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Arcanist: New class vs New skill line

  • Carlos93
    Carlos93
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    Yes, we would rather have a 3 new skill lines for arcanist
    What they could have done with this chapter is add Hermaeus Mora's Oblivion blueprint map, story, and Hermaeus Mora's cavalier skill line (Arcanist).

    I honestly think that adding the city of Necrom and that large area of ​​the "peninsula" of Telvanni is not to my liking.

    We will have another great giant map whose only function is to follow a non-repeatable story with the same character, so that after finishing the story it will be empty with nothing to do.
  • AlterBlika
    AlterBlika
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    Yes, we would rather have a 3 new skill lines for arcanist
    Not so hyped about classes until they release a class change token. As others mentioned, grinding (especially horse skills and some other stuff) is ridiculous. If Arcanist would fit for my gameplay, then I might give it a go, but probably not.

    Skill lines would be nice, but only if they're going to be usable (not like many skills we have in the game now).
  • peacenote
    peacenote
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    No, I would like a whole new class to start over with
    I would much rather have a new class over new skill lines.

    One, because too many skill lines dilute the classes and where the class skills fit. I like class identity.

    Here is an example: It was such a bummer (for me) when the healing "orb" became the best synergy to use as a healer because I'd prefer the direction be that each class has a specialized thing to bring to each role so they feel unique. Shards went from being something of value a templar healer could bring, to not even making the cut as primary toolkit for templar healer. If you look at Healer Haven's (ESO healing discord) basic setup for templars only three class skills make the cut as important. The class feels so diluted compared to back in the day when Shards and Breath of Life were BIS to bring.

    Two, because I enjoy creating alts, leveling them, and basically "starting my game over." It is not as fun now, after the AwA changes, but it at least brings back the feeling of a reason to do it.
    Grandsheba wrote: »
    @ZOS_GinaBruno, do you feel this is a feasible to have done for players to have more freedom and choice in this RPG? As well as opening up a reason for old players to return to the game to explore a new skill line comprised of 3 unique skill lines


    The arcanist skill line:
    Apocryphal Soldier

    Curative Runeforms

    Herald of the Tome

    Each providing what they normally would but open to all players similar to vampire or psijic skill lines. Falling more inline with the lore as well with how Herma Mora augments and expanes his patrons ability like the first and last dragon born had their abilities augmented and expanded instead of becoming a whole new class.

    The beauty of the franchise TES is the open rpg aspect of choice. The removal of classes and the ability to choose if one wants to start over with a new build or expand their current build with new abilities, armor sets such as miiraks set, or other spells like ash tomes and ect.

    Please give this poll a review and the post a consideration for a more inclusive new chapter, thank you.

    Since you chose to do an "@" to Gina I feel obligated to point out that the poll is pretty close, that I would hate a classless ESO, and that there are people out there like me who would not consider this an inclusive change but actually something that would take yet another thing out of ESO that I currently enjoy, excluding me and others like me.

    Of course more people voting on the forums are now picking new skill line over new class. This is because U33 / AwA caused a lot of people who loved playing alts to outright quit because they didn't want to compromise with what was left. Therefore it's obvious people who don't enjoy starting over would now be the higher majority perspective of those who haven't left. I still have friends in the game, so I didn't quit, but let's not forget that if this was done pre-AwA the numbers in this poll would likely look different and killing class identity might be the last straw for some of us who chose to stay despite the damage that was done to playing alts in U33. It is pretty ironic that the announcement of the new class (which I have no doubt the team has likely been working on for a very long time, and truly believed mose people would be excited about) would have been more enthusiastically received if U33 hadn't happened. Even more ironic because AwA did not change the fact that lots of people are still saying "no thanks without a class change token." They are, as we can all see. Even more vocally, because the people who have a playstyle who would want one are the ones that stuck around. It's just that now there are less people overall who would be happy for a new class without a change token. AwA didn't solve the leveling grind problem at all; it just chased away the people who would have wanted to make an alt of each type for the new class. Talk about getting the big picture and strategy backwards. And I think there's at least a 50% chance that the new class was designed and being created even before U33 was implemented (I know it's definitely a lot of work!).

