redlink1979 wrote: »
Hi
Just in bankoraï city, there are 2 wayshrines next to each other! It's so ridiculous. We even meet players making their travel without TP. So why so many wayshrines? 3-4 per region its ok but there are about ten or even fifteen per zone… it kill the exploration side of the game
Well, if you'd ask, why so many wayshrines in Morrowind...
Lets remove all wayshrines there.
Keep only silt striders, boats, gondolas, and guild guides.
Like in TES III MORROWIND.
Even without the ability of speed running with a jump for 100 pts and slow falling down, would be far more interesting than now with wayshrines scattered everywhere.
Well, if you'd ask, why so many wayshrines in Morrowind...
Lets remove all wayshrines there.
Keep only silt striders, boats, gondolas, and guild guides.
Like in TES III MORROWIND.
Even without the ability of speed running with a jump for 100 pts and slow falling down, would be far more interesting than now with wayshrines scattered everywhere.
Kiralyn2000 wrote: »Hey now - let's not forget the additional purchasable wayshrines, I mean "houses".
(seriously, I use Snugpod and Exorcised Coven Cottage more often than many of the wayshrines. And traveling to houses is free, and no longer "costs" two loading screens since you can pick to arrive Outside.)
Kiralyn2000 wrote: »Hey now - let's not forget the additional purchasable wayshrines, I mean "houses".
(seriously, I use Snugpod and Exorcised Coven Cottage more often than many of the wayshrines. And traveling to houses is free, and no longer "costs" two loading screens since you can pick to arrive Outside.)
I bought Mournoth Keep in Bangkorai for this exact reason. It only we could keybind recalling to a house…
As someone who often walks or rides bigger distances in this game, I'm not sure why I would criticize wayshrines being available. I'm not forced to use them if I don't want to, after all.
If overland was more interesting people wouldn't be using wayshrines that often...
Well, if you'd ask, why so many wayshrines in Morrowind...
Lets remove all wayshrines there.
Keep only silt striders, boats, gondolas, and guild guides.
Like in TES III MORROWIND.
Even without the ability of speed running with a jump for 100 pts and slow falling down, would be far more interesting than now with wayshrines scattered everywhere.
Dark_Lord_Kuro wrote: »Why would i waste my time walking from a one side of the zone to the other if i already explored all there is ont the way? There is absolutly no benefit to it. Play riding simulator if you want but its not why i ply this game or any others
SeaGtGruff wrote: »Dark_Lord_Kuro wrote: »Why would i waste my time walking from a one side of the zone to the other if i already explored all there is ont the way? There is absolutly no benefit to it. Play riding simulator if you want but its not why i ply this game or any others
On the other hand, I have limits for myself.