KingArthasMenethil wrote: »Elden Ring and Skyrim are popular has nothing to do with classes but how easy the game is to get into.The_Titan_Tim wrote: »KingArthasMenethil wrote: »Ajaxandriel wrote: »The closed class system sounded not very The Elder Scrolls to begin with.
Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far
I mean it is. Because Skyrim's the only one without classes. Just ESO is giving something unique to classes that TES failed to do anything with since TES never did unique spells or abilities.
Interesting perspective, look at the massive success of that game and of current ones like Elden Ring that have classes aswell… they only give you starting equipment and base stat increases and actually determine nothing for your character… you build your character as you play.
Skyrim and Elden Ring some of the only widely viewed 10/10 games we’ve received, both winning Game of the Year amidst decent competition.
Elden Ring is the easiest Souls games and Skyrim is the easiest game to get into TES wise (TES4s terrible scaling forcing a min-max approach, TES3s dice roll combat and Arena and Daggerfall being very dated in terms of movement and combat) the exitance or nonexistence of classes have no affect on it.
The_Titan_Tim wrote: »KingArthasMenethil wrote: »Elden Ring and Skyrim are popular has nothing to do with classes but how easy the game is to get into.The_Titan_Tim wrote: »KingArthasMenethil wrote: »Ajaxandriel wrote: »The closed class system sounded not very The Elder Scrolls to begin with.
Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far
I mean it is. Because Skyrim's the only one without classes. Just ESO is giving something unique to classes that TES failed to do anything with since TES never did unique spells or abilities.
Interesting perspective, look at the massive success of that game and of current ones like Elden Ring that have classes aswell… they only give you starting equipment and base stat increases and actually determine nothing for your character… you build your character as you play.
Skyrim and Elden Ring some of the only widely viewed 10/10 games we’ve received, both winning Game of the Year amidst decent competition.
Elden Ring is the easiest Souls games and Skyrim is the easiest game to get into TES wise (TES4s terrible scaling forcing a min-max approach, TES3s dice roll combat and Arena and Daggerfall being very dated in terms of movement and combat) the exitance or nonexistence of classes have no affect on it.
You referred to every TES game’s attempt at classing as a failure prior to ESO. If these games failed in this regard, why is it that it’s the first time I’m hearing of it?
Last I checked, Oblivion, a game that had classes, nothing like what we have now, but prior to ESO, is widely viewed as one of the best games of all time.
Don’t believe me? Look at the reactions to the Skyblivion trailer that was recently released… and that’s not even being shipped, it’s a mod.
KingArthasMenethil wrote: »The_Titan_Tim wrote: »KingArthasMenethil wrote: »Elden Ring and Skyrim are popular has nothing to do with classes but how easy the game is to get into.The_Titan_Tim wrote: »KingArthasMenethil wrote: »Ajaxandriel wrote: »The closed class system sounded not very The Elder Scrolls to begin with.
Yet moreover without a way to change class for a given character, well yeah I'd take the 3-skill-lines option by far
I mean it is. Because Skyrim's the only one without classes. Just ESO is giving something unique to classes that TES failed to do anything with since TES never did unique spells or abilities.
Interesting perspective, look at the massive success of that game and of current ones like Elden Ring that have classes aswell… they only give you starting equipment and base stat increases and actually determine nothing for your character… you build your character as you play.
Skyrim and Elden Ring some of the only widely viewed 10/10 games we’ve received, both winning Game of the Year amidst decent competition.
Elden Ring is the easiest Souls games and Skyrim is the easiest game to get into TES wise (TES4s terrible scaling forcing a min-max approach, TES3s dice roll combat and Arena and Daggerfall being very dated in terms of movement and combat) the exitance or nonexistence of classes have no affect on it.
You referred to every TES game’s attempt at classing as a failure prior to ESO. If these games failed in this regard, why is it that it’s the first time I’m hearing of it?
Last I checked, Oblivion, a game that had classes, nothing like what we have now, but prior to ESO, is widely viewed as one of the best games of all time.
Don’t believe me? Look at the reactions to the Skyblivion trailer that was recently released… and that’s not even being shipped, it’s a mod.
For Oblivion people are not looking at the combat same with Skyrim which should tell you how little they remember the combat as they instead remember the quests and the exploration. Oblivion has the issue of the games enemy scaling that goes a bit mad to the point you have to min/max otherwise as you level up everything you fight turns into a sponge because they'll have too much health which is an issue with how TES4 did its enemy scaling (which I need to remember to track a mod for that If I ever want to go back to it).
