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Arcanist abilities too flashy

  • ProudMary
    ProudMary
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    Redriamne wrote: »
    destiny-chaos-reach.gif
    This is what flashy really looks like and what you could have expected in 2018 from games.

    We're in 2023 and you're bothered that the Arcanist uses a beam that is graphically very much inferior to the one above. Have any of the people complaining see any effects of the jobs in Final Fantasy XIV? Guild Wars 2? If anything Arcanist effects are very contained compared to the competition, while also trying to push the graphics quality of the skills forward, without making it seem out of place.

    Accessibility and spinning cruxes causing motion sickness for some people is one thing, but being like "I, personally don't like seeing green on the screen because it wasn't there during the past 9 years I played this game" and using the accessibility word to push one's point through is another and is just wrong.

    I promise you this is not the only game which cares about accessibility, or which should care about it. Yet the others as in the example(s) above can have effects that don't look like they were made 20 years ago. This is an mmo. It's a business. To stay competitive on the market it has to stay attractive, preferably via compelling gameplay, but it's not the gameplay that people see on screenshots and trailers, it's the graphics. Nobody will want to buy a product where characters shoot pixels, considering all the other attractive options out there already and ones coming in the future.

    If people playing WoW, GW2, FFXIV, Desitny 2 etc. can see what's happening on their screens, you can too. And if you know what's happening on the screen while doing group content in ESO, that won't change also. The only thing that will change is that aside from some yellow, blue, white, purple, red and orange you'll have some green too.

    There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.
  • Twig_Garlicshine
    Twig_Garlicshine
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    Did not plan on posting in forums again, however:

    Add my name, and 5 others from guilds, to the list of people who cannot play due to motion sickness/migraines from - their own arcanists and -> other people's arcanists.
    I tried to pvp post necrom drop, nope 5 minutes around other people's arcanists gave me a migraine, it'll be another few days before it goes away, thanks.
    The slider for other's spells/effects has zero effect, and it gimps me in pvp.
    It also would do nothing if I decided to buy Necrom and make myself an arcanist.
    The sole extent of my play has been reduced to do a few craft dailies, and log out.
    A shame to see a game's population decrease due to Zos ignoring PTS posts, and doubling down on design choices that cause motion sickness, migraines, and possibly epilepsy problems.
  • Elsonso
    Elsonso
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    ProudMary wrote: »
    There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

    That ship sailed years ago, though.

    ESO combat resembles a Disney laser light fireworks show more than combat, and has for quite a while now.
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  • karthrag_inak
    karthrag_inak
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    This one does not agree, not even a little. In fact, khajiit thinks that arcanists' delightful graphical artistry should inspire the other classes to also get a graphical upgrade.

    Khajiit has 48" wide-screen 5120 x 1440 display with gtx 3090 card. If this one's computer is not whining and complaining, then the graphics are not intense enough.
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  • Redriamne
    Redriamne
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    ProudMary wrote: »
    Redriamne wrote: »
    destiny-chaos-reach.gif
    This is what flashy really looks like and what you could have expected in 2018 from games.

    We're in 2023 and you're bothered that the Arcanist uses a beam that is graphically very much inferior to the one above. Have any of the people complaining see any effects of the jobs in Final Fantasy XIV? Guild Wars 2? If anything Arcanist effects are very contained compared to the competition, while also trying to push the graphics quality of the skills forward, without making it seem out of place.

    Accessibility and spinning cruxes causing motion sickness for some people is one thing, but being like "I, personally don't like seeing green on the screen because it wasn't there during the past 9 years I played this game" and using the accessibility word to push one's point through is another and is just wrong.

    I promise you this is not the only game which cares about accessibility, or which should care about it. Yet the others as in the example(s) above can have effects that don't look like they were made 20 years ago. This is an mmo. It's a business. To stay competitive on the market it has to stay attractive, preferably via compelling gameplay, but it's not the gameplay that people see on screenshots and trailers, it's the graphics. Nobody will want to buy a product where characters shoot pixels, considering all the other attractive options out there already and ones coming in the future.

    If people playing WoW, GW2, FFXIV, Desitny 2 etc. can see what's happening on their screens, you can too. And if you know what's happening on the screen while doing group content in ESO, that won't change also. The only thing that will change is that aside from some yellow, blue, white, purple, red and orange you'll have some green too.

    There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.
    Yes, and it still doesn't look like that, nor will it ever. Your comment implies that now it does, which is not accurate.

