jnormanb14a_ESO wrote: »Nox_Aeterna wrote: »jnormanb14a_ESO wrote: »Nox_Aeterna wrote: »jnormanb14a_ESO wrote: »tordr86b16_ESO wrote: »jnormanb14a_ESO wrote: »tordr86b16_ESO wrote: »jnormanb14a_ESO wrote: »Amazing how people are trying to justify the power of a Vampire. Simply put, it was ruining game play for too many people in Cyrodiil, so you get to deal with not being a God anymore.
When the strength of something literally ruins the experience for large sums of people, it is a terrible mechanic and needs to get fixed. The bugs aren't as big of a deal because you can pick other skills, or simply not be a Vampire.
To all you Vampire whiners, be thankful you aren't playing a NB. And hey, most of you are DKs with Sword & Shield, so you are still unjustifiably powerful. (Sorry for all of the assumptions but I am probably right)
Everyone knew Vampire would get nerfed eventually, but I think no one thought ZOS would be dumb enough to Hammer the skill line BEFORE they fixed the freaking bugs. Werewolf is facing the same issues as Vampires, so, before you tell people to stop crying, how about you understand why people are upset.
I applaud ZOS for this decision. Like I said already, it is not fun for all of us non-Vampires to get wiped by how absurdly broken they are in Cyrodiil. I agree that it sucks that passives are broken (remember, I'm a NB?) but let's not ruin the gameplay for large parties getting owned by unstoppable vampires AND for the vampire to have broken skills.
Fix what affects the majority, then hammer down on the passive bugs. Let's fix CLASS skills before we fix "optional" skill trees.
I give a rats ass about Cyrodiil and PvP, my intrests lies in PvE. If they are going to bend at the whim of every whiner crying about getting killed in PvP, then this game is doomed. They should be testing internally, not changing stuff at every turn at the sound of discomfort coming from this forum.
You can still compete in PVE just fine without Vampire skill line. PVE shouldn't require an Optional skill line. That is what the word Optional should mean.
PvP will always be more important for balance, because the strength of a class not only affects the enjoyment you're having while playing, but also the enjoyment of those around you.
Fix Class Skill Lines > Fix Optional Skill Lines.
If a class is under performing in PvE, then I agree THAT is an issue. Not Vampire under performing.
That is your opinion mate , being a PvE player , i think they should focus on first balazing everything so people stop getting annoyed while playing the PvE content and only then balance for PvP , which will take much longer.
Being a vampire was already a pain in PvE , they started the nerfs before most player even had a chance to see how the skills should even trully work.
Also , while i agree that class bugs are a big issue , being a vampire is something that affects player from ALL classes , so no less important.
This is not my opinion.
PvP = Player vs. PLAYER. You're not the only party involved.
PvE = Player vs. ENVIRONMENT. Your "competition" is AI, they do not care whether you're OP or not.
It is my opinion that because more players are affected, that PvP balances should come first. In contrast, for PvE content, you have your class skills to fall back on, and should not be dependent upon the Vampire skill lines, otherwise something is wrong with the class, not the Vampire.
And , you are plain wrong.
Just because it is "PvP = Player vs. PLAYER. You're not the only party involved." , it does NOT mean there are more players in there.
There can be TONS in PvE overall , which would make fixing it for their experience much more important than to the few people playing PvP , just because those few want to compete.
Ofc , this is a information only zen got , but you have NOTHING to prove that more player get affected in PvP than in PvE.
My comments are flying over your head.
1. When you destroy some AI NPC, it feels good to you and that's final.
2. When you destroy an enemy player, it feels good to you and sucks for the person who got destroyed. Now maybe they are bad, but in the case of Vampire, too many people were getting destroyed because they were not Vampires.
Scenario 1: 1 player affected.
Scenario 2: 2 players affected.
Not sure how I can make it any more elementary, and for that I will apologize.
WilliamTee wrote: »The idea that people can defend this flawed mechanic is utterly bizarre to me.
They fixed something that ruined half the game, and will continue to work towards fixing things that inconvenience a small fraction of the player base.
WilliamTee wrote: »The idea that people can defend this flawed mechanic is utterly bizarre to me.
They fixed something that ruined half the game, and will continue to work towards fixing things that inconvenience a small fraction of the player base.
WilliamTee wrote: »The idea that people can defend this flawed mechanic is utterly bizarre to me.
They fixed something that ruined half the game, and will continue to work towards fixing things that inconvenience a small fraction of the player base.
Drain rarely works in PvP.
In one of my guilds we have max people in the guild...that's 500 people...only 20 of them actually pvp. Why should PVE be penalized for the poor choices of a few?
Drain rarely works in PvP.
I'm not a vampire, but I can speak on behalf of night blades (and I'm sure others can speak on behalf of other classes) but overall lots of class abilities need fixing. Just because you got the nerf stick doesn't entitle vampires to receive ability fixes prior to class abilities. This whole conversation wouldn't even take place if Zeni would just fix every ability so it worked as it should. I share your pain in broken abilities, but don't direct your entitlement to other players.
This patch was the reason why im NOT paying another month for a while.
- Nerfing before Fixing? Bad
- Nerfing in PVE because of PVP problems? Bad
- Nerfing the wrong thing? (ONE Ability, not the possibility to Stack multiple cost-reduction buffs) Bad
As long as there will be no "real patch" - nope, not with me.
The stages is probably related to all the other network phasing bugs that they have problem fixing so. I rather see they do this then wait 10 months before they do anything because they have trouble fixing some underlaying core mechanic of the server network code.
tordr86b16_ESO wrote: »If those nerfs bother you that much then yes, there clearly is no reason for YOU to be a vampire anymore. They are still quite viable and useful to a good number of roles and situations.
Yes the passives need fixing along with a couple of other balancing issues, but if these nerfs made the spec useless to you, stop trying to just make use of the most overpowered/broken skills in the game and learn to play better....
Are you even a vampire? If not then keep your flapper shut please. You have no idea how irritating it is to get your stage buff RESET every time you zone, take a wayshrine or just by simply relogging. I find this patch note offensive, and I cannot fathom what went through the mind of the person who green lighted this patch.

For people who play Vamp for the fun of being a Vamp just thanks all those vampire who abuse of the system over and over.
It's because of them if the vampire is nerfed before get fixed.
There is almost 2 or 3 weeks of complain because of those vampire, and for bugged Vampire skill ? Almost nothing compared to the complain
If you want something to change you must have a lot of people and post in forum everyday and even with this it's not shure Zeni will take care of it .
Zeni appear to be barely listenning to player and to have a very long time of reaction.
In some game skill exploit have been corrected 6 hours after is apparition.
At the moment they're is now no reason to be a vampire now that the stages are nerfed in both PvE and PvP (though the nerf was supposed to be applied only to in Cyrodil according
How is it people don't understand the concept of nurf before the fix? This was obviously something that needed to be implemented quickly because of the extreme imbalance in pvp. more changes will be coming to fix the skill line but they were not ready yet. It's a pretty simple concept really. (btw i'm NB Vamp if it matters)
jnormanb14a_ESO wrote: »They should have first fixed the Vampire and nerf'd afterwards.
So, what do I have now? My vampires power got heavily reduced, but I still need to relog after every single death. I still need to drop from Stage 4 to Stage 3 after changing zone.
So every player who wasn't a Vampire had to have 20+ people to kill a single Vampire, right?
So much selfishness.