The_Titan_Tim wrote: »Forgot to mention that our unique class purge that removes 5 negative effects for 5000 magicka as a stage 3 vampire which has become a necessity for PvP due to Undeath, is completely useless with everyone running around with Elemental Susceptibility, applying 3 status effects at once, for free.
All it takes is one Ele and a double dot poison proc and your entire purge was wasted. As a Stamina Templar, you can’t afford to keep wasting 5,000 magicka so you inevitably get run down by dot builds because everyone and their mother are running Vateshran Destro this patch.
The_Titan_Tim wrote: »Honor the Dead and Breath of Life, our burst heal, being the class known for heals, you would think it would be incredible, yet this ability was trashed patches ago with the lowering on targets with Breath of Life and the missing health aspect gutted, the secondary heals do minimal now too, and you have to be facing where you’re healing, there are much better heals that other classes have access to.
Coagulating Blood gets an additional scale off of missing health like our ability used to.
Healthy Offering is significantly stronger too, and Dark Cloak is busted… right now Nightblades are playing “house” a lot better than Templar.
Twilight Matriarch provides 3 full power burst heals without having to turn your screen to face them.
Resilient Flesh gives a massive boost to mitigation when you heal for a few seconds as a buffer.
Warden’s burst heal stuns…
Our heal gives back minimal magicka or heals one other person for not even half the value? It’s a joke, really.
Turtle_Bot wrote: »The_Titan_Tim wrote: »Honor the Dead and Breath of Life, our burst heal, being the class known for heals, you would think it would be incredible, yet this ability was trashed patches ago with the lowering on targets with Breath of Life and the missing health aspect gutted, the secondary heals do minimal now too, and you have to be facing where you’re healing, there are much better heals that other classes have access to.
Coagulating Blood gets an additional scale off of missing health like our ability used to.
Healthy Offering is significantly stronger too, and Dark Cloak is busted… right now Nightblades are playing “house” a lot better than Templar.
Twilight Matriarch provides 3 full power burst heals without having to turn your screen to face them.
Resilient Flesh gives a massive boost to mitigation when you heal for a few seconds as a buffer.
Warden’s burst heal stuns…
Our heal gives back minimal magicka or heals one other person for not even half the value? It’s a joke, really.
just to clarify, matriarch gives 2.5 burst heals (it heals itself for half value + 2 allies for full value). It's strong in pve and if you have a group to protect it it's good in pvp, but it does die far too easily and with a 1.5s summon time that is severely punishing when under pressure.
Not disagreeing with you, plar definitely needs a lot of love, but sorc heal while having some nice aspects, particularly for pve, is not all sunshine and roses, especially for pvp.
Billium813 wrote: »Based on the recent developers comment, it seems like the devs REALLY want Templars to drop PotL and pickup Solar Flare. Anyone else getting this feeling?
Except... IMO, there are two issues with Solar Flare:
- Dark Flare - Major Defile is a GREAT solution to help with the healy meta in PvP. However, 16% isn't enough. I think they should try upping Major Defile to something like 30%. Or maybe have it grant Major & Minor Defile? It just needs a shot in the arm for what its supposed to do: shut down healing on the enemy.
- Solar Barrage - I want this to work! I keep slotting this for PvE, but it just under performs all other options! It hits like a wet blanket. I'd like to see it scale up in damage over time, like how Ritual of Retribution does. That makes it more skill oriented as early refreshes are punishing to new players, but gives those players an avenue to become better as they learn to play the class.
TechMaybeHic wrote: »Billium813 wrote: »Based on the recent developers comment, it seems like the devs REALLY want Templars to drop PotL and pickup Solar Flare. Anyone else getting this feeling?
Except... IMO, there are two issues with Solar Flare:
- Dark Flare - Major Defile is a GREAT solution to help with the healy meta in PvP. However, 16% isn't enough. I think they should try upping Major Defile to something like 30%. Or maybe have it grant Major & Minor Defile? It just needs a shot in the arm for what its supposed to do: shut down healing on the enemy.
- Solar Barrage - I want this to work! I keep slotting this for PvE, but it just under performs all other options! It hits like a wet blanket. I'd like to see it scale up in damage over time, like how Ritual of Retribution does. That makes it more skill oriented as early refreshes are punishing to new players, but gives those players an avenue to become better as they learn to play the class.
What comments lead you to believe that?
ZOS_GinaBruno wrote: »
- Templar
- Aedric Spear
- Radial Sweep
- Empowering Sweep Everlasting Sweep:
- Increased the duration of the pulsing Damage over Time to 10 seconds at base, up from 6 seconds.
- This morph no longer grants Empower, as Solar Flare and its morphs already grant this buff. As such, the name has been adjusted to prevent confusion.
Templar has been in a strange place in PvP since the nerfs to jabs and other changes. Rangeplar can be interesting but that’s moreso single target and is a bit awkward. They had been one of the few potential counters to MagDKs with their strong cleanse and ability to heal through some big hits upfront. Now though, getting that counter offensive pressure is difficult so even if you can survive the initial onslaught, the enemy will simply laugh off your damage if you can’t get them into Jesus Beam range.
The_Titan_Tim wrote: »Templar has been in a strange place in PvP since the nerfs to jabs and other changes. Rangeplar can be interesting but that’s moreso single target and is a bit awkward. They had been one of the few potential counters to MagDKs with their strong cleanse and ability to heal through some big hits upfront. Now though, getting that counter offensive pressure is difficult so even if you can survive the initial onslaught, the enemy will simply laugh off your damage if you can’t get them into Jesus Beam range.
Even if you can get them into Radiant range, all it takes is a block-casted Coagulating Blood and they are instantly back at 75% at minimum.
The_Titan_Tim wrote: »Templar has been in a strange place in PvP since the nerfs to jabs and other changes. Rangeplar can be interesting but that’s moreso single target and is a bit awkward. They had been one of the few potential counters to MagDKs with their strong cleanse and ability to heal through some big hits upfront. Now though, getting that counter offensive pressure is difficult so even if you can survive the initial onslaught, the enemy will simply laugh off your damage if you can’t get them into Jesus Beam range.
Even if you can get them into Radiant range, all it takes is a block-casted Coagulating Blood and they are instantly back at 75% at minimum.
Sure. I’ll chalk that one up to a separate issue though in that healing is overtuned or that we need better counters like stronger defiles/heal absorption mechanics that can be built into - for a cost.
Billium813 wrote: »The_Titan_Tim wrote: »Templar has been in a strange place in PvP since the nerfs to jabs and other changes. Rangeplar can be interesting but that’s moreso single target and is a bit awkward. They had been one of the few potential counters to MagDKs with their strong cleanse and ability to heal through some big hits upfront. Now though, getting that counter offensive pressure is difficult so even if you can survive the initial onslaught, the enemy will simply laugh off your damage if you can’t get them into Jesus Beam range.
Even if you can get them into Radiant range, all it takes is a block-casted Coagulating Blood and they are instantly back at 75% at minimum.
Sure. I’ll chalk that one up to a separate issue though in that healing is overtuned or that we need better counters like stronger defiles/heal absorption mechanics that can be built into - for a cost.
I would love to see Templar more of a Heal AND Defile class. It feels like Templar should be the class that plays with Healing and Defiling/Absorbing mechanics more than any other class. Playing with Heals (both ourselves and our enemies) should be the Templar wheelhouse.