    As I said, the Arcanist beam by design doesn't look anything like the one I posted. It was an example of what modern games actually look like, so people stop throwing this flashy word without perspective. The Arcanist beam is intentionally downplayed to work and look well within the game world and not seem out of place.

    And yes, many people like the less flashy design of ESO skills compared to the competition, but less flashy or realistic doesn't mean bad. Personally I wouldn't call a banner falling from the orbit realistic at all and that's something that breaks my immersion much more than any magical beam, but hey, I'm not the only player here and I bet many people don't have a problem with that and actually like the skill. Fatecarver is a beam, it looks like a beam, if you make it any less of a beam it will look like a hologram or a laser. And as I showed with my example of the Destiny 2 beam, Fatecarver isn't too flashy at all. If anything it's as contained as they could make it, without it looking bad.

    Also while it's great that many people might enjoy the ESO skill effects, consider how many people actually don't play ESO or left the game, because they consider the game looks dated and the effects look like they were made in 2008. Also consider how many people will leave the game in the future moving towards something more modern like New World or Ashes of Creation. Your approach of "let it look like it's still 2008" basically hastens the games death in a genre that depends on constant growth, adaptation and change.

    Also wasn't there some exodus of ESO players moving towards GW2 recently? I guess those players didn't mind the more flashy skills that much.


    As a sidenote, if we see another class in the future and the developers go with the same direction as they did while choosing the Arcanist color, which basically was them choosing a color that was missing from the ones used by other classes, then I'd prepare for a lot of pink shades if I were you. Imagine how flashy that will be.
  • Kendaric
    Kendaric
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    .
    Elsonso wrote: »
    ProudMary wrote: »
    There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

    That ship sailed years ago, though.

    ESO combat resembles a Disney laser light fireworks show more than combat, and has for quite a while now.

    Only if you use lots of class skills or any sort of staff.

    I can assure you, my stamina-based weapon using characters don't look flashy. And the few of them who use class skills generally don't use the flashier ones either. There's a reason I don't play sorcerers/necromancers at all and play dragon knights and templars with weapon skills only.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Soraka
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      Maybe because it's new we are not filtering it out yet and it's overstimulation.
      I had to change my friendly AOE to bright green and enemy AOE to bright pink because I was having issues noticing it and too used to it.
      (For those who don't like how bright and standout it is, I doubt this applies to migraines and nausea).
      Edited by Soraka on June 9, 2023 6:56PM
    • shadyjane62
      shadyjane62
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      Was in Bleakrock Island leveling an alt, when I noticed a lot of Arcanists doing the same. They all had the crux swirling as if they didn't understand how to use it.

      I was smacked with some swirly things imprisoning me, it may have been a heal, but I hated it. Made me dizzy to look at it.

      I don't want to be enveloped by ugly green. People should keep their swirly green rings to themselves.
    • Sleep
      Sleep
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      may i say they are disgustingly flashy
    • tenryuta
      tenryuta
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      Elsonso wrote: »
      For fun (dont flame me), here is how AI rates the image....1lmjm89s5rax.png

      AI hates Dunmer? :disappointed:

      ai thinks the source is shroud of the avatar<_<
    • FeedbackOnly
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      Maybe it's different graphic cards and settings?
    • Ragnarok0130
      Ragnarok0130
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      ProudMary wrote: »
      Redriamne wrote: »
      destiny-chaos-reach.gif
      This is what flashy really looks like and what you could have expected in 2018 from games.

      We're in 2023 and you're bothered that the Arcanist uses a beam that is graphically very much inferior to the one above. Have any of the people complaining see any effects of the jobs in Final Fantasy XIV? Guild Wars 2? If anything Arcanist effects are very contained compared to the competition, while also trying to push the graphics quality of the skills forward, without making it seem out of place.

      Accessibility and spinning cruxes causing motion sickness for some people is one thing, but being like "I, personally don't like seeing green on the screen because it wasn't there during the past 9 years I played this game" and using the accessibility word to push one's point through is another and is just wrong.

      I promise you this is not the only game which cares about accessibility, or which should care about it. Yet the others as in the example(s) above can have effects that don't look like they were made 20 years ago. This is an mmo. It's a business. To stay competitive on the market it has to stay attractive, preferably via compelling gameplay, but it's not the gameplay that people see on screenshots and trailers, it's the graphics. Nobody will want to buy a product where characters shoot pixels, considering all the other attractive options out there already and ones coming in the future.

      If people playing WoW, GW2, FFXIV, Desitny 2 etc. can see what's happening on their screens, you can too. And if you know what's happening on the screen while doing group content in ESO, that won't change also. The only thing that will change is that aside from some yellow, blue, white, purple, red and orange you'll have some green too.

