline.com/en/discussion/604129/stacking-siege-equipment#latest

    I totally understand that, because siege equipment has individual health bars, stacking them is impossible.

    Why not be able to stack at full health though? If I place 5 siege, all degrade to a different health, and I pick them back up, I totally understand they can't stack again. However, if I have 15 brand new Cold Fire Ballista in my bank, why can't they stack?

    I think the real issue is that I could place siege weapons, but may not be able to pick them all back up! They would take more inventory space than it took to carry them. So, the question is, would it be more annoying to not be able to pickup again if you mismanaged your inventory? Personally, I would be fine with just not having the space to pick back up. Let them degrade if I can't keep 3 inventory slots open like a madman.
    Varana wrote: »
    Billium813 wrote: »
    16. Make Undaunted Pledges for Normal Dungeons reward 1 Undaunted Key, for Veteran Dungeons reward 2 Undaunted Keys, and for Veteran Hardmode Dungeons reward 3 Undaunted Keys. At the moment, the only options are Normal Dungeons for 1 key or Veteran Hardmode Dungeons for 2 keys. There is no reason then for players to run Veteran Non-Hardmode pledges. Also, the game is really stingy with Undaunted Keys, but also really punishing with RNG in Undaunted Coffers.

    And create a new tier for dungeons with three individual hardmodes.
    With very few exceptions (BDV, essentially), no one does the hm pledges for the new dungeons where each boss has a separate hardmode, just because it's so much more of a hassle. And a single additional key is very much not worth the trouble.

    Totally agree. Look at a dungeon like Stone Garden, where you have HM banners on EACH boss. Compare that to a dungeon like Cradle of Shadows, Fang Lair, or even a base dungeon like Arx Corinium! The extra effort to do HM on these special "HM banner" dungeons is WAY more then the reward of a single key and 4-5 Purple mats...

    So, what you're left with are two options: Vet non-HM or Normal. Except, both have the same rewards, so you have less people queuing for Vet at all. You have players doing Vet HM base pledges cause they are a POP, but only running Normal for DLC pledges cause the rewards are just not worth the effort. You aren't helping players experience harder content and pledges are a great excuse for players to try their hand at it! It doesn't always have to be about the rewards, but its a great excuse to try something harder.
    coftysweet wrote: »
    And while we are on it (I know this will be nearly impossible): Resize furniture. Sometimes I want exactly that boulder but half the size. Or a table lamp doesn't fit because it is too big. Rugs, drapes, structures and trees are also very good examples.

    Mother of god this would be great. I seriously doubt they could ever do this because the graphix would have to stretch/shrink, but when furnishings are just not long enough, or are too big, is a bane of my existence. Great game improvement that most certainly cannot exist. Sadness.
  • I_killed_Vivec
    I_killed_Vivec
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    Billium813 wrote: »
    Durnik wrote: »
    New companion "surveyor" who handles your surveys and gathers the loot for you. Maybe even a "treasure hunter" one for treasure maps.

    Hard "no". We shouldn't have Assistants that do anything for the player (harvest, loot). Also, beware creating too many niche Assistants as that can overload players quite easily. A better suggestion may be something like a "Librarian" Assistant that could hold treasure maps, motifs, surveys, recipes. Try to combine as many features into one Assistant as you can, maintaining a commonality, so as to reduce game bloat.

    As far as having a non-combat Companion that can harvest/loot... that also feels bad I think. I don't think the vast majority of players want this game to become one of those terrible, eastern MMOs that have "auto" features and the game plays itself. I rate this suggestion a "hold space bar"/10

    Curious. You object to me having a companion who will harvest my surveys for me, yet you don't complain about people having companions who will fight for them... one is time-saving QoL, the other lets people "solo" content they could never complete before.

    We already have hirelings who "do things" for us, why not give us the option to spend some more skill points and have hirelings collect surveys too? Obviously only from places you've already been yourself, so they are familiar with the terrain :)

    Just one each time taken from the stack of surveys in your bank... it's not like it's that much of a help, at one a day it would still take the enchanter hireling several years to process mine!
  • Billium813
    Billium813
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    Billium813 wrote: »
    Durnik wrote: »
    New companion "surveyor" who handles your surveys and gathers the loot for you. Maybe even a "treasure hunter" one for treasure maps.

    Hard "no". We shouldn't have Assistants that do anything for the player (harvest, loot). Also, beware creating too many niche Assistants as that can overload players quite easily. A better suggestion may be something like a "Librarian" Assistant that could hold treasure maps, motifs, surveys, recipes. Try to combine as many features into one Assistant as you can, maintaining a commonality, so as to reduce game bloat.