    I truly believe that the most inclusive solution would be if, at the same time as the new class release, ZOS also did these things:
    • Introduce a class change token
    • Fix map completion/exploration for alts to not be the broken, no logic situation it is now
    • Introduce a character progress journal which would support the map completion fixes and restore the ability for interested individuals to re-do challenges that were made account-wide achievements on new characters, and track that progress in-game.
    These three items, together, would allow people who don't want to level something new to swap classes (and swap back) as they please, and allow people who like alts to have some functionality restored to make it more enjoyable, and ensure one of the reasons to make new characters (trying different classes) remained intact. It covers the "I-don't-want-to-re-do things" people and the "I-like-reasons-to-to-re-do-things" people. Removing classes altogether would make one side happy and further alienate others, which is not a good idea at all and the opposite of inclusion. Not to mention that it would be best for the longevity of the game if ZOS did something to attract the players that quit over AwA to come back, as opposed to doubling down on strategies that would further cement their decisions to leave ESO. It's also better because the people who like to make alts and start over are likely to stick with the game longer because it's a lot more never-ending for those folks than people who only want to do everything once.

    Anyway, I'm excited we're getting a new class, but I would be even more excited if ZOS had the capacity and foresight and willingness to do the three things I mentioned at the same time. Or at least announce they are coming at some point, to encourage people to make characters and try the class and learn it when it comes out.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
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  • Grandsheba
    Grandsheba
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    Yes, we would rather have a 3 new skill lines for arcanist
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    You're actually being selfish, no one is stopping the class from existing. As sated before the arcanist class would be present as an inclusive skill line of 3.

    These 3 skill lines will be available for all players regardless if they choose to start over or continue with their current characters. If you pick a dragonknight but don't pick any of the skills or passives and only pick fighters guild and vampire skills, are you a dragonknight class? If you pick a night blade and only choose the skills and passive from the arcanist what class are you playing?

    It's a very simple concept to grasp, inclusiveness is possible to where all players can enjoy this new chapter, both the minority and majory are players. This change doesn't remove the class or option of playing the class from the game it only allow for more players to buy the new chapter and enjoy it. This means it will sell to a much larger demographic than the current.

    This is why devs like @ZOS_Kevin ask their palyer base how they feel about new additions to the game. To allow all voices to be heard no matter how minor. This can ensure that the vast majority will be intrested in buying the new content and playing it. The backlash from last year and years prior was voiced to be heard by zos, a game where all players can enjoy content id a game that can make good profit with happy players.
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  • peacenote
    peacenote
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    No, I would like a whole new class to start over with
    Grandsheba wrote: »
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    You're actually being selfish, no one is stopping the class from existing. As sated before the arcanist class would be present as an inclusive skill line of 3.

    These 3 skill lines will be available for all players regardless if they choose to start over or continue with their current characters. If you pick a dragonknight but don't pick any of the skills or passives and only pick fighters guild and vampire skills, are you a dragonknight class? If you pick a night blade and only choose the skills and passive from the arcanist what class are you playing?

    It's a very simple concept to grasp, inclusiveness is possible to where all players can enjoy this new chapter, both the minority and majory are players. This change doesn't remove the class or option of playing the class from the game it only allow for more players to buy the new chapter and enjoy it. This means it will sell to a much larger demographic than the current.

    This is why devs like @ZOS_Kevin ask their palyer base how they feel about new additions to the game. To allow all voices to be heard no matter how minor. This can ensure that the vast majority will be intrested in buying the new content and playing it. The backlash from last year and years prior was voiced to be heard by zos, a game where all players can enjoy content id a game that can make good profit with happy players.

    Probably not worth responding as I truly can't imagine ZOS changing course now but... new skill lines are not a class. Sometimes we get one, sometime we get the other, but they have different impacts on the game.

    If you are a Dragonknight and don't pick any DK skills, you are still a DK because you can't choose any NB or Templar or Warden or Necromancer or Sorcerer skills. The class-specific exclusivity of certain abilities is what creates build diversity, because people are challenged to create different play styles within the limitations of their class, to counter and complement other classes. Some of us enjoy how playing a NB feels different than playing a Templar and fighting a Warden feels different than fighting a Sorcerer. It's fun. The experience of learning a new class and how they fit with the other classes and how it changes class-specific builds and the balance of Tamriel is an enjoyable experience. Simply adding new abilities that any class can choose to the pool of already available abilities is different. Sometimes what you can't do drives as much creativity as what you can do, and that's why new skill lines for all and new classes are not the same.