      There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.

      The blinding templar effects have been here since Beta - ESO's always been flashy.
    • marius_buys
      marius_buys
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      SUGGESTION
      This should solve it unless you are running a reshader and have set it to enhance light effects

      press ESC/Settings/Nameplates/Indicators
      Set your GLOW THICKNESS to 30%
      d60a19q7ecpl.png

      also

      press ESC/Settings/Video/Display
      turn down your GAMMA with the slider as well as recalibrate it so the middle logo is barely visible
      2kjbz4dzg46i.png
      cm7jx4cu919x.png


      Edited by marius_buys on June 11, 2023 12:35AM
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    • Gil-Charys
      Gil-Charys
      Soul Shriven
      Yes, a toggle to not see flappies, exploding mounts and overdone arcanist skills would be very welcome. I'd like to hope that arcade game look was not what the devs are going for but they are in danger of exactly that.

      Totally agree. Some effects are just to much (for me and for many other players), so it would be nice to be able to switch them off clientwise.

      People who are not concerned should hold back on their comments.
      Answers like "I don't have a problem with it" (or similar) only show how self-centered those are.

      An on-off switch would only affect those who want it.

      The "Disable Ally Effects" does almost nothing. It seems the people giving this tip haven't tried this themselves.
      Edited by Gil-Charys on June 11, 2023 8:54AM
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    • kumenit_taeynav
      kumenit_taeynav
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      Gil-Charys wrote: »
      Yes, a toggle to not see flappies, exploding mounts and overdone arcanist skills would be very welcome. I'd like to hope that arcade game look was not what the devs are going for but they are in danger of exactly that.

      Totally agree. Some effects are just to much (for me and for many other players), so it would be nice to be able to switch them off clientwise.

      People who are not concerned should hold back on their comments.
      Answers like "I don't have a problem with it" (or similar) only show how self-centered those are.

      An on-off switch would only affect those who want it.

      The "Disable Ally Effects" does almost nothing. It seems the people giving this tip haven't tried this themselves.

      just saying "i dont agree" doesnt add anything to any conversation. in general folks should type out why they disagree if its something that matches up with the thread topic or just not comment at all.

      i feel like im very pro toggle when it comes to all obstrusive/flashy effects with a bonus slider so you can even customize how intense you want the effects when applicable. my friends running a pet sorc build so being able to see their twilight helps me call out when it goes down and a new one needs to be summoned but having everyone elses twilight visible when im just at the bank or crafting is irritating to me.

      one of my old guildies has epilepsy so all they can really do is farm mats while their boyfriend does everything else. toggles like these could perhaps help out epileptic/photosensitive gamers or even just people who get a headache/migraine or motion sick.

      i dont see any downsides to including toggles and/or sliders for vfx intensity here. everyone would be able to play the game how they want.
    • emilyhyoyeon
      emilyhyoyeon
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      SUGGESTION
      This should solve it unless you are running a reshader and have set it to enhance light effects

      press ESC/Settings/Nameplates/Indicators
      Set your GLOW THICKNESS to 30%

      also

      press ESC/Settings/Video/Display
      turn down your GAMMA with the slider as well as recalibrate it so the middle logo is barely visible



      Glow thickness of nameplates has nothing to do with skill effects. That changes the outline of the glow when you target an NPC with the crosshair.

      Turning down gamma would make the issues worse. Higher gamma makes everything brighter and more washed out, reducing the overall brightness of the arcanist effects in terms of contrast with everything else--which is the fundamental problem in addition to the motion-sickness causing effects--so higher gamma would be better for the contrast issue at a sacrifice of nicer graphics.
      IGN @ emilypumpkin, imperial pumpkin seller
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    • Anifaas
      Anifaas
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      I enjoy my arcanist but it could never be my main character because I can only tolerate looking at the green assimilation beam filling my field of view for limited periods of time. Being stuck in a group with multiple arcanists just makes the whole experience turn sour for me with everything dripping in neon green. It doesn't look TES to me but instead Fortnite. I am glad I never took up doing trials or pvp because I'm sure the impact of sorc pets + arcanists graffiti-ing everything in neon in those environments would become nauseating for me after a while.

