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What are the minimum requirements (DPS) to complete any top-tier content, such as godslayer?

  • isadoraisacat
    isadoraisacat
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    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    To be honest I despise scrying and farming I already for a set up. I shouldn’t have to make a new build AGAIN When I just started this one and was enjoying it.

    Isn’t that mythic for the new class? I have zero interest in making a new class. I don’t have time to work on another character and frankly the arcanist looks interesting for what their going for but doesn’t interest me.

  • Tradewind
    Tradewind
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    tmbrinks wrote: »
    There seems to be multiple conversations happening here.

    1. Should 1-bar HA builds be able to do elite end-game trifectas (no death, hard mode, speedrun). I'd surmise no, the most difficult content in the game (of which there are multiple other levels of difficulty to complete it, so nobody is "gate-kept" out of completing any content in the game, just maybe some content at some levels of difficulty) should require some level of skill and proficiency at the game (such as mastering advanced combat techniques, skill uptimes, group buffing, etc...)

    2. Should 1-bar HA builds be able to complete all content in the game at normal difficulty, almost all at veteran difficulty, and even much of it at veteran-HM difficulty (with exceptions being newly released DLC dungeons on Vet-HM, and DLC trials on Vet-HM), yes, absolutely.

    The changes made on PTS 38 will (maybe) remove one or two edge cases from point 1, where groups were able to get trifectas using those builds (I suspect those players will still be able to do so regardless, they are simply better players than most of us). It will not change anything in point 2. The approximate 3-5% nerf to damage to those builds will not preclude anybody from completing all things listed above.

    It's quite literally one of the few times I can remember ZoS actually taking a scalpel to change something, rather than the sledgehammer approach and utterly destroying it.

    Will there always be those players that are toxic and rude towards 1-bar build players, yes. Some people are like that. Does the reverse happen too? Yes, some people are just like that.

    I'm struggling to find the words to express just how much I disagree with your perspective.
    [snip] I will not engage further in this discussion with you.

    [edited for baiting]
    Edited by ZOS_Icy on April 23, 2023 4:55PM
  • Soarora
    Soarora
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    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.
    Edited by Soarora on April 23, 2023 4:47PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Amottica
    Amottica
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    I doubt the average player DPS on their best character is 90k.

    Then there is the average dps of a player who will join that persons group and the number likely will still be under 90k.

    Most decent players interested in raiding will be in one or more raid guilds. Even then they will be asked by others to fill a spot in their raid and such people have no need to pug with a completely unknown random group.

    I am not against peope puffing. All the best to them and good luck.

  • Tradewind
    Tradewind
    ✭✭✭✭
    It appears that many players have lost their focus on the importance of group cooperation in this game.
    This could be attributed to various factors such as:
    • Personal ambition taking over Am I the only one who can see this? Seriously?
    However, it's not just the players who are at fault; Zenimax also have contributed to this issue by not emphasizing the significance of working together as a team.
    Edited by Tradewind on April 23, 2023 4:51PM
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    To be honest I despise scrying and farming I already for a set up. I shouldn’t have to make a new build AGAIN When I just started this one and was enjoying it.

    Isn’t that mythic for the new class? I have zero interest in making a new class. I don’t have time to work on another character and frankly the arcanist looks interesting for what their going for but doesn’t interest me.

    I don’t know which lead is for what thing since I haven’t been picking them up but the lead drop locations and drop rates have been really good on the PTS. And no, the mythic is for everyone. It works well with Arcanist (and the same is true for Templar) because they have a long channel so less buttons to press and can use a set like Deadly and/or War Maiden with it, buyable from traders. But it will work on any class. Just need to find sets that don’t require LAs that fit the class of choice. Frostbite for magwarden, I think there’s a few for DK… I’m sure there’s good options for all classes.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).
    Edited by isadoraisacat on April 23, 2023 4:54PM
  • KiltMaster
    KiltMaster
    ✭✭✭✭✭
    So some toxic people exist - and they are wrong. But the majority of the player base is understanding and non-toxic.
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Amottica
    Amottica
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    op, at some point you have to accept that the devs want to reward skill to a degree that is higher than you would like it.
    it's totally fine if you want to be able to achieve things like godslayer and co without having the same amount of skill that other players have, but you should realize that this is obviously not what the devs want.
    this is also not an outlier.
    it's the norm in most mmos.

    I agree fully.

