Playing a tank in overland content is pretty miserable for most players - it takes forever to kill anything. WBs take forever, you can't realistically do solo arenas, etc. What would it take for you to play a tank in ESO and to enjoy it? What is keeping you from playing a tank if it's not due to damage? Just looking for thoughts on what would solve the tank shortage in this game from a tank-centric theory.
As a tank, I would like to see a taunt that increase my damage against non-player characters depending on the number of heavy armor pieces I’m wearing. I think that this would be the best solution to making tanks do more dps in pve while not buffing them in pvp and not making dps use competing taunts in group content.
Billium813 wrote: »Playing a tank in overland content is pretty miserable for most players - it takes forever to kill anything. WBs take forever, you can't realistically do solo arenas, etc. What would it take for you to play a tank in ESO and to enjoy it? What is keeping you from playing a tank if it's not due to damage? Just looking for thoughts on what would solve the tank shortage in this game from a tank-centric theory.
What do you mean by "playing tank in overland"? ESO only defines the classic role of DPS, Tank, and Healer within the context of group content. That's it. Why would you play a classic tank build solo in overland content? Of course your damage is gonna be low and it's gonna be annoying!
You really need to differentiate instanced, grouped content like Dungeons and Trials from solo content like some Arenas and overland content. You are stuck in the "I'm a 'Tank' so I must tank at all times" mindset. This isn't WoW! You aren't set in your role all the time, you can be way more dynamic! Try using the Armory and swapping skills/sets more.
I'd be more enticed with more damage but it's not the main reason I don't tank often. For me, it's due to how hard it is to manage resources. Stamina characters have stamina pools, magicka characters have magicka pools, tank characters have...both...but I have to spec into health? It just seems odd to me. Sure I enjoy it at times, and many of my tanks are 20/20/24 m/h/s attributes, and I just can't seem to find one that feels entirely natural to me.
I think they need to make viable 1 bar tank and healers a thing. Rather you love it or hate it, 1 bar builds have done wonders to make content more accessible overall to a huge portion of the playerbase. If they can somehow incorporate that into the other roles I feel more people would be inclined to try them, and play them more.
No. Making classes that aren't DK/necro into viable tanks that group want to bring is how I would do it. I'd like to tank on my nb, but the stupid dark cloak change killed that.
Four_Fingers wrote: »No, tanks are about mitigation not damage, in PvP you should not be able to kill and not be killed with ease.
Necrotech_Master wrote: »As a tank, I would like to see a taunt that increase my damage against non-player characters depending on the number of heavy armor pieces I’m wearing. I think that this would be the best solution to making tanks do more dps in pve while not buffing them in pvp and not making dps use competing taunts in group content.
one of the morphs of the undaunted taunt does give a dmg bonus against the taunted target, but the bonus is either 5 or 15% (i dont remember off hand)
the only problem with making that higher is that then you would get more dps trying to use it as a dmg buff, which is going to mess up taunts (and ive seen it happen occasionally with the undaunted taunt)
Einar_Hrafnarsson wrote: »I want AOE taunt, not more damage. If they give us AOE taunt/provoke, ill be tanking for sure.
Necrotech_Master wrote: »As a tank, I would like to see a taunt that increase my damage against non-player characters depending on the number of heavy armor pieces I’m wearing. I think that this would be the best solution to making tanks do more dps in pve while not buffing them in pvp and not making dps use competing taunts in group content.
one of the morphs of the undaunted taunt does give a dmg bonus against the taunted target, but the bonus is either 5 or 15% (i dont remember off hand)
the only problem with making that higher is that then you would get more dps trying to use it as a dmg buff, which is going to mess up taunts (and ive seen it happen occasionally with the undaunted taunt)