Sea serpent's coil

Mrtoobyy
Mrtoobyy
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What are your thoughts about this mythic?
IMO a 40% dmg reduction buff at max health with no cooldown AND major berserk/Courage seems a bit overtuned for me.

Since it's so easy to negate the ONLY downside being the snare I think the dmg reduction should be removed and put a cooldown on this item cause lets be real, backing up and healing back to full during the current meta is just so easy.
Another thing that would be cool would be to always have like a major debuff as the downside to this item, maybe major defile instead of the snare.
  • rpa
    rpa
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    Are people using it enough for a nerf?
  • robpr
    robpr
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    It is fair mythic. 40% reduction is for singular hit only when at full health no matter if 100 hit bash or 15k meteor. The snare is making you pretty easy target and you cannot remove it, only mitigate it with speed increase.
  • gariondavey
    gariondavey
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    Dks use it a lot in pvp with ash cloud so the snare doesn't really matter
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Mrtoobyy
    Mrtoobyy
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    rpa wrote: »
    Are people using it enough for a nerf?

    Hahah that's a good question, by ZOS logic this is a fair question actually.

    On a serious note, on EU BG's the majority of the people are using it but that's not my problem. The problem is what I stated in the original comment. It's so easy to "refresh" it due to self healing being way too strong. And judging by ZOS balancing history they would probably fail at putting self healing in a good spot. Their PVP balancing is actually really bad. They have done really good SOME patches but then they JUST HAVE to fiddle with stuff and break it all over.

    So with the current self healing meta I think Sea serpent is just wrong. IF they were to balance self or cross healing then it would be another thing.
    Well we'll see how things turn out this year but sadly it seems this game has been neglected balancing wise the last years
  • Shihp00
    Shihp00
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    while people went crazy over oaken soul, I was destroying baddies in pvp with this mythic. There was a time when the snare wouldn't take effect :D
  • Syiccal
    Syiccal
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    I play xbox eu and I'm mostly in bg on most days and don't see it being used all that often anymore
    Edited by Syiccal on January 12, 2023 5:29PM
  • Billium813
    Billium813
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    (1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430. The damage resistance does not apply while Serpent's Rebuke is active.

    While at full Health, you gain 40% damage reduction...

    Stupid question: Is that a damage taken reduction? or a deal damage reduction? This whole "Gain a reduction" is kind of messing with my head. I assume its the former, because if it were the latter, I feel like it would say "you deal 40% less damage". But then, why don't they just say While at full Health, reduce your damage taken by 40%...

    I really would like ZOS to start standardizing the way they write things.
  • Mrtoobyy
    Mrtoobyy
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    Billium813 wrote: »
    (1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430. The damage resistance does not apply while Serpent's Rebuke is active.

    While at full Health, you gain 40% damage reduction...

    Stupid question: Is that a damage taken reduction? or a deal damage reduction? This whole "Gain a reduction" is kind of messing with my head. I assume its the former, because if it were the latter, I feel like it would say "you deal 40% less damage". But then, why don't they just say While at full Health, reduce your damage taken by 40%...

    I really would like ZOS to start standardizing the way they write things.

    I get your point, it could go both ways but I am fairly sure it means YOUR damage taken is reduced by 40%. I really don't see the point to this since it gives you two very powerful buffs as the upside of the item. I think the downsides of this mythic is undertuned to the upsides it gives you.
  • Billium813
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    An alternative for Sea Serpents Coil...

    We have several example sets that buff resources or damage based on missing resources (Bahsei's Mania, Torc of Tonal Constancy, ect). What if Sea Serpents Coil were changed to something similar, but based on missing health?:
    (1 item) While at full Health, you deal 40% less damage. After taking damage while at full Health in combat, you become snared by 20% and gain Major Courage for 10 seconds. After taking damage while at 50% Health or less in combat, you become snared by 40% and gain Major Berserk for 10 seconds.

    I like these "fly too close to the sun" sets as they reward dangerous play styles that have big payoffs if you can take the risks.
    Edited by Billium813 on January 12, 2023 5:51PM
  • Billium813
    Billium813
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    Mrtoobyy wrote: »
    Billium813 wrote: »
    (1 item) While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent's Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430. The damage resistance does not apply while Serpent's Rebuke is active.

    While at full Health, you gain 40% damage reduction...

    Stupid question: Is that a damage taken reduction? or a deal damage reduction? This whole "Gain a reduction" is kind of messing with my head. I assume its the former, because if it were the latter, I feel like it would say "you deal 40% less damage". But then, why don't they just say While at full Health, reduce your damage taken by 40%...

    I really would like ZOS to start standardizing the way they write things.

    I get your point, it could go both ways but I am fairly sure it means YOUR damage taken is reduced by 40%. I really don't see the point to this since it gives you two very powerful buffs as the upside of the item. I think the downsides of this mythic is undertuned to the upsides it gives you.

    I'm sure your right, because the final line says The damage resistance does not apply while Serpent's Rebuke is active.. So, they are calling the damage reduction a "resistance". But why don't they just call it that in the first place?! Magic the Gathering learned a LONG time ago the importance of standardizing terms and diction
  • Cast_El
    Cast_El
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    rpa wrote: »
    Are people using it enough for a nerf?