    I think it’s great Zenimax had permitted easier builds for those who find two bar builds and timing the use of skills challenging or just want a simpler life on ESO. However, such builds should never outperform what is possible with the typical, more complex build.

    Even then, being a skilled player is more than doing damage. Managing mechanics and staying alive are requirements. I have found those that struggle with damage also miss obvious queues and die as a result.

    The old phrase that Practice makes perfect rules supreme.

  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    Tradewind wrote: »
    It appears that many players have lost their focus on the importance of group cooperation in this game.
    This could be attributed to various factors such as:
    • Personal ambition taking over Am I the only one who can see this? Seriously?
    However, it's not just the players who are at fault; Zenimax also have contributed to this issue by not emphasizing the significance of working together as a team.

    I think the concept is and I see some peoples ideas. Say you have a a team. I don’t know sports so I’ll make up one. It’s a game where you have 4 men. 2 throw a ball 1 catches and one hits the ball (base ball ? ) the point is if one man doesn’t throw the ball as fast as the other man it will affect the team.

    My issue here is if the average player using HA build isn’t hitting those numbers they won’t be included.

    Those who can hit numbers close
    With the elite should be great for the team as they are still hitting those numbers and making the team work.

    So I get excluding someone when they aren’t ready for a trial. But in a A PUG everyone is random some people are farming to
    Get better gear and transmutes.
    That’s where the real problem is just work with the people help them get the gear so they can progress and one day maybe they will
    Be part of your team really helping.


    It’s Elitism I can’t stand that needs to be addressed and very toxic elitism.
  • thorwyn
    thorwyn
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    ✭✭✭
    It appears that many players have lost their focus on the importance of group cooperation in this game.
    This could be attributed to various factors such as:

    Personal ambition taking over Am I the only one who can see this? Seriously?

    However, it's not just the players who are at fault; Zenimax also have contributed to this issue by not emphasizing the significance of working together as a team.

    Pretty ironic statement coming from a person who is trying to defend an item that permanently gives you almost every existing buff, making proper group composition and set coordination redundant.



    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Soarora
    Soarora
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    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    thorwyn wrote: »
    It appears that many players have lost their focus on the importance of group cooperation in this game.
    This could be attributed to various factors such as:

    Personal ambition taking over Am I the only one who can see this? Seriously?

    However, it's not just the players who are at fault; Zenimax also have contributed to this issue by not emphasizing the significance of working together as a team.

    Pretty ironic statement coming from a person who is trying to defend an item that permanently gives you almost every existing buff, making proper group composition and set coordination redundant.



    Why couldn’t the answer be remove the buffs or lower them and just keep empower ? I don’t care about the buffs I use oakensoul for empower.
  • KiltMaster
    KiltMaster
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Well dang - that's when you can say 'I'm literally doing more dps than you - sounds like a skill issue'
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Tradewind
    Tradewind
    ✭✭✭✭
    These types of players don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Players can express their opinions about why certain builds or skills need to be nerfed, and they can express themselves freely. They may even be entirely correct in their assessments. However, your statement was truly outstanding.

    Some players will reject those who use HA builds simply because they require less effort to play. What they have forgotten or don't even care is that some players may not have the capability to use complex builds, even if they wanted to.


  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Yeah, see. That person just has hate in their heart, maybe they’re jealous. People who are not doing their own role well have 0 basis to stand on in commenting on other peoples builds. Their words have no power. No one should be making comments like that regardless though.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    KiltMaster wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Well dang - that's when you can say 'I'm literally doing more dps than you - sounds like a skill issue'

    I can’t say that though using heavy attack. It wasn’t a skill issue and I was fine playing with him. No worries I just don’t get the hate / frustration I was just trying to farm gear that’s it :(
  • KiltMaster
    KiltMaster
    ✭✭✭✭✭
    KiltMaster wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Well dang - that's when you can say 'I'm literally doing more dps than you - sounds like a skill issue'

    I can’t say that though using heavy attack. It wasn’t a skill issue and I was fine playing with him. No worries I just don’t get the hate / frustration I was just trying to farm gear that’s it :(

    I mean, you were doin more dps than them *shrug* and they had started it
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    Tradewind wrote: »
    These types of players don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Players can express their opinions about why certain builds or skills need to be nerfed, and they can express themselves freely. They may even be entirely correct in their assessments. However, your statement was truly outstanding.

    Some players will reject those who use HA builds simply because they require less effort to play. What they have forgotten or don't even care is that some players may not have the capability to use complex builds, even if they wanted to.


