SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »It has absolutely nothing to do with the rewards. Those could be adjusted according to the content.
I want separate queues so everyone can play how they want, not just those who prefer DLC dungeons.
The only difference between specific and random queue is the rewards.
Some players do want the rewards, but it's not a factor for me. But they could adjust the rewards to the content.
SilverBride wrote: »Here’s a solution: low level randoms. People do them all the time. It not only discounts DLC but also discounts COA. Besides, the casuals I know actually have a ton of transmute somehow, they don’t need to do random norms and just do dungeons for fun.
Having to search for a low level to join the group isn't a solution. That could be very time consuming to do day after day.
Not all players have a ton of transmutes, but even if they do it is the player's decision to make. Players choose to run the random daily for a variety of reasons and they don't need to justify how they choose to play.
Not search for a low level, be the low level. Faster queues, too. And your argument for doing random over select dungeons was because of the rewards. Which are transmute, exp, and research jewelry to my understanding. Covered transmute, exp can be obtained in many ways, and the jewelry can be bought.
Edit: I think a “select all non dlc” and “select all dlc” button in the select dungeon menu would be great though. Helps keep the randomness feel and saves all that clicking time.
Not search for a low level, be the low level. Faster queues, too. And your argument for doing random over select dungeons was because of the rewards. Which are transmute, exp, and research jewelry to my understanding. Covered transmute, exp can be obtained in many ways, and the jewelry can be bought.
Edit: I think a “select all non dlc” and “select all dlc” button in the select dungeon menu would be great though. Helps keep the randomness feel and saves all that clicking time.
This is why no one queues. People more often than not queue for rewards. Take away rewards, noone will queue. These checkbox solutions are not solutions but a poorly thought over workaround that does nothing. The better the incentive, the more participants you have
Not search for a low level, be the low level. Faster queues, too. And your argument for doing random over select dungeons was because of the rewards. Which are transmute, exp, and research jewelry to my understanding. Covered transmute, exp can be obtained in many ways, and the jewelry can be bought.
Edit: I think a “select all non dlc” and “select all dlc” button in the select dungeon menu would be great though. Helps keep the randomness feel and saves all that clicking time.
This is why no one queues. People more often than not queue for rewards. Take away rewards, noone will queue. These checkbox solutions are not solutions but a poorly thought over workaround that does nothing. The better the incentive, the more participants you have
SilverBride wrote: »Here’s a solution: low level randoms. People do them all the time. It not only discounts DLC but also discounts COA. Besides, the casuals I know actually have a ton of transmute somehow, they don’t need to do random norms and just do dungeons for fun.
Having to search for a low level to join the group isn't a solution. That could be very time consuming to do day after day.
Not all players have a ton of transmutes, but even if they do it is the player's decision to make. Players choose to run the random daily for a variety of reasons and they don't need to justify how they choose to play.
Not search for a low level, be the low level. Faster queues, too. And your argument for doing random over select dungeons was because of the rewards. Which are transmute, exp, and research jewelry to my understanding. Covered transmute, exp can be obtained in many ways, and the jewelry can be bought.
Edit: I think a “select all non dlc” and “select all dlc” button in the select dungeon menu would be great though. Helps keep the randomness feel and saves all that clicking time.
SilverBride wrote: »spartaxoxo wrote: »My wait times on DPS can already be like 40 minutes, longer queue is worse. I have no intention of waiting any longer. I'd rather have a dungeon with inexperienced players I can help learn than nobody at all.
That may not be what the inexperienced players want, and what they want matters, too.
Then they can form their own group and get the experience that they want.