Every poll on here about overland had an overwhelming majority say the game is way too easy.
Maybe these bosses are too difficult for YOU. Don't try to speak for others and say it's too difficult for them too lol.
They simply ignore this facts and try to frame it according to their personal liking, while pretending to lean on data which they refuse to publish.
Some people are apparently not interested in a positive solution for anyone except themselves.
Luckily zos is starting to listen to the real playerbase and is acting accordingly. We already see first steps in the right direction with Necrom and I'm quite sure more will follow.
We'll see, won't we?
If ESO becomes too difficult for me in activities I enjoy like questing/story, I'll simply leave the game. Simple as that.
If zos keeps the game at increased difficulty, my wife and I are more likely to pay and play more, some with most mmo players.
Look, this game is an MMO, and it should be balanced as that. They can see that numbers have consistantly gone down, and they can see that the majority of people think its too easy. The venn diagram of people leaving and the game being too easy is clear.Zos should implement a difficulty bar for the non dungeon/trial content. If you set it on difficult all will hit more and have more hp but your drop rare chance will be better.
If you set it on easy your life bar will increase and you will take less damage.
Problem solved.
Not really, people are dying to stupidity. You don't reward that. These bosses have simple mechanics. Learn the mechanics.
Is it worth learning the mechanics, though? Is this content that people are going to really repeat, or is it content that they just need to overcome a handful of times, or fewer, and then they never have to think about it again?
Nerfing content based on people not learning mechanics is not a good precedent to set in a game. It dumbs the game down to the point I could probably teach one of my cats to play it.
Whether they repeat it, or not, should not be the issue here. The fact people are calling for nerf because it is too difficult, due to the fact they won't learn mechanics, is the issue. Don't call for things to be nerfed because of a lack of observational skills and lateral thinking.
It is not as though they are even difficult mechanics. One of which is literally, stand on a circle.....
If people are not repeating content, I do think that is an issue. Is it in the best interests of the game to leave it essentially abandoned for stretches of time? Is this just time spent by the development team that is largely wasted effort?
I am sure that ZOS keeps statistics about how long world bosses stand around before getting taken down, how long dolmens sit idle before someone comes along, and all that. Would be cool, and probably very disappointing, to see those numbers.
Nerfing content is easy for them. Drop the numbers and the engagement rates will go up as the difficulty matches what a larger number of players are looking for.
Adding incentive to learn mechanics is something that seems reserved for dungeons and trials, not world bosses. Certainly, they could do that. It is much more work, and impacts a larger part of the game than just world bosses.
Easy mode for ZOS is to just nerf and move on.
As for "stand on a circle"... in my experience, it is hard to get players to NOT stand in a circle. Telling them to stand in a circle seems like it should be default mode for many players.
Lots of people have stopped doing world bosses for 2 reasons.
Too easy
Horrible Rewards
Make them more difficult like these, and increase quality of rewards, and players like the ones who say the game is too easy, will be more inclined to do that content.
I am one of those who think that "I want easy" so outnumbers "I want hard" that if everyone who wanted it easy left the game, this place would be shuttered before the end of the year.
Of course, ZOS is the only one who really knows, and that is not something they are willing to share, I am sure.
I will agree that rewards [snip]. ZOS is very stingy in this respect. We risk our lives daily, figuratively speaking, for a few gold coins and some crusty armor we don't care about.
The problem I see with the dichotomy easy/hard is the lack of underlying definition of this terms.
What's easy content? When does content get hard?
This questions can only be answered out of personal experience and therefore the validity of the resulting answers are limited to a subjective opinion. It's simply not possible to deduce a general truth out of this data.
What's possible is to collect as many personal opinions about this topic as possible and draw a conclusion out of this data.
I'm sure zos is already doing this, and we got increased difficulty with Necrom as well as the promise of an "endless dungeon" in Q4 to adress this topic. That's a clear indicator, that a significant amount of the playerbase isn't happy with actual difficulty and demanding more engaging encounters.
This matches also my observations in this forums, as every poll results in a majority voting for more (optional) difficulty, as well as the amount of posters which are fine with higher difficulty is exeedingly higher than posters which are calling for content nerfs.