    If ZOS made a class change token to go along with this release so people wouldn't have to start over who did not want to... that would be inclusive. If they rotated between new classes and new skill lines, sometimes doing one thing, sometimes the other over the years (which they do)... that's inclusive. Expecting everyone to be happy with only skill lines and insisting it's the same as a class because you want ZOS to change their entire release and give you skill lines instead... that's not inclusive. ESO would be a drastically different game if everyone could use every ability and there were no class limitations... and I suspect it would not be nearly as good of a game.

    Also I'm not sure where you're getting this idea that the backlash was heard. Not a single thing that people objected to from U33 - U36 was reversed. They've been asking for our feedback on the forums like this for a while now. ZOS listens to ideas and slowly implements suggestions over time but they don't suddenly reverse course from a major public announcement.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • KingArthasMenethil
    KingArthasMenethil
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    No, I would like a whole new class to start over with
    I prefer it as a class. I don't have to get a skill line that will probably end up with my character being demonically corrupted.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • The_Titan_Tim
    The_Titan_Tim
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    Yes, we would rather have a 3 new skill lines for arcanist
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    Selfish? That’s an interesting choice of words.

    Giving EVERYONE the abilities of the class is far from it, I’d wager it’s more selfish to push for exclusion of 6/7 of all active players at any given moment.
  • The_Titan_Tim
    The_Titan_Tim
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    Yes, we would rather have a 3 new skill lines for arcanist
    Having all the classes broken down would not create a Class-less ESO, it would create an ESO that has hundreds of different classes instead of six.

    The only problem would be associating class tags to builds, for example, if someone put on a shield, tons of mitigation and healing, how would the game verify that you’re playing a Paladin?

    Which to be fair wouldn’t be rocket science, they wouldn’t even need to. Just keep the current damage dealer, healer, tank role selection current and allow players to identify how they please.

    Edit: Let’s just start with Arcanist and keep it focused though because that would be the least disruptive and could serve as a base to whether it would be positively received.
    Edited by The_Titan_Tim on January 28, 2023 6:31AM
  • Ajaxandriel
    Ajaxandriel
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    Yes, we would rather have a 3 new skill lines for arcanist
    The closed class system sounded not very The Elder Scrolls to begin with.

    Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far
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  • Araneae6537
    Araneae6537
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    But if we keep getting new skills lines for our existing characters but never new slots for our front and back bars it becomes a waste. It already mostly is.

    The point isn’t to use every skill or skill line on a character, but to have lots of options to customize how you wish, ways to make characters unique and fit your vision beyond class skills.
  • BlueRaven
    BlueRaven
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    No, I would like a whole new class to start over with
    The poll is confusing to me. I like the new class.
  • tonyblack
    tonyblack
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    No, I would like a whole new class to start over with
    Having all the classes broken down would not create a Class-less ESO, it would create an ESO that has hundreds of different classes instead of six.

    The only problem would be associating class tags to builds, for example, if someone put on a shield, tons of mitigation and healing, how would the game verify that you’re playing a Paladin?

    Which to be fair wouldn’t be rocket science, they wouldn’t even need to. Just keep the current damage dealer, healer, tank role selection current and allow players to identify how they please.

    Edit: Let’s just start with Arcanist and keep it focused though because that would be the least disruptive and could serve as a base to whether it would be positively received.

    This line of thoughts reminds me so much about hybridization. In theory it should have widen the choices and build possibilities but instead it shoehorned classes in generic options creating meta and subpar choices based on 6 hybrid classes vs 12 magicka/stamina based. Class identity is the only thing left, if it’s reduced to classless system, then even those options that left would be reduced to something like build for single target, for trash, for pvp, for tank, for healer and some easy mode heavy attack build and surely every ability would be watered down to preserve balance in both pve and pvp. This direction is one sure way to kill anything unique about combat in ESO.
  • Remathilis
    Remathilis
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    No, I would like a whole new class to start over with
    The problem with adding new skill lines is that you create unwanted synergies with certain classes. A skill that might be fine on a dragon knight might break on a warden, for example. Almost all guild and world skill lines end up with one useful skill or passive and a bunch of filler that is nerfed past useful. (And that one skill that is good becomes must have until it's pounded into balance).

