This is what flashy really looks like and what you could have expected in 2018 from games.
We're in 2023 and you're bothered that the Arcanist uses a beam that is graphically very much inferior to the one above. Have any of the people complaining see any effects of the jobs in Final Fantasy XIV? Guild Wars 2? If anything Arcanist effects are very contained compared to the competition, while also trying to push the graphics quality of the skills forward, without making it seem out of place.
Accessibility and spinning cruxes causing motion sickness for some people is one thing, but being like "I, personally don't like seeing green on the screen because it wasn't there during the past 9 years I played this game" and using the accessibility word to push one's point through is another and is just wrong.
I promise you this is not the only game which cares about accessibility, or which should care about it. Yet the others as in the example(s) above can have effects that don't look like they were made 20 years ago. This is an mmo. It's a business. To stay competitive on the market it has to stay attractive, preferably via compelling gameplay, but it's not the gameplay that people see on screenshots and trailers, it's the graphics. Nobody will want to buy a product where characters shoot pixels, considering all the other attractive options out there already and ones coming in the future.
If people playing WoW, GW2, FFXIV, Desitny 2 etc. can see what's happening on their screens, you can too. And if you know what's happening on the screen while doing group content in ESO, that won't change also. The only thing that will change is that aside from some yellow, blue, white, purple, red and orange you'll have some green too.
There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.
Yes, and it still doesn't look like that, nor will it ever. Your comment implies that now it does, which is not accurate.
This is what flashy really looks like and what you could have expected in 2018 from games.
We're in 2023 and you're bothered that the Arcanist uses a beam that is graphically very much inferior to the one above. Have any of the people complaining see any effects of the jobs in Final Fantasy XIV? Guild Wars 2? If anything Arcanist effects are very contained compared to the competition, while also trying to push the graphics quality of the skills forward, without making it seem out of place.
Accessibility and spinning cruxes causing motion sickness for some people is one thing, but being like "I, personally don't like seeing green on the screen because it wasn't there during the past 9 years I played this game" and using the accessibility word to push one's point through is another and is just wrong.
I promise you this is not the only game which cares about accessibility, or which should care about it. Yet the others as in the example(s) above can have effects that don't look like they were made 20 years ago. This is an mmo. It's a business. To stay competitive on the market it has to stay attractive, preferably via compelling gameplay, but it's not the gameplay that people see on screenshots and trailers, it's the graphics. Nobody will want to buy a product where characters shoot pixels, considering all the other attractive options out there already and ones coming in the future.
If people playing WoW, GW2, FFXIV, Desitny 2 etc. can see what's happening on their screens, you can too. And if you know what's happening on the screen while doing group content in ESO, that won't change also. The only thing that will change is that aside from some yellow, blue, white, purple, red and orange you'll have some green too.
There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.
This is what flashy really looks like and what you could have expected in 2018 from games.
We're in 2023 and you're bothered that the Arcanist uses a beam that is graphically very much inferior to the one above. Have any of the people complaining see any effects of the jobs in Final Fantasy XIV? Guild Wars 2? If anything Arcanist effects are very contained compared to the competition, while also trying to push the graphics quality of the skills forward, without making it seem out of place.
Accessibility and spinning cruxes causing motion sickness for some people is one thing, but being like "I, personally don't like seeing green on the screen because it wasn't there during the past 9 years I played this game" and using the accessibility word to push one's point through is another and is just wrong.
I promise you this is not the only game which cares about accessibility, or which should care about it. Yet the others as in the example(s) above can have effects that don't look like they were made 20 years ago. This is an mmo. It's a business. To stay competitive on the market it has to stay attractive, preferably via compelling gameplay, but it's not the gameplay that people see on screenshots and trailers, it's the graphics. Nobody will want to buy a product where characters shoot pixels, considering all the other attractive options out there already and ones coming in the future.
If people playing WoW, GW2, FFXIV, Desitny 2 etc. can see what's happening on their screens, you can too. And if you know what's happening on the screen while doing group content in ESO, that won't change also. The only thing that will change is that aside from some yellow, blue, white, purple, red and orange you'll have some green too.
There are a lot of us that play ESO at least in part because it's not so flashy and overbearing with animations. Or at least it was.
AcadianPaladin wrote: »Yes, a toggle to not see flappies, exploding mounts and overdone arcanist skills would be very welcome. I'd like to hope that arcade game look was not what the devs are going for but they are in danger of exactly that.