SilverBride wrote: »Every poll on here about overland had an overwhelming majority say the game is way too easy.
The vote is even on this one.
https://forums.elderscrollsonline.com/en/discussion/583436/what-type-of-overland-would-you-prefer/p1
The vote is overwhelming in favor of leaving overland just as it is on this one.
https://forums.elderscrollsonline.com/en/discussion/583551/another-poll-on-overland-difficulty-but-with-more-options
SilverBride wrote: »Maybe these bosses are too difficult for YOU. Don't try to speak for others and say it's too difficult for them too lol.
It is my opinion that the Necrom World Bosses are too difficult for the average player and I have heard others say that this is the reason they aren't joining groups for them.
To summarize:
- It has been consistently difficult to find groups for these World Bosses. This is very unusual for this early in a new chapter.
- Players have stated the difficulty as the reason they don't join groups for them.
- World Bosses should not be soloable so telling a player to get better so they can solo them isn't a solution.
- World Bosses and other group content such as Harrowstorms should scale to the number of players engaging them so the content can be completed with a smaller group.
I'm sure zos is already doing this, and we got increased difficulty with Necrom as well as the promise of an "endless dungeon" in Q4 to adress this topic. That's a clear indicator, that a significant amount of the playerbase isn't happy with actual difficulty and demanding more engaging encounters.
This matches also my observations in this forums, as every poll results in a majority voting for more (optional) difficulty, as well as the amount of posters which are fine with higher difficulty is exeedingly higher than posters which are calling for content nerfs.
SilverBride wrote: »Maybe these bosses are too difficult for YOU. Don't try to speak for others and say it's too difficult for them too lol.
It is my opinion that the Necrom World Bosses are too difficult for the average player and I have heard others say that this is the reason they aren't joining groups for them.
To summarize:
- It has been consistently difficult to find groups for these World Bosses. This is very unusual for this early in a new chapter.
- Players have stated the difficulty as the reason they don't join groups for them.
- World Bosses should not be soloable so telling a player to get better so they can solo them isn't a solution.
- World Bosses and other group content such as Harrowstorms should scale to the number of players engaging them so the content can be completed with a smaller group.
SilverBride wrote: »Maybe these bosses are too difficult for YOU. Don't try to speak for others and say it's too difficult for them too lol.
It is my opinion that the Necrom World Bosses are too difficult for the average player and I have heard others say that this is the reason they aren't joining groups for them.
To summarize:
- It has been consistently difficult to find groups for these World Bosses. This is very unusual for this early in a new chapter.
- Players have stated the difficulty as the reason they don't join groups for them.
- World Bosses should not be soloable so telling a player to get better so they can solo them isn't a solution.
- World Bosses and other group content such as Harrowstorms should scale to the number of players engaging them so the content can be completed with a smaller group.
SilverBride wrote: »Every poll on here about overland had an overwhelming majority say the game is way too easy.
The vote is even on this one.
https://forums.elderscrollsonline.com/en/discussion/583436/what-type-of-overland-would-you-prefer/p1
The vote is overwhelming in favor of leaving overland just as it is on this one.
https://forums.elderscrollsonline.com/en/discussion/583551/another-poll-on-overland-difficulty-but-with-more-options
I'm sure zos is already doing this, and we got increased difficulty with Necrom as well as the promise of an "endless dungeon" in Q4 to adress this topic. That's a clear indicator, that a significant amount of the playerbase isn't happy with actual difficulty and demanding more engaging encounters.
This matches also my observations in this forums, as every poll results in a majority voting for more (optional) difficulty, as well as the amount of posters which are fine with higher difficulty is exeedingly higher than posters which are calling for content nerfs.
I couple things... first, my impression of the typical "above-average" player is that they don't touch world bosses unless they have support from other people. They will stand there until they die of boredom waiting for that to happen because if they aggro the world boss, they will be resurrecting in a minute or so. In the end, I think it means that they mainly ignore world bosses unless they happen to come across one being actively attacked, and then they might toss in.