    I'd rather a new class with cool abilities siloed away from unwanted synergies rather than another vampire "every skill is nerfed to oblivion" scenario.
  • SeaGtGruff
    SeaGtGruff
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    No, I would like a whole new class to start over with
    Personally, I don't really care whether we get a new skill line, a new class, a new race, or a new anything else-- that is, aside from new zones to explore, which is what I do care about.

    However, a lot of players have been begging for, even demanding, a new class ever since Greymoor was announced and blew up their theory that chapters were following a supposed pattern in which a new class would be added every other chapter. Every year since then, those players have been clamoring for a new class. Now, at long last, we're finally getting a new class. And you want to take that away from them? No... just, no. Let them get their new class, and let's all be happy for them.
    I've fought mudcrabs more fearsome than me!
  • Ingenon
    Ingenon
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    No, I would like a whole new class to start over with
    I would prefer having an alt that is an Arcanist.

    If the skills were available separately, I expect that I would end up leveling those skills to max, and then buying build slots for the Armory Station so that one of my existing alts could be an Arcanist DPS or Healer or Tank.

    Separately, I don't think this would make everyone happy (having Arcanist skill lines instead of an Arcanist class). Some folks would still be posting in the forums saying that Skill X is too weak and needs to be boosted, and Skill Y is too strong and needs to be nerfed. I think that ZOS cannot make everyone happy no matter what they do.
  • StarOfElyon
    StarOfElyon
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    Grandsheba wrote: »
    @ZOS_GinaBruno, do you feel this is a feasible to have done for players to have more freedom and choice in this RPG? As well as opening up a reason for old players to return to the game to explore a new skill line comprised of 3 unique skill lines


    The arcanist skill line:
    Apocryphal Soldier

    Curative Runeforms

    Herald of the Tome

    Each providing what they normally would but open to all players similar to vampire or psijic skill lines. Falling more inline with the lore as well with how Herma Mora augments and expanes his patrons ability like the first and last dragon born had their abilities augmented and expanded instead of becoming a whole new class.

    The beauty of the franchise TES is the open rpg aspect of choice. The removal of classes and the ability to choose if one wants to start over with a new build or expand their current build with new abilities, armor sets such as miiraks set, or other spells like ash tomes and ect.

    Please give this poll a review and the post a consideration for a more inclusive new chapter, thank you.

    I want new weapons and more than new skill lines. And I want new classes more than new weapons.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No, I would like a whole new class to start over with
    Grandsheba wrote: »
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    You're actually being selfish, no one is stopping the class from existing. As sated before the arcanist class would be present as an inclusive skill line of 3.

    These 3 skill lines will be available for all players regardless if they choose to start over or continue with their current characters. If you pick a dragonknight but don't pick any of the skills or passives and only pick fighters guild and vampire skills, are you a dragonknight class? If you pick a night blade and only choose the skills and passive from the arcanist what class are you playing?

    It's a very simple concept to grasp, inclusiveness is possible to where all players can enjoy this new chapter, both the minority and majory are players. This change doesn't remove the class or option of playing the class from the game it only allow for more players to buy the new chapter and enjoy it. This means it will sell to a much larger demographic than the current.

    This is why devs like @ZOS_Kevin ask their palyer base how they feel about new additions to the game. To allow all voices to be heard no matter how minor. This can ensure that the vast majority will be intrested in buying the new content and playing it. The backlash from last year and years prior was voiced to be heard by zos, a game where all players can enjoy content id a game that can make good profit with happy players.

    Then it woulnt be a class anymore and just skill line and player would still be expected to bring in passive/buff therefore forcinpeople to play a dk for exemple. You guys are asking for the class to be remove and readded as skill meaning peoples who actually wanted a class do not get what they wanted after years of waiting even after zos said to these player they would get it
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    No, I would like a whole new class to start over with
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    Selfish? That’s an interesting choice of words.

