Billium813 wrote: »Playing a tank in overland content is pretty miserable for most players - it takes forever to kill anything. WBs take forever, you can't realistically do solo arenas, etc. What would it take for you to play a tank in ESO and to enjoy it? What is keeping you from playing a tank if it's not due to damage? Just looking for thoughts on what would solve the tank shortage in this game from a tank-centric theory.
What do you mean by "playing tank in overland"? ESO only defines the classic role of DPS, Tank, and Healer within the context of group content. That's it. Why would you play a classic tank build solo in overland content? Of course your damage is gonna be low and it's gonna be annoying!
You really need to differentiate instanced, grouped content like Dungeons and Trials from solo content like some Arenas and overland content. You are stuck in the "I'm a 'Tank' so I must tank at all times" mindset. This isn't WoW! You aren't set in your role all the time, you can be way more dynamic! Try using the Armory and swapping skills/sets more.
I'm not stuck on a mindset - I'm implying that if you do create a tank character and keep that identity throughout the game including in questing, killing overland mobs, overland events, daily quests, what have you, killing things will take a much longer period of time where in other MMOs, this doesn't happen because they do more damage. I use the armory system to exhaustion and have tons and tons of builds and hours in the game. What I AM saying is for people that come into this game, from other MMOs, thinking they want to tank and don't enjoy it. What makes them not enjoy it and what WOULD make them enjoy it. It'd be nice if I didn't have to use DPS builds while leveling/questing and I could do a decent bit of damage in my opinion as a tank. This is coming from someone with a couple thousand hours at least of playing every role and type of content in ESO. Thanks for your reply! Cheers
Necrotech_Master wrote: »As a tank, I would like to see a taunt that increase my damage against non-player characters depending on the number of heavy armor pieces I’m wearing. I think that this would be the best solution to making tanks do more dps in pve while not buffing them in pvp and not making dps use competing taunts in group content.
one of the morphs of the undaunted taunt does give a dmg bonus against the taunted target, but the bonus is either 5 or 15% (i dont remember off hand)
the only problem with making that higher is that then you would get more dps trying to use it as a dmg buff, which is going to mess up taunts (and ive seen it happen occasionally with the undaunted taunt)
It’s 10%, I just looked it up. As for not making it used by dps, that’s why I would make the bonus % scale with how many heavy armor pieces you are wearing. This way, it’s harder for a dps to make it work.
I'd be more enticed with more damage but it's not the main reason I don't tank often. For me, it's due to how hard it is to manage resources. Stamina characters have stamina pools, magicka characters have magicka pools, tank characters have...both...but I have to spec into health? It just seems odd to me. Sure I enjoy it at times, and many of my tanks are 20/20/24 m/h/s attributes, and I just can't seem to find one that feels entirely natural to me.
What I've always done is put as many points into health as it requires for me to reach roughly 40k hp and then the rest & my enchants are put into stamina and magicka
Honestly from a PVE perspective tanking is ridiculously boring and the lack of in game help/guides on tanking makes it worse.
An AoE taunt would make tanking boring and take away from a lot of what makes doing group content fun for the rest of the group.
chessalavakia_ESO wrote: »I don't think I've ever played a game where tanking was my favorite role. I think tanking has an excessive presence in games because developers like them and the vocal forum posters in many games include a disproportionate amount of tanks which creates an impression people like them more than they do. For example back when I played Overwatch, you would have polls with more responses from tanks than from DPS despite the fact that the game had a massive DPS surplus and a tank shortage.
The general tanking aesthetic/style has never really appealed to me as much as other options.
Tanking in general also rams into the issue that it's really easy to mess up and can be hard to stand out.
I do have tanks in ESO but, I use them for soloing PvE content or for PvP and only on very rare occasions for PvE group content.
ESO's damage dealt by npcs wildly bounces between this will tickle even the squishiest character and this is going to kill you if you don't do x.
As a result, the tank who is responsible for dealing with npc damage is generally stuck reading about the content in question before doing it in detail and then basically playing Simon Says for the duration of the encounter if the encounter has any difficulty to avoid death/allied deaths. This kind of puts a damper on doing randoms as you can get tossed into something you aren't totally ready for doing.
A fair portion of ESO's content is easy enough that it feels awkward to be tanking it on a full tank build as it isn't really necessary and it's a hassle to carry around multiple sets when you have inventory space issues.
Perceived player expectations can also put a damper on the tank role as it can feel your item/skill selection is pushed towards being a buffer/debuffer when that isn't necessarily appealing. (Additionally, depending on the group it may be ineffective.)
Players will frequently also act in ways that step on the role of tank as they will run ahead and agro things.
Many of the item sets for tanking that I run into feel like they are more functional than fun in ESO which also puts a damper on appeal.
PrimusTiberius wrote: »Why this is such a hard concept to understand I'll never know.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