spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
Again, no one is forcing anyone to do anything they do not want to do. Nothing is forced here. If they queue for a random dungeon they are, in fact, asking for a random dungoen. They are literally asking for a chance to run such dungeons.
Nothing is being forced upon anyone. They are choosing to queue or not to queue of their own free will.SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
They chose to queue for a random.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
Again, no one is forcing anyone to do anything they do not want to do. Nothing is forced here. If they queue for a random dungeon they are, in fact, asking for a random dungoen. They are literally asking for a chance to run such dungeons.
Nothing is being forced upon anyone. They are choosing to queue or not to queue of their own free will.SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
They chose to queue for a random.
But you can't really think that a dungeon that takes 10 minutes and a dungeon that can take nearly an hour are even remotely suitable to be in the same queue together. Because that is how it is right now. You can get Fungal 1 or you can get LoM. It's absurd.
SilverBride wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
Again, no one is forcing anyone to do anything they do not want to do. Nothing is forced here. If they queue for a random dungeon they are, in fact, asking for a random dungoen. They are literally asking for a chance to run such dungeons.
Nothing is being forced upon anyone. They are choosing to queue or not to queue of their own free will.SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
They chose to queue for a random.
But you can't really think that a dungeon that takes 10 minutes and a dungeon that can take nearly an hour are even remotely suitable to be in the same queue together. Because that is how it is right now. You can get Fungal 1 or you can get LoM. It's absurd.
Exactly.
@ZOS_GinaBruno @ZOS_Kevin Can you please add any insight on why these dungeons that are very different in length and difficulty are grouped together, and your thoughts on creating separate queues for DLC and non DLC dungeons?
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
Again, no one is forcing anyone to do anything they do not want to do. Nothing is forced here. If they queue for a random dungeon they are, in fact, asking for a random dungoen. They are literally asking for a chance to run such dungeons.
Nothing is being forced upon anyone. They are choosing to queue or not to queue of their own free will.SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
They chose to queue for a random.
But you can't really think that a dungeon that takes 10 minutes and a dungeon that can take nearly an hour are even remotely suitable to be in the same queue together. Because that is how it is right now. You can get Fungal 1 or you can get LoM. It's absurd.
SilverBride wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
Again, no one is forcing anyone to do anything they do not want to do. Nothing is forced here. If they queue for a random dungeon they are, in fact, asking for a random dungoen. They are literally asking for a chance to run such dungeons.
Nothing is being forced upon anyone. They are choosing to queue or not to queue of their own free will.SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
They chose to queue for a random.
But you can't really think that a dungeon that takes 10 minutes and a dungeon that can take nearly an hour are even remotely suitable to be in the same queue together. Because that is how it is right now. You can get Fungal 1 or you can get LoM. It's absurd.
Exactly.
@ZOS_GinaBruno @ZOS_Kevin Can you please add any insight on why these dungeons that are very different in length and difficulty are grouped together, and your thoughts on creating separate queues for DLC and non DLC dungeons?
I'd even go with the opposite too.
If I want to only do the DLC dungeons randomly, I should be able to make that distinction. Maybe I don't want to waste my time, even 10 minutes, "soloing" fungal 1 with a bunch of level 10s.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
Again, no one is forcing anyone to do anything they do not want to do. Nothing is forced here. If they queue for a random dungeon they are, in fact, asking for a random dungoen. They are literally asking for a chance to run such dungeons.
Nothing is being forced upon anyone. They are choosing to queue or not to queue of their own free will.SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
They chose to queue for a random.
But you can't really think that a dungeon that takes 10 minutes and a dungeon that can take nearly an hour are even remotely suitable to be in the same queue together. Because that is how it is right now. You can get Fungal 1 or you can get LoM. It's absurd.
Are you suggesting I am wrong and a player is actually being forced to queue for a random dungeon?
I have never felt I was forced to choose to queue for a random dungoen and I am fully aware of the variety we have. So I find it odd that it is suggested any aspect of this is forced upon any of us.
I'd even go with the opposite too.
If I want to only do the DLC dungeons randomly, I should be able to make that distinction. Maybe I don't want to waste my time, even 10 minutes, "soloing" fungal 1 with a bunch of level 10s.
