Hvíthákarl wrote: »A lot of y'all need to understand you're sharing this game with ppl not so familiar with weird fantasy as you or me. Meaning, they should have the chance to enjoy ESO without having to google stuff every 30 seconds. If anything, they should polish a lot of super vague dialogues that confuse the hell out of new players.
That said, I'd like if they added several dialogue options and marked them so you clearly know tell apart the "I just bought the game and never picked up a fantasy book, please be gentle with me" option and the "I literally wrote a 600 page essay on Mysticism, give it all" one.
From a pure RPG aspect I can understand where this is coming from, but on the other hand it does not bother me;
I do know about Hermaeus Mora, but I also do want to know everything about him, so I ll gladly listen to what a NCP has to say about this.
The first time I do quests in a zone, I click on all dialogue, even if it is something I allready know, or repeat of past actions.
Don't forget ESO is the only fully voiced over MMO!
WoW had a lot of "interesting" tasks. For example several quests to shift trough dung. Like feeding a fell guard hound to recover keys from droppings. One particulary menial job I remember was to collect spider eggs from butts of infested bears. (The cutest pet in gaem, the Infested Bear Cub could be found nearby.) But I do not think that kind of silliness quite fits in mood of ESO.
You wait till the Consortium of Breton Beet farmers hears about this. Outrageous.
Life is so much easier, if you use my playstyle.
You spam E on any dialog, then run off to kill things. I hear that NPCs have stuff to say, but it honestly gets in the way of killing things.
Hvíthákarl wrote: »A lot of y'all need to understand you're sharing this game with ppl not so familiar with weird fantasy as you or me. Meaning, they should have the chance to enjoy ESO without having to google stuff every 30 seconds. If anything, they should polish a lot of super vague dialogues that confuse the hell out of new players.
That said, I'd like if they added several dialogue options and marked them so you clearly know tell apart the "I just bought the game and never picked up a fantasy book, please be gentle with me" option and the "I literally wrote a 600 page essay on Mysticism, give it all" one.
Lady_Sleepless wrote: »Completely agree. My main issue with the newest chapter was Leramil seemed to always repeat whatever Hermaeus Mora said or recap everything we just did. It really ruined her character and to be honest except for the weird forced love story it felt like she never had to be present. Like if she were cut from the story I don't think it would have made much difference. I think between the rest of the cast they kind of had everything rounded up and wouldn't have needed her.
The main character shouldn't need some one to hold their hand through the story I can think for myself and find my way just fine. Otherwise I enjoyed Necrom. Meln was a delight.
Funniest dialogue so far, at Kemel-Ze:NPC: Greetings, Saviour of Clockwork City!
PC: What's Clockwork City?
NPC: I'm sure you'll never get there!
That's almost Oblivion quality nonsensical.
At least Sotha Sil's monologues there were okay.
Although, calling him a returning character in the Necrom announcement stream wasn't quite correct. It's only a light projection sourced by a memory device, after all.
Then again, it's great to know that Lord Seht also invented the chatbot.
Eveli's one of my favourite characters. Yes, she was overfond of [re]stating the obvious in the Blackwood chapter, but she's friendly (very), attractive, and overall I like her personality.NotaDaedraWorshipper wrote: »Lady_Sleepless wrote: »Completely agree. My main issue with the newest chapter was Leramil seemed to always repeat whatever Hermaeus Mora said or recap everything we just did. It really ruined her character and to be honest except for the weird forced love story it felt like she never had to be present. Like if she were cut from the story I don't think it would have made much difference. I think between the rest of the cast they kind of had everything rounded up and wouldn't have needed her.
The main character shouldn't need some one to hold their hand through the story I can think for myself and find my way just fine. Otherwise I enjoyed Necrom. Meln was a delight.
So she's like Eveli in Blackwood? Who is a complete waste of polygons and data there.
Eveli's one of my favourite characters. Yes, she was overfond of [re]stating the obvious in the Blackwood chapter, but she's friendly (very), attractive, and overall I like her personality.NotaDaedraWorshipper wrote: »Lady_Sleepless wrote: »Completely agree. My main issue with the newest chapter was Leramil seemed to always repeat whatever Hermaeus Mora said or recap everything we just did. It really ruined her character and to be honest except for the weird forced love story it felt like she never had to be present. Like if she were cut from the story I don't think it would have made much difference. I think between the rest of the cast they kind of had everything rounded up and wouldn't have needed her.
The main character shouldn't need some one to hold their hand through the story I can think for myself and find my way just fine. Otherwise I enjoyed Necrom. Meln was a delight.
So she's like Eveli in Blackwood? Who is a complete waste of polygons and data there.
Eveli's one of my favourite characters. Yes, she was overfond of [re]stating the obvious in the Blackwood chapter, but she's friendly (very), attractive, and overall I like her personality.
- I like the pigtails (and also the large elven eyes)
- I like the pigtails (and also the large elven eyes)
- the face is typical bosmer, so does that make all bosmer bland doll figures?
- the high pitched voice is just 1 variant of a female voice, so any irritation is purely in the listener's mindset
But each to their own
I'm convinced at this point that the camp in the Forgotten Crypts is composed entirely of Namiira worshippers. How long have they been in there hiding from the Llodos plague? Like, a couple of weeks, maybe? Nobody thought to bring rations? Yet there are a bunch of containers in the camp that are chock full of provisioning ingredients...I do sometimes wonder about settings and story segments where people are supposed to be starving, though, when there are nearby crates, sacks, and barrels with provisioning ingredients that are free for the taking!
What was annoying in Blackwood was the incessant huddles that we had to do. It is like the writing team was directed to add "checkpoints" to meet some quota imposed upon them.
With the advent of voice acting all lines of dialog, it gets real expensive real fast to give us these options.
Even the romance part of that quest was okay - in contrast to that extremely dumb NPC "flirting" in Sailenmora. If romance has to be randomly slapped into quests, could they at least write it less stupidly?! Same goes for the main quest, btw; I have to admit, I'm not yet that far into that quest line, but what I've seen so far, didn't seem convincing... What makes them appeal to each other anyway?! Their shared interest in fancy hairstyles?!
WhiteCoatSyndrome wrote: »
Treselegant wrote: »I don't understand the need the writers seem to have to shoehorn a romantic connection between side characters in to the main plots of the last few years. Someone correct me if I'm wrong but it seemed to start with Greymoor. Is it some sort of bone thrown to those who say they enjoy romance in the game? Or is just part of this 'style' of writing? If it's an attempt to court those who like romance then it misunderstands a great deal. You can't force emotional connection to your characters this way. It feels like, well, low effort 'shipping' at times.
I see this as just one of the things they are doing to give the characters more depth. In their drive to be pithy, writers can "dehumanize" the characters and make them wooden or cardboard cutouts.
Treselegant wrote: »A lot of these characters have been quite flat in recent years so it's difficult to care about their romantic lives. A lot of the time it's just not really necessary and it doesn't add depth to the plot or the characters. These are one-dimensional feeling characters that exist to drive the plot forward and their romances just dont feel real. The flatness plus the romantic plots contribute to the 'fan-fictiony' impression I get.