Are people using it enough for a nerf?
(1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430. The damage resistance does not apply while Serpent's Rebuke is active.
Billium813 wrote: »(1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430. The damage resistance does not apply while Serpent's Rebuke is active.
While at full Health, you gain 40% damage reduction...
Stupid question: Is that a damage taken reduction? or a deal damage reduction? This whole "Gain a reduction" is kind of messing with my head. I assume its the former, because if it were the latter, I feel like it would say "you deal 40% less damage". But then, why don't they just say While at full Health, reduce your damage taken by 40%...
I really would like ZOS to start standardizing the way they write things.
(1 item) While at full Health, you deal 40% less damage. After taking damage while at full Health in combat, you become snared by 20% and gain Major Courage for 10 seconds. After taking damage while at 50% Health or less in combat, you become snared by 40% and gain Major Berserk for 10 seconds.
Billium813 wrote: »(1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430. The damage resistance does not apply while Serpent's Rebuke is active.
While at full Health, you gain 40% damage reduction...
Stupid question: Is that a damage taken reduction? or a deal damage reduction? This whole "Gain a reduction" is kind of messing with my head. I assume its the former, because if it were the latter, I feel like it would say "you deal 40% less damage". But then, why don't they just say While at full Health, reduce your damage taken by 40%...
I really would like ZOS to start standardizing the way they write things.
I get your point, it could go both ways but I am fairly sure it means YOUR damage taken is reduced by 40%. I really don't see the point to this since it gives you two very powerful buffs as the upside of the item. I think the downsides of this mythic is undertuned to the upsides it gives you.
@Naftal I don't think it is the defensive portion that anyone cares about. It's the major courage and berserk with almost 100% uptime that matters. Reducing damage taken while at full health is borderline useless. It isn't so much a bonus as it is a proc condition.
@Naftal I don't think it is the defensive portion that anyone cares about. It's the major courage and berserk with almost 100% uptime that matters. Reducing damage taken while at full health is borderline useless. It isn't so much a bonus as it is a proc condition.
OP is literally complaining about the no-cooldown damage mitigation. But there is a cooldown, so yeah...
What are your thoughts about this mythic?
IMO a 40% dmg reduction buff at max health with no cooldown AND major berserk/Courage seems a bit overtuned for me.
Since it's so easy to negate the ONLY downside being the snare I think the dmg reduction should be removed and put a cooldown on this item cause lets be real, backing up and healing back to full during the current meta is just so easy.
Another thing that would be cool would be to always have like a major debuff as the downside to this item, maybe major defile instead of the snare.