SilverBride wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »There are veteran versions of all these dungeons and that wouldn't change, so those who want a challenge will still have it.
Vet is different and would also be separated most likely. They wouldn't get a challenge if there's nobody to play with because the queue is too long.
So players that want to do the random daily are forced to accept any dungeon they are thrown in no matter if it's too long or too difficult for them so the players that queue specifically for DLC dungeons can have shorter queues? .
Again, no one is forcing anyone to do anything they do not want to do. Nothing is forced here. If they queue for a random dungeon they are, in fact, asking for a random dungoen. They are literally asking for a chance to run such dungeons.
Nothing is being forced upon anyone. They are choosing to queue or not to queue of their own free will.SilverBride wrote: »The simple fact is queuing for a random dungeon and a random group of players is a choice. No one is forcing anyone. Nothing in what you cited from the game suggests otherwise.
I never said anyone is being forced to queue. I said those who are queuing are forced into DLC dungeons whether they like it or not.
They chose to queue for a random.
But you can't really think that a dungeon that takes 10 minutes and a dungeon that can take nearly an hour are even remotely suitable to be in the same queue together. Because that is how it is right now. You can get Fungal 1 or you can get LoM. It's absurd.
Are you suggesting I am wrong and a player is actually being forced to queue for a random dungeon?
I have never felt I was forced to choose to queue for a random dungoen and I am fully aware of the variety we have. So I find it odd that it is suggested any aspect of this is forced upon any of us.
We know that no one is forced to queue for a random dungeon. What we are saying is that players that WANT to queue for for a random, whether for the rewards or just for fun, are FORCED to accept DLC dungeons as part of the queue whether they like it or not. So if they want the rewards then yes they are forced to accept DLC dungeons in their queue.
SilverBride wrote: »We know that no one is forced to queue for a random dungeon. What we are saying is that players that WANT to queue for for a random, whether for the rewards or just for fun, are FORCED to accept DLC dungeons as part of the queue whether they like it or not. So if they want the rewards then yes they are forced to accept DLC dungeons in their queue.
In the example, you provided they chose to queue for a random dungeon so they chose to roll the dice on getting that dungeon. No one is forcing anyone to do anything.
If they did not want to do some of the dungeons they should rethink queueing for a random and select which ones they would prefer to run. They have that option.
SilverBride wrote: »What we are saying is that players that WANT to queue for for a random, whether for the rewards or just for fun, are FORCED to accept DLC dungeons as part of the queue whether they like it or not. So if they want the rewards then yes they are forced to accept DLC dungeons in their queue.
But you can't really think that a dungeon that takes 10 minutes and a dungeon that can take nearly an hour are even remotely suitable to be in the same queue together. Because that is how it is right now. You can get Fungal 1 or you can get LoM. It's absurd.
spartaxoxo wrote: »SilverBride wrote: »What we are saying is that players that WANT to queue for for a random, whether for the rewards or just for fun, are FORCED to accept DLC dungeons as part of the queue whether they like it or not. So if they want the rewards then yes they are forced to accept DLC dungeons in their queue.
Yes. And this is why are rewarded for doing random.
Player does the dungeons they want = unpaid
Player allows the dungeon finder to put the anywhere it needs them instead of the specific dungeon(s) they want = paid.
If players want the reward from a zone quest, they have to do that quest. They can't do a crafting writ instead. Most rewards exist in this game as a reward for doing a particular task. Some of them even make that task the only way to get that reward, which is not the case for random dungeon finder. All of its rewards can be obtained through alternative methods.
I think it makes sense for ZOS to offer a reward for being helpful. It allows for the biggest number of successful groups to be created.
If the player would prefer not to offer their assistance. That's okay. They just don't get the bonus reward for doing a random dungeon if they instead pick specific ones. They can still queue for all the dungeons they would like to do in specific, and the finder will do it's best to find them a group.
SilverBride wrote: »SilverBride wrote: »We know that no one is forced to queue for a random dungeon. What we are saying is that players that WANT to queue for for a random, whether for the rewards or just for fun, are FORCED to accept DLC dungeons as part of the queue whether they like it or not. So if they want the rewards then yes they are forced to accept DLC dungeons in their queue.
