Necrom world bosses are being slain without mercy even as I write this. I’ve two-manned a couple of these with just rando players and I’m no elite player. Again, as I’ve said in another topic, I don’t understand why people want everything to be easy.
SilverBride wrote: »It's not that we want everything to be easy. It's that we want things to be doable by the general player base. These are not.
SilverBride wrote: »It's not that we want everything to be easy. It's that we want things to be doable by the general player base. These are not.
And we want it to be as hard like that and even harder. We don't want easy mode for the general player base. If you can't do it as four where others can do it as two or even solo that's not on the difficulty of the boss.
SilverBride wrote: »SilverBride wrote: »It's not that we want everything to be easy. It's that we want things to be doable by the general player base. These are not.
And we want it to be as hard like that and even harder. We don't want easy mode for the general player base. If you can't do it as four where others can do it as two or even solo that's not on the difficulty of the boss.
But it is.
This is reminding me of when Craglorn launched before One Tamriel. Everything there was this difficult. There was nothing for the average normal player and we were losing players in mass.
There are way more average players than meta and we deserve content at a level we can enjoy too.
SilverBride wrote: »SilverBride wrote: »It's not that we want everything to be easy. It's that we want things to be doable by the general player base. These are not.
And we want it to be as hard like that and even harder. We don't want easy mode for the general player base. If you can't do it as four where others can do it as two or even solo that's not on the difficulty of the boss.
But it is.
This is reminding me of when Craglorn launched before One Tamriel. Everything there was this difficult. There was nothing for the average normal player and we were losing players in mass.
There are way more average players than meta and we deserve content at a level we can enjoy too.
If somebody puts it out in zone chat that a boss is up I get there too late half the time and the boss is already dead. If there’s a bar here blocking off content, it’s awfully low.
SilverBride wrote: »I am relating my experience, which is that it's been very difficult to get a group of 4 for these World Bosses, and when asking for help in zone chat, players have replied that they gave up on doing them because of the difficulty.
SilverBride wrote: »Necrom world bosses are being slain without mercy even as I write this. I’ve two-manned a couple of these with just rando players and I’m no elite player. Again, as I’ve said in another topic, I don’t understand why people want everything to be easy.
Not everyone is able to two man these and-
DocFrost72 wrote: »My wife and I have zero issue doing every boss in the zone, and there's a healthy volume of random players floating around to help!SilverBride wrote: »Necrom world bosses are being slain without mercy even as I write this. I’ve two-manned a couple of these with just rando players and I’m no elite player. Again, as I’ve said in another topic, I don’t understand why people want everything to be easy.
Not everyone is able to two man these and-
-and that is okay. If you need clears and kills, add me @Kev'Lar on PCNA. I'm around as often as I can be and I'm happy to help you body some tentacled fools, or share build tips and tricks for solo content.
SilverBride wrote: »SilverBride wrote: »It's not that we want everything to be easy. It's that we want things to be doable by the general player base. These are not.
And we want it to be as hard like that and even harder. We don't want easy mode for the general player base. If you can't do it as four where others can do it as two or even solo that's not on the difficulty of the boss.
But it is.
This is reminding me of when Craglorn launched before One Tamriel. Everything there was this difficult. There was nothing for the average normal player and we were losing players in mass.
There are way more average players than meta and we deserve content at a level we can enjoy too.
ArchangelIsraphel wrote: »High Isle had more people out doing bosses when it launched and it wasn't even that popular.
SilverBride wrote: »SilverBride wrote: »It's not that we want everything to be easy. It's that we want things to be doable by the general player base. These are not.
And we want it to be as hard like that and even harder. We don't want easy mode for the general player base. If you can't do it as four where others can do it as two or even solo that's not on the difficulty of the boss.
But it is.
This is reminding me of when Craglorn launched before One Tamriel. Everything there was this difficult. There was nothing for the average normal player and we were losing players in mass.
There are way more average players than meta and we deserve content at a level we can enjoy too.
ArchangelIsraphel wrote: »To those acting like this is a "skill issue"- Sorry, but is soloing or duoing the same world boss over and over again the type of harder overland content you were really looking for, so much so that you feel the need to gatekeep it for the average player? I found these bosses fun the first few times, just like I found trials fun the first few times, but it really looses its charm as time goes on. Especially knowing that my desire for harder overland content may be keeping other players from actually enjoying the content they purchased. And honestly, I feel this was a poor implementation of harder content for players who like to be challenged, but that subject belongs in another thread entirely. It would have been better if we'd gotten our own separate veteran zone with dalies of its own like craglorn used to be, leaving the normal dalies alone.
SilverBride wrote: »Necrom World Bosses are way too difficult. This early in the chapter there should be a lot of players doing these, but we literally have to beg people to join a group for them, even when there is a daily quest to share. Please tone these down so the general player base can find groups and enjoy them. We already have Bastion Nymics for a bigger challenge, please leave something for the rest of us.
@ZOS_GinaBruno @ZOS_Kevin