Kingpindragon wrote: »I'm on the other end of the spectrum. I appreciate all the dialog, even the 'unimportant' dynamic (optional) dialog of the Quest's Follower NPCs, if you decided interact with them. I'd rather have all of that than reading some quest board.
Kingpindragon wrote: »I have a friend that only plays a few times a month, and sometimes ends mid-quest chain, so they enjoy recaps.
Romance is not inherently logical, and treating it as such, or simply as plot device and otherwise superfluous, is also bad writing, imho. It creates an artificial feel
Romance is not inherently logical, and treating it as such, or simply as plot device and otherwise superfluous, is also bad writing, imho. It creates an artificial feel
Romance might not always be "logical", but from my observations (talking about real life), it doesn't happen completely randomly either. Otherwise anyone could just date anyone, but that's not how it works, there are aspects that cause attraction between people. And when it comes to that, I don't find ESO's narrations convincing.
I mean, if I recap ESO's romance quests I've seen so far, it's mostly either some woman swooning over some shirtless buff guy she's just met (which seems to be enough to consider someone the love of one's life and to be willing to give up everything for him, or so) - and in cases where the male npc involved isn't the beefcake type, there's no explanation given at all (or it's even some magical artifact messing people's minds up, or the whole thing seems completely random).
That's silly. I mean, people are different of course, and I'm sure there are people who only care for looks and nothing else, but is it so outlandish to imagine that people are actually attracted to each other because of shared interests, beliefs or actual character traits? I for one might notice if someone looks interesting, but if that person's inner values aren't able to keep my attention, then my interest is gone. Immediately. And I'm very, very sure that there are many people who feel like this.
As it's late at night here and I feel like bothering this forum with a personal rl example now (and making my poor partner blush - I know he'll read this tomorrow, even if he doesn't reply publicly), take this corny story - if you don't care, just skip this paragraph: We first met here at the forums (it was a discussion about slavery in Morrowind, btw, where I caught his attention - or he caught mine, hard to say) and when we finally decided to meet irl for the first time, as friends, I suggested an old, partially ruined and slightly overgrown cemetery as our venue. Might sound unusual, but I'm a historian with a special interest for sepulchral culture (basically burial and memorial traditions; the fascination began when I started examining my hometown's 220+ cemeteries when I was 15 - but that's a different story), so it might be a little less weird - or maybe not. Anyway, we were walking that old cemetery and it was such a joy to watch my friend exploring the place, closely examining the old tombs, trying to get a glimpse through every window of the old, abandoned burial vaults - that curiosity, that sense of exploration, that love for the past! All those things that many people lack, or - for whatever reason - sadly lose when they grow up... At some point, I was watching him more than I paid attention to our surroundings, and I had only one thought: He's perfect. So, yeah. I found him interesting before, but this was the situation that made me fall in love with him. Simple.
Back to ESO: Why don't we see Leramil and Gadayn interacting in a way that makes their attraction believable? Why do they only state they like each other, but there's nothing that actually shows it? Why don't we see them exploring something together, why don't we walk in on them having a spirited discussion about some book or some arcane concept, enjoying the conversation, or even just laughing together? It's not just one short quest after all, but a whole long questline with plenty of time to build up their relationship.
It's weird, really, seeing how much attention to detail there is in level design (just enjoying the beautifully cluttered Telvanni towers and the prehistoric, primordial ocean theme in Apocrypha, with all those huge ammonites and "plants" that remind of fossilized crinoids - it fits really well, also symbolically, very well done!), but the writing is often so awfully shallow in comparison.
It is possible that you have just put more thought into this than the writers did... It probably happened like this...
"Hey Bob, I need something extra for Leramil"
"Add a romance."
"Hmm. I can work with that. With who?"
"Jakarn?"
"Really? Him again?"
"Fine... Gadayn, then"
"Who?"
Dreaders123 wrote: »There is some weak dialogue for sure, but overall I get it and it doesn't bother me. I thought we were going to be talking about..