    As far as having a non-combat Companion that can harvest/loot... that also feels bad I think. I don't think the vast majority of players want this game to become one of those terrible, eastern MMOs that have "auto" features and the game plays itself. I rate this suggestion a "hold space bar"/10

    Curious. You object to me having a companion who will harvest my surveys for me, yet you don't complain about people having companions who will fight for them... one is time-saving QoL, the other lets people "solo" content they could never complete before.

    We already have hirelings who "do things" for us, why not give us the option to spend some more skill points and have hirelings collect surveys too? Obviously only from places you've already been yourself, so they are familiar with the terrain :)

    Just one each time taken from the stack of surveys in your bank... it's not like it's that much of a help, at one a day it would still take the enchanter hireling several years to process mine!

    > You object to me having a companion who will harvest my surveys for me, yet you don't complain about people having companions who will fight for them

    1. Combat companions are almost pointless and offer very little combat assistance outside of Tank taunting and minor healing. They;re really more for beginning players and RP only. You can't just stand there and let your companion solo all the content for you...
    2. I never said I like combat companions either.

    > We already have hirelings who "do things" for us

    XD that's a good yoke
    Edited by Billium813 on June 27, 2023 4:10PM
  • Billium813
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    31. Ability to turn off System notifications for friends logging in and out. Boy is it annoying to have your chat log spammed with friends logging in/out as they go through their crafting alts, doing their writs. Can we please get an option to turn this off please?
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    32. Save Treasure Map and Survey Node locations. Quite simple, players can unlock and save the location of treasure map and survey locations after they have visited them once. If the player arrives at the location, while holding the map or survey, they should unlock the location on their map for future reference. Very simple.
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    33. While on the Transmutation Station, on Reconstruct, display how many Transmutation Crystals you have and your inventory space available. The UI shows it on Transmute tab, but not the Reconstruct tab. Why remove it?
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    34. Provide complete player housing maps for all houses. Some have them, but some don’t. Instead, they just default to show markers on whatever zone you’re in. It’s really annoying when grouped to not be able to see where players are in your house. There aren't markers showing what parts of the house they are in, and you can't navigate to different parts of the house and their little maps.
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    35. Allow players to lock Companion Gear. The whole Companion Equipment system is extremely limited. In fact, it seems like it was purposefully designed that way... We can't craft Companion Gear, we can't enchant Companion Gear, we can't deconstruct Companion Gear, it doesn't break, and they can't store additional gear for different builds. It's quite annoying how limited this equipment is and how poorly integrated it is with other game systems. However, of all these things that Companions should have and how more robust/interesting it could be... just let us lock the gear so that we can easily find it in the bank.
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  • kumenit_taeynav
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    another one im suggesting is some sorta system to prevent scam bots from popping up like the ones that promote third party sites to buy gold and crowns. i always snipe them on sight but is there anything the devs are doing to prevent them from coming on in the first place? have they done anything to deal with them altogether previously?
  • kyatos_binarini
    kyatos_binarini
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    allow people without guilds to trade
  • BetweenMidgets
    BetweenMidgets
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    Arbit wrote: »
    If they added it to the current armory assistant I’d go out and purchase it. Right now the armory assistant doesn’t seem worth it to me. If they added slots to the main station and even more to the armory assistant, I feel that would make it more worthy a purchase and would only really affect people who purchased more armory slots.

    Hard agree. I bought the armory assistant straight off because he looks cool, but it was such a waste of crowns.

