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Why so many wayshrines in Tamriel ?

  • GBllt
    GBllt
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    GBllt wrote: »
    (...) why so many wayshrines? (...)
    Wait until you get to Northern Elsweyr, Blackwood or Western Skyrim.


    It’s a joke or not ?

    Because 7 at northern elsweyr, 19 at western skyrim and 12 at blackwood I think its a good score lol

    19 at western skyrim [snip]. There are same number of wayshrines than points of interest zone quests.

    Its only my opinion but I think it’s clearly useless to have so much. Of course nothing obliges me to use them. This is a topic that can explain to me the reasons for why there are so many WS

    [edited for profanity bypass]
    Edited by ZOS_Icy on January 6, 2023 6:38PM
  • Kappachi
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    GBllt wrote: »
    Hi

    Just in bankoraï city, there are 2 wayshrines next to each other! It's so ridiculous. We even meet players making their travel without TP. So why so many wayshrines? 3-4 per region its ok but there are about ten or even fifteen per zone… it kill the exploration side of the game

    How does it kill the exploration? I almost never use wayshrines unless I need to get to an area in a map that's not in a zone I'm currently in, if you can't control yourself from using wayshrines then that's entirely your fault as there's tons of treasure chests, thieves troves, resource nodes and more if you travel.

    In fact, by Elder Scrolls standards, there aren't enough wayshrines, you should be able to teleport to every location that you've discovered, every harrowstorm you've cleared and so forth but it isn't like that.
    Edited by Kappachi on January 6, 2023 6:40PM
  • SilverBride
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    It's not just the number of wayshrines but where they are placed that matters. Western Skyrim and Northern Elswery and Blackwood wayshrines aren't the most convenient.
    PCNA
  • SpiritKitten
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    It's for ppl that don't have hours to play the game so they can do their quests faster otherwise they would leave the game for another.
  • Mik195
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    I tend not to use wayshrines when I'm doing quests in a zone. But, I do the dragonguard daily you pick up on the island, crafting dailies in Rimmen, Ashlander daily in Vardenfall, Elsweyr daily in Gratwood and Undaunted/Mage Guild. It would be stupid to have to use caravans/boats for everything.
  • Gargath
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    Well, if you'd ask, why so many wayshrines in Morrowind...

    Lets remove all wayshrines there.
    Keep only silt striders, boats, gondolas, and guild guides.
    Like in TES III MORROWIND.

    Even without the ability of speed running with a jump for 100 pts and slow falling down, would be far more interesting than now with wayshrines scattered everywhere.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • DMuehlhausen
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    Hurbster wrote: »
    What next, sticking the Mournhold one back in the middle of the lake?

    I still giggle a little when I see the load screen of it in the lake.
  • SilverBride
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    Gargath wrote: »
    Well, if you'd ask, why so many wayshrines in Morrowind...

    Lets remove all wayshrines there.
    Keep only silt striders, boats, gondolas, and guild guides.
    Like in TES III MORROWIND.

    Even without the ability of speed running with a jump for 100 pts and slow falling down, would be far more interesting than now with wayshrines scattered everywhere.

    I can only imagine the uproar if they did something like that.
    PCNA
  • Varana
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    Gargath wrote: »
    Well, if you'd ask, why so many wayshrines in Morrowind...

    Lets remove all wayshrines there.
    Keep only silt striders, boats, gondolas, and guild guides.
    Like in TES III MORROWIND.

    Even without the ability of speed running with a jump for 100 pts and slow falling down, would be far more interesting than now with wayshrines scattered everywhere.

    But apart from the ones you named, you also had Almsivi/Divine Intervention (bringing you to the nearest Tribunal or Imperial temple), the old Dunmer fortress system (okay, not too useful because it needs such an extensive quest line to get teleported into the wilderness), and most importantly, freely placeable Mark/Recall spells. (And with mods, multiple Mark/Recalls...)
  • Kiralyn2000
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    Hey now - let's not forget the additional purchasable wayshrines, I mean "houses". :D

    (seriously, I use Snugpod and Exorcised Coven Cottage more often than many of the wayshrines. And traveling to houses is free, and no longer "costs" two loading screens since you can pick to arrive Outside.)
  • Marcus684
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    Hey now - let's not forget the additional purchasable wayshrines, I mean "houses". :D

    (seriously, I use Snugpod and Exorcised Coven Cottage more often than many of the wayshrines. And traveling to houses is free, and no longer "costs" two loading screens since you can pick to arrive Outside.)

