I didn’t even think about Helping Hands on DPS… you make a good observation. Hopefully it’s not as much of an issue in reality as it is in theory.
ForumBully wrote: »I can see worrying about sustain, but does anyone honestly believe free unlimited stamina should have ever been part of the class. Because that's what it was.
ForumBully wrote: »I can see worrying about sustain, but does anyone honestly believe free unlimited stamina should have ever been part of the class. Because that's what it was.
I never used Helping Hands to sustain it so I can't really say anything about it, but Flame Lash still exists. Sure you're not lining up basically 2 ultimates worth of damage up, but ever since they got rid of the cooldown and made it so you can do ballerina moves constantly whipping a target for high damage that heals you it isn't a bad morph.
Dragonlord573 wrote: »ForumBully wrote: »I can see worrying about sustain, but does anyone honestly believe free unlimited stamina should have ever been part of the class. Because that's what it was.
Which isn't something effecting PvE. This was a PvP issue and should have been an fix only for PvP. No in PvE utilizes Ash Cloud like this.
The_Titan_Tim wrote: »Can’t believe we’re hearing complaints about an exploit being fixed.
I didn’t even think about Helping Hands on DPS… you make a good observation. Hopefully it’s not as much of an issue in reality as it is in theory.
Dragonlord573 wrote: »I didn’t even think about Helping Hands on DPS… you make a good observation. Hopefully it’s not as much of an issue in reality as it is in theory.
I play a magDK, and helping hands is the only reason I can sustain whip while using stam/mag pots. I have two friends who can't even sustain whip without heroism pots. This is going to absolutely demolish DDs.
The_Titan_Tim wrote: »ForumBully wrote: »I can see worrying about sustain, but does anyone honestly believe free unlimited stamina should have ever been part of the class. Because that's what it was.
Can’t believe we’re hearing complaints about an exploit being fixed.
I didn’t even think about Helping Hands on DPS… you make a good observation. Hopefully it’s not as much of an issue in reality as it is in theory.
Every 2 seconds is perfectly fine. As mentioned prior, sustaining from ash cloud, especially with free cost was an exploit.
They should honestly increase the cost to match 200% of the original value, and without the ash cloud interaction, it should be okay. Makes it easier to manage also.
[snip]
The_Titan_Tim wrote: »Can’t believe we’re hearing complaints about an exploit being fixed.
Look, there is a difference on "fixing exploit" and "making passive not functional" for PvE DPS. PVE specs only use Eruption from that entire skill line (dmg morph of Ash Cloud) and instead making it not work with reduction glyphs or having a CD, it decided to just not work with that skill. DPS do not need healing rock, 6k shield, major brutality or a stun just to have bit more stamina where mag sustain is already low. In this form it will be only useable for tanks that will be able to juggle Balance and Igneous Shield to get stamina to block.
DK passives need complete rework at this point, it is only class that require specific spec just to fully utilize Earthen Heart passives, or at least make them equally working in PvE. PvPers and Tanks fully enjoy the ult gen and Helping Hands, while pve stam specs can't trigger HH (cost too much mag needed for whip, stonefist doesnt trigger it) and mag specs cannot have full ult gain portion due to Eruption lasting for 18s.
The_Titan_Tim wrote: »