    Giving EVERYONE the abilities of the class is far from it, I’d wager it’s more selfish to push for exclusion of 6/7 of all active players at any given moment.

    You still are trying to take away something from someone simply because they will have it and not you
    Edited by Dark_Lord_Kuro on January 28, 2023 6:57PM
  • Mesite
    Mesite
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    No, I would like a whole new class to start over with
    I have an account without ESO+ or Summerset. The first few times they had free trials for ESO I tried to get the whole Psijic skill line, the Blade of Woe and unlock the Thieves Guild so I could open Troves. Then jewellery. Then scrying. One toon at a time. Now I don't bother. They won't use the skills.

    But I use class skills. It adds to the back story of my character's life.

    In my humble opinion, skill lines are like dance classes and learning a new language. They feel pointless. I'd rather just play the game.
  • KingArthasMenethil
    KingArthasMenethil
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    No, I would like a whole new class to start over with
    The closed class system sounded not very The Elder Scrolls to begin with.

    Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far

    I mean it is. Because Skyrim's the only one without classes. Just ESO is giving something unique to classes that TES failed to do anything with since TES never did unique spells or abilities.
    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Yes, we would rather have a 3 new skill lines for arcanist
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    Selfish? That’s an interesting choice of words.

    Giving EVERYONE the abilities of the class is far from it, I’d wager it’s more selfish to push for exclusion of 6/7 of all active players at any given moment.

    You still are trying to take away something from someone simply because they will have it and not you

    How would anyone lose anything other than exclusivity? If everyone has access to the abilities, who loses them?
  • I_killed_Vivec
    I_killed_Vivec
    ✭✭✭✭✭
    ✭✭
    Yes, we would rather have a 3 new skill lines for arcanist
    The way I see it most of the hopes and wishes for this chapter (apart from new content) expressed on the forum were to do with progression.

    From spellcrafting, to new weapon lines, to new skill lines, to harder overland content, even to making content more replayable... it's all about what new things I can do with my character to make it better, more fun to play, more in tune with the way I want to play, or simply more exciting.

    A new class is the opposite of progression. A new class is the abandonment of what I already have in favour of starting out all over again.

    I bet the Arcanist is super exciting for a new player.

    In fact, I can hear the excited conversation now:

    Newbie: "I got tentacles!"

    Grumpy old timer: "Yeah? My DK used to have whips and chains."
  • Jaimeh
    Jaimeh
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    ✭✭✭✭✭
    I like both: class and skill lines, but if it's a skill line that levels like for eg., the Psijic line, it's super boring to repeat on all alts, whereas I find levelling a new class more exciting, and also get to make a new character, with their own customization and so on, which I personally enjoy. Still, I'd like for zos to give us more skills lines in the future (but hopefully make them less grindy).
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    No, I would like a whole new class to start over with
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    Selfish? That’s an interesting choice of words.

    Giving EVERYONE the abilities of the class is far from it, I’d wager it’s more selfish to push for exclusion of 6/7 of all active players at any given moment.

    You still are trying to take away something from someone simply because they will have it and not you

    How would anyone lose anything other than exclusivity? If everyone has access to the abilities, who loses them?

    You loose the possibility to restart the game in new way
    Also telling us we could still play exactly the same as if it was a class is a lie. In a group we would be expected to to bring in buff from our class with maybe those pseudo arcanist skill and not to just completly ignore class skill line from the existing class.
    Your solution is taking the experience of playing a new class away from those who wanted it and were happy that zos said they would get it. Your solution is taking their happyness away to increase your own

    Edit: a better solution would be a class change token like we keep seeing threads about as most party would get what they actually want
    Edited by Dark_Lord_Kuro on January 28, 2023 11:59PM
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    ✭✭✭✭✭
    Yes, we would rather have a 3 new skill lines for arcanist
    The closed class system sounded not very The Elder Scrolls to begin with.

    Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far

    I mean it is. Because Skyrim's the only one without classes. Just ESO is giving something unique to classes that TES failed to do anything with since TES never did unique spells or abilities.

