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Arcanist abilities too flashy

  • Jammy420
    Jammy420
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    Elsonso wrote: »
    ProudMary wrote: »
    There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

    That ship sailed years ago, though.

    ESO combat resembles a Disney laser light fireworks show more than combat, and has for quite a while now.

    Exactly, cuz flashiness has been around since necro now and the opal motifs.

    I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.
  • Braffin
    Braffin
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    Kendaric wrote: »
    Gargath wrote: »
    A green laser beam is very annoying. Almost reaching to the point where a matriarch with flapping wings currently is.

    Even more bad feeling when someone approches and starts flashing this beam at night or dark areas, scanning the place around like it was some super advanced gun from another galaxy. It breaks immersion and fun, in my opinion it doesn't fit well to magical world of wizards and such.

    Sadly it seems these new effects will be avoidable only by avoiding players who use it in game.

    To be blunt, I consider it more annoying than the flapping matriarch.

    Avoiding players using that stuff is what I do for the most part. But it becomes increasingly harder to do as more arcanists crawl out of Apocrypha/Telvanni Peninsula and enter other zones.

    A good example of the necessity to solve the problem of unwanted/annoying visuals in general, using a system like @kumenit_taeynav suggested.

    For some players green beams are the ultimate killer of joy, for others the flapping abominations do this job. Both points of view are viable and reasonable, that's why a general solution has to be implemented.

    On a side note: After the first few days into the recent update, when lots of people had fun trying out the new class, I have the the impression there are now significantly less arcanists around. It's especially noteworthy, that for example in towns I see them very rarely (on pc eu btw). I also know of quite a few people (including myself) which forgo playing their arcanist when random people are around till a solution for the health issues is found.

    On the other side, the flapping pest is still infesting every town. It seems sorc is a class most popular to people, which refuse to care for the needs of others.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Jammy420
    Jammy420
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    Braffin wrote: »
    Kendaric wrote: »
    Gargath wrote: »
    A green laser beam is very annoying. Almost reaching to the point where a matriarch with flapping wings currently is.

    Even more bad feeling when someone approches and starts flashing this beam at night or dark areas, scanning the place around like it was some super advanced gun from another galaxy. It breaks immersion and fun, in my opinion it doesn't fit well to magical world of wizards and such.

    Sadly it seems these new effects will be avoidable only by avoiding players who use it in game.

    To be blunt, I consider it more annoying than the flapping matriarch.

    Avoiding players using that stuff is what I do for the most part. But it becomes increasingly harder to do as more arcanists crawl out of Apocrypha/Telvanni Peninsula and enter other zones.

    A good example of the necessity to solve the problem of unwanted/annoying visuals in general, using a system like @kumenit_taeynav suggested.

    For some players green beams are the ultimate killer of joy, for others the flapping abominations do this job. Both points of view are viable and reasonable, that's why a general solution has to be implemented.

    On a side note: After the first few days into the recent update, when lots of people had fun trying out the new class, I have the the impression there are now significantly less arcanists around. It's especially noteworthy, that for example in towns I see them very rarely (on pc eu btw). I also know of quite a few people (including myself) which forgo playing their arcanist when random people are around till a solution for the health issues is found.

    On the other side, the flapping pest is still infesting every town. It seems sorc is a class most popular to people, which refuse to care for the needs of others.

    Sorry, but I am not going to stop playing my favorite class because some people do not like it. Thats ridiculous. Turn down the brightness, or get reshader add ons, or something , but expecting everyone to stop playing sorc and arcanists because " i dont like it " is crazy.

    If we waited until ZoS fixed it, we would be waiting for years. And while people are annoyed by the arcanist, its turned into my favorite class BECAUSE of the flashiness and how the class itself is so well thought out.
    Edited by Jammy420 on June 15, 2023 11:17AM
  • Braffin
    Braffin
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    Jammy420 wrote: »
    Braffin wrote: »
    Kendaric wrote: »
    Gargath wrote: »
    A green laser beam is very annoying. Almost reaching to the point where a matriarch with flapping wings currently is.

    Even more bad feeling when someone approches and starts flashing this beam at night or dark areas, scanning the place around like it was some super advanced gun from another galaxy. It breaks immersion and fun, in my opinion it doesn't fit well to magical world of wizards and such.

    Sadly it seems these new effects will be avoidable only by avoiding players who use it in game.

    To be blunt, I consider it more annoying than the flapping matriarch.

    Avoiding players using that stuff is what I do for the most part. But it becomes increasingly harder to do as more arcanists crawl out of Apocrypha/Telvanni Peninsula and enter other zones.

