1.
Add the ability to withdraw "1", "10", "200", "X" of something from your bank with the right click. There are plenty of times where I have many things stored in my bank account and I just want to withdraw 1 or 2 of something. Having to use the "Split stack" option is cumbersome, annoying, and requires the extra inventory space for the split to work. I think adding a sub-menu to "Withdraw >" that lists the amount options would be a clean UI implementation. You could even have the game save the last amount withdrawn for the "X" value. Just cause Runescape did it first doesn't mean ESO shouldn't have a similar convenient feature.
2.
Add the ability to retrieve more than 1 stack of an item at a time from the crafting bag (assuming you have the room in your inventory for as many stacks as you want). There are tons of times I want to purchase large quantities of crafting materials from players and having to retrieve 200 at a time adds up to too many unnecessary clicks. It should be simple enough for the UI to calculate how much room you have available and tastefully inform when you can't retrieve as much as you want. Grey out the "Retrieve" option and add a red "Not enough inventory space" message.
3.
Make PvP Siege Weapons stack. It shouldn't be that hard to make Siege Weapons, that all have max toughness, stack. At the moment, its mostly just a huge hassle having to cart around 6 Ballistas, 6 Catapults, 10 Flaming Oil, and 4 Battering Rams when you want to PvP. That's a lot of inventory commitment! Forward Camps stack... but I guess that's because that ALWAYS have max toughness in your inventory and can't be picked up. At the very least it would be nice if they stacked in your bank (and you can't deposit broken Siege Weapons) so that I don't feel obligated to destroy all my purchased siege weapons when NOT playing PvP.
4.
Make Treasure Maps stack; remove Unique status. Now, I'm sure the initial decision to only allow players to hold 1 Treasure Map for the same location was done for balancing reasons. It also doesn't make a ton of logical sense to be holding a Treasure Map for a location you just dug up. You could make the argument that it's a flavor win for Treasure Maps to be unique and limited to 1 at a time! However, with the mailing system, we can already get around this limitation. I can mail myself Treasure Maps or I can purchase 50 Treasure Maps for the same location and wait to take them out of the mail one at a time. At this point, the "only 1 map at a time" limitation is more of an inconvenience than a game feature.
And if you are worried about players with stacks of 100 of a specific Treasure Map, then just farming the same location over and over, how about moving the buried treasure spawn to trigger on Wayshrine spawning? That should remove the ability of players abusing stacks of Treasure Maps.
5.
Make Glyphs stack. Not much to add, it seems pretty obvious that Glyphs should stack and I don't know why the game hasn't added this support yet. I can't think of any game breaking issues with allowing Glyphs of the exact same item values to stack. Maybe the game doesn't know how to differentiate between individual glyph items? Does each possible glyph HAVE its own unique game object ID or does the game just treat them all as unique and wash their hands of the issue? I assume this shouldn't be an issue because the Extraction option shows that the game CAN combine multiple Glyphs into one stack!
Edited by Billium813 on June 21, 2023 7:12PM