    At least he can double as a house guest wandering around...
    PC-NA
  • Billium813
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    36. Allow players to turn on "Inspection Mode" in overland. It'd be real nice to be able to see the names of furnishings used in the game world for our own decorating needs!
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    37. Add the ability to configure House Guest nodes to perform emotes or actions. It'd be nice to use emotes in a new way outside of just player actions. Using unlocked emote achievements on my House Guests would give more life to my house and more use to my collectables!
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    38. Add a completion rate on Achievements; and/or just general Achievement stats. It would be fun to know the “% of all players” for individual achievements; like how Steam shows achievements.
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    39. Increase the respawn timer for some Cyrodiil daily objectives. These respawn timer issues become apparent during the Whitestrake's Mayhem event.
    • The respawn on Barasatii in "Death to the Crone" daily, in Nisin Cave, is way too long; it seems to spawn on entering Nisin Cave, but other players can kill before the player has a chance to get there!
    • The respawn timers on Cropsford Sacks of Produce during "Harvest Time" daily is too long. If you're in a group with other players, sharing the quest, it takes forever to wait for Sacks to respawn.
    • The respawn timers on Flame Atronachs during "Essence of Flame" daily are too long when multiple players are trying to do the same quest in the area.
    • The respawn timers on the undead during "The Dead of Culotte" daily are too long when multiple players are trying to do the same quest in the area.
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    40. Make 160CP the default for players crafting gear, when that player is above 160CP. I see this all the time... someone goes to crafting station, makes a full Orders Wrath set, upgrades to gold even, then goes to enchant... only to find that they made 150CP gear! It's infinitely annoying to players and would be amazing if the game was smoother in crafting.
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  • kumenit_taeynav
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    put The Impressario in Cyrodiil homebases during Mayhem. i hate having to leave cyrodiil to find her then requeue to get back in to spend my tickets so i dont lose incoming tickets to the void. she could be right next to where the golden merchant is
  • Billium813
    Billium813
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    put The Impressario in Cyrodiil homebases during Mayhem. i hate having to leave cyrodiil to find her then requeue to get back in to spend my tickets so i dont lose incoming tickets to the void. she could be right next to where the golden merchant is

    I just had to do that yesterday and didn't even think to write that one down! Great suggestion!
    Edited by Billium813 on July 4, 2023 3:07AM
  • shadyjane62
    shadyjane62
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    PLEASE let me show only uncollected stickers :(

    This, a thousand times this. I have pvp'd for nearly 9 years. It is mind crunching to have to slowly scroll through them to find the one to clik off. I don't see why it's necessary to highlight them. They are in alphabetical order and easy to find when you need to.
  • SimonThesis
    SimonThesis
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    Fix the Stuck in Combat Bug!
  • Wuduwasa13
    Wuduwasa13
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    Allow players to skip tedious dialogue if they’ve completed certain content alresd. IE: VDSA.
  • Brrrofski
    Brrrofski
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    Undaunted shoulders need some sort of better system.

    Even if it's not fully curated, at least let us choose the set. It can still be random for the weight.

    I just don't want a 50/50 chance it's the set I want and THEN a 1/3 chance to be the weight I need.

    That's the biggest QOL for me to be honest.

    It's so disheartening to use 75 keys and still be missing 2 Maarselok shoulders and only have a weight that I can't use still, let me tell you.
  • Tarloch_S
    Tarloch_S
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    Request: Evaluate all spells and effects from the 1st person perspective and adjust them as needed.

    Reason: Being forced to not use or swap to 3rd person perspective because spells and effects blind the player.
    Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy. Stendarr
  • shadyjane62
    shadyjane62
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    I would like the General in the PVP base of your faction to cycle through all quests available. Not just Ghartok!!!!!!!!!
  • kumenit_taeynav
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    label all assistants with their professions in their descriptions. like at the top left it just says "Assistant" so why not change it to "Assistant - Banker" or "Banker Assistant". i think itd be so much faster and easier to tell which assistant does which thing with this instead of looking the background given in the description, i dont find the names of each assistant intuitive enough to immediately know 100% of the time
  • Billium813
    Billium813
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    label all assistants with their professions in their descriptions. like at the top left it just says "Assistant" so why not change it to "Assistant - Banker" or "Banker Assistant". i think itd be so much faster and easier to tell which assistant does which thing with this instead of looking the background given in the description, i dont find the names of each assistant intuitive enough to immediately know 100% of the time

    Do you mean profession labels on NPCs in game?
    like Bankers, Merchants, Fences, and other professionals have?
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    If so, some of the Assistants do have labels
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    However, notably, the deconstructor Assistants do not have labels...
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    Or do you mean in the Crown Store? I think that's a great insight! Reading the Assistants in the Crown Store and it's really not that obvious what some of the Assistants do! Sure, Ezabi the Banker sounds fairly obvious, but what exactly does Pyroclast, Infernace Conservator do?
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  • kumenit_taeynav
    kumenit_taeynav
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    create seperate buttons to travel to your home interior or exterior instead of the tiny drop-down menu we have. it should be large buttons that arent placed so close together.

    remove nametags from the list of things affected when changing graphics settings and give them a solid background. on low graphics settings nametags become pixelated blue blobs making them very difficult to read. the surrounding environment and time of day can make them difficult to see clearly.