    A good example of the necessity to solve the problem of unwanted/annoying visuals in general, using a system like @kumenit_taeynav suggested.

    For some players green beams are the ultimate killer of joy, for others the flapping abominations do this job. Both points of view are viable and reasonable, that's why a general solution has to be implemented.

    On a side note: After the first few days into the recent update, when lots of people had fun trying out the new class, I have the the impression there are now significantly less arcanists around. It's especially noteworthy, that for example in towns I see them very rarely (on pc eu btw). I also know of quite a few people (including myself) which forgo playing their arcanist when random people are around till a solution for the health issues is found.

    On the other side, the flapping pest is still infesting every town. It seems sorc is a class most popular to people, which refuse to care for the needs of others.

    Sorry, but I am not going to stop playing my favorite class because some people do not like it. Thats ridiculous. Turn down the brightness, or get reshader add ons, or something , but expecting everyone to stop playing sorc and arcanists because " i dont like it " is crazy.

    If we waited until ZoS fixed it, we would be waiting for years. And while people are annoyed by the arcanist, its turned into my favorite class BECAUSE of the flashiness and how the class itself is so well thought out.

    Sorry, but I think you misunderstood me.

    Personally I have absolutely no problem with arcanists, but indeed enjoy them very much. I also didn't suggest that every player enjoying this class should wait playing it till a solution regarding health issues is found, but hinted that some players do so.

    I simply reported the observations I made on pc eu. Not many crux around in towns, but a whole lot of flappies.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Jammy420
    Jammy420
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    Braffin wrote: »
    Jammy420 wrote: »
    Braffin wrote: »
    Kendaric wrote: »
    Gargath wrote: »
    A green laser beam is very annoying. Almost reaching to the point where a matriarch with flapping wings currently is.

    Even more bad feeling when someone approches and starts flashing this beam at night or dark areas, scanning the place around like it was some super advanced gun from another galaxy. It breaks immersion and fun, in my opinion it doesn't fit well to magical world of wizards and such.

    Sadly it seems these new effects will be avoidable only by avoiding players who use it in game.

    To be blunt, I consider it more annoying than the flapping matriarch.

    Avoiding players using that stuff is what I do for the most part. But it becomes increasingly harder to do as more arcanists crawl out of Apocrypha/Telvanni Peninsula and enter other zones.

    A good example of the necessity to solve the problem of unwanted/annoying visuals in general, using a system like @kumenit_taeynav suggested.

    For some players green beams are the ultimate killer of joy, for others the flapping abominations do this job. Both points of view are viable and reasonable, that's why a general solution has to be implemented.

    On a side note: After the first few days into the recent update, when lots of people had fun trying out the new class, I have the the impression there are now significantly less arcanists around. It's especially noteworthy, that for example in towns I see them very rarely (on pc eu btw). I also know of quite a few people (including myself) which forgo playing their arcanist when random people are around till a solution for the health issues is found.

    On the other side, the flapping pest is still infesting every town. It seems sorc is a class most popular to people, which refuse to care for the needs of others.

    Sorry, but I am not going to stop playing my favorite class because some people do not like it. Thats ridiculous. Turn down the brightness, or get reshader add ons, or something , but expecting everyone to stop playing sorc and arcanists because " i dont like it " is crazy.

    If we waited until ZoS fixed it, we would be waiting for years. And while people are annoyed by the arcanist, its turned into my favorite class BECAUSE of the flashiness and how the class itself is so well thought out.

    Sorry, but I think you misunderstood me.

    Personally I have absolutely no problem with arcanists, but indeed enjoy them very much. I also didn't suggest that every player enjoying this class should wait playing it till a solution regarding health issues is found, but hinted that some players do so.

    I simply reported the observations I made on pc eu. Not many crux around in towns, but a whole lot of flappies.

    Sorry for the assumption then, and if it seems like I was being negative toward you.
  • Kendaric
    Kendaric
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    Braffin wrote: »
    On a side note: After the first few days into the recent update, when lots of people had fun trying out the new class, I have the the impression there are now significantly less arcanists around. It's especially noteworthy, that for example in towns I see them very rarely (on pc eu btw). I also know of quite a few people (including myself) which forgo playing their arcanist when random people are around till a solution for the health issues is found.

    On the other side, the flapping pest is still infesting every town. It seems sorc is a class most popular to people, which refuse to care for the needs of others.

    I've said it before and I'll say it again:

    We absolutely need a way to toggle off the display of pets outside of combat (maybe even in combat, I'm not sure how much of an annoyance they are for group play). Or failing that, ZOS needs to disable them when entering buildings at the very least.
    The current implementation does basically nothing for players who don't want to be bothered by pets.

