Grandsheba wrote: »Falling more inline with the lore as well with how Herma Mora augments and expands his patrons ability like the first and last dragon born had their abilities augmented and expanded instead of becoming a whole new class.
I would prefer the skill lines as well but they have already advertised this globally with a new class and they can not go back.
I even think they can not go back legally after that global reveal.
I would prefer the skill lines as well but they have already advertised this globally with a new class and they can not go back.
I even think they can not go back legally after that global reveal.
If it would be better to scrap this class and just make new skill lines.
Wouldn't it also be better to scrap all classes and transform them into skill lines too?
And then people would cry, since every build would be exactly the same, aka meta^^
If it would be better to scrap this class and just make new skill lines.
Wouldn't it also be better to scrap all classes and transform them into skill lines too?
And then people would cry, since every build would be exactly the same, aka meta^^
MerguezMan wrote: »If it would be better to scrap this class and just make new skill lines.
Wouldn't it also be better to scrap all classes and transform them into skill lines too?
And then people would cry, since every build would be exactly the same, aka meta^^
That's not true. Such statement assumes there is only 1 meta build.
If so, everyone would already be playing the exact same class with the exact same gear, and that's not the case.
Please look at optimized trial groups, and you will see that each person in such 12-man group has to slot a specific skill or gear to give the group access to specific group buffs (minor brutality/savagery/sorcery/prophecy comes to mind first, but a truly optimized trial group is way more complex). Such configuration is also to be considered in smaller PvP groups.
You also don't build the same for DPS, tank, heal, BG, or Cyrodiil PvP.
There are also niche solo or group builds that can face said-to-be meta builds (ie gank, werewolf, or mist-form builds can be surprisingly potent with group interactions if the ennemy is not prepared for such trick).
Even in each specific class/role combination, you will find several builds in the current "meta", so it's unlikely that adding more skill lines would lead to a single meta build that would completely negate everything else.
Just consider what would be such "meta" if every character would have access to all skill lines right now, and you'll see that you'll find 80% of your build as "flex spots" between equally performing or different effects combinations, all viable.
Adding more skill lines accessible to everyone adds variety, not its opposite.
Grandsheba wrote: »Holycannoli wrote: »But if we keep getting new skills lines for our existing characters but never new slots for our front and back bars it becomes a waste. It already mostly is.
We have a free Armory to make up for character slots now. So we don't have to keep spending IRL money for new character slots if we make new builds.
Also expanding past the current 2 bar set up would crash the game and become to difficult to play. Imagine swapping your bar 3 or 4 times in a trial, middle of a boss fight or in pvp. Now imagine that same difficulty with lagg or a bar stuck bug. Just not feasible imo.
ESO is a role-playing game at its core. Each character is different. Really, this is the best option in the absence of a class switch token that would solve most folk's issue with rerolling while still respecting that others might want an entirely new class.
DMuehlhausen wrote: »I guess Arcanist skill line would be my choice. All the classes basically play the same anyway and so will the Arcanist most likely. So why have it be a class, should just have been skills that people could choose to use.
Are we playing the same game? There aren’t too many skills, there are too few and more options are always a good thing.
Also, using the psijic skill line as an example doesn’t make sense…. If the psijic skill line isn’t being used, it’s not because the game has too many skills, it’s because the psijic line needs work and should be made more appealing. ZoS needs to put work into their game.
Ragnarok0130 wrote: »I think a whole new class is better and more fleshed out because previous new skill lines like the Psijic skill line were unnecessarily grindy and added little to the actual game play loop. A new class will certainly affect the meta more in PVE and PVP content than a new skill line based on the recent past.
Oreyn_Bearclaw wrote: »Ragnarok0130 wrote: »I think a whole new class is better and more fleshed out because previous new skill lines like the Psijic skill line were unnecessarily grindy and added little to the actual game play loop. A new class will certainly affect the meta more in PVE and PVP content than a new skill line based on the recent past.
Yeah, psijic line left a really bad taste in my mouth. I think I did the actual quest paying attention once, the grind 7 times and bought 4 of them, so all my DPS toons have it. And basically it was for 1-2 skills. Channeled acceleration is really useful for prebuffing, especially for PVP, trash fights, or arenas, and ele weapon makes the best spammble a lot of the time. That was really about it, but if you are someone that runs in a min/max group, it had to be done. I would join a group, and they would be like, oh we need a Magcro, crap gotta go grind psijic real fast. Nothing but a pain. I dont see how it added anything meaningful.
There wasnt anything all that unique about it, it was basically two skills that do something we already have, just a hair better.
Dark_Lord_Kuro wrote: »New class give me much more to play with than a skill line
I can replay quest AND do everything new skill line would let me do
I would hate it if they change it as i actualy wanted a new class since after geymoor
A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy
The_Titan_Tim wrote: »Dark_Lord_Kuro wrote: »New class give me much more to play with than a skill line
I can replay quest AND do everything new skill line would let me do
I would hate it if they change it as i actualy wanted a new class since after geymoor
A new class as been requested and now annouced. I feel it would make much bad rep to go back on it to make the vocal minority happy
What vocal minority? Look at the poll posted by @ZOS_Kevin “Wanted something else” is dominating the other options.
A lot of people like the skills of the Arcanist, but don’t want them bound to a new class. We’ve made enough new characters over the years while new players still have 6 classes to explore.