    Right well the thing with me is I can weave and can bar swap I can maintain dots. The issue is a hand issue where I can’t do it for long with out pain I need to literally stop for a minute and it clearly can’t be good dps.

    I don’t like weaving I don’t think it fits the elder scrolls world. But I can do it as a skill I just can’t do it for long with my issues. People need to understand many using this are in the same boat.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    thorwyn wrote: »
    It appears that many players have lost their focus on the importance of group cooperation in this game.
    This could be attributed to various factors such as:

    Personal ambition taking over Am I the only one who can see this? Seriously?

    However, it's not just the players who are at fault; Zenimax also have contributed to this issue by not emphasizing the significance of working together as a team.

    Pretty ironic statement coming from a person who is trying to defend an item that permanently gives you almost every existing buff, making proper group composition and set coordination redundant.



    Why couldn’t the answer be remove the buffs or lower them and just keep empower ? I don’t care about the buffs I use oakensoul for empower.

    I don't want all the buffs removed damn it! I don't do group content in this game, and having Oakensoul's buffs while running 1 bar class abilities plus a weapon skill spammable is MUCH better for me than trying to weave with bar swapping when my reflexes are crap and my ping (750+ most of the time, down from 999+ not too long ago) means bar swap never happens!

    And no, i am NOT using HAs - I really dislike the heavy attack playstyle. I could do without empower altogether though.
    Edited by TaSheen on April 23, 2023 5:14PM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    KiltMaster wrote: »
    KiltMaster wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Well dang - that's when you can say 'I'm literally doing more dps than you - sounds like a skill issue'

    I can’t say that though using heavy attack. It wasn’t a skill issue and I was fine playing with him. No worries I just don’t get the hate / frustration I was just trying to farm gear that’s it :(

    I mean, you were doin more dps than them *shrug* and they had started it

    lol true I just didn’t say anything back because if I did I’d prob get banned. They don’t want to anger an Italian American from the east coast. It’s a whole can of worms they don’t want to open.
  • KiltMaster
    KiltMaster
    ✭✭✭✭✭
    KiltMaster wrote: »
    KiltMaster wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Well dang - that's when you can say 'I'm literally doing more dps than you - sounds like a skill issue'

    I can’t say that though using heavy attack. It wasn’t a skill issue and I was fine playing with him. No worries I just don’t get the hate / frustration I was just trying to farm gear that’s it :(

    I mean, you were doin more dps than them *shrug* and they had started it

    lol true I just didn’t say anything back because if I did I’d prob get banned. They don’t want to anger an Italian American from the east coast. It’s a whole can of worms they don’t want to open.

    fair enough!
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Why couldn’t the answer be remove the buffs or lower them and just keep empower ? I don’t care about the buffs I use oakensoul for empower.

    Removing the buffs would make the item completely useless for harder solo content let alone raids. I'm sure you would notice the difference too.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Yeah, see. That person just has hate in their heart, maybe they’re jealous. People who are not doing their own role well have 0 basis to stand on in commenting on other peoples builds. Their words have no power. No one should be making comments like that regardless though.

    Unfortunately I feel zos doesn’t enough enforce enough punishment for stuff like this.

    I don’t know how strict they are with this type of thing but it should not be allowed.
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    thorwyn wrote: »
    Why couldn’t the answer be remove the buffs or lower them and just keep empower ? I don’t care about the buffs I use oakensoul for empower.

    Removing the buffs would make the item completely useless for harder solo content let alone raids. I'm sure you would notice the difference too.

    Of course but I’d rather loss the buffs as a balance than lose the dps numbers when that’s my real problem with my hand and issues I can’t control. I do love the buffs they are great but at least than maybe people would lay off a bit while the dps won’t take a hit ? I’m no game dev so prob a terrible idea just a suggestion.
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    TaSheen wrote: »
    thorwyn wrote: »
    It appears that many players have lost their focus on the importance of group cooperation in this game.
    This could be attributed to various factors such as:

    Personal ambition taking over Am I the only one who can see this? Seriously?

    However, it's not just the players who are at fault; Zenimax also have contributed to this issue by not emphasizing the significance of working together as a team.

    Pretty ironic statement coming from a person who is trying to defend an item that permanently gives you almost every existing buff, making proper group composition and set coordination redundant.



    Why couldn’t the answer be remove the buffs or lower them and just keep empower ? I don’t care about the buffs I use oakensoul for empower.