    Previous Elder Scrolls had a very vague concept about their "classes", though. It was more a collection of your favourite skills. You weren't restricted and could still learn other skills if you wanted. So not close to ESO's limited ones.
    [Lie] Of course! I don't even worship Daedra!
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Yes, we would rather have a 3 new skill lines for arcanist
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    Selfish? That’s an interesting choice of words.

    Giving EVERYONE the abilities of the class is far from it, I’d wager it’s more selfish to push for exclusion of 6/7 of all active players at any given moment.

    You still are trying to take away something from someone simply because they will have it and not you

    How would anyone lose anything other than exclusivity? If everyone has access to the abilities, who loses them?

    You loose the possibility to restart the game in new way
    Also telling us we could still play exactly the same as if it was a class is a lie. In a group we would be expected to to bring in buff from our class with maybe those pseudo arcanist skill and not to just completly ignore class skill line from the existing class.
    Your solution is taking the experience of playing a new class away from those who wanted it and were happy that zos said they would get it. Your solution is taking their happyness away to increase your own

    Edit: a better solution would be a class change token like we keep seeing threads about as most party would get what they actually want

    I repeat, if these skill lines were Necrom quest-locked instead of class-bound, everybody excited for the class would still be able to make the class by simply unlocking all three skill lines and only using the abilities from those quests.

    This would give new and old players the same level of excitement without any sacrifice whatsoever, and actually encourage people to do the quests, a system that is notoriously unrewarding.

    Every time you make a new character of any class, since Summerset, we’ve been able to choose a starting zone, and when you skip the tutorial as most players do, it automatically puts you in the latest zone.

    Keeping this a class while not providing any new meaningful additions to the other existing six is a massive disrespect to people that are invested in developing the story of their main character throughout the chapter.

    I can’t speak to whatever players you run with that have expectations of you based on your class, but my suggestion would be to make better friends; they sound pretty toxic.
    Edited by The_Titan_Tim on January 29, 2023 1:57AM
  • The_Titan_Tim
    The_Titan_Tim
    ✭✭✭✭✭
    Yes, we would rather have a 3 new skill lines for arcanist
    The closed class system sounded not very The Elder Scrolls to begin with.

    Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far

    I mean it is. Because Skyrim's the only one without classes. Just ESO is giving something unique to classes that TES failed to do anything with since TES never did unique spells or abilities.

    Interesting perspective, look at the massive success of that game and of current ones like Elden Ring that have classes aswell… they only give you starting equipment and base stat increases and actually determine nothing for your character… you build your character as you play.

    Skyrim and Elden Ring some of the only widely viewed 10/10 games we’ve received, both winning Game of the Year amidst decent competition.
    Edited by The_Titan_Tim on January 29, 2023 2:04AM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    No, I would like a whole new class to start over with
    New class give me much more to play with than a skill line
    I can replay quest AND do everything new skill line would let me do
    I would hate it if they change it as i actualy wanted a new class since after geymoor

    A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy

    What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.

    A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.

    The forum as a whole is a minority of the player base and certainly vocal

    Also didnt you see all the thread in the last 2 years asking for a new class?

    Like it or not a new class WAS requested by the community and zos answered, granted it isnt exactly the class people spoke about but still a class. Maybe you will get what you want next year? Stop being selfish and let people get their requested feature

    Selfish? That’s an interesting choice of words.

    Giving EVERYONE the abilities of the class is far from it, I’d wager it’s more selfish to push for exclusion of 6/7 of all active players at any given moment.

    You still are trying to take away something from someone simply because they will have it and not you

    How would anyone lose anything other than exclusivity? If everyone has access to the abilities, who loses them?

    You loose the possibility to restart the game in new way
    Also telling us we could still play exactly the same as if it was a class is a lie. In a group we would be expected to to bring in buff from our class with maybe those pseudo arcanist skill and not to just completly ignore class skill line from the existing class.
    Your solution is taking the experience of playing a new class away from those who wanted it and were happy that zos said they would get it. Your solution is taking their happyness away to increase your own

    Edit: a better solution would be a class change token like we keep seeing threads about as most party would get what they actually want

    I repeat, if these skill lines were Necrom quest-locked instead of class-bound, everybody excited for the class would still be able to make the class by simply unlocking all three skill lines and only using the abilities from those quests.