In the example, you provided they chose to queue for a random dungeon so they chose to roll the dice on getting that dungeon. No one is forcing anyone to do anything.
If they did not want to do some of the dungeons they should rethink queueing for a random and select which ones they would prefer to run. They have that option.
They also have the option to request separate queues for these dungeons that are so greatly varied in length and difficulty. And I support it.
SilverBride wrote: »The random queue is not a public service that players join so they can be nice and help others. It's players looking for groups to run random dungeons with, not to fill in for players that choose long difficult dungeons so they can have shorter queues.
spartaxoxo wrote: »SilverBride wrote: »The random queue is not a public service that players join so they can be nice and help others. It's players looking for groups to run random dungeons with, not to fill in for players that choose long difficult dungeons so they can have shorter queues.
The player joins it for the rewards. The activity finder's purpose is to fill people groups. It is adding an incentive to help others so that ZOS can fill groups.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »What we are saying is that players that WANT to queue for for a random, whether for the rewards or just for fun, are FORCED to accept DLC dungeons as part of the queue whether they like it or not. So if they want the rewards then yes they are forced to accept DLC dungeons in their queue.
Yes. And this is why are rewarded for doing random.
Player does the dungeons they want = unpaid
Player allows the dungeon finder to put the anywhere it needs them instead of the specific dungeon(s) they want = paid.
If players want the reward from a zone quest, they have to do that quest. They can't do a crafting writ instead. Most rewards exist in this game as a reward for doing a particular task. Some of them even make that task the only way to get that reward, which is not the case for random dungeon finder. All of its rewards can be obtained through alternative methods.
I think it makes sense for ZOS to offer a reward for being helpful. It allows for the biggest number of successful groups to be created.
If the player would prefer not to offer their assistance. That's okay. They just don't get the bonus reward for doing a random dungeon if they instead pick specific ones. They can still queue for all the dungeons they would like to do in specific, and the finder will do it's best to find them a group.
The random queue is not a public service that players join so they can be nice and help others. It's players looking for groups to run random dungeons with, not to fill in for players that choose long difficult dungeons so they can have shorter queues.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »The random queue is not a public service that players join so they can be nice and help others. It's players looking for groups to run random dungeons with, not to fill in for players that choose long difficult dungeons so they can have shorter queues.
The player joins it for the rewards. The activity finder's purpose is to fill people groups. It is adding an incentive to help others so that ZOS can fill groups.
Players that choose to queue for DLC dungeons specifically have no more right to find a group than players that prefer non DLC dungeons. There is no good reason they can't create separate queues so that all players can choose content they enjoy and are prepared for.
This is my opinion and it's not going to change, so let's just leave it at that.
SilverBride wrote: »The player joins it for the rewards. The activity finder's purpose is to fill people groups. It is adding an incentive to help others so that ZOS can fill groups.
Players that choose to queue for DLC dungeons specifically have no more right to find a group than players that prefer non DLC dungeons. There is no good reason they can't create separate queues so that all players can choose content they enjoy and are prepared for.
This is my opinion and it's not going to change, so let's just leave it at that.
SilverBride wrote: »Which is worse? Longer wait times or having the group filled with inexperienced players that have no idea what they are doing that end up dropping from frustration or causing your own group member to drop from frustration and causing less players to queue for random because of all this making queue times even longer?
People keep saying to choose specific dungeons rather than the random queue but this takes more players out of the queue and increases wait times which is what players say is one of the reasons they don't want separate queues.
SilverBride wrote: »Which is worse? Longer wait times or having the group filled with inexperienced players that have no idea what they are doing that end up dropping from frustration or causing your own group member to drop from frustration and causing less players to queue for random because of all this making queue times even longer?
People keep saying to choose specific dungeons rather than the random queue but this takes more players out of the queue and increases wait times which is what players say is one of the reasons they don't want separate queues.
SilverBride wrote: »Which is worse? Longer wait times or having the group filled with inexperienced players that have no idea what they are doing that end up dropping from frustration or causing your own group member to drop from frustration and causing less players to queue for random because of all this making queue times even longer?
People keep saying to choose specific dungeons rather than the random queue but this takes more players out of the queue and increases wait times which is what players say is one of the reasons they don't want separate queues.