    I don't want all the buffs removed damn it! I don't do group content in this game, and having Oakensoul's buffs while running 1 bar class abilities plus a weapon skill spammable is MUCH better for me than trying to weave with bar swapping when my reflexes are crap and my ping (750+ most of the time, down from 999+ not too long ago) means bar swap never happens!

    And no, i am NOT using HAs - I really dislike the heavy attack playstyle. I could do without empower altogether though.

    I mean I don’t want anything removed from this ring lol but wouldn’t bringing down the buffs or removing maybe one of them better balance than dps loss? Again I’m not a dev I’m just suggesting an idea. It may end up worse. The buffs are reality useful as a solo player… so I don’t know personally I wish they would just not do anything to it lol
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Yeah, see. That person just has hate in their heart, maybe they’re jealous. People who are not doing their own role well have 0 basis to stand on in commenting on other peoples builds. Their words have no power. No one should be making comments like that regardless though.

    Unfortunately I feel zos doesn’t enough enforce enough punishment for stuff like this.

    I don’t know how strict they are with this type of thing but it should not be allowed.

    I can agree with you there. I guess can report as bullying/harassment, I never thought to do that before. People who are so cruel should be social banned in my opinion. It doesn’t stop, either the harassment continues and now you’re a bystander or people will still find ways to comment poorly even when you’re doing everything “right”.
    Edited by Soarora on April 23, 2023 5:24PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • isadoraisacat
    isadoraisacat
    ✭✭✭✭✭
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    Soarora wrote: »
    @isadoraisacat if you’re a casual solo player the nerfs won’t even effect you at all. My main does less DPS than a HA build and does overland fine. I’ve done overland on a tank fine. I’ve done dungeons with people with little DPS. As long as DPS checks are being met I don’t care that it takes long as long as people are having fun. The point of the nerfs is for game health the ceiling of HA should not be performing at the level that it is.

    The real question is… why has a bug that was never fixed become the only style of game play?

    Ask around Google it. A mass reason why many leave this game or don’t stick with it is the combat.

    The style is not fun. It’s closer to guitar hero than an elder scrolls game. Many people aren’t happy with the combat save for a few elite players who like click click pew pew.


    Changes need to be made to make the game more fun. There can’t be just one style of play especially one based on a bug that should have been patched out from the jump.

    And no I worked my ass off with my normal build
    To hit around 18-20k (depending on pain meds) to push my dps without this build and one hand that has almost zero feeling due to a severed nerve from a machine accident that never healed right. And the rest severe carpal tunnel.

    I already practiced a rotation I can bar swap
    I can weave. I don’t like it and it causes me pain.

    It’s not like I never learned. This build allows me to enjoy more of the game in a feasible way.

    Again my goals are to do dungeons / vet dungeons and solo arenas on the hardest possible mode and solo world bosses.

    With my prior build I was getting usually 15k sometimes again if I coukd push my hands harder I could hit 18-20k but it’s all the pauses to stop
    For pain I can’t keep
    Doing it consistently. I wasn’t strong enough to do much dungeons because I couldn’t keep
    Playing I had to stop clicking.
    For a world boss same thing.

    I don’t think people get different people have severe injuries which lead to disabilities.

    I worked as a press operator / set up punch operator meaning I set up all the dies and operated the machines as well as the part time machinist of the shop along with another guy.


    When setting up a machine my hand was crushed inside the machine and I was impaled with 316 steal which severed a nerve and I have almost no feeling in that hand. On top of carpul
    Tunnel from repetitive injury of working pressing a machine button over and over for 8 hours a day for years.

    People need to step back and maybe try to sit in someone else’s shoes even for a second.

    18-20k based on what dummy or content? You see, I’m not against people having the option to not weave. I really do hope this new amulet mythic stays viable, I’ve been using it on PTS and it’s nice. I don’t think it’s healthy for anyone to weave for hours straight even if they have no current injury, let alone those who do. Buff timers and DoTs were increased so that rotations don’t have to be so fast. I fully support these changes, those who are disabled and those who are not benefit the same way from these. The problem with HA is that it’s got 100% uptimes on several buffs (including those traditional DPS do not get), it has strong healing with matriarch if a sorc, and it’s only a few buttons. It’s MUCH easier than a traditional build but is competing at the same level (trifecta level, including Rockgrove trifecta. So the only missing one is Dreadsail Reef trifecta). That’s the problem. It’s nothing about wanting to harm disabled people and everything to do with the difficulty compared to its ceiling. And I do genuinely hope this new no-LA/HA mythic is good. Because I think a build with that mythic is much closer in difficulty to a traditional build compared to a HA build and hopefully won’t bring as much pain as a traditional build does.