    Regarding arcanists:

    Glad to hear that there are considerate people on PC EU, I guess I should play EU characters a bit more. On PC NA it's still rather horrible quite often. People also don't need to forgo playing their arcanists until a solution has been implemented, they just need to spend their crux and not spam skills like the healing rings or the weapon buff when in town and especially when banking/crafting.

    And yes, that goes for sorc and warden pets well.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • thedocbwarren
      thedocbwarren
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      Agree it's way too flashy. I was at a dolmen today and it's impossible to see anything but spinning green and green nonsense everywhere. I wish whole-heartily we could turn off other player stuff and pets. Sorry but it's a mess and I don't buy the "we have to market flashy stuff." Same with pets and flapping junk. Considering all new games from B will be XBOX/PC exclusive, this game is my goto (other than No Man's Sky) for playing everywhere.
    • Shagreth
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      Did they tone down the effects of Arcanist spells or am I imagining things? I was barely noticing the spells of other Arcanists around me today when I was with my NB.
    • NotaDaedraWorshipper
      NotaDaedraWorshipper
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      Jammy420 wrote: »
      Elsonso wrote: »
      ProudMary wrote: »
      There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

      That ship sailed years ago, though.

      ESO combat resembles a Disney laser light fireworks show more than combat, and has for quite a while now.

      Exactly, cuz flashiness has been around since necro now and the opal motifs.

      I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

      Except as a lot of people have said numerous times, it doesn't help, because people also suffer from other arcanists. Us choosing not to play one doesn't solve any problem when we are surrounded by arcanists doing these effects that causes health issues.

      Also "simply don't play" a class that should be for everyone isn't a solution. That's insensitive and just bad for things like an mmo to do, even less so with all of ZOS' talk about "accessibility".
      [Lie] Of course! I don't even worship Daedra!
    • TaSheen
      TaSheen
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      Shagreth wrote: »
      Did they tone down the effects of Arcanist spells or am I imagining things? I was barely noticing the spells of other Arcanists around me today when I was with my NB.

      See Patch Notes 9.0.6:

      https://forums.elderscrollsonline.com/en/discussion/636341/pc-mac-patch-notes-v9-0-6

      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • TairenSoul
      TairenSoul
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      I just wish they weren't triangles! They look like street signs to me. Why couldn't they have been done as small wisps or stars?
      Heavy is the crown.
    • Shagreth
      Shagreth
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    • TaSheen
      TaSheen
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      Shagreth wrote: »

      Oh. Well, I don't know about "toning down" anything else, as they don't bother me. I love the whole thing, class, effects and all.
      ______________________________________________________

      "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

      PC NA, PC EU (non steam)- four accounts, many alts....
    • kumenit_taeynav
      kumenit_taeynav
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      personally speaking here, the patch to the crux is a tiny little baby step in the right direction. i can now have an arcanist chilling on my screen without getting super dizzy. that blinding green beam is still in the way of whats happening on screen and the more times i see it the more of a headache i get. i dont consider the problem here to be fixed.

      queuing for frostvault today for my dungeon skill point and pledge today was brutal on the eyes. i tried politely asking arcanists to cool it with the green beam bc it actually gives me a headache as well as getting in my way of the battle but no one did so id leave the group. the arcanist on attempt #3 was at least kind enough to respond to my requests even if they didnt stop. it wasnt until run #4 where i got a group with no arcanists. just to clarify for the folks who get so damn defensive over something as silly as their class, i wouldnt mind playing with an arcanist if they werent overusing the green beam but those guys were even after multiple attempts to ask them to stop.
    • shadyjane62
      shadyjane62
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      personally speaking here, the patch to the crux is a tiny little baby step in the right direction. i can now have an arcanist chilling on my screen without getting super dizzy. that blinding green beam is still in the way of whats happening on screen and the more times i see it the more of a headache i get. i dont consider the problem here to be fixed.

      queuing for frostvault today for my dungeon skill point and pledge today was brutal on the eyes. i tried politely asking arcanists to cool it with the green beam bc it actually gives me a headache as well as getting in my way of the battle but no one did so id leave the group. the arcanist on attempt #3 was at least kind enough to respond to my requests even if they didnt stop. it wasnt until run #4 where i got a group with no arcanists. just to clarify for the folks who get so damn defensive over something as silly as their class, i wouldnt mind playing with an arcanist if they werent overusing the green beam but those guys were even after multiple attempts to ask them to stop.

      I leave whenever I see too much green. It's awful and makes want to rage at the person using it. Which is totally unreasonable of me.