I said they failed to do anything with the classes which is true as they did nothing outside of levelling as outside of levelling you don't pay attention to it because there's no reason to since it only handles levelling and doesn't do anything else like you'd see in other games with classes. You don't get stat boosts, you don't unique spells and you don't anything special from it like no one calls you a Battlemage and no one calls you a Knight based on your class like there's nothing to remember class wise until ESO where the Templars of Stendarr are using their holy magic to heal and fight others, Where Necromancers are using magic to make armour and weapons out of corpses, where the Arcanists of Hermaeus Mora are using their Demonic magic to destroy people, Where the Dragonknights use their Akaviri arts against people and etc.
My issues with TES's classes is Bethesda not doing anything with them like what ESO has done with classes. Because ESO has brought in unique parts to classes and greatly expanded on magic like I listed above to use while in every single player TES game you just get a generic amount of spells that are not unique to anyone. As they didn't really make unique spells that often Skyrim added a few raise dead spells but nothing on the level of the Necromancer class Necromancy wise and Dawnguard added a few sun spells but nothing on the level of the Templar class.
I would much rather have a new class over new skill lines.
One, because too many skill lines dilute the classes and where the class skills fit. I like class identity.
Here is an example: It was such a bummer (for me) when the healing "orb" became the best synergy to use as a healer because I'd prefer the direction be that each class has a specialized thing to bring to each role so they feel unique. Shards went from being something of value a templar healer could bring, to not even making the cut as primary toolkit for templar healer. If you look at Healer Haven's (ESO healing discord) basic setup for templars only three class skills make the cut as important. The class feels so diluted compared to back in the day when Shards and Breath of Life were BIS to bring.
Two, because I enjoy creating alts, leveling them, and basically "starting my game over." It is not as fun now, after the AwA changes, but it at least brings back the feeling of a reason to do it.Grandsheba wrote: »@ZOS_GinaBruno, do you feel this is a feasible to have done for players to have more freedom and choice in this RPG? As well as opening up a reason for old players to return to the game to explore a new skill line comprised of 3 unique skill lines
The arcanist skill line:
Apocryphal Soldier
Curative Runeforms
Herald of the Tome
Each providing what they normally would but open to all players similar to vampire or psijic skill lines. Falling more inline with the lore as well with how Herma Mora augments and expanes his patrons ability like the first and last dragon born had their abilities augmented and expanded instead of becoming a whole new class.
The beauty of the franchise TES is the open rpg aspect of choice. The removal of classes and the ability to choose if one wants to start over with a new build or expand their current build with new abilities, armor sets such as miiraks set, or other spells like ash tomes and ect.
Please give this poll a review and the post a consideration for a more inclusive new chapter, thank you.
Since you chose to do an "@" to Gina I feel obligated to point out that the poll is pretty close, that I would hate a classless ESO, and that there are people out there like me who would not consider this an inclusive change but actually something that would take yet another thing out of ESO that I currently enjoy, excluding me and others like me.
Of course more people voting on the forums are now picking new skill line over new class. This is because U33 / AwA caused a lot of people who loved playing alts to outright quit because they didn't want to compromise with what was left. Therefore it's obvious people who don't enjoy starting over would now be the higher majority perspective of those who haven't left. I still have friends in the game, so I didn't quit, but let's not forget that if this was done pre-AwA the numbers in this poll would likely look different and killing class identity might be the last straw for some of us who chose to stay despite the damage that was done to playing alts in U33. It is pretty ironic that the announcement of the new class (which I have no doubt the team has likely been working on for a very long time, and truly believed mose people would be excited about) would have been more enthusiastically received if U33 hadn't happened. Even more ironic because AwA did not change the fact that lots of people are still saying "no thanks without a class change token." They are, as we can all see. Even more vocally, because the people who have a playstyle who would want one are the ones that stuck around. It's just that now there are less people overall who would be happy for a new class without a change token. AwA didn't solve the leveling grind problem at all; it just chased away the people who would have wanted to make an alt of each type for the new class. Talk about getting the big picture and strategy backwards. And I think there's at least a 50% chance that the new class was designed and being created even before U33 was implemented (I know it's definitely a lot of work!).