    add zone names in chat. it helps guild recruiters keep track of which zones theyve already advertized in. it also helps people whove just changed zones tell which messages are from which zone. something like
    [Zone name] [Character name]: [message]

    increase the size of the block list. in a game with millions of players theres bound to be more than a hundred people who are toxic, rude, and/or annoying.

    give us the ability to preview furniture at other angles. we should be able to see the furniture piece at different heights, or at least a top and bottom view options
  • Billium813
    Billium813
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    41. Show the player what dungeon their group just queued for. We get the ready up notification that our "Normal Dungeon" or "Veteran Dungeon" is ready. But it doesn't tell us what dungeon it is! Some players queue your group for Wayrest Sewers 1 instead of the Wayrest Sewers 2, which is the actual pledge... Just tell the player what they are readying up for! I get that this feature may make more RND players decline groups more, but just turn it off for RND queueing. I just want to know what I'm queueing for when a group member is queueing us.
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    42. Add a Guild Finder search bar. Really annoying having to scroll the entire list of guilds, trying to find a specific guild name! Not only is the list in a completely random order, but if I do anything, the list completely resets order and I have to start all over! Ooph this is bad. Just give a search bar.
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    43. Add an Impressario NPC to Imperial City and Cyrodiil instances. It's incredibly annoying waiting 20 minutes in the queue for Grey Host, traveling all the way to Vlastarus, doing the quest, going to turn it in... only to see you are full on event tickets! So, now you have to leave Cyrodiil just to visit an Event Merchant! Just place the Impressario NPC in each alliance base.
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    Credit to @kumenit_taeynav for this suggestion!

    44. Add profession labels to Assistants in the Crown Store. In the past, it was fairly obvious what Assistants did based on their name. Fezez the Merchant, Baron Jangleplume the Banker, even Zuqoth Armory Advisor. It's fairly straight forward what they do; fair enough. But we also have Factotum Property Steward, Pyroclast Infernace Conservator, and Aderene Fargrave Dregs Dealer. The names are becoming more and more cryptic! And the descriptions don't even really indicate what they do either! Give more details please ZOS
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    Credit to @kumenit_taeynav for this suggestion!

    45. Several items need to be re-examined if they should be sellable or non-sellable. Items like Arena Gladiator's Proof, Siege of Cyrodiil Merit, and some runebox fragments are actually sellable! It makes me cringe thinking that some player may be unwittingly selling hard earned Arena Gladiator's Proof for 500 gold or lucky runebox fragments for literally 13 gold! There are several more items like this, but I won't make an exhaustive list right this second.
    And on the flip side, there are several more items that are non-sellable, yet they are pure trash items with literally no value! Things like Siege Ballista, AvA repair kits, or Toys. And things that should be sellable because they are elected activity items, like Sealed Writ items, Treasure Maps, and Surveys. If players don't want them, they delete them anyway. Just let us sell them, even for 0 gold.
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  • kumenit_taeynav
    kumenit_taeynav
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    maintain companion ultimate when switching companions and when changing zones or entering delves, etc. you ever save up some companion ultimate to use it later, come across something another companion would benefit from so you swap and then return to your first companion, and suddenly the ultimate you were saving is just outright gone? you ever try saving up some ultimate for public dungeon but as soon as you enter its right back to 0? wouldnt it be nice to be able to maintain that ultimate when you gotta do something like that?

    add in a tab to the companion menu listing their likes and dislikes youve discovered along with if theyre in a cooldown period and how long it lasts before you can gain more rapport.

    give us an inspection sorta mode when looking at companion gear to see how it compares to the gear of all our companions. it takes a while to cycle through multiple companions to compare newly looted gear with what they already have equipped. you can inspect a companion gear item from your inventory and it brings up all the gear in that slot for all your companions and tells who has which item
  • Sarannah
    Sarannah
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    QoL suggestion: Lead locations for mythics should show when we mouse over the different parts which form the mythic, even if we haven't collected that part yet. This way we can atleast find the leads and know where to look through gameplay, without having to use google or use add-ons for it all.