      I understand some people are driven by cosmetics and would hate to see their shiny toys muted. But I also understand how these effects can be very disruptive to some players. I hope this is the final straw that leads to ZOS actually addressing the issue (for once) and implement a system which helps those who find the effects disruptive while not affecting those who enjoy looking into light bulbs.
    • BalticBlues
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      Kite42 wrote: »
      I ran Vaults of Madness yesterday and had all three buddies as arcanists - it's too much at that point for sure, like I'm in TRON or something. Can't see half of what's going on either.
      At some point, I would not be surprised when Arcanists with their green laser show get banned or kicked from groups in difficult content, when players and especially the tank cannot clearly see the game mechanics anymore.

      Edited by BalticBlues on June 12, 2023 10:29AM
    • barney2525
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      Hey, they changed the Templar spear, so anything is possible.

      :#
    • Sotha_Sil
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      Templar skills are flashier than Arcanist and we have had templar for years... From the Arcanist point of view, the beam is not that flashy and covered by the book. The beam from other arcanist players is not flashy at all, it has already decreased lightning compared to when you use it. Just play with the Gameplay options hiding other people AOEs and it is fine really.

      I have played dungeons with it (and the new trial), with 3 other arcanist and DID not have ANY issues to understand the fight. It's more a skill issue here. I have played dolmens with lots of new arcanist and their beams are just so discreet compared to the blue fire we see everywhere from coldharbour. I mean blue is FAR more agressive to the eye than green here.

      If you experience sickness from playing it, just don't play a game that gives you motion sickness. I mean, it's not getting it less flashy that will help you here. Take rest from time to time and do not play for too long, you need to follow health advice here and take your health seriously => adjust your gaming time.
      Edited by Sotha_Sil on June 12, 2023 11:07AM
      Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
    • ADarklore
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      It makes me wonder if it's the COLOR 'green' that makes it worse for people. As others have said, Templar skills are also quite flashy and also use a beam, and nobody has complained about them. Albeit, Templars only use the beam when enemies are below 50% health... whereas Arcanist is using the beam all the time. But I guess even Puncturing Strikes has a constant flash to it as well, although the yellow tones are more subtle than bright neon green, so perhaps doesn't cause the motion sickness like Arcanist skills do.
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    • Dreaders123
      Dreaders123
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      Sotha_Sil wrote: »
      Templar skills are flashier than Arcanist and we have had templar for years... From the Arcanist point of view, the beam is not that flashy and covered by the book. The beam from other arcanist players is not flashy at all, it has already decreased lightning compared to when you use it. Just play with the Gameplay options hiding other people AOEs and it is fine really.

      I have played dungeons with it (and the new trial), with 3 other arcanist and DID not have ANY issues to understand the fight. It's more a skill issue here. I have played dolmens with lots of new arcanist and their beams are just so discreet compared to the blue fire we see everywhere from coldharbour. I mean blue is FAR more agressive to the eye than green here.

      If you experience sickness from playing it, just don't play a game that gives you motion sickness. I mean, it's not getting it less flashy that will help you here. Take rest from time to time and do not play for too long, you need to follow health advice here and take your health seriously => adjust your gaming time.

      With respect this is not appropriate for what people are experiencing. There were no issues, then they put Arcanist on PTS and a group of people couldn't play and reported headaches and nausea. That was ignored. Now the released it and a whole lot more people are reporting headaches and nausea.

      This isn't like reducing your hours from 12 to 10. This is minutes with an Arcanist around can cause migraines and nausea that lasts for hours.

      Don't play? Right. So if suddenly they did something that made you feel sick, that was unnecessary, that was pre-warned and then ignored, you'd just be 'hey I'll just throw away all that time I put into this game I enjoy and the friends I have in it because why play something that makes you feel sick." You don't think you might actually be really angry with ZoS here? You don't think you might feel like they should just change the new thing that makes people like you ill?

      FWIW I am on the edge of doing exactly that - throwing it all away and cancelling subscription. It's not that I want to make a point. It's that I can only play short periods and a tiny subset of the game. And yeah, I'm angry about that.
    • Elsonso
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      ADarklore wrote: »
      It makes me wonder if it's the COLOR 'green' that makes it worse for people. As others have said, Templar skills are also quite flashy and also use a beam, and nobody has complained about them.

      I have considered this, too. The shade of green that they used is not a warm and welcoming one. The fact that it is not a calming shade of green, and is a more "toxic" color of green, might be putting people on edge.
      Edited by Elsonso on June 12, 2023 11:28AM
      XBox EU/NA:@ElsonsoJannus
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    • Sotha_Sil
      Sotha_Sil
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      So if suddenly they did something that made you feel sick, that was unnecessary, that was pre-warned and then ignored, you'd just be 'hey I'll just throw away all that time I put into this game I enjoy and the friends I have in it because why play something that makes you feel sick."
      .