I truly believe that the most inclusive solution would be if, at the same time as the new class release, ZOS also did these things:These three items, together, would allow people who don't want to level something new to swap classes (and swap back) as they please, and allow people who like alts to have some functionality restored to make it more enjoyable, and ensure one of the reasons to make new characters (trying different classes) remained intact. It covers the "I-don't-want-to-re-do things" people and the "I-like-reasons-to-to-re-do-things" people. Removing classes altogether would make one side happy and further alienate others, which is not a good idea at all and the opposite of inclusion. Not to mention that it would be best for the longevity of the game if ZOS did something to attract the players that quit over AwA to come back, as opposed to doubling down on strategies that would further cement their decisions to leave ESO. It's also better because the people who like to make alts and start over are likely to stick with the game longer because it's a lot more never-ending for those folks than people who only want to do everything once.
- Introduce a class change token
- Fix map completion/exploration for alts to not be the broken, no logic situation it is now
- Introduce a character progress journal which would support the map completion fixes and restore the ability for interested individuals to re-do challenges that were made account-wide achievements on new characters, and track that progress in-game.
Anyway, I'm excited we're getting a new class, but I would be even more excited if ZOS had the capacity and foresight and willingness to do the three things I mentioned at the same time. Or at least announce they are coming at some point, to encourage people to make characters and try the class and learn it when it comes out.
Play The Way You WantGrandsheba wrote: »I would much rather have a new class over new skill lines.
One, because too many skill lines dilute the classes and where the class skills fit. I like class identity.
Here is an example: It was such a bummer (for me) when the healing "orb" became the best synergy to use as a healer because I'd prefer the direction be that each class has a specialized thing to bring to each role so they feel unique. Shards went from being something of value a templar healer could bring, to not even making the cut as primary toolkit for templar healer. If you look at Healer Haven's (ESO healing discord) basic setup for templars only three class skills make the cut as important. The class feels so diluted compared to back in the day when Shards and Breath of Life were BIS to bring.
Two, because I enjoy creating alts, leveling them, and basically "starting my game over." It is not as fun now, after the AwA changes, but it at least brings back the feeling of a reason to do it.Grandsheba wrote: »@ZOS_GinaBruno, do you feel this is a feasible to have done for players to have more freedom and choice in this RPG? As well as opening up a reason for old players to return to the game to explore a new skill line comprised of 3 unique skill lines
The arcanist skill line:
Apocryphal Soldier
Curative Runeforms
Herald of the Tome
Each providing what they normally would but open to all players similar to vampire or psijic skill lines. Falling more inline with the lore as well with how Herma Mora augments and expanes his patrons ability like the first and last dragon born had their abilities augmented and expanded instead of becoming a whole new class.
The beauty of the franchise TES is the open rpg aspect of choice. The removal of classes and the ability to choose if one wants to start over with a new build or expand their current build with new abilities, armor sets such as miiraks set, or other spells like ash tomes and ect.
Please give this poll a review and the post a consideration for a more inclusive new chapter, thank you.
Since you chose to do an "@" to Gina I feel obligated to point out that the poll is pretty close, that I would hate a classless ESO, and that there are people out there like me who would not consider this an inclusive change but actually something that would take yet another thing out of ESO that I currently enjoy, excluding me and others like me.
Of course more people voting on the forums are now picking new skill line over new class. This is because U33 / AwA caused a lot of people who loved playing alts to outright quit because they didn't want to compromise with what was left. Therefore it's obvious people who don't enjoy starting over would now be the higher majority perspective of those who haven't left. I still have friends in the game, so I didn't quit, but let's not forget that if this was done pre-AwA the numbers in this poll would likely look different and killing class identity might be the last straw for some of us who chose to stay despite the damage that was done to playing alts in U33. It is pretty ironic that the announcement of the new class (which I have no doubt the team has likely been working on for a very long time, and truly believed mose people would be excited about) would have been more enthusiastically received if U33 hadn't happened. Even more ironic because AwA did not change the fact that lots of people are still saying "no thanks without a class change token." They are, as we can all see. Even more vocally, because the people who have a playstyle who would want one are the ones that stuck around. It's just that now there are less people overall who would be happy for a new class without a change token. AwA didn't solve the leveling grind problem at all; it just chased away the people who would have wanted to make an alt of each type for the new class. Talk about getting the big picture and strategy backwards. And I think there's at least a 50% chance that the new class was designed and being created even before U33 was implemented (I know it's definitely a lot of work!).
