SilverBride wrote: »I don't care about the random bonus.
spartaxoxo wrote: »The purpose of the dungeon finder is to fill groups that need help. The bonus is a prize for being willing to help out wherever you're needed as opposed to choosing a dungeon you'd prefer. It would defeat the purpose of the finder if dlc groups couldn't be filled because everyone queued up for non-dlc instead.
SilverBride wrote: »I thought the purpose was to run dungeons. Queuing solo doesn't mean I am queuing to help another group fill in. It's so I can run some dungeons myself
SilverBride wrote: »spartaxoxo wrote: »The purpose of the dungeon finder is to fill groups that need help. The bonus is a prize for being willing to help out wherever you're needed as opposed to choosing a dungeon you'd prefer. It would defeat the purpose of the finder if dlc groups couldn't be filled because everyone queued up for non-dlc instead.
I thought the purpose was to run dungeons. Queuing solo doesn't mean I am queuing to help another group fill in. It's so I can run some dungeons myself.
If DLC dungeons would have a hard time filling up because of being separate queues, that should tell them something. Stop making the DLC dungeons longer and harder.
I do think there should be an opt in/out for joining a group in progress.
SilverBride wrote: »spartaxoxo wrote: »The purpose of the dungeon finder is to fill groups that need help. The bonus is a prize for being willing to help out wherever you're needed as opposed to choosing a dungeon you'd prefer. It would defeat the purpose of the finder if dlc groups couldn't be filled because everyone queued up for non-dlc instead.
I thought the purpose was to run dungeons. Queuing solo doesn't mean I am queuing to help another group fill in. It's so I can run some dungeons myself.
If DLC dungeons would have a hard time filling up because of being separate queues, that should tell them something. Stop making the DLC dungeons longer and harder.
SilverBride wrote: »The bottom line is that many players do not want to run DLC dungeons. Why should these players be forced to run them anyway just so they can "fill in" for a group that does want to run them?
SilverBride wrote: »The bottom line is that many players do not want to run DLC dungeons. Why should these players be forced to run them anyway just so they can "fill in" for a group that does want to run them?
If they want the benefits of running a random dungeon rather than filtering the queue to a subset
licenturion wrote: »Random dungeon, is random dungeon. If you don't want a random one, you can select one or more from the list.
Seems all use cases are covered here... Unless you only play a dungeon for quick daily XP and you don't really want to play a dungeon or find a group eh...
Also never saw the problem here. I have been using dungeon finder for years and 99 percent of the time DLC dungeons in normal mode are not a problem to rush through. And when there is an issue I just give new players hints about the mechanics or how to get past an encounter and it takes a bit longer. But I get more enjoyment out of helping a new player then filling 3mm of my CP XP bar.
licenturion wrote: »Random dungeon, is random dungeon. If you don't want a random one, you can select one or more from the list.
Seems all use cases are covered here... Unless you only play a dungeon for quick daily XP and you don't really want to play a dungeon or find a group eh...
Also never saw the problem here. I have been using dungeon finder for years and 99 percent of the time DLC dungeons in normal mode are not a problem to rush through. And when there is an issue I just give new players hints about the mechanics or how to get past an encounter and it takes a bit longer. But I get more enjoyment out of helping a new player then filling 3mm of my CP XP bar.
I do the randoms for transmute gems. I have been doing them for years but mostly as a dps. In most cases my DPS carries if needed. Saying you don't want to do DLC so don't do randoms does not apply here as it negates the associated rewards. Separating the queues helps experienced players to not get stuck with beginners that can't do the content and it helps beginner people to get into groups appropriate for their skill level. I do not understand why it's a bad thing?
SilverBride wrote: »spartaxoxo wrote: »The purpose of the dungeon finder is to fill groups that need help. The bonus is a prize for being willing to help out wherever you're needed as opposed to choosing a dungeon you'd prefer. It would defeat the purpose of the finder if dlc groups couldn't be filled because everyone queued up for non-dlc instead.
I thought the purpose was to run dungeons. Queuing solo doesn't mean I am queuing to help another group fill in. It's so I can run some dungeons myself.
If DLC dungeons would have a hard time filling up because of being separate queues, that should tell them something. Stop making the DLC dungeons longer and harder.
Another thread wanting 'easy rewards without the effort'
You have always been able to queue into the dungeons of your choice, at any time, and in any combination.
If you want the bonus of the random queue, you accept that you could get any dungeon.
SilverBride wrote: »Another thread wanting 'easy rewards without the effort'
You have always been able to queue into the dungeons of your choice, at any time, and in any combination.
If you want the bonus of the random queue, you accept that you could get any dungeon.
First of all, it's not about "easy rewards". The rewards could be adjusted to the type of dungeon chosen, so those that choose DLC would earn better rewards.
As far as queuing for dungeons of choice, those who want only DLC dungeons can do the same. They can choose just the DLC dungeons rather than relying on players that may not want to run them to fill their groups.
SilverBride wrote: »The bottom line is that many players do not want to run DLC dungeons. Why should these players be forced to run them anyway just so they can "fill in" for a group that does want to run them?