      Yes, exactly that, I would stop playing ESO. Your health matters and you should not, in any case, continue to play if you experience any form a illness. This applies to gaming in general as well.
      Edited by Sotha_Sil on June 12, 2023 11:25AM
      Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
    • kumenit_taeynav
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      @Sotha_Sil why not advocate for games to put in accessbility options so people can play the game without having issues then? thats what a lot of people in this thread would like to see with flashy abilities in general
    • Sotha_Sil
      Sotha_Sil
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      @Sotha_Sil why not advocate for games to put in accessbility options so people can play the game without having issues then? thats what a lot of people in this thread would like to see with flashy abilities in general

      Yes, ZOS can put a slider to decrease lightning effects of some sort, whatever. But that will not fix your health, I'm sorry. Don't expect ZOS to take care of your life here. If you have health issues related to gaming, don't play !
      Edited by Sotha_Sil on June 12, 2023 11:34AM
      Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
    • Dreaders123
      Dreaders123
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      Sotha_Sil wrote: »
      @Sotha_Sil why not advocate for games to put in accessbility options so people can play the game without having issues then? thats what a lot of people in this thread would like to see with flashy abilities in general

      Yes, ZOS can put a slider to decrease lightning effects of some sort, whatever. But that will not fix your health, I'm sorry. Don't expect ZOS to take care of your life here. If you have health issues related to gaming, don't play !

      I don't think you are grokking what this is. ESO before Arcanist = Fine. All other games = Fine. All things outside the games = Fine.

      Arcanist is causing health issues for a lot of people, not just the odd one or two. I checked my companies design themes and this combination would never have been allowed. It's high intensity, ultra high contrast, and has glow effects, and in a colour that many think has a direct relation to retinal burn out.

      A slider or toggle to stop that, is all that is needed. This is bad design, bad testing (as in they ignored the feedback), bad implementation, and now bad crisis management (as in they don't appear to recognise the severity of the issue or their culpability). They just need to fix the darn thing. ASAP.
    • emilyhyoyeon
      emilyhyoyeon
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      Sotha_Sil wrote: »
      @Sotha_Sil why not advocate for games to put in accessbility options so people can play the game without having issues then? thats what a lot of people in this thread would like to see with flashy abilities in general

      Yes, ZOS can put a slider to decrease lightning effects of some sort, whatever. But that will not fix your health, I'm sorry. Don't expect ZOS to take care of your life here. If you have health issues related to gaming, don't play !

      I mean... That would literally ''fix'' it. It really doesn't seem like you understand the problem people are talking about here.

      The motion sickness thing isn't a cold virus you get over in a week by resting in bed and drinking fluids. I can not read in a car for 100 years straight, but as soon as I do, I will get car sick. Not doing it for 100 years won't cure the fact I can get car sick.

      And it's not exclusive to gaming. It's motion sickness.
      IGN @ emilypumpkin, imperial pumpkin seller
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    • Sotha_Sil
      Sotha_Sil
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      Arcanist is causing health issues for a lot of people, not just the odd one or two. I checked my companies design themes and this combination would never have been allowed. It's high intensity, ultra high contrast, and has glow effects, and in a colour that many think has a direct relation to retinal burn out.

      I am not a doctor or a physician. But I highly doubt they would suggest continue playing ESO in any case if you experience a retinal burn out from playing Arcanist a few hours. I don't think the arcanist would be the issue here. In any case, you should consult your practitioner right away and stop playing.
      Edited by Sotha_Sil on June 12, 2023 11:50AM
      Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
    • Dreaders123
      Dreaders123
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      Sotha_Sil wrote: »

      Arcanist is causing health issues for a lot of people, not just the odd one or two. I checked my companies design themes and this combination would never have been allowed. It's high intensity, ultra high contrast, and has glow effects, and in a colour that many think has a direct relation to retinal burn out.

      I am not a doctor or a physician. But I highly doubt they would suggest continue playing ESO in any case if you experience a retinal burn out from playing Arcanist a few hours. I don't think the arcanist would be the issue here. In any case, you should consult your practitioner right away and stop playing.

      Right so when the Arcanist was released on the PTS people started feeling sick and noticed it was with the bright neon green, and particularly the crux's. They also noticed that there are similar effects with other classes that dont cause migraines or headaches.

      When Necrom was released lots of people suddenly got migraines and nausea and said it was whenever they were playing, or with, Arcanists using bright neon green and that the colour made them flinch and feel queasy, uniquely across all other effects.

      But you don't think it's the Arcanist.
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