You're not accounting for resistance.
The dummy has 18200 resistance so unless you're hitting the pen cap your damage will be reduced.
FrancisCrawford wrote: »Any theories as to why the buff might be a little different for the early ticks vs. the final one?
Oh I see what you're saying now.
Basically you just want sergeants to only apply to the final (fully charged) heavy attack instead of every tick.
Yeah nah, this is defiantly working as intended. as @RaptorRodeoGod they made a point a while back of differentiating which things applied to every tick and which ones only apply on the final tick.
See Infallible Mage
Your Heavy Attacks deal an additional 900 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
There you can clearly see the difference.
Billium813 wrote: »Oh I see what you're saying now.
Basically you just want sergeants to only apply to the final (fully charged) heavy attack instead of every tick.
Yeah nah, this is defiantly working as intended. as @RaptorRodeoGod they made a point a while back of differentiating which things applied to every tick and which ones only apply on the final tick.
See Infallible Mage
Your Heavy Attacks deal an additional 900 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
There you can clearly see the difference.
So, then why even bother having it work for generic "Heavy Attacks" like 2H, Bow, Inferno, ect? Comparatively, Lightning Staff gets a massive bonus from all these "Heavy Attack" sets and is therefore the only viable HA weapon. Isn't really fair. They end up nerfing Empower, or Storm Master, but that's really just targeting Lightning Staff since it's the clear HA weapon. Restoration Staff has the same mechanic, but they were like "oh, Restoration can't do that much damage! Nerf it specifically". Seems wrong to me. If they made all these "Heavy Attack" sets into "Fully Charged Heavy Attack" sets, they could probably buff Empower to 120%! Lightning Staff is a lightning rod for all the HA build viability and focused nerfs and seems like the underlying issue they don't want to fix
also this is literally the 1 gimmick of lightning staffs. they are utter trash without it.
If you want to nerf lightning staffs on this one thing then you need to buff everything else for it to make up for it. not only that but it would make them feel really bad to use because if you need to interrupt the channel for any reason then your damage drop off is huge.
no final tick? basically no damage then.
Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.
Sergeant’s Mail: This set now adds 3031 Weapon and Spell Damage to your fully charged Heavy Attacks, rather than increasing their damage by 2257.
Developer Comment:
Sets like this one have all been adjusted off flat damage modifiers on these attacks due to the nature of how these values interact with additional bonuses, causing them to double dip in effects while other modifiers do not. Rather than outright nerfing these values to the point where they would never eclipse other bonuses, we've converted them into a bonus that can still be increased with some effects such as Major Brutality or Sorcery.
Sergeant's Mail: This set has been reworked to now grant you a stack of Sergeant's Focus for 5 seconds whenever you deal damage with a Heavy Attack, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every half second and stacks up to 4 times.
Developer Comment:
We're moving the focus of this set to be on any Heavy Attack to aid in the flexibility and use case of the set so that more builds can engage with it, while also reducing its potential as a front-loaded burst set.
FrancisCrawford wrote: »Yes, ZoS decided to tie heavy attack builds to lightning staffs, just as they decided to tie conventional magden damage builds to frost staffs.
So?
Perhaps not just coincidentally, they're generally leaning into beams these days, with examples to be found in arcanists and ranged magplar.
Billium813 wrote: »FrancisCrawford wrote: »Yes, ZoS decided to tie heavy attack builds to lightning staffs, just as they decided to tie conventional magden damage builds to frost staffs.
So?
Perhaps not just coincidentally, they're generally leaning into beams these days, with examples to be found in arcanists and ranged magplar.
I'm not really sure what Class identity has to do with it. They very specifically added Warden passive for Ice Staff, like Piercing Cold. That is very obviously intended by ZOS. You can't argue whether Warden identity is slanted to Ice Staff or not, it's right there in the class passives and Skills. Not really sure what you mean by "beams" being some kind of Templar and Arcanist identity... I see no "beam" sets and 1 or 2 skills hardly implies anything
Sets are a completely different thing. When you read Infallible Mage, Noble Duelist's Silks, Storm Master, Undaunted Unweaver, Undaunted Infiltrator there is nothing in these sets to imply they are supposed to favor Lightning Staves, or any specific HA weapon. Compare these sets to something like Hawk's Eye and Marksman's Crest, which very specifically target Bow. Or Robes of Destruction Mastery and Spider Cultist Cowl, which very specifically target Destruction Staves. There's nothing about the HA build sets to imply they are exclusively targeted for Lightning Staves.
All you seem to be doing is assuming, and until ZOS specifically says "we intend for Lightning Staves to be the only viable HA build", I'm going to assume ZOS doesn't intend for this interaction and call out that they should fix the imbalance.
FrancisCrawford wrote: »Billium813 wrote: »FrancisCrawford wrote: »Yes, ZoS decided to tie heavy attack builds to lightning staffs, just as they decided to tie conventional magden damage builds to frost staffs.
So?
Perhaps not just coincidentally, they're generally leaning into beams these days, with examples to be found in arcanists and ranged magplar.
I'm not really sure what Class identity has to do with it. They very specifically added Warden passive for Ice Staff, like Piercing Cold. That is very obviously intended by ZOS. You can't argue whether Warden identity is slanted to Ice Staff or not, it's right there in the class passives and Skills. Not really sure what you mean by "beams" being some kind of Templar and Arcanist identity... I see no "beam" sets and 1 or 2 skills hardly implies anything
Sets are a completely different thing. When you read Infallible Mage, Noble Duelist's Silks, Storm Master, Undaunted Unweaver, Undaunted Infiltrator there is nothing in these sets to imply they are supposed to favor Lightning Staves, or any specific HA weapon. Compare these sets to something like Hawk's Eye and Marksman's Crest, which very specifically target Bow. Or Robes of Destruction Mastery and Spider Cultist Cowl, which very specifically target Destruction Staves. There's nothing about the HA build sets to imply they are exclusively targeted for Lightning Staves.
All you seem to be doing is assuming, and until ZOS specifically says "we intend for Lightning Staves to be the only viable HA build", I'm going to assume ZOS doesn't intend for this interaction and call out that they should fix the imbalance.
ZoS is obviously aware of how this is currently working. To suggest otherwise would be ludicrously insulting to their intelligence.
All you're calling out is your disagreement with their decision, and perhaps your reasons for disagreeing.
ZoS makes plenty of choices that only make sense for players using certain gear or in certain classes. A lot of tanking stuff assumes a tanking weapon (1H&S or ice staff). Elemental Catalyst is best on necros, and really bad for any other class unless they use Force Shock. Frost staffs are lousy for DPS except on wardens. Lightning staffs are good for DPS only if you have AoE spammables (HA, maybe necro, maybe templar). Etc.