SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »What we are saying is that players that WANT to queue for for a random, whether for the rewards or just for fun, are FORCED to accept DLC dungeons as part of the queue whether they like it or not. So if they want the rewards then yes they are forced to accept DLC dungeons in their queue.
Yes. And this is why are rewarded for doing random.
Player does the dungeons they want = unpaid
Player allows the dungeon finder to put the anywhere it needs them instead of the specific dungeon(s) they want = paid.
If players want the reward from a zone quest, they have to do that quest. They can't do a crafting writ instead. Most rewards exist in this game as a reward for doing a particular task. Some of them even make that task the only way to get that reward, which is not the case for random dungeon finder. All of its rewards can be obtained through alternative methods.
I think it makes sense for ZOS to offer a reward for being helpful. It allows for the biggest number of successful groups to be created.
If the player would prefer not to offer their assistance. That's okay. They just don't get the bonus reward for doing a random dungeon if they instead pick specific ones. They can still queue for all the dungeons they would like to do in specific, and the finder will do it's best to find them a group.
The random queue is not a public service that players join so they can be nice and help others. It's players looking for groups to run random dungeons with, not to fill in for players that choose long difficult dungeons so they can have shorter queues.
...I do support a dlc and non dlc separate queue because I hate doing non dlc dungeons...
spartaxoxo wrote: »My wait times on DPS can already be like 40 minutes, longer queue is worse. I have no intention of waiting any longer. I'd rather have a dungeon with inexperienced players I can help learn than nobody at all.
spartaxoxo wrote: »My wait times on DPS can already be like 40 minutes, longer queue is worse. I have no intention of waiting any longer. I'd rather have a dungeon with inexperienced players I can help learn than nobody at all.
SilverBride wrote: »spartaxoxo wrote: »My wait times on DPS can already be like 40 minutes, longer queue is worse. I have no intention of waiting any longer. I'd rather have a dungeon with inexperienced players I can help learn than nobody at all.
That may not be what the inexperienced players want, and what they want matters, too.
SilverBride wrote: »spartaxoxo wrote: »My wait times on DPS can already be like 40 minutes, longer queue is worse. I have no intention of waiting any longer. I'd rather have a dungeon with inexperienced players I can help learn than nobody at all.
That may not be what the inexperienced players want, and what they want matters, too.
SilverBride wrote: »spartaxoxo wrote: »My wait times on DPS can already be like 40 minutes, longer queue is worse. I have no intention of waiting any longer. I'd rather have a dungeon with inexperienced players I can help learn than nobody at all.
That may not be what the inexperienced players want, and what they want matters, too.
Then they can form their own group and get the experience that they want.
SilverBride wrote: »It has absolutely nothing to do with the rewards. Those could be adjusted according to the content.
I want separate queues so everyone can play how they want, not just those who prefer DLC dungeons.
maybe dlc queue/vet queue should give double reward but also have double cooldown. Maybe let players stack daily rewards from dungeons, many players dont want change char after each dungeon/bg/card game.
SilverBride wrote: »It has absolutely nothing to do with the rewards. Those could be adjusted according to the content.
I want separate queues so everyone can play how they want, not just those who prefer DLC dungeons.
spartaxoxo wrote: »SilverBride wrote: »It has absolutely nothing to do with the rewards. Those could be adjusted according to the content.
I want separate queues so everyone can play how they want, not just those who prefer DLC dungeons.
The only difference between specific and random queue is the rewards.
SilverBride wrote: »Some players do want the rewards, but it's not a factor for me. But they could adjust the rewards to the content.
spartaxoxo wrote: »SilverBride wrote: »Some players do want the rewards, but it's not a factor for me. But they could adjust the rewards to the content.
If you don't care about the rewards, what would you get out of a random queue for non-dlc dungeons? You can already choose those in specific. Is there something else you're hoping to achieve with that queue e.g. a simpler UI? Genuine question, I'm curious what improvement you'd like to see.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »Some players do want the rewards, but it's not a factor for me. But they could adjust the rewards to the content.
If you don't care about the rewards, what would you get out of a random queue for non-dlc dungeons? You can already choose those in specific. Is there something else you're hoping to achieve with that queue e.g. a simpler UI? Genuine question, I'm curious what improvement you'd like to see.
In my experience with dungeon finders in other games it's usually a lot quicker to get in a random group than a specific dungeon. Sometimes I'd like to just run a few dungeons for something different, and I don't want to be stuck in a difficult dungeon for an hour or two.
And I know I could take the time to spam my friends and guildies to form a group but that takes a lot of time, and they may not want to run a few dungeons back to back. Besides, why have a group finder except to use it to find a group?
To clarify, I have used the random dungeon finder in ESO a few times but it's been awhile. It just isn't worth it to me to take a chance on being stuck in content that I do not enjoy.
I'd still like to know why they made DLC dungeons longer and more difficult in the first place, especially since they already had veteran modes for the challenge.
This is an old problem/complaint that has only grown worse over the years as more and more DLC dungeons have been introduced into ESO.
SilverBride wrote: »This is an old problem/complaint that has only grown worse over the years as more and more DLC dungeons have been introduced into ESO.