    Edit: Also, HA isn’t being destroyed. The ceiling of it just needs to be knocked down a bit. You can still use it for the things you’re wanting to use it for.

    I only test on the normal dummy my old build the 3 mill one. Because I focus mostly on non group stuff.

    I did the trial dummy with my current ha set up and I got 60k which isn’t even a lot … and clearly not threat to the high end players.

    Ahh I see. I don’t know the conversion from 3mil to 21mil, if there is one, but 20k without group buffs doesn’t seem bad. With other players involved it can only go up. While 60k is not a lot, it’s enough for dungeons (and I think two HA sets are from dungeons?) and the ceiling for HA is actually about 100k. You in particular are not a “threat”. But the things I have seen… endgame DPS are actively swapping to HA for things because it’s easier and can complete the same content. Not just in personal choice but in HA-ONLY groups for things like random dungeons up to dungeon trifectas and trial trifectas (AS). I know of several people and instances. It’s not good.

    Edit: that is to say, traditional builds are actually being EXCLUDED because of HA viability. Not just DPS, but why bring a healer when you have a HA sorc with matriarch? Why have a tank when everyone is tanky? Yes. I have seen 4-HA sorc runs.

    I was laughed out of a vet dungeon for my build .. aka ha I was excluded I was mocked and insulted in the group chat. These types of players
    Don’t want us. It doesn’t matter what damage we can do even though mine is low ) if they don’t want to play with us.

    Well my ha build it’s 27 k max on the 3 mill and I got 24 I think on the 5 mill and 60 max on the trial
    Dummy. So my old 2 bar build would prob be maybe 35-40 k on the trial dummy because on average I got 15-16 (again I need to pause and stop for pain and it lowers dps ).

    Some people are mean, but it is not everyone. Personally, I don’t say a thing as long as there’s no DPS checks or the DPS checks are being passed. Doesn’t matter if I’m carrying the group’s DPS or if I’m supplying the best debuffs/buffs I can. I try my best to make it work. I’m haunted by guilt because someone was talked down to about their DPS and being carried and I didn’t defend them. I’ve been in a run where someone actually went and crafted gear for free for someone. I’ve been in slow runs where both DPS were giving low DPS but it was non-DLC so expecting high DPS is wrong. I’ve been in DLC runs where the DPS is low but we get through it. Not everyone is going to attack you, those who do are either having a bad day or are not nice people. The real joy of random dungeons, at least for me, is helping others get through content. Not “I have 30 minutes let’s do a dungeon real quick”.

    I 100 % had the highest dps at the time the other guy who mocked me was not doing very good. They just didn’t like it as a heavy attack build.

    Mind you when I did a vet with my 2 bar build doing less dps I received no hate.

    Something to think about.

    Yeah, see. That person just has hate in their heart, maybe they’re jealous. People who are not doing their own role well have 0 basis to stand on in commenting on other peoples builds. Their words have no power. No one should be making comments like that regardless though.

    Unfortunately I feel zos doesn’t enough enforce enough punishment for stuff like this.

    I don’t know how strict they are with this type of thing but it should not be allowed.

    I can agree with you there. I guess can report as bullying/harassment, I never thought to do that before. People who are so cruel should be social banned in my opinion. It doesn’t stop, either the harassment continues and now you’re a bystander or people will still find ways to comment poorly even when you’re doing everything right.

    Yeah it happened so quickly I didn’t have a chance to get names or report the people. Wish I did. They absolutely are doing this to other players and shouldn’t be doing this.

    It’s one thing to say “hey your dps
    Is low, maybe I can help you” in a whisper it’s another to say you dps sucks To group or to call out someone’s play style for being “terrible” and kick someone and mock them.
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Of course but I’d rather loss the buffs as a balance than lose the dps numbers when that’s my real problem with my hand and issues I can’t control. I do love the buffs they are great but at least than maybe people would lay off a bit while the dps won’t take a hit ? I’m no game dev so prob a terrible idea just a suggestion.

    The buffs are the only reason why this item exists. They are the compensation for the "drawback" that you can not barswap anymore. A drawback that is actually the reason to play it for some players. Empower alone is not enough to justify the item in my opinion.

    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
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