I truly believe that the most inclusive solution would be if, at the same time as the new class release, ZOS also did these things:These three items, together, would allow people who don't want to level something new to swap classes (and swap back) as they please, and allow people who like alts to have some functionality restored to make it more enjoyable, and ensure one of the reasons to make new characters (trying different classes) remained intact. It covers the "I-don't-want-to-re-do things" people and the "I-like-reasons-to-to-re-do-things" people. Removing classes altogether would make one side happy and further alienate others, which is not a good idea at all and the opposite of inclusion. Not to mention that it would be best for the longevity of the game if ZOS did something to attract the players that quit over AwA to come back, as opposed to doubling down on strategies that would further cement their decisions to leave ESO. It's also better because the people who like to make alts and start over are likely to stick with the game longer because it's a lot more never-ending for those folks than people who only want to do everything once.
- Introduce a class change token
- Fix map completion/exploration for alts to not be the broken, no logic situation it is now
- Introduce a character progress journal which would support the map completion fixes and restore the ability for interested individuals to re-do challenges that were made account-wide achievements on new characters, and track that progress in-game.
Anyway, I'm excited we're getting a new class, but I would be even more excited if ZOS had the capacity and foresight and willingness to do the three things I mentioned at the same time. Or at least announce they are coming at some point, to encourage people to make characters and try the class and learn it when it comes out.
ESO is a role-playing game at its core. Each character is different. Really, this is the best option in the absence of a class switch token that would solve most folk's issue with rerolling while still respecting that others might want an entirely new class.
Grandsheba wrote: »I would much rather have a new class over new skill lines.
One, because too many skill lines dilute the classes and where the class skills fit. I like class identity.
Here is an example: It was such a bummer (for me) when the healing "orb" became the best synergy to use as a healer because I'd prefer the direction be that each class has a specialized thing to bring to each role so they feel unique. Shards went from being something of value a templar healer could bring, to not even making the cut as primary toolkit for templar healer. If you look at Healer Haven's (ESO healing discord) basic setup for templars only three class skills make the cut as important. The class feels so diluted compared to back in the day when Shards and Breath of Life were BIS to bring.
Two, because I enjoy creating alts, leveling them, and basically "starting my game over." It is not as fun now, after the AwA changes, but it at least brings back the feeling of a reason to do it.Grandsheba wrote: »[@ZOS_GinaBruno, do you feel this is a feasible to have done for players to have more freedom and choice in this RPG? As well as opening up a reason for old players to return to the game to explore a new skill line comprised of 3 unique skill lines
The arcanist skill line:
Apocryphal Soldier
Curative Runeforms
Herald of the Tome
Each providing what they normally would but open to all players similar to vampire or psijic skill lines. Falling more inline with the lore as well with how Herma Mora augments and expanes his patrons ability like the first and last dragon born had their abilities augmented and expanded instead of becoming a whole new class.
The beauty of the franchise TES is the open rpg aspect of choice. The removal of classes and the ability to choose if one wants to start over with a new build or expand their current build with new abilities, armor sets such as miiraks set, or other spells like ash tomes and ect.
Please give this poll a review and the post a consideration for a more inclusive new chapter, thank you.Since you chose to do an "@" to Gina I feel obligated to point out that the poll is pretty close, that I would hate a classless ESO, and that there are people out there like me who would not consider this an inclusive change but actually something that would take yet another thing out of ESO that I currently enjoy, excluding me and others like me.
Of course more people voting on the forums are now picking new skill line over new class. This is because U33 / AwA caused a lot of people who loved playing alts to outright quit because they didn't want to compromise with what was left. Therefore it's obvious people who don't enjoy starting over would now be the higher majority perspective of those who haven't left. I still have friends in the game, so I didn't quit, but let's not forget that if this was done pre-AwA the numbers in this poll would likely look different and killing class identity might be the last straw for some of us who chose to stay despite the damage that was done to playing alts in U33. It is pretty ironic that the announcement of the new class (which I have no doubt the team has likely been working on for a very long time, and truly believed mose people would be excited about) would have been more enthusiastically received if U33 hadn't happened. Even more ironic because AwA did not change the fact that lots of people are still saying "no thanks without a class change token." They are, as we can all see. Even more vocally, because the people who have a playstyle who would want one are the ones that stuck around. It's just that now there are less people overall who would be happy for a new class without a change token. AwA didn't solve the leveling grind problem at all; it just chased away the people who would have wanted to make an alt of each type for the new class. Talk about getting the big picture and strategy backwards. And I think there's at least a 50% chance that the new class was designed and being created even before U33 was implemented (I know it's definitely a lot of work!).