    I bought Mournoth Keep in Bangkorai for this exact reason. It only we could keybind recalling to a house…
  • Kappachi
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    Marcus684 wrote: »
    Hey now - let's not forget the additional purchasable wayshrines, I mean "houses". :D

    (seriously, I use Snugpod and Exorcised Coven Cottage more often than many of the wayshrines. And traveling to houses is free, and no longer "costs" two loading screens since you can pick to arrive Outside.)

    I bought Mournoth Keep in Bangkorai for this exact reason. It only we could keybind recalling to a house…

    you kinda have a keybind for it since it's under collections 'u' menu.
  • Amottica
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    Syldras wrote: »
    As someone who often walks or rides bigger distances in this game, I'm not sure why I would criticize wayshrines being available. I'm not forced to use them if I don't want to, after all.

    Very good point.

    I like the wayshrines and even with the two near each other that the OP pointed out it is not a distraction from the game. Heck, some areas could use more shrines.


  • SpiritKitten
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    Marcus684 wrote: »

    I bought Mournoth Keep in Bangkorai for this exact reason. It only we could keybind recalling to a house…

    If on PC you can use the addon Go Home.
  • Fenris131
    Fenris131
    Soul Shriven
    I would agree with the opposite side of this point. I do typically walk/run about everywhere, but when I have fetch quests, it's nice to pop to one location and back, and yet I don't feel that all of Tamriel has the necessary number of wayshrines to do that.

    I agree that some places have quite a few, but there are locations with only 2-3 for a whole zone.
  • katanagirl1
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    Murkmire wins the award for most poorly placed Wayshrines in my opinion.

    Especially for dailies. It needs more.
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  • Foxtrot39
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    If overland was more interesting people wouldn't be using wayshrines that often, as it stands you only don't use them when :

    -You haven't explored the area
    -Are farming nodes
    -Just enjoying the scenery
    -Treasure hunting
    -Fishing
    -Some social event with friends or guild members
    -Playing in Cyro

    Trust me when I say you will be VERY thankfull wayshrine are there when you start the psijic quest line, thats 4-5h dedicated to run across the map to press a button THE WHOLE DAMN TIME
    Edited by Foxtrot39 on January 9, 2023 12:01AM
  • TaSheen
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    Psijic line is fun; I use it and antiquities to get baby alts out for grabbing skyshards and wayshrines.
    ______________________________________________________

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  • SilverBride
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    Foxtrot39 wrote: »
    If overland was more interesting people wouldn't be using wayshrines that often...

    Whether or not a player finds overland interesting has nothing to do with how they travel. It is more dependent on what the player is doing at the time, how far they need to travel and how much time they have.
    PCNA
  • wilykcat
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    Why not
  • Mik195
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    Shadowfen needs another wayshrine on the other side of the river by Atanez ruins.
  • ArchangelIsraphel
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    When I'm questing and exploring a zone, I will walk my horse around the map at a more realistic traveling pace to explore. I will either ride at a walk, or walk on foot in towns. I enjoy doing this, because it is my choice to do so. It's a break from the rush of grinding, or racing across the map from way shrine to way shrine to finish all the dalies I want to run before I need to go do something else. When I am exploring in this way, I don't use the wayshrines at all and I thoroughly enjoy it.

    "Choice" is the operative word here. Exploration is fun in this game because I have the choice to do it when I want to. Nothing about this games current mechanics forces me to go on an arduous trek across the map to complete simple repeatable tasks. The Dev's seem to understand that this kind of roleplay experience needs to be a choice, to appeal to multiple types of players. People will explore when they have time to, and if it is something they enjoy.

    I think a large portion of this games population would not take kindly to hiking across the map to complete their dalies or other repeatable tasks, as many have time constraints. Wayshrines alleviate the need to spend many hours on a single map completing simple things. I certainly would not appreciate it if the wayshrines were removed, and I'm a person who willingly ignores the existence of wayshrines when I don't want to use them. However, I DO use them when I need to grind, so that I can get the things I need to do out of the way, in order to do more of what I WANT to do in the game.

    I explore more of Tamriel as a result, because I can choose to, not because I'm forced to. These wayshrines exist so that people playing with time constraints can play more, and be less frustrated with the experience. Things like this are always much more enjoyable when you do them of your own free will.