You: I've learned there is a plot on the Queen's life
Chief Guard: What, er, it's probably fine
You: They are going to use poison
Chief Guard: Well, umm, I'm the only one who has access to the poison so, er, dont worry
You: They have a senior role in the guard unit
Chief Guard: Well I'm the most senior as I have to protect my target...my Queen, I mean my Queen
You: The Queen is all alone and whoever is going to do it is going to go see her right now
Chief Guard: I'm just on my way to see her...tell you what, I saw a maid with a broom. That's odd right? Why dont you go interrogate her and I'll just go ki...kiiiick back with the Queen
You: A maid with a broom? That does sound suspicious! I'll meet you later!
There are also a lot of NPCs that make stupid jokes or untelligent comments in the wrong environments.
It takes away from the whole immersion, i dont understand why whoever is writing this stuff thinks its a good idea?
There are also a lot of NPCs that make stupid jokes or untelligent comments in the wrong environments.
It takes away from the whole immersion, i dont understand why whoever is writing this stuff thinks its a good idea?
NotaDaedraWorshipper wrote: »One thing that made me dislike Eveli even more in Deadlands. She was making jokes, quips and being so damn cheerful constantly, while people where being murdered, and the Lord of Destruction was trying to invade. But that was an issue of everyone there, not just her, even Dagon does a "muahahaha" laugh at one point (even the subtitles say that), but because she's almost constantly with you, it's more grating with her. At no point did things feel threatning or dangerous, just dumb and annoying at several points.
I know that might sound harsh, but sometimes, the writing doesn't seem to make sense. Not sure how many people are working on one quest, but overview (or lore competence) might be lacking sometimes?
Treselegant wrote: »I think there is a real problem with what appears to be first draft type stories being put into the game without someone running a critical eye over them. A bit of direction, editing and a bit of common sense would fix a lot of quests. It's disheatening to consider but there does seem a large hole where supervision should be.
Treselegant wrote: »I know that might sound harsh, but sometimes, the writing doesn't seem to make sense. Not sure how many people are working on one quest, but overview (or lore competence) might be lacking sometimes?
I think there is a real problem with what appears to be first draft type stories being put into the game without someone running a critical eye over them. A bit of direction, editing and a bit of common sense would fix a lot of quests. It's disheatening to consider but there does seem a large hole where supervision should be.
Also, what kind of intelligent person, gets themselves kidnapped, sacrificed and loses their soul?
I seem to have reached the big finale of the main quest now; at least it's that time of the year again where all sidequest npcs of the new map(s) meet in one spot - for whatever reason. It's not even a party this time.
I still have a few side quests missing in Apocrypha, but Telvanni Peninsula is cleared, main quest almost finished. No stupid innuendo this time (so far). Not sure if I like or dislike the fact that we've got npc "companions" from all factions (Telvanni, Tribunal Temple, Hermaeus Mora ally, Daedric) - it's nice to have different factions included, but then again, it feels unnatural, too constructed, and their views on things don't even differ much (which seems like a missed opportunity to me).
Btw, Divayth Fyr is still missing (you can't tell me he hasn't any business to do in Apocrypha!). And while we're at it: Where's the deep-dive into Dunmer religion and burial rites they promised in the announcement stream? And shouldn't there be something about Gulga Mor Jil?
Lore Team was too busy creating another Tarhiel...
https://en.uesp.net/wiki/Online:Tarhiel_Farano
https://en.uesp.net/wiki/Morrowind:Tarhiel
...and including new enemies that look like Slenderman?
NotaDaedraWorshipper wrote: »It's really starting to sound as a slightly better Blackwood/High Isle. Better in some parts, but still fails utterly at the whole showing and adding to the culture and lore of the people living in the area. Instead they focus on some odd niché thing, like daedra or druids, which still feels kinda meh.
Found this while doing the Dark Brotherhood quests today. Thought it was funny to see even ZoS poking fun at the banality of the Vestige.
For better context the NPC is pondering the "interesting questions" of the newcomer (you) and has decided to write some of your question down in his journal, which you find after he is killed.
Found this while doing the Dark Brotherhood quests today. Thought it was funny to see even ZoS poking fun at the banality of the Vestige.
For better context the NPC is pondering the "interesting questions" of the newcomer (you) and has decided to write some of your question down in his journal, which you find after he is killed.
NotaDaedraWorshipper wrote: »I often find these and the snarky replies the Vestige gets to forced questions adding to the frustration than being funny. They are making us ask and behave like this, not us by choice. Very "Ha ha, look we're making the Vestige look dumb, with just as dumb dialogue and now mock you for it."