Exactly. Which is why they need to reevaluate this and stop making every single new dungeon longer and more difficult. They have veteran mode, so why make the normal modes more difficult than the original dungeons?
I expect that if players could queue for the content they prefer then more players would start queuing. I know I would.
SilverBride wrote: »This is an old problem/complaint that has only grown worse over the years as more and more DLC dungeons have been introduced into ESO.
Exactly. Which is why they need to reevaluate this and stop making every single new dungeon longer and more difficult. They have veteran mode, so why make the normal modes more difficult than the original dungeons?
I expect that if players could queue for the content they prefer then more players would start queuing. I know I would.
SilverBride wrote: »This is an old problem/complaint that has only grown worse over the years as more and more DLC dungeons have been introduced into ESO.
Exactly. Which is why they need to reevaluate this and stop making every single new dungeon longer and more difficult. They have veteran mode, so why make the normal modes more difficult than the original dungeons?
I expect that if players could queue for the content they prefer then more players would start queuing. I know I would.
Players have, and always have, been able to queue for the dungeon content they want. There is a checkbox list where you can choose EXACTLY the dungeons you want to do.
What you are asking for/talking about, already exists in the game.
SilverBride wrote: »SilverBride wrote: »This is an old problem/complaint that has only grown worse over the years as more and more DLC dungeons have been introduced into ESO.
Exactly. Which is why they need to reevaluate this and stop making every single new dungeon longer and more difficult. They have veteran mode, so why make the normal modes more difficult than the original dungeons?
I expect that if players could queue for the content they prefer then more players would start queuing. I know I would.
Players have, and always have, been able to queue for the dungeon content they want. There is a checkbox list where you can choose EXACTLY the dungeons you want to do.
What you are asking for/talking about, already exists in the game.
No, it doesn't. I know I can pick and choose specific dungeons, but there is no random dungeon queue that doesn't include DLC dungeons. Those who do the random daily for the rewards are just out of luck and have to take a gamble on getting content they don't enjoy and may not be prepared for.
Others may not agree or understand why this isn't acceptable to everyone, but it is a problem for many and needs to be addressed.
SilverBride wrote: »SilverBride wrote: »This is an old problem/complaint that has only grown worse over the years as more and more DLC dungeons have been introduced into ESO.
Exactly. Which is why they need to reevaluate this and stop making every single new dungeon longer and more difficult. They have veteran mode, so why make the normal modes more difficult than the original dungeons?
I expect that if players could queue for the content they prefer then more players would start queuing. I know I would.
Players have, and always have, been able to queue for the dungeon content they want. There is a checkbox list where you can choose EXACTLY the dungeons you want to do.
What you are asking for/talking about, already exists in the game.
No, it doesn't. I know I can pick and choose specific dungeons, but there is no random dungeon queue that doesn't include DLC dungeons. Those who do the random daily for the rewards are just out of luck and have to take a gamble on getting content they don't enjoy and may not be prepared for.
Others may not agree or understand why this isn't acceptable to everyone, but it is a problem for many and needs to be addressed.
You can pick all of the non-DLC dungeons and it will randomly pick from all of those. Thus, you have your random non-DLC queue.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »This is an old problem/complaint that has only grown worse over the years as more and more DLC dungeons have been introduced into ESO.
Exactly. Which is why they need to reevaluate this and stop making every single new dungeon longer and more difficult. They have veteran mode, so why make the normal modes more difficult than the original dungeons?
I expect that if players could queue for the content they prefer then more players would start queuing. I know I would.
Players have, and always have, been able to queue for the dungeon content they want. There is a checkbox list where you can choose EXACTLY the dungeons you want to do.
What you are asking for/talking about, already exists in the game.
No, it doesn't. I know I can pick and choose specific dungeons, but there is no random dungeon queue that doesn't include DLC dungeons. Those who do the random daily for the rewards are just out of luck and have to take a gamble on getting content they don't enjoy and may not be prepared for.
Others may not agree or understand why this isn't acceptable to everyone, but it is a problem for many and needs to be addressed.
You can pick all of the non-DLC dungeons and it will randomly pick from all of those. Thus, you have your random non-DLC queue.
At the cost of forfeiting the reward. That is not a solution for a lot of players.
Here’s a solution: low level randoms. People do them all the time. It not only discounts DLC but also discounts COA. Besides, the casuals I know actually have a ton of transmute somehow, they don’t need to do random norms and just do dungeons for fun.
SilverBride wrote: »Here’s a solution: low level randoms. People do them all the time. It not only discounts DLC but also discounts COA. Besides, the casuals I know actually have a ton of transmute somehow, they don’t need to do random norms and just do dungeons for fun.
Having to search for a low level to join the group isn't a solution. That could be very time consuming to do day after day.
Not all players have a ton of transmutes, but even if they do it is the player's decision to make. Players choose to run the random daily for a variety of reasons and they don't need to justify how they choose to play.
SilverBride wrote: »Having to search for a low level to join the group isn't a solution. That could be very time consuming to do day after day.
Not search for a low level, be the low level. Faster queues, too. And your argument for doing random over select dungeons was because of the rewards. Which are transmute, exp, and research jewelry to my understanding. Covered transmute, exp can be obtained in many ways, and the jewelry can be bought.