    As for "killing exploration"...no, wayshrines do not kill exploration. The only thing killing the exploration in the game is yourself if you cannot ignore wayshrines to explore the way you want to. Other people's gameplay experience in an MMORPG does not have to conform to the way you want to play in order for you to create the experience you want for yourself. All you have to do is ignore wayshrines. Other people don't have to "explore" just because you enjoy it.
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  • Ragnarok0130
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    Gargath wrote: »
    Well, if you'd ask, why so many wayshrines in Morrowind...

    Lets remove all wayshrines there.
    Keep only silt striders, boats, gondolas, and guild guides.
    Like in TES III MORROWIND.

    Even without the ability of speed running with a jump for 100 pts and slow falling down, would be far more interesting than now with wayshrines scattered everywhere.

    Nobody is stopping you from doing that now except your own lack of discipline.
  • SpiritKitten
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    Okay I'll make a confession...for the first oh...let's say close to a year I played ESO, I never used wayshrines. I took boats or jogged to the zone border and went through the gate in order to travel. I thought wayshrines were immersion-breaking. I had such an incredible adventure not using wayshrines, but...I completed such little content including quests and I was broke. Now that I use wayshrines, I have a lot more content completed and I am wealthy. I did make a single character who walks everywhere (not jogs, walks) for whenever I need to immerse completely.
  • bmnoble
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    You still have to unlock them on every character there is no less exploration.

    But think of it this way those that want immersion on their rides between places can have it since a lot of players just use the fast travel, if you greatly reduced access to fast travel a lot more roads to places would end up looking something like the dolmen trains in the Alik'r, reducing your immersion every time someone with a faster mount decides to go through you instead of around you.

    And a lot of those world events dolmens/geysers/storms/volcanoes/dragons/world bosses etc.. they can be over long before you have ridden to them if you don't make use of the fast travel.
  • Silentverge
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    Agreed, waaaaay too many wayshrines.

    pro tip: go into options in the map and turn off wayshrine icons, that way they don't show up and you can't use them. You can also do this when using a wayshrine itself to disable them completely.
  • SeaGtGruff
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    Why would i waste my time walking from a one side of the zone to the other if i already explored all there is ont the way? There is absolutly no benefit to it. Play riding simulator if you want but its not why i ply this game or any others

    I like to take the long, slow way sometimes because I enjoy farming nodes and fighting mobs along the way. But if I'm in a hurry then I'll mount up and use wayshrines as much as possible.

    On the other hand, I have limits for myself. I'll port to my housing for free fast travel, but I don't port directly to wayshrines at a cost of gold. And I prefer to port to a zone, walk or ride to a dungeon entrance, and walk in, rather than porting directly in.
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  • SeaGtGruff
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    GBllt wrote: »
    19 at western skyrim

    But nearly half of those are in Blackreach. There are only 11 in Western Skyrim proper, and 8 in Blackreach.
    I've fought mudcrabs more fearsome than me!
  • Billium813
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    SeaGtGruff wrote: »
    Why would i waste my time walking from a one side of the zone to the other if i already explored all there is ont the way? There is absolutly no benefit to it. Play riding simulator if you want but its not why i ply this game or any others

    On the other hand, I have limits for myself.

    I really think this is the key. SOOOO many things in the game apply to this (vet content, purchasing mats/motifs, limiting wayshrine usage, chasing meta).

    In a lot of ways, I compare this concept to the videogame speed running community. There is this great controversy in that community between using glitches and not using glitches and what is a glitch, ect. They handle that debate within the community by creating their own categories. Then, the players that DONT want to use glitches, don't feel that they have to. And those that want to, can.

    I personally, and I'm sure other too, place our own limits on ourselves because they increase our personal enjoyment of the game. But, we can't escape the knowledge that those systems exist and its understandably difficult to limit yourself when the candy is handing right there in your face or the game actively incentivizes players to take that easy path...

    It comes down to what players want from the game (which totally varies from player to player), how many mutual interests can coexist, and how many players want those things. What ZOS needs to pay attention to is how large of a community exists for these kinds of categories. Once a community grows large enough, then advocating from things like RP only Instances totally makes sense and ZOS needs to listen to that.
    Edited by Billium813 on January 11, 2023 10:09PM
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