"I've already explained how it would help pvp and debunked your theory "
no you offered an opinion with nothing that backs that opinion. To be fair I am doing the same but I don't see why a player would put something in a guild trader that might be gone in an hour. I also do not see why a player that does not like PvP would join a PvP guild to protect a trader in a keep. That makes zero sense when you could just join a free trade guild.
I also strongly doubt a PvP player would want to babysit a keep just for the trader. To keep from losing Emperor sure they might sit a while knowing a fight is coming. Guarding a trader not going to happen.
Going from my experience PvP'rs that want to trade are also in a trading guild. I know many people in my PvP guild ended up in my trade guild. We get five guild slots for a reason.
And it would without a doubt make it easier for players to monopolize certain items. Experience from other games confirms that to be true.
spartaxoxo wrote: »As for inflation we already have that, the players cause that in all honesty... Inflation on PC is so bad clothing writs of gold quality has become worthless as they're not worth doing due to dreugh wax being so expensive. Gold clothing writs are now considered the same as jewelry writs, absolutely worthless.
Meanwhile that is not the case on console, where trade is less centralized than on PC.
That's not the case for me either. I have more gold mats (on PC mind you) than I need so I'm quite happy to turn them into writ vouchers, after picking up cheap gold writs for whichever craft. Works for me.
I'm well aware that isn't the case on console as prices are more moderate, but harder to obtain money on console. If prices went as high as prices on PC, hardly anyone on console would be able to afford it tbh.
So on PC you would use your dreugh wax to turn in for writ vouchers to be counter productive? Basically throwing away money? (Mind you prices on average is 35k and growing on PC)
No, you're misunderstanding. Inflation isn't out of control on consoles because unlike PC players, console players don't have access to TTC. No central trading hub means prices are stable. TTC is a disaster.
Actually I'm not, You on the other hand just happen to be picking and choosing what you're reading.
I've clearly spoke on the differences between PC and console and console prices are better, yet go through the most trouble finding goods as TTC isn't that much of a help to console players, let alone the lack of add-ons. The current system doesn't allow console gamers to thrive but the suggested system would give console gamers more advantages than addon's could offer PC right now and that's a fact.
"It would be worth grabbing that trader that could be gone within the next hour because once another trader is grabbed which isn't difficult to say the least, the listed products would be back listed for everyone to see once again especially since everyone in the game can see all listed items at once, it wouldn't take long for sales to be completed."
But why would a player that doesn't PvP risk it instead of joining a trade guild. You claimed this would bring more people to PvP. It would not. It simply isn't worth the hassle and the gold spent to list items knowing you could lose the trader at any time. And if others in your guild are not online or are busy doing other things you miss opportunities to sell. It makes no sense to join a PvP guild for the trader.
"Now should that keep come under attack, that particular guild now has an incentive to go defending verses what commonly happens as players ignore keeps being taken letting the enemy have it."
Keeps under siege are ignored either because there is no players online to defend or there is another keep that has a more strategic advantage. Having a trader simply isn't going to be a part of the equation. Factions pushing for Emperor or defending Emperor is a deciding factor in what to defend and what to let go. Also what to push. Cutting a faction off is part of the strategy in deciding which keep to attack. Deciding to defend that keep instead of one half way around the map from home base is a decision factions make.
Hey we are about to lose our trader isn't going to be a determining factor even with your system. Why would it be. Players that have items to trade are in a trade guild.
"Personal experience from other games determined the opposite."
My personal experience and a quick glance at other games forums say I am spot on. Also you have to remember players here have already amassed great sums of gold. In a game just starting out a central system can't be abused for a while giving it some chance of becoming stable. Eventually though some group of players will begin trying to manipulate the market and with a central location they have a much better chance of success.
If ESO made the switch we would have quite a few players that could have immediate impact on the market and not in a good way. Like I said earlier even though I am sitting on fifty million gold I am a small fish in the overall market. There are players that would be able to spend 100s of millions to corner a market and some would simply because they could. With what we have now that isn't possible.
"For example the recipe that comes out of battlegrounds which is required to make the 150% AP food."