Honestly, I think that the Necrom world boss content is mainly for the "one percenters" and that the other 99% of the players aren't serious enough about world boss content to do all 6 of them. Of course, only ZOS has the real numbers, but if it is even something that rounds up to 10%, I would be shocked. I'm not trying to belittle anyone or make someone more or less important, just stating what I think the content consumption is across players of this game.
Of course, it could be that the "one percenters" are the only ones left playing the game and the other 99% are playing something else.
Second, did ZOS actually say that they made the Necrom world bosses harder, or is that just what the forum is saying? I don't recall them formally saying anything like that, but I could have missed it. ZOS has "standards" for bosses that they try to meet, so my expectation is that if they changed it up for Necrom, it would have been noteworthy. I recall seeing no such note.
In my pass through Necrom, I thought they were harder, but on review, I don't think they are harder so much as different. I fully expect that they will be described as "faceroll" before the end of the summer as people learn the mechanics and claim to be able to defeat them with nothing more than their thumb. While blindfolded. With their computer turned off.Well, maybe not exactly like that... but "easy".
So, you want them to be easier, but not soloable? How exactly do you see this when there are already people that can solo them and at the same time people that find them to hard? You want them scaled up ridiculously high when only one person engages and then drop lower when more people engage and then harder after a certain number?
Also, you don't have to become better at the game, you probably just need a better build. I'm nearing 50, I don't have lightning reflexes, and I can beat most WB in a crafted set combined with a base game dungeon set. It's not rocket science, just move out of stupid, and heal up when you do get hit.
Not trying to berate OP, but isn't it that one of the reasons why many players are leaving ESO is because majority of the content is easy?
Ever thought about people who can't get better for whatever reasons, e.g. disabilities, age, etc? Those people play as well.
From my experience, only the arcanist world boss is more difficult, since I died the most there, probably it should be tweaked a bit, but the rest are similar to other DLCs.
IMO companions should scale a bit more for fights against world bosses, because in these situations they are almost useless. I have a maxed out Isobel in a tank role, with epic gear, and she doesn't hold much against world bosses, even when there are other players around.
SilverBride wrote: »Not trying to berate OP, but isn't it that one of the reasons why many players are leaving ESO is because majority of the content is easy?
There is no data supporting that statement. But there is a statement by Rich Lambert that a lot of players find ESO hard and challenging.
Rich's Quote on Overland Content when asked if there were plans for increasing overland difficulty:
(You can see the entire quote on page 102 of the pinned overland content thread.)
...We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points.
SilverBride wrote: »Not trying to berate OP, but isn't it that one of the reasons why many players are leaving ESO is because majority of the content is easy?
...We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points.
Ever thought about people who can't get better for whatever reasons, e.g. disabilities, age, etc? Those people play as well.
I'm really tired of statements like this one. Are you telling me that people with disabilities cannot do anything in this game other than run around and quest? Are you saying that just because they are disabled they are not capable of learning mechanics or improving? Seriously, I'm curious if that is what you think of people with disabilities. Because I, for one, know a lot of people with disabilities who can do things a lot better than who people do not. Please let's stop this assumption that just because some people have disabilities that they cannot get better, because the only reason ANYONE cannot get better is because you didn't try.
Ever thought about people who can't get better for whatever reasons, e.g. disabilities, age, etc? Those people play as well.
I'm really tired of statements like this one. Are you telling me that people with disabilities cannot do anything in this game other than run around and quest? Are you saying that just because they are disabled they are not capable of learning mechanics or improving? Seriously, I'm curious if that is what you think of people with disabilities. Because I, for one, know a lot of people with disabilities who can do things a lot better than who people do not. Please let's stop this assumption that just because some people have disabilities that they cannot get better, because the only reason ANYONE cannot get better is because you didn't try.
You don't know me, so don't jump to conclusions.
I'm disabled myself (paralyzed right side due to a stroke 8 years ago) and no, I can't do every mechanic simply because my reactions are slow(er). Sure, I can do some mechanics but some of the more recent wbs for instance are extremely difficult for me when there aren't enough people around.
I favor some posts made here in this thread to give players the possibility to have a soft mode for a player when doing or joining a WB fight without affecting (at all or too much) the reward, with separate achievements for normal and soft mode.