I truly believe that the most inclusive solution would be if, at the same time as the new class release, ZOS also did these things:These three items, together, would allow people who don't want to level something new to swap classes (and swap back) as they please, and allow people who like alts to have some functionality restored to make it more enjoyable, and ensure one of the reasons to make new characters (trying different classes) remained intact. It covers the "I-don't-want-to-re-do things" people and the "I-like-reasons-to-to-re-do-things" people. Removing classes altogether would make one side happy and further alienate others, which is not a good idea at all and the opposite of inclusion. Not to mention that it would be best for the longevity of the game if ZOS did something to attract the players that quit over AwA to come back, as opposed to doubling down on strategies that would further cement their decisions to leave ESO. It's also better because the people who like to make alts and start over are likely to stick with the game longer because it's a lot more never-ending for those folks than people who only want to do everything once.
- Introduce a class change token
- Fix map completion/exploration for alts to not be the broken, no logic situation it is now
- Introduce a character progress journal which would support the map completion fixes and restore the ability for interested individuals to re-do challenges that were made account-wide achievements on new characters, and track that progress in-game.
Anyway, I'm excited we're getting a new class, but I would be even more excited if ZOS had the capacity and foresight and willingness to do the three things I mentioned at the same time. Or at least announce they are coming at some point, to encourage people to make characters and try the class and learn it when it comes out.
Grandsheba wrote: »Play The Way You Want
We strive to provide freedom and flexibility that allow you to transform your character fantasy into a gameplay reality. We value diversity of choice and playstyle with abilities, weapons, and armor. Some combinations of these tools are more effective than others, but every character should have the capacity to protect their group, mend allies, or devastate foes.Wear any combination of light, medium, and heavy armorSlot abilities from any skill line you've discovered"Deck building" through a selection of abilities, items, Champion Points, etc.We strive to provide freedom and flexibility that allow you to transform your character fantasy into a gameplay reality. We value diversity of choice and playstyle with abilities, weapons, and armor. Some combinations of these tools are more effective than others, but every character should have the capacity to protect their group, mend allies, or devastate foes.
Have you ever played any of the elderscrolls games? You and the vast majority of the people choosing pre-made classes are talking about how you want others to play
Vs everyone else just wanting people to have the option to play how they want. We get it yoi want to make a *** tone of character, this change in no way impedes that at all. The devs stated their goal right above. Do what ever you want but dotn try to force others to play your way, make what ever class you want, make as many characters as they allow, spend as much money as you want to class changes and name tokens or alliances as you feel. That's your choice! But ours, fans of the series that look yo this talk of "play hoe you want" are looking to do just that with the addition of the Arcanist's 3 skill lines introduced as an inclusive guild class that ANYONE can have access to. Regardless if they choose to make a new character, make your own class, or whatever. Class identity it's not your choice. But the players, to self identify, if a player chooses a templar but doesn't choose any of the templar skills or passives and only chooses the werewolf and mages guild skills then what? Are they a templar, did they create an imbalance in the game, are they now some how stronger than everyone in the game? NO, they simply "played how they wanted" which means not how you perfer, which is fine! Hold your own controller not anyone else's. It's crazy how hard it is to get equality in anything.
We just want the game to be full of these equal, quality standards:
We strive to provide freedom and flexibility that allow you to transform your character fantasy into a gameplay reality. We value diversity of choice and playstyle with abilities, weapons, and armor. Some combinations of these tools are more effective than others, but every character should have the capacity to protect their group, mend allies, or devastate foes.@ZOS_BrianWheeler
I truly believe that the most inclusive solution would be if, at the same time as the new class release, ZOS also did these things:These three items, together, would allow people who don't want to level something new to swap classes (and swap back) as they please, and allow people who like alts to have some functionality restored to make it more enjoyable, and ensure one of the reasons to make new characters (trying different classes) remained intact. It covers the "I-don't-want-to-re-do things" people and the "I-like-reasons-to-to-re-do-things" people. Removing classes altogether would make one side happy and further alienate others, which is not a good idea at all and the opposite of inclusion. Not to mention that it would be best for the longevity of the game if ZOS did something to attract the players that quit over AwA to come back, as opposed to doubling down on strategies that would further cement their decisions to leave ESO. It's also better because the people who like to make alts and start over are likely to stick with the game longer because it's a lot more never-ending for those folks than people who only want to do everything once.
