Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Do you think we're getting Spellcrafting this year?

  • Remathilis
    Remathilis
    ✭✭✭✭✭
    Yes
    I would rather it be spellcrafting than vet overland. I don't think they can get away with another side game like antiquities or ToT.
  • xgoku1
    xgoku1
    ✭✭✭✭✭
    It's possible. Maybe even smart on ZOS' part to do Spellcrafting, a lot of people seem to like and want it.

    Also, it seems like a lot of work was done on it already back in 2014, when they showed an advanced prototype of sorts. I'm sure piggybacking off that would save a lot of resources to focus on other things like server work, bug fixes and other critical issues.
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    Spellcrafting will be novel but ultimately disappointing to those of us that played Daggerfall and Morrowind. There is no way we get anywhere near that level of creative control.

    If anything it will amount to extra morphs to choose from with different cosmetic effects or altering a skill from summoning a clannfear to summoning a flame atronach. There is potential but we can't expect to create our spells at the mage's guild like we used to.
  • Kajuratus
    Kajuratus
    ✭✭✭
    No
    I'd like it to happen. Preferably like what we saw in Quakecon 2014, that system transplanted onto a Winterhold zone, something like that. But I doubt it
    So the Dark Elves have weird alien architecture, where people live in mushroom towers and the shell of a giant crab, but the High Elves, the pinnacle of technology, the most magically advanced race in Tamriel, are still stuck in slightly pretty, fairly tall stone buildings? Not even a hint of a glass city? Are stainless glass windows really enough to claim that a city is made of glass?
  • Billium813
    Billium813
    ✭✭✭✭✭
    No
    Spellcrafting will be novel but ultimately disappointing to those of us that played Daggerfall and Morrowind. There is no way we get anywhere near that level of creative control.

    If anything it will amount to extra morphs to choose from with different cosmetic effects or altering a skill from summoning a clannfear to summoning a flame atronach. There is potential but we can't expect to create our spells at the mage's guild like we used to.

    Completely agree. I think the major issue with SpellCrafting it can't possibly exist in the state that we would want it to be in. If they made SpellCrafting to the level of expectation, it would unbalance combat to a level that no one could believe. If they severely restricted SpellCrafting in order to control it more, they would have to cut SO much that everyone would just complain about what is missing.
  • Sockermannen
    Sockermannen
    ✭✭✭
    No
    Personally i’d rather see a new class like a tinkerer or whatnot since i believe that spellcrafting will be difficult to balance properly.

    I speculate that it’d be either stupidly powerfull to the point where most skills on a meta players bar is from spellcrafting, or it will be very weak to the point where players mostly run them because they could craft a spell that that gives major expedition for a generous amount of time or whatnot.
  • Scyware
    Scyware
    ✭✭✭
    I sure hope it's not spellcrafting.
    From a terrible received card game that only (Just guessing on public data) less than 10% of the playerbase enjoyed, to something only magicka users will enjoy.

    bUT sTaMInA alSO uSE sPElLs
    -When was the last time you've seen a stam user be happy about having soultrap as a dot
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    No
    I voted No for two reasons.

    First, Spellcrafting is a very ambitious, vast and complicated addition to the game. ZOS does none of those things, especially while claiming performance work is allegedly ongoing and with the bare bones staff still working on ESO due to the unannounced project that is cannibalizing resources and time.

    Second, players want it added to the game and ZOS is not exactly receptive to player opinions/feedback when it runs counter to corporate software development work.

    Instead, look for something like crafting nodes for housing or a difficulty setting to be added as those are far easier and cheaper to implement.
    Edited by LonePirate on January 24, 2023 4:50PM
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    What y’all no-voters seem to fail to realize is that ZOS already announced two things:

    A new feature for the Chapter and a new system for the Q4/DLC.

    So first we would have to define what a feature and a system is:

    A system is something like housing or transmute.

    A feature is something like a new class, a new weapon or a new skill like.

    What’s important in this context is that they made it sound like the feature is a feature that’s not yet in game and completely new, so it cannot be a new weapon or a new class.

    Harder difficulty would be a new system as in One Tamriel. So that doesn’t leave that many options for the feature overall.
    Edited by Seraphayel on January 24, 2023 5:36PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • sharquez
    sharquez
    ✭✭✭✭✭
    Yes
    My Hopium = Seeing as how the forums have a rumors and conspiracy theory policy (and how moderated jokes and memes I and others post get) they would swiftly nip such rumors in the bud right? Right?