      But there it is.
    • kumenit_taeynav
      kumenit_taeynav
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      @shadyjane62 the wait times for the queue on dps along with the queue cool down when you leave a group doesnt make it any more bearable either. i can definitely see why youre so angry about it bc i am too
    • BetweenMidgets
      BetweenMidgets
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      I really agree with the original post.

      I find that there are a lot of other subtle things happening (especially in PVP) that I find super easy to miss when there are arcanist spells in the mix.

      I ended up changing the colors of my friendly and enemy player AOEs, but honestly they can still be missed with how invasive the Arcanists skills can be. They look cool, but they just demand so much attention and overwrite other cues.
      PC-NA
    • SilverBride
      SilverBride
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      My biggest issues are more with the tanking skills.

      While I would still like to see the bright neon green tuned down a lot, the skill that completely covers the ground with green and the one that places bright green rotating hula hoops around a few members of the group are annoying at best.

      I need to see what I and others around me are doing and this makes it much more difficult.
      PCNA
    • Jammy420
      Jammy420
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      Jammy420 wrote: »
      Elsonso wrote: »
      ProudMary wrote: »
      There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

      That ship sailed years ago, though.

      ESO combat resembles a Disney laser light fireworks show more than combat, and has for quite a while now.

      Exactly, cuz flashiness has been around since necro now and the opal motifs.

      I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

      Except as a lot of people have said numerous times, it doesn't help, because people also suffer from other arcanists. Us choosing not to play one doesn't solve any problem when we are surrounded by arcanists doing these effects that causes health issues.

      Also "simply don't play" a class that should be for everyone isn't a solution. That's insensitive and just bad for things like an mmo to do, even less so with all of ZOS' talk about "accessibility".

      Turn down the color on your monitor? Saturation? Contrast settings?

    • Mrfroggy
      Mrfroggy
      why I feel some people think the skill animation coloring is overwhelming is because they're all the same neon green. So I suggest they add some darker colors to the skills like black and use other hues of darker green to help contrast all the neon green saturation. I feel that adding more black coloring to the skill animations would work because it would make some skills look reminiscent to the moving inky like writings in the black books while still fitting into the whole motif of runes and eldritch writings from hermaeus mora.
    • Beilin_Balreis_Colcan
      Beilin_Balreis_Colcan
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      Mrfroggy wrote: »
      why I feel some people think the skill animation coloring is overwhelming is because they're all the same neon green. So I suggest they add some darker colors to the skills like black and use other hues of darker green to help contrast all the neon green saturation. I feel that adding more black coloring to the skill animations would work because it would make some skills look reminiscent to the moving inky like writings in the black books while still fitting into the whole motif of runes and eldritch writings from hermaeus mora.
      I second that: more ink, less radioactive snot.
      PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
    • Twig_Garlicshine
      Twig_Garlicshine
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      vsrs_au wrote: »
      Mrfroggy wrote: »
      why I feel some people think the skill animation coloring is overwhelming is because they're all the same neon green. So I suggest they add some darker colors to the skills like black and use other hues of darker green to help contrast all the neon green saturation. I feel that adding more black coloring to the skill animations would work because it would make some skills look reminiscent to the moving inky like writings in the black books while still fitting into the whole motif of runes and eldritch writings from hermaeus mora.
      I second that: more ink, less radioactive snot.

      Radioactive snot made me laugh so much I had to afk outside.
      If I end up leaving Eso and anyone asks me why,
      "Radioactive green snot beams."
      ;)
      Edited by Twig_Garlicshine on June 23, 2023 12:56AM
    • NotaDaedraWorshipper
      NotaDaedraWorshipper
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      Jammy420 wrote: »
      Jammy420 wrote: »
      Elsonso wrote: »
      ProudMary wrote: »
      There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

      That ship sailed years ago, though.

      ESO combat resembles a Disney laser light fireworks show more than combat, and has for quite a while now.

      Exactly, cuz flashiness has been around since necro now and the opal motifs.

      I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

      Except as a lot of people have said numerous times, it doesn't help, because people also suffer from other arcanists. Us choosing not to play one doesn't solve any problem when we are surrounded by arcanists doing these effects that causes health issues.

      Also "simply don't play" a class that should be for everyone isn't a solution. That's insensitive and just bad for things like an mmo to do, even less so with all of ZOS' talk about "accessibility".

      Turn down the color on your monitor? Saturation? Contrast settings?

      "Make the whole game look way worse because of this single thing that is causing a lot of people health issues, instead of adjusting that thing."

      Yeah, gonna be a no on that. The saturation on most other things are good.
      [Lie] Of course! I don't even worship Daedra!
    • Jammy420
      Jammy420
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      Jammy420 wrote: »
      Jammy420 wrote: »
      Elsonso wrote: »
      ProudMary wrote: »
      There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

      That ship sailed years ago, though.