SilverBride wrote: »Maybe these bosses are too difficult for YOU. Don't try to speak for others and say it's too difficult for them too lol.
It is my opinion that the Necrom World Bosses are too difficult for the average player and I have heard others say that this is the reason they aren't joining groups for them.
To summarize:
- It has been consistently difficult to find groups for these World Bosses. This is very unusual for this early in a new chapter.
- Players have stated the difficulty as the reason they don't join groups for them.
- World Bosses should not be soloable so telling a player to get better so they can solo them isn't a solution.
- World Bosses and other group content such as Harrowstorms should scale to the number of players engaging them so the content can be completed with a smaller group.
So, you want them to be easier, but not soloable? How exactly do you see this when there are already people that can solo them and at the same time people that find them to hard? You want them scaled up ridiculously high when only one person engages and then drop lower when more people engage and then harder after a certain number?
Also, you don't have to become better at the game, you probably just need a better build. I'm nearing 50, I don't have lightning reflexes, and I can beat most WB in a crafted set combined with a base game dungeon set. It's not rocket science, just move out of stupid, and heal up when you do get hit.
SilverBride wrote: »Maybe these bosses are too difficult for YOU. Don't try to speak for others and say it's too difficult for them too lol.
It is my opinion that the Necrom World Bosses are too difficult for the average player and I have heard others say that this is the reason they aren't joining groups for them.
To summarize:
- It has been consistently difficult to find groups for these World Bosses. This is very unusual for this early in a new chapter.
- Players have stated the difficulty as the reason they don't join groups for them.
- World Bosses should not be soloable so telling a player to get better so they can solo them isn't a solution.
- World Bosses and other group content such as Harrowstorms should scale to the number of players engaging them so the content can be completed with a smaller group.
So, you want them to be easier, but not soloable? How exactly do you see this when there are already people that can solo them and at the same time people that find them to hard? You want them scaled up ridiculously high when only one person engages and then drop lower when more people engage and then harder after a certain number?
Also, you don't have to become better at the game, you probably just need a better build. I'm nearing 50, I don't have lightning reflexes, and I can beat most WB in a crafted set combined with a base game dungeon set. It's not rocket science, just move out of stupid, and heal up when you do get hit.
This is all very “straw man-ish”, silver directly mentioned the average player. And the average player cannot solo wbs in any chapter, even the vardenfell ones. They were simply asking the fights be toned down, but not to the extent the “average player” can solo them.
So we get it, there are players out there that are fantastic at the game. They can solo basically everything, great. But the central issue here is that there is no “fall back” position for average casual players.
Can’t do vet dungeons? Do normal.
Can’t do normal dungeons? Do overland.
And now overland content for the average casual player is being eroded. Wbs have become tedious mulitdeath slogs (for a group of average players), if a group ever shows up. And world events were rather unceremoniously taken away from the average player too (but that is another topic altogether).
Are doing these bosses for overland drops worth the trouble? Not really.
Like a lot of Necrom it’s too much work for very little payoff, so they are not attracting crowds. Volcanic eruption events on Galen are far more popular.
SilverBride wrote: »Not trying to berate OP, but isn't it that one of the reasons why many players are leaving ESO is because majority of the content is easy?
There is no data supporting that statement. But there is a statement by Rich Lambert that a lot of players find ESO hard and challenging.
Rich's Quote on Overland Content when asked if there were plans for increasing overland difficulty:
(You can see the entire quote on page 102 of the pinned overland content thread.)
...We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points.
Once again, neither you nor any other player is representing the "average player".
SilverBride wrote: »
SilverBride wrote: »And as an average player I can represent what my experiences are, how this is negatively impacting my gaming experience, and that I have heard others express the same frustration.
All I am asking is that they listen to our concerns and take a look at the data to see how many players are (or aren't in this case) engaging the World Bosses, and see if they can find a solution that makes it possible for more players to enjoy this new content.
SilverBride wrote: »Necrom World Bosses are way too difficult. This early in the chapter there should be a lot of players doing these, but we literally have to beg people to join a group for them, even when there is a daily quest to share.