Everyone uses this skill right now, everyone. Whats was the point of adding kinda uniqe buff for everyone in pvp? Apart that its already stronger heal, than Rapid Regeneration, it also give free mitigation.
Whats was the point of adding kinda uniqe buff for everyone in pvp?
Batmanna I want, by that logic, Healing Ward to provide minor heroism or major protection as the skill is just so terrible.
I want Rapid regeneration to give minor vitality.
Would anyone want these changes?
Name some heals that cost stamina to cast.acastanza_ESO wrote: »This is yet another area where the combat design team has been explicitly biased towards stamina specs to the point where it is causing severe game imbalances.
Name some heals that cost stamina to cast.acastanza_ESO wrote: »This is yet another area where the combat design team has been explicitly biased towards stamina specs to the point where it is causing severe game imbalances.
Everyone uses this skill right now, everyone. Whats was the point of adding kinda uniqe buff for everyone in pvp? Apart that its already stronger heal, than Rapid Regeneration, it also give free mitigation.
Turtle_Bot wrote: »Name some heals that cost stamina to cast.acastanza_ESO wrote: »This is yet another area where the combat design team has been explicitly biased towards stamina specs to the point where it is causing severe game imbalances.
Rally, Vigor, Warden shrooms, probably more, but there's 3 off the top of my head
Turtle_Bot wrote: »Name some heals that cost stamina to cast.acastanza_ESO wrote: »This is yet another area where the combat design team has been explicitly biased towards stamina specs to the point where it is causing severe game imbalances.
Rally, Vigor, Warden shrooms, probably more, but there's 3 off the top of my head
Yes, those 3. Those are the ones I can think of as well. Now shall we name magic heals? Or is my point understood?
I know... Just for fun... Let's see if I can hit the number 3 for each class instead of the entire game.
NB: Dark cloak, refreshing path, healthy offering
DK: Coag, Burning Embers, Obsidian Shard
Warden: living Trellis, Lotus Blossom, Polar Winds
Sorc: Crit Surge, Matriarch, Dark Deal has both morphs so I guess I can't do it for sorc.
I've never played Templar or Necro so I have to stop there.
Point being that healing doesnt favor stamina at all. Couldn't be further from the truth. Most stam builds use magic heals. So having someone saying Vigor being stronger than Regen is a problem seems wrong to me. Magic toons can simply use Vigor too.
The only reason why I voted yes was because OP said something I found insightful: Whats the benefit in having minor resolve if everybody has minor resolve? Clearly just adds to the tank meta.
There's nothing wrong with the heal value. If healing needs to be nerfed let it be nerfed across the board. Don't nerf the one good stam heal out of some misguided notion that stam toons have a healing advantage. Wardens don't use shrooms (I dunno, maybe healers do,) and Rally has already been nerfed (it used to be a HoT as well.)
but stam maybe isn't supposed to have good healing cuz u block and dodge more. However they do with mag hybrid. So why wouldn't mags use the stam heal.
the problem is not that vigor is too strong, but that rapid reg is too weak. furthermore, the class-specific healing spells should rather be reduced significantly.
in the whole discussion you should not forget that there are classes (Sorc) which have no other healing spells and are completely dependent on Vigor with a stamina spec.
the problem is not that vigor is too strong, but that rapid reg is too weak. furthermore, the class-specific healing spells should rather be reduced significantly.
in the whole discussion you should not forget that there are classes (Sorc) which have no other healing spells and are completely dependent on Vigor with a stamina spec.
Why everyone complain about stam or mag heal? Everybody have acces to both specs, its almost doesnt matter, you just distribute other skills between mag/stam. Vigor is almost x2 compare to almost any other heal skill in terms of efficiency, but heal already op in pvp.
SeaUnicorn wrote: »Yet another nerf PVP thread that does not consider PVE. Tanks actually use selfish vigor for the Minor Resolve component...
ItsNotLiving wrote: »SeaUnicorn wrote: »Yet another nerf PVP thread that does not consider PVE. Tanks actually use selfish vigor for the Minor Resolve component...
End game tanks would still get minor resolve from combat prayer though right?
the problem is not that vigor is too strong, but that rapid reg is too weak. furthermore, the class-specific healing spells should rather be reduced significantly.
in the whole discussion you should not forget that there are classes (Sorc) which have no other healing spells and are completely dependent on Vigor with a stamina spec.
Why everyone complain about stam or mag heal? Everybody have acces to both specs, its almost doesnt matter, you just distribute other skills between mag/stam. Vigor is almost x2 compare to almost any other heal skill in terms of efficiency, but heal already op in pvp.