    This would give new and old players the same level of excitement without any sacrifice whatsoever, and actually encourage people to do the quests, a system that is notoriously unrewarding.

    Every time you make a new character of any class, since Summerset, we’ve been able to choose a starting zone, and when you skip the tutorial as most players do, it automatically puts you in the latest zone.

    Keeping this a class while not providing any new meaningful additions to the other existing six is a massive disrespect to people that are invested in developing the story of their main character throughout the chapter.

    I can’t speak to whatever players you run with that have expectations of you based on your class, but my suggestion would be to make better friends; they sound pretty toxic.

    And transforming it to skill line is a massive disrespect to every body who preordered the chapter with the expectation to get a new class as advertise by zenimax and microsoft. Its also direspecting everybody who were asking for a new class and finaly got one promised.

    No matter how you put it the only way to truly play an arcanist is to have it as a class, Otherwise you are just a (insert class here) who happen to know extra spell. Your trial group would still expect a necro to bring major vulnerability, a healer warden to offer minor toughness or a dps would be expected to take all passive that will increase their dps or suffer great disvantage. So they might chose to bring someone who play a all of their skill line instead of ignoring the 3 class line we do not want because we want to play arcanist. Your proposal is in other word to voluntarely weaken our characters so we might get a similar experiance we would get with a new class.
  • Troodon80
    Troodon80
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    I'm not for or against a new class or a new skill line. So neither option is really applicable to me. I'm more curious to see what they do in terms of fixing the damage done to the Telvanni Peninsula on the world map when Morrowind was released.

    Though one thing I'm also curious about: some of the more recent changes were for "database" and "performance," even if only on the face of the statement, but adding two extra character slots would seem counter to the goal of performance considering inventory space, levelled skills/morphs, etc. Adding new stuff like this before we know the hardware upgrade has been done and the code rework finalised seems a bit premature. (Edit to add: I'm aware the new class won't be out until after the hardware upgrade, but that just means they're more or less in the dark about what the effects are going to be like on the Live servers when testing; analytics should be gained before adding new stuff which historically has been followed by deterioration in performance, it's not rocket science)

    Next year we'll have another Year of Performance where they scurry around trying to find out why performance is so bad despite the hardware and code upgrades. (sarcasm)

    Edited by Troodon80 on January 29, 2023 12:05PM
    @Troodon80 PC | EU
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  • KingArthasMenethil
    KingArthasMenethil
    ✭✭✭✭
    No, I would like a whole new class to start over with
    The closed class system sounded not very The Elder Scrolls to begin with.

    Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far

    I mean it is. Because Skyrim's the only one without classes. Just ESO is giving something unique to classes that TES failed to do anything with since TES never did unique spells or abilities.

    Interesting perspective, look at the massive success of that game and of current ones like Elden Ring that have classes aswell… they only give you starting equipment and base stat increases and actually determine nothing for your character… you build your character as you play.

    Skyrim and Elden Ring some of the only widely viewed 10/10 games we’ve received, both winning Game of the Year amidst decent competition.
    Elden Ring and Skyrim are popular has nothing to do with classes but how easy the game is to get into.
    Elden Ring is the easiest Souls games and Skyrim is the easiest game to get into TES wise (TES4s terrible scaling forcing a min-max approach, TES3s dice roll combat and Arena and Daggerfall being very dated in terms of movement and combat) the exitance or nonexistence of classes have no affect on it.

    EU 2000+ CP
    Characters
    Gaius Sulla 50 Cyrodiil DragonKnight.
    Livia Sulla 50 Cyrodiil Nightblade.
    Divayth-Fyr 50 Dunmer Sorcerer.
    Ragnar Shatter-Shield 50 Nord Dragonknight.
    Selvia Sulla 50 Cyrodiil Templar.
    Attrebus Mede 50 Cyrodiil Warden.
    Zirath Urivith 50 Dunmer Dragonknight.
    Dame Edwinna Gelas 50 Breton Dragonknight.
    Agrippina Tharn 50 Cyrodiil Necromancer.
    Bedal Dren 50 Dunmer Dragonknight.
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