    ; _ ;
  • Billium813
    Billium813
    ✭✭✭✭✭
    No
    Seraphayel wrote: »
    What y’all no-voters seem to fail to realize is that ZOS already announced two things:

    A new feature for the Chapter and a new system for the Q4/DLC.

    So first we would have to define what a feature and a system is:

    A system is something like housing or transmute.

    A feature is something like a new class, a new weapon or a new skill like.

    What’s important in this context is that they made it sound like the feature is a feature that’s not yet in game and completely new, so it cannot be a new weapon or a new class.

    Harder difficulty would be a new system as in One Tamriel. So that doesn’t leave that many options for the feature overall.

    > it sound like the feature is a feature that’s not yet in game and completely new

    How do you arrive at that conclusion? All we have heard officially is that it will be "one of the most requested new features". "new" can just mean new and doesn't have to mean "never before seen".

    Personally, I think its gonna be:

    ZOS > Ok, everyone! The new feature is.... a Bard Class!!

    Community > That's not the "most requested new feature"! Where's my SpellCrafting!?
    Community > How is that a "new" feature?
    Community > OMG I HAVE WANTED A BARD CLASS FOREVER!! <3!
    Community > Yawn
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    I just learned that Spellcrafting was already planned from the beginning but shelved.

    https://www.youtube.com/watch?v=oMmE52l9pzU

    Is it possible they're finally implementing it?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I really really hope not. It just has no place in an MMO. Spell crafting has always been an area of massive abuse in single player titles, but honestly, in that environment, who cares. If you want to fly around and destroy entire cities from orbit, knock yourself out. But in an MMO, balance has to be a primary concern on any new feature.

    Either it will be broken OP and everyone will just run the same stuff, likely requiring an antiquities level grind (or worse), or it will be useless and everyone that wanted the feature will be disappointed. I see no upside whatsoever.
  • Luke_Flamesword
    Luke_Flamesword
    ✭✭✭✭✭
    ✭✭
    Yes
    I don't know why some people assume that ESO spellcrafting will be identical to spellcrafting from singe player TES games. If they will make this feature there will be no slider with extreme values, but probably fixed values for every combination to make. It will be more about spell skins than making some OP things.

    In Skyrim and other TES games we had unbalanced alchemy and enchanting when you can make GOD things just by buffing your skills. Is there any broken alchemy or enchanting in ESO? No. So why you assume that there will be different thing with spellcrafting?
    I sure hope it's not spellcrafting.
    From a terrible received card game that only (Just guessing on public data) less than 10% of the playerbase enjoyed, to something only magicka users will enjoy.
    You have in base game stamina "spells" (most of skills are actually a spells), so I don't see a reason to limit spellcrafting to magicka only skills.
    PC | EU | DC |Stam Dk Breton
  • SpacemanSpiff1
    SpacemanSpiff1
    ✭✭✭✭✭
    ✭✭
    It's definitely going to be spell crafting. It's the thing i really want and is the obvious best choice for a new system. there's even videos about it.
  • RaddlemanNumber7
    RaddlemanNumber7
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    Having seen the 2014 Quakecon presentation I think spell crafting is a good candidate for the Q4 tentpole system. Highly desirable but very time consuming, good for keeping people focussed on the game.
    PC EU
  • Billium813
    Billium813
    ✭✭✭✭✭
    No
    It's definitely going to be spell crafting. It's the thing i really want and is the obvious best choice for a new system. there's even videos about it.

    > It's definitely going to be the thing that I want the most and it will be exactly what I always wanted it to be

    This is the quintessential post; perfect in summarizing all of the "yes" votes.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just hope that it‘s Spellcrafting so all of the complaints about balance can finally be put to rest. There will never be a general balance in this game, one patch this build is OP and the next build another is - it doesn’t matter. With this balance argument this game wouldn’t get any combat related features at all and that would mean it’s inevitable demise.

    They streamlined the entire combat last year and will continue to do so that something like Spellcrafting absolutely can and will work.

    And how I come to that conclusion? One of the most requested features is definitely not a Bard class or something in the same ballpark. We know that we’re going to Telvanni Peninsula, something like a Bard class wouldn’t even make sense, especially not with Hermaeus Mora affiliation.