    Example: <mouseover mythic part> "This part of the mythic can be found from the leader at the Nchuleft delve."
  • kumenit_taeynav
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    put museum collection items in the quest inventory instead of the regular inventory so they dont clog everything up. thats stuff like the vault of moawita, karis hit list, khajiit of the moons, etc.

    colour the names of unique fish in the achievement menu accordingly. if its a green tier fish then the name in the achievement menu will be green.

    mark oblivion portal group events in blackwood and deadlands on the map and give the active one a marker similar to every other group event.

    an equipped poison counter next to our ability bar with cooldowns. tell us how much poison we have equipped without going into the inventory and tell us how long until it can be applied again

  • csontos
    csontos
    Soul Shriven
    Hi

    Sorry i am the only one who can't use this in vet trial? Is that a feature or a bug?

    Thx
  • Billium813
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    46. Add the ability to view Achievements from the required Collections. Emotes, Mounts, Non-Combat Pets, Furnishings, ect. If the Collectable says in the description "Acquired by completing the X achievement", then it should give me a link TO that achievement so I can see what it needs. Just a UI oversight here, fairly simple.
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    47. Revamp the Customer Support Bug submission reporting system. The "Attach Screenshot" system is totally useless when I have no idea when I have no idea when it's taking a screen shot and if it's only the game!! Allow players to upload a video or photo from my drive. Allow players to attach location information. Auto create reports to forums.elderscrollsonline.com/en/categories/bug-reports and provide the customer with a link to track progress. The whole system is archaic and incredibly difficult to use for players that you would WANT to tell you about bugs in your game! Just help us out and encourage players to use a good reporting system.
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    48. Overhaul the "Skills Advisor" system. Give more context for the suggestions and help players by explaining why suggestions are being made. Why does the advisor give me suggestions for a weapon I don't even have equipped? Are you saying the Advisor is suggesting I change from 2H to Dual Wield? Why? Why advise to use Piercing Javelin in PvE? Have the advisor ask a couple questions and give context related suggestions, not just blind guesses. As is, the system feels pointless and frivolous.
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    49. Allow players to do a whole host of activities while in combat. The "Stuck in Combat" bug is definitely something that needs to be fixed; in fact, it's in my top 3 "most annoying things about ESO"! However, in the mean time, there are plenty of activities that really should be allowed, even though a player is in combat.
    • Messing with your quick slot. Including changing Siege weapons, potions, food, and Tools.
    • Equipping/Removing Poisons
    • Change skills. Add a 10 second cooldown or something for balance.
    • Change equipment. Add a 10 second cooldown or something for balance.
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    50. Create an offline game mode for questing only. Personally, I never play the quest lines for the latest release until several months have passed. There's something immersion breaking seeing other players running around doing the same quests as me. Solo story quests in particular are this rather weird segment of ESO where the game kind of lacks the necessity of being an MMO and starts to function like just an ElderScrolls RPG. It would be really nice to be able to play through story quests and zone quests in an offline mode where there are no immersion breaking players.
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  • phairdon
    phairdon
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    Writ board for player homes.
    Edited by phairdon on July 11, 2023 9:35PM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • kumenit_taeynav
    kumenit_taeynav
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    add a preview mode to mounts on the crown store. rn when you preview a mount its just you mounting it and taking a look at the upgrades, it doesnt actually show off how the mount moves or what its flourish looks like. give us a button or something to push that gives us like 30 seconds to preview the mount out in the world, we still move at our usual run/sprint pace and only we can see the preview so its not like were trying to get a free mount with this button but we can still see what crownstore mounts look like in action
  • FayJolyn
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    Wow there are some excellent suggestions here, Billium813! I did not read all the text under the spoiler tags yet, but quickly skimming through your points I pretty much agreed with them all! Thanks for writing all these down!
    Zha'ishii - Kahjiit nightblade (main) PC-EU
  • Zerodeeps
    Zerodeeps
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    PLEASE get rid of the 1,000 transmute crystal cap!!! As someone who enjoys participating in all the events and queueing for random dungeons with others, I have amassed so many transmute crystals that even reconstructing 25-transmute gear has filled my bags and bank space! Maybe it's a "me" issue but I don't understand why this non-physical currency is taking up so much of my physical bag space. Just let us bank it already like Tel Var!!!
  • Billium813
    Billium813
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    FayJolyn wrote: »
    Wow there are some excellent suggestions here, Billium813! I did not read all the text under the spoiler tags yet, but quickly skimming through your points I pretty much agreed with them all! Thanks for writing all these down!

    Thanks for reading them!

    Most are taken from my notepad++ that I keep open while playing. When I notice something annoying, or just wrong, I write it down. I'v been slowly going through the list, 5 at a time to clean up the QoL suggestions and include pics of what I mean, or examples of what I am talking about. Hopefully someone from ZOS finds some of these reasonable
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