- Introduce a class change token
- Fix map completion/exploration for alts to not be the broken, no logic situation it is now
- Introduce a character progress journal which would support the map completion fixes and restore the ability for interested individuals to re-do challenges that were made account-wide achievements on new characters, and track that progress in-game.
There's way more content available to all, and in addition to that AwA took away features that were character-specific. We need some love in that area, and a new class should only be the start! Character tracking should be fixed, enhancements that make characters special (more hair colors, more hair styles, a free barbershop, separating certain types of items into their own categories so we can wear both of them) should rise the to the top of the list, and so on. That would actually be the next "fair" area to tackle.Yes, some people play only one character, one main, and want everything on that character... but some don't! There's room for BOTH styles in this game.
Nothing against the idea of new skill lines, but we're talking about something that has evidently been designed and coded specifically as a new class. It's the conceptual glue without which the 3 skill lines would make little sense. At the very least an artistic overhaul would be required. Furthermore, the class is probably as good as ready which means answering 'yes' is asking ZoS to ditch months of work and going back to the drawing board. I.e. neither class nor skill lines any time soon. A loss/loss situation. Would I rather have had they had worked on 3 skill lines in the past year? Beside the point. That's not what this poll is asking and if it were, what would be the point of discussing that? Water under the bridge.
Grandsheba wrote: »Nothing against the idea of new skill lines, but we're talking about something that has evidently been designed and coded specifically as a new class. It's the conceptual glue without which the 3 skill lines would make little sense. At the very least an artistic overhaul would be required. Furthermore, the class is probably as good as ready which means answering 'yes' is asking ZoS to ditch months of work and going back to the drawing board. I.e. neither class nor skill lines any time soon. A loss/loss situation. Would I rather have had they had worked on 3 skill lines in the past year? Beside the point. That's not what this poll is asking and if it were, what would be the point of discussing that? Water under the bridge.
So as a dev let me help you with your misconception on code. We rarely actually use code after a certain point. We have ti make the fundamental rules or laws of the world but after that we use segments, blueprints, or plug-ins. Like we aren't redoing a framework for the game itself just the character build which can be as simple as loading the ini.
This is why you're able to see a large recycling of animations throughout the game regardless of the characters being used. Same thing with skill lines, we can make pretty much anything happen in game as long as the animation, vfx and rules exist to be true. For example the changes made to the vampire already exist with the sorcerer, the aoe exist with the necromancers ulti and vampire ulti as well as the vault of madness monster helm and the venom pvp set for the aoe effect. Due to it already existing its very easy to change and mold it to whatever with no issue.
The arcanist can easily function as a new expansion on the skill lines for versatile gameplay with no issues except people's lack of understanding. This is still in very early development and not complete. It still has months of changes and formatting as well as the PTS testing before it's completion in June. Even after June it's subject to change just like everything else. So I hope to stop seeing comments like its too late or nothing we can do, because that’s exactly what the forums are for. To help craft the game in a way that's enjoyable for ALL players and to evolve the game forward with its current mechanics.
I hope this helps clarify your misunderstanding of game development and the misconception of the class based on your baseless assumptions. Because that's not how it works at all.
To the point of what yes means, no they wouldn't ditch anything at all...(really wish you read the OP). The class and all its abilities would still be there just like..(Jesus Christ ive already stated this)werewolf, vampire, fighters guild, psijic order and ect skill lines with all their passives. The ONLY change is exclusive to inclusive. This means moving the skill lines as they are into the guild skills tree under Arcanist and under the arcanist tab the 3 skill lines associated with that guild class for players to choose from. It's a very very simple concept.
Grandsheba wrote: »So as a dev let me help you with your misconception on code.
Grandsheba wrote: »This is still in very early development and not complete. It still has months of changes and formatting as well as the PTS testing before it's completion in June. Even after June it's subject to change just like everything else.