    70% of IC player I guess
  • TechMaybeHic
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    It is used a lot by LOS humpers with maras and Rallying Cry because a second out of site is a heal to full and back to 40% damage TAKEN reduction for a burst opportunity when you take that first hit to proc damage and have rallying cry buffing damage and crit resist.

    Its still a good trio even without LOS and some classes either with pets, set pets, cloak, or shadow image can get full advantage
  • AdamLAD
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    It's a carry in a duel. Open world not so much
  • Lephrel
    Lephrel
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    The damage reduction only applies on a attack at full health when the major berserk and courage are not active, riiigghht?
    This makes the damage reduction of the mythic relatively useless, at most it mitigates one hit every 10s.
    I would trade a 20%-30% snare for no damage reduction in an instant
  • emilyhyoyeon
    emilyhyoyeon
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    When I found out about this mythic I was baffled it didn't have a cooldown
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • ForumBully
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    I dont have it or the chapter, but I just see it as strong... possibly "best" for PvP, and that's ok. Something will be best and that doesn't mean it needs a nerf. All the time thinking of a nerf, in fact most nerfs, should be spent buffing one of the million useless sets.
  • Naftal
    Naftal
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    40% damage reduction for one damage tick with 10 second cooldown.

    People stop posting before you know how it works.
  • OBJnoob
    OBJnoob
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    @Naftal I don't think it is the defensive portion that anyone cares about. It's the major courage and berserk with almost 100% uptime that matters. Reducing damage taken while at full health is borderline useless. It isn't so much a bonus as it is a proc condition.
  • Lephrel
    Lephrel
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    OBJnoob wrote: »
    @Naftal I don't think it is the defensive portion that anyone cares about. It's the major courage and berserk with almost 100% uptime that matters. Reducing damage taken while at full health is borderline useless. It isn't so much a bonus as it is a proc condition.

    OP is literally complaining about the no-cooldown damage mitigation. But there is a cooldown, so yeah...
  • Billium813
    Billium813
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    Lephrel wrote: »
    OBJnoob wrote: »
    @Naftal I don't think it is the defensive portion that anyone cares about. It's the major courage and berserk with almost 100% uptime that matters. Reducing damage taken while at full health is borderline useless. It isn't so much a bonus as it is a proc condition.

    OP is literally complaining about the no-cooldown damage mitigation. But there is a cooldown, so yeah...

    I wouldn't be surprised though if there was no cooldown and ZOS didn't code it right. Can anyone confirm that the 40% damage reduction is disabled while Serpent's Rebuke is active? I mean, people using it aren't going to report that bug, they're just gonna keep abusing it.
    Edited by Billium813 on January 13, 2023 5:00PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    Mrtoobyy wrote: »
    What are your thoughts about this mythic?
    IMO a 40% dmg reduction buff at max health with no cooldown AND major berserk/Courage seems a bit overtuned for me.

    Since it's so easy to negate the ONLY downside being the snare I think the dmg reduction should be removed and put a cooldown on this item cause lets be real, backing up and healing back to full during the current meta is just so easy.
    Another thing that would be cool would be to always have like a major debuff as the downside to this item, maybe major defile instead of the snare.

    There is a cooldown on the damage reduction. If you have the berserk and courage, you cannot also get the damage reduction. Therefore, the damage reduction has a 10 second cooldown (the duration of the berserk/courage).
  • Finedaible
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    Don't know, and I don't care because whatever value this mythic might provide will get nerfed right before the next major update to sell something else.
  • Woodenplank
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    I was very surprised not to see a nerf in the PTS patch notes.
    I see this damnable little blue buff on nearly everyone in IC, and it also pops up with a lot of people in Cyrodiil and Battlegrounds.

    For the Damage Reduction at full healthy I could care less, it might save you from a bit of a Nightblade Surprise Attack, but no biggie.

    But the fact that a single mythic gives Major Courage and Major Berserk with no real cool down; the only proc condition having to be at full health for a second is just bonkers. It feels like Oakensoul was first released, and people would run doubly defensive sets, because it was all the offense they needed.
    Even setting aside that Major Berserk is a normally rare damage buff, being the strongest in the game, let's not forget that Major Courage is 430 Weapon/Spell Damage! That's more than New Moon Acolyte's (5)-piece, but without the spell cost increase.

    I'm not advocating that this mythic be gutted like Oakensoul - but it feels damn near ubiquitous in dedicated small-scale PVP, and an internal cooldown to the proc, or something would be welcome.
    Actually; I'd rather just have other Mythics/non-Mythic-setups be buffed in some way. I thinks its healthier to enable less-popular playstyles, than to nerf the popular ones.
    Edited by Woodenplank on February 24, 2023 4:38PM
    I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
    But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.
  • CompM4s
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    The snare makes it pretty easy to get focused and zerged down. I think thats why you don't see it as much as other mythics.
  • TechMaybeHic
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    CompM4s wrote: »
    The snare makes it pretty easy to get focused and zerged down. I think thats why you don't see it as much as other mythics.

    Run full swift and you don't really have an issue. More than covers what you miss from infused
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