Gil-Charys wrote: »AcadianPaladin wrote: »Yes, a toggle to not see flappies, exploding mounts and overdone arcanist skills would be very welcome. I'd like to hope that arcade game look was not what the devs are going for but they are in danger of exactly that.
Totally agree. Some effects are just to much (for me and for many other players), so it would be nice to be able to switch them off clientwise.
People who are not concerned should hold back on their comments.
Answers like "I don't have a problem with it" (or similar) only show how self-centered those are.
An on-off switch would only affect those who want it.
The "Disable Ally Effects" does almost nothing. It seems the people giving this tip haven't tried this themselves.
marius_buys wrote: »SUGGESTION
This should solve it unless you are running a reshader and have set it to enhance light effects
press ESC/Settings/Nameplates/Indicators
Set your GLOW THICKNESS to 30%
also
press ESC/Settings/Video/Display
turn down your GAMMA with the slider as well as recalibrate it so the middle logo is barely visible
At some point, I would not be surprised when Arcanists with their green laser show get banned or kicked from groups in difficult content, when players and especially the tank cannot clearly see the game mechanics anymore.I ran Vaults of Madness yesterday and had all three buddies as arcanists - it's too much at that point for sure, like I'm in TRON or something. Can't see half of what's going on either.
Templar skills are flashier than Arcanist and we have had templar for years... From the Arcanist point of view, the beam is not that flashy and covered by the book. The beam from other arcanist players is not flashy at all, it has already decreased lightning compared to when you use it. Just play with the Gameplay options hiding other people AOEs and it is fine really.
I have played dungeons with it (and the new trial), with 3 other arcanist and DID not have ANY issues to understand the fight. It's more a skill issue here. I have played dolmens with lots of new arcanist and their beams are just so discreet compared to the blue fire we see everywhere from coldharbour. I mean blue is FAR more agressive to the eye than green here.
If you experience sickness from playing it, just don't play a game that gives you motion sickness. I mean, it's not getting it less flashy that will help you here. Take rest from time to time and do not play for too long, you need to follow health advice here and take your health seriously => adjust your gaming time.
It makes me wonder if it's the COLOR 'green' that makes it worse for people. As others have said, Templar skills are also quite flashy and also use a beam, and nobody has complained about them.
Dreaders123 wrote: »So if suddenly they did something that made you feel sick, that was unnecessary, that was pre-warned and then ignored, you'd just be 'hey I'll just throw away all that time I put into this game I enjoy and the friends I have in it because why play something that makes you feel sick."
.
kumenit_taeynav wrote: »@Sotha_Sil why not advocate for games to put in accessbility options so people can play the game without having issues then? thats what a lot of people in this thread would like to see with flashy abilities in general
kumenit_taeynav wrote: »@Sotha_Sil why not advocate for games to put in accessbility options so people can play the game without having issues then? thats what a lot of people in this thread would like to see with flashy abilities in general
Yes, ZOS can put a slider to decrease lightning effects of some sort, whatever. But that will not fix your health, I'm sorry. Don't expect ZOS to take care of your life here. If you have health issues related to gaming, don't play !
kumenit_taeynav wrote: »@Sotha_Sil why not advocate for games to put in accessbility options so people can play the game without having issues then? thats what a lot of people in this thread would like to see with flashy abilities in general
Yes, ZOS can put a slider to decrease lightning effects of some sort, whatever. But that will not fix your health, I'm sorry. Don't expect ZOS to take care of your life here. If you have health issues related to gaming, don't play !
Dreaders123 wrote: »
Arcanist is causing health issues for a lot of people, not just the odd one or two. I checked my companies design themes and this combination would never have been allowed. It's high intensity, ultra high contrast, and has glow effects, and in a colour that many think has a direct relation to retinal burn out.
Dreaders123 wrote: »
Arcanist is causing health issues for a lot of people, not just the odd one or two. I checked my companies design themes and this combination would never have been allowed. It's high intensity, ultra high contrast, and has glow effects, and in a colour that many think has a direct relation to retinal burn out.
I am not a doctor or a physician. But I highly doubt they would suggest continue playing ESO in any case if you experience a retinal burn out from playing Arcanist a few hours. I don't think the arcanist would be the issue here. In any case, you should consult your practitioner right away and stop playing.