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Solar barrage HAS to be a joke, right? (Pvp)

Jman100582
Jman100582
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“This ability and it’s morphs now also grant sunsphere for 5 seconds after casting, increasing your damage done with class abilities by 5%”

Really? 5%? Dks got major berserk last patch. Nbs get a unique 10% dmg increase on concealed weapon. Sorcs are now getting major berserk, or minor force AND minor berserk on a single skill. And plar, which probably has the lowest dmg output (besides cros, bless their souls) only got a 5% dmg increase…and on a pve skill at that

Plar parses fine in pve due to beam carrying all the dps. But in pvp, the problem is that there are no burst combos. Backlash and morphs simply do not have a high enough tooltip to hit hard. Jabs is a mediocre spammable for both mag and stam. Dots are ineffective due to maras just existing. The class is mechanically flawed for pvp dmg output, and needs a lot more buffs than just 5%
Edited by Jman100582 on April 17, 2023 6:16PM
  • Lancer1602
    Lancer1602
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    Jman100582 wrote: »
    “This ability and it’s morphs now also grant sunsphere for 5 seconds after casting, increasing your damage done with class abilities by 5%”

    Really? 5%? Dks got major berserk last patch. Nbs get a unique 10% dmg increase on concealed weapon. Sorcs are now getting major berserk, or minor force AND minor berserk on a single skill. And plar, which probably has the lowest dmg output (besides cros, bless their souls) only got a 5% dmg increase…and on a pve skill at that

    Plar parses fine in pve due to beam carrying all the dps. But in pvp, the problem is that there are no burst combos. Backlash and morphs simply do not have a high enough tooltip to hit hard. Jabs is a mediocre spammable for both mag and stam. Dots are ineffective due to maras just existing. The class is mechanically flawed for pvp dmg output, and needs a lot more buffs than just 5%

    Templar lowest DMG output ? are you serious ? check cpcharles youtube channel. then go to www.esologs.com open every trial - and you`ll see that Templar`s DPS is not far from the meta guys. While Warden is at the far far bottom. Edit - I thought you have meant PVE
    Edited by Lancer1602 on April 17, 2023 6:32PM
  • Jman100582
    Jman100582
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    Lancer1602 wrote: »
    Jman100582 wrote: »
    “This ability and it’s morphs now also grant sunsphere for 5 seconds after casting, increasing your damage done with class abilities by 5%”

    Really? 5%? Dks got major berserk last patch. Nbs get a unique 10% dmg increase on concealed weapon. Sorcs are now getting major berserk, or minor force AND minor berserk on a single skill. And plar, which probably has the lowest dmg output (besides cros, bless their souls) only got a 5% dmg increase…and on a pve skill at that

    Plar parses fine in pve due to beam carrying all the dps. But in pvp, the problem is that there are no burst combos. Backlash and morphs simply do not have a high enough tooltip to hit hard. Jabs is a mediocre spammable for both mag and stam. Dots are ineffective due to maras just existing. The class is mechanically flawed for pvp dmg output, and needs a lot more buffs than just 5%

    Templar lowest DMG output ? are you serious ? check cpcharles youtube channel. then go to www.esologs.com open every trial - and you`ll see that Templar`s DPS is not far from the meta guys. While Warden is at the far far bottom.

    This is a pvp thread btw. Clearly you don’t pvp
  • Zalathorm
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    I agree.

    Nightblades got 10% boost to all damage.

    5% on class only is too low. Put it at 10% if you going to keep it as class only skills

    It wont be enough to compete with Dks in PVE either.
    Edited by Zalathorm on April 17, 2023 6:17PM
  • robpr
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    Certainly the Beam was not doing enough damage I guess
  • Urzigurumash
    Urzigurumash
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    What put DK in front more than anything is a 5% Damage Done buff from the revised World in Ruin.

    In PvP this appears to interact quite strongly with the Damage Taken penalties on Vampire and Heavy Armor, and in PvE there's Encratis and such.

    So a 5% buff can be quite strong. People used to say DK was mechanically non-functional, it was a lie and Templar was the easy mode 2 button spam class just prior to DK taking the spot. Do you want Templar to be back in that position?

    Edited by Urzigurumash on April 17, 2023 7:27PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • katorga
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    Zalathorm wrote: »
    I agree.

    Nightblades got 10% boost to all damage.

    5% on class only is too low. Put it at 10% if you going to keep it as class only skills

    It wont be enough to compete with Dks in PVE either.

    Dev's don't appear to agree with you :)
    For the masters of assassination, the Nightblade class is a little bit further behind in single target damage than we’d like. We’re increasing the uptime on this debuff to help Nightblades get more DPS and kill potential on priority targets

    A certain someone always slips a NB buff in....

  • Jman100582
    Jman100582
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    What put DK in front more than anything is a 5% Damage Done buff from the revised World in Ruin.

    In PvP this appears to interact quite strongly with the Damage Taken penalties on Vampire and Heavy Armor, and in PvE there's Encratis and such.

    So a 5% buff can be quite strong. People used to say DK was mechanically non-functional too, it was a lie and Templar was the easy mode 2 button spam class just prior to DK taking the spot.