      ESO combat resembles a Disney laser light fireworks show more than combat, and has for quite a while now.

      Exactly, cuz flashiness has been around since necro now and the opal motifs.

      I have absolutely no problem with the way it is, if you dont like it, dont play it, simple.

      Except as a lot of people have said numerous times, it doesn't help, because people also suffer from other arcanists. Us choosing not to play one doesn't solve any problem when we are surrounded by arcanists doing these effects that causes health issues.

      Also "simply don't play" a class that should be for everyone isn't a solution. That's insensitive and just bad for things like an mmo to do, even less so with all of ZOS' talk about "accessibility".

      Turn down the color on your monitor? Saturation? Contrast settings?

      "Make the whole game look way worse because of this single thing that is causing a lot of people health issues, instead of adjusting that thing."

      Yeah, gonna be a no on that. The saturation on most other things are good.

      Templar skills irritate my eyes, so I dont play it. And I got glasses to deal with bright white colors. A toggle would be fine, but expecting them to change everything about the class now is a bit ridiculous.
    • Northwold
      Northwold
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      I just did a volcanic vent and they really, REALLY need to do something about the effects. It's not so much that they're bright, it's that they're very THICK -- the beam is so wide that it can completely obscure other players' view of what is going on if there are multiple arcanists. I literally could not see where the enemies were.

      Lightning doesn't do this, even though it's just as bright, any number of other class effects don't do this because they're not so physically broad. It's a wide, opaque band across the screen.
      Edited by Northwold on June 24, 2023 1:41PM
    • kumenit_taeynav
      kumenit_taeynav
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      Northwold wrote: »
      I just did a volcanic vent and they really, REALLY need to do something about the effects. It's not so much that they're bright, it's that they're very THICK -- the beam is so wide that it can completely obscure other players' view of what is going on if there are multiple arcanists. I literally could not see where the enemies were.

      Lightning doesn't do this, even though it's just as bright, any number of other class effects don't do this because they're not so physically broad. It's a wide, opaque band across the screen.

      that was my initial complaint when i started this thread. i dont always get the health issues people have complained about here myself but it obstructs my view of whats going on around me. i find its specifically that green beam ability that gets in my way.

      as i explained at the start of this thread the green beam makes normally easy things a lot more difficult bc its getting between my pov and key things such as aoes and adds. i dont have the dlc myself so its everyone else getting in my way and making things needlessly difficult when i was doing fine before the dlc release. it seems to be a core ability in builds as i have yet to meet any arcanists willing to cut down on their use when i have to play with them. it also penetrates through enemies, whether its just poorly aimed or if its an intentional effect. for example i could be on one side of the battlefield, the arcanist on the opposite, and the boss is in the middle; when the set off their green beam its being blasted into my pov and blocks what im seeing.

      the issue of the green beam and potentially other similarly obstructive abilities could be fixed with a transparency slider in my opinion. you could still see it be fired but its not as obstructive as it is now for people such as myself who have a problem with it
    • LalMirchi
      LalMirchi
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      This flashy phase of the game will hopefully pass but I'm not holding my breath just yet.

      I would like to see a two-tiered toggle.

      1- Turn off all VFX
      2- Option to turn off all VFX except your own

      In other news the arcanist has reached Jupiter:

      https://www.nasa.gov/image-feature/jpl/nasa-s-juno-mission-captures-lightning-on-jupiter
      52413493052_c61f80eb38_o.jpg
    • kumenit_taeynav
      kumenit_taeynav
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      LalMirchi wrote: »

      by the divines, you can see them from space! 😞
    • Kalle_Demos
      Kalle_Demos
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      Oh, please :s . Arcanist abilities are no more flashy than Templars. There are actual problems in this game you could be complaining about.

      tenor.gif?itemid=11868076

      "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
    • LunaFlora
      LunaFlora
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      Oh, please :s . Arcanist abilities are no more flashy than Templars. There are actual problems in this game you could be complaining about.

      tenor.gif?itemid=11868076

      arcanist and templar abilities are both bright and flashy. having a slider for their brightness and a slider for the speed at which some of those abilities flash would be awesome and helpful.
      it would solve problems people have with those abilities.

      other problems don't make these problems unimportant.
      miaow! i'm Luna ( she/her ).

      🌸*throws cherry blossom on you*🌸
      "Eagles advance, traveler! And may the Green watch and keep you."
      🦬🦌🐰
      PlayStation and PC EU.
      LunaLolaBlossom on psn.
      LunaFloraBlossom on pc.
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