    I mean it’s just another day until we know, but some people really need to stop being so negative about any additions to combat in this game. And guys, get some imagination. Spellcrafting in ESO will absolutely not be a carbon copy of Spellcrafting from the single player games, I mean who is expecting that besides all the naysayers? Everybody who is anticipating Spellcrafting has made up their mind already, yet all the naysayers are trapped in their narrative of it being a single player system that doesn’t fit into the game.
    Edited by Seraphayel on January 24, 2023 7:31PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    I hope not. If they implement spellcrafting, it will be nothing like what people want (due to the need for balancing) and everyone will be salty ham hocks about it.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I don't see how you can say you know we're going to the Telvanni Peninsula. We'll find out where tomorrow.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Elsonso wrote: »
    Amottica wrote: »
    rbfrgsp wrote: »
    Imagine teasing spellcrafting and then not delivering. .

    During the first year of the game Zenimax did more than tease that they were working on spellcrafting. Yes that a year after a very specific remark that they were working on it they admitted it was no longer being worked on and was put on the back shelf.

    Spellcrafting is likely to not be what we are hoping it will be.

    That design was done before they decided to monetize the game with a cash shop and loot crates, bolstered by grinding. It will never be what I hope it will be, which is something free from all three of those things.

    It had nothing to do with monetization changes and certainly not the crates. It had everything to do with Nick Konkle going to a different company (and probably a dash of getting the game ported to consoles).

    Just as spellcrafting died because Nick Konkle moved on, so did his ideas for such a skill line. It was his baby. As such, if someone else ever picks up the idea they will have their own ideas. Hopefully, that will include how to make it work in an MMORPG since the single-player TES game design might not be so good here.
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    Yes
    Billium813 wrote: »
    Seraphayel wrote: »
    What y’all no-voters seem to fail to realize is that ZOS already announced two things:

    A new feature for the Chapter and a new system for the Q4/DLC.

    So first we would have to define what a feature and a system is:

    A system is something like housing or transmute.

    A feature is something like a new class, a new weapon or a new skill like.

    What’s important in this context is that they made it sound like the feature is a feature that’s not yet in game and completely new, so it cannot be a new weapon or a new class.

    Harder difficulty would be a new system as in One Tamriel. So that doesn’t leave that many options for the feature overall.

    > it sound like the feature is a feature that’s not yet in game and completely new

    How do you arrive at that conclusion? All we have heard officially is that it will be "one of the most requested new features". "new" can just mean new and doesn't have to mean "never before seen".

    Personally, I think its gonna be:

    ZOS > Ok, everyone! The new feature is.... a Bard Class!!

    Community > That's not the "most requested new feature"! Where's my SpellCrafting!?
    Community > How is that a "new" feature?
    Community > OMG I HAVE WANTED A BARD CLASS FOREVER!! <3!
    Community > Yawn

    Hmmm, the new event personality looks like bard
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    I don't see how you can say you know we're going to the Telvanni Peninsula. We'll find out where tomorrow.

    I can. Flavor text in the game heavily hinting towards it and something else I can’t mention here, but is confirming that we’re heading to the Telvanni Peninsula.

    Officially we’ll find out tomorrow though, so you’re right.
    Edited by Seraphayel on January 24, 2023 9:08PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    I won't be thrilled with more dunmer, but still it would be better than more argonians.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Starlight_Knight
    Starlight_Knight
    ✭✭✭✭✭
    No
    I would say NO but if we do i feel as though it wont be a fully fleshed out system we are hoping for - it'll be grindy - boring , over powered and then usless after 6 months.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭
    Yes
    I voted yes because it's quite possibly the grindiest system they could dream up. The meta-chasing will be legendary and eternal, and as a plus point, utterly confusing to all but endgamers. We will never be able to get off that hamster wheel.
  • Cireous
    Cireous
    ✭✭✭✭✭
    No
    My no means yes. I'm not explaining this.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Remember: If we don’t get Spellcrafting as a Chapter feature, it still could be the system they introduce in Q4. This might make more sense overall, as it is a base game system that can’t and shouldn’t be restricted for players by requiring to buy the Chapter.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Hesperax79
    Hesperax79
    ✭✭✭
    No
    Last thing what this game need is a new unbalanced system.

    We need
    - working queue for BG
    - bugless blocking
    - less lag

    and ofc some new PvP content.
  • Sheridan
    Sheridan
    ✭✭✭✭✭
    No
    I think it's Story Mode.
Sign In or Register to comment.