    At the end of the day it’s essentially just minor berserk in terms of a damage increase. Dk got a lot more than the world in ruin buff. They got massive sustain buffs, changes to molten whip, as well as FoO hitting 3 targets at the same time. It’s clear substantially improved. Plar in its old state before the changes to backlash and jabs was absurdly strong yes. But that’s all that carried the class in terms of dps. And now neither of those abilities are even used in trials much anymore, because even something like wrecking blow out-dps’s it. And 5% dmg increase isn’t very significant in pvp, as battle spirit essentially cuts it down to 2.5% right off the get go. Jabs had a whole tic of damage taken off its channel without it getting adjusted. That’s a 25% dmg nerf. Backlash when it got changed ALSO had its damage nerfed, depending on your stats it was between 15-30% dmg loss on the ability. That is SIGNIFICANT, and just 5% dmg in class abilities isn’t enough to bridge that dps loss to something manageable and “feels-good” in pvp
  • Extinct_Solo_Player
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    Back to the grave for templar damage.

    https://www.youtube.com/watch?v=D-B45l4nPcI
  • Urzigurumash
    Urzigurumash
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    Jman100582 wrote: »
    What put DK in front more than anything is a 5% Damage Done buff from the revised World in Ruin.

    In PvP this appears to interact quite strongly with the Damage Taken penalties on Vampire and Heavy Armor, and in PvE there's Encratis and such.

    So a 5% buff can be quite strong. People used to say DK was mechanically non-functional too, it was a lie and Templar was the easy mode 2 button spam class just prior to DK taking the spot.

    At the end of the day it’s essentially just minor berserk in terms of a damage increase. Dk got a lot more than the world in ruin buff. They got massive sustain buffs, changes to molten whip, as well as FoO hitting 3 targets at the same time. It’s clear substantially improved. Plar in its old state before the changes to backlash and jabs was absurdly strong yes. But that’s all that carried the class in terms of dps. And now neither of those abilities are even used in trials much anymore, because even something like wrecking blow out-dps’s it. And 5% dmg increase isn’t very significant in pvp, as battle spirit essentially cuts it down to 2.5% right off the get go. Jabs had a whole tic of damage taken off its channel without it getting adjusted. That’s a 25% dmg nerf. Backlash when it got changed ALSO had its damage nerfed, depending on your stats it was between 15-30% dmg loss on the ability. That is SIGNIFICANT, and just 5% dmg in class abilities isn’t enough to bridge that dps loss to something manageable and “feels-good” in pvp

    All true, except the big mechanical change to Molten Whip came in 2019, 2 years prior to the revision to World in Ruin. I'm fairly confident if any one thing were to be removed from DK to most effectively lower its damage output, it would be World in Ruin.

    So my initial impression of this change:
    -5% can be unexpectedly strong. Templar has a unique 10% Crit Damage bonus, DK has no bonus to Crit Damage.
    -Only working on class skills could be good? MagPlar has always had very strong class identity, maybe the strongest. If I told you I was in a set of Heavy Innate Axiom, which class am I? A niche point that's no longer relevant but with all the buffs to DK, with StamDK becoming the S+ class for the first time, its prior identity of a slow-moving Frag Shield-spamming Dizzy Swinger is long lost
    -I'm not sure anything should be compared to DK since it's been too strong for a while now.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Jman100582
    Jman100582
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    katorga wrote: »
    Zalathorm wrote: »
    I agree.

    Nightblades got 10% boost to all damage.

    5% on class only is too low. Put it at 10% if you going to keep it as class only skills

    It wont be enough to compete with Dks in PVE either.

    Dev's don't appear to agree with you :)
    For the masters of assassination, the Nightblade class is a little bit further behind in single target damage than we’d like. We’re increasing the uptime on this debuff to help Nightblades get more DPS and kill potential on priority targets

    A certain someone always slips a NB buff in....

    The devs never fail to leave me in shambles sadly, had too much copium from the pre-pts leaks
  • YandereGirlfriend
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    Sorcerers don't get Major Berserk. You can't apply it to yourself.

    So if you are a solo Sorcerer in PvP you will never be receiving the buff, which is exactly as how things are currently.
  • ItsNotLiving
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    I wonder if 5% flat damage would be stronger than running reflective light for the dot and the crit chance I know bar space might be a slight issue here especially in PvP.
  • Billium813
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    • Dawn’s Wrath
      • Solar Flare: This ability and its morphs now also grant Sunsphere for 5 seconds after casting, increasing your damage done with class abilities by 5%.

    My first impression is that this is pretty interesting... but ultimately maybe not that great. Yes, +5% to Jabs and RoR and PotL sounds great! However, it might not actually end up being that much and certainly vastly pales in comparison to something like Major Berserk.

    I did want a buff to Solar Barrage, and a healthy 20 second duration to Sunsphere seems ok. But it'll depend on what testing shows because +5% kinda falls flat when restricted to only class abilities. At least Jabs will see it and Solar Barrage is a nice mobile AOE compared to RoR. Seems interesting at least and worth trying out before completely disregarding it.
  • Jman100582
    Jman100582
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    Sorcerers don't get Major Berserk. You can't apply it to yourself.

    So if you are a solo Sorcerer in PvP you will never be receiving the buff, which is exactly as how things are currently.

    Reread the changes to dark conversion and dark deal. Stamsorc gets major berserk on a heal and magsorc will get minor force and minor berserk
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