That isn't a good example. That item is so rare that the demand is always going to be much more than the supply. No need to hoard the item because the game makes it exclusive and very expensive. It is an example of what your idea wouldn't change things for PvP. Very few if any players farm for that item now. THe PvE crowd doesn't want to get ganked and the PvP crowd would rather fight than farm. So maybe they keep an eye open while running to the next fight but actual farming doesn't often happen. The item is worth a ton of gold yet most can't be bothered to try and find it because it drops in a PvP zone.
spartaxoxo wrote: »As for inflation we already have that, the players cause that in all honesty... Inflation on PC is so bad clothing writs of gold quality has become worthless as they're not worth doing due to dreugh wax being so expensive. Gold clothing writs are now considered the same as jewelry writs, absolutely worthless.
Meanwhile that is not the case on console, where trade is less centralized than on PC.
That's not the case for me either. I have more gold mats (on PC mind you) than I need so I'm quite happy to turn them into writ vouchers, after picking up cheap gold writs for whichever craft. Works for me.
I'm well aware that isn't the case on console as prices are more moderate, but harder to obtain money on console. If prices went as high as prices on PC, hardly anyone on console would be able to afford it tbh.
So on PC you would use your dreugh wax to turn in for writ vouchers to be counter productive? Basically throwing away money? (Mind you prices on average is 35k and growing on PC)
No, you're misunderstanding. Inflation isn't out of control on consoles because unlike PC players, console players don't have access to TTC. No central trading hub means prices are stable. TTC is a disaster.
Actually I'm not, You on the other hand just happen to be picking and choosing what you're reading.
I've clearly spoke on the differences between PC and console and console prices are better, yet go through the most trouble finding goods as TTC isn't that much of a help to console players, let alone the lack of add-ons. The current system doesn't allow console gamers to thrive but the suggested system would give console gamers more advantages than addon's could offer PC right now and that's a fact.
It's not a fact. Have you ever wondered why the PC economy has skyrocketing inflation, while consoles have remained stable for years? It's TTC. TTC centralizes trading by creating a sizable snapshot of worldwide goods, allowing people to find a great amount of purchasable product at a single website instead of hunting down good deals at tradersz which is both a time and gold sink. You're proposing the same thing as TTC basically, but officially endorsed by ZOS and implemented into the game. Countless people have explained to you why this is not a good idea, but you've stuck your fingers in your ears and hear what you want to hear.
"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Ugh, why did I reopen this thread? It’s just one long headache of bad ideas…
So NOW you want the server to not only keep track of what’s being bought and sold in the zone in real-time to all players in single list. (Even thought individual traders currently have lag when searching for items.) We are adding that the merchants themselves will be added and subtracted in real-time as well? Up to 15,000 items removed and added in a moment, due to BRK being flipped?
And how is this explained RP wise? Oh that keep is restricted to travel because the resources are taken, but don’t worry goods can still go through? We here in the AD faction can get stuff from the EP faction due to “magic” or something? Oh, I am sorry you did not buy fast enough, Chal was taken over?
You do realize this is an ES game, right? In Skyrim I had to travel from merchant to merchant in different cities to buy alchemy items. And that game happens AFTER eso… Did the idea of a magical centralized list just disappear like the dwemer?
•••
I still want to know what super specific item is needed on demand that is so hard to find.
Every trader I visit seems to sell crafting materials, so that’s not it.
The idea that trial guilds are dependent on traders for gear has been debunked, so that’s not it.
Is it furniture? Furniture plans? Join a housing guild.
Motifs, maybe? Companion gear (which is another problem with buying things in a PvP area)?
I mean you want to upend a system that even casual housing and RP guilds participate in, just because you don’t want to move a character 10 yards to visit another trader, nor do you appear to wish to farm the items yourself, nor are you interested in making gold. (This is how crazy the goalposts have been moved in this thread.) Maybe the trader system is not the problem here.
spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
TTC is actually not the factor prices are inflated on PC. It's actually real world trading. I'm surprised you took the route to be naive about it. Real world trading effects all games more than any other factor when it comes to the economy. Also TTC is far from centralized as it's not entirely accurate whatsoever and the fact that you can't directly buy from TTC.
spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Zodiarkslayer wrote: »
TTC is actually not the factor prices are inflated on PC. It's actually real world trading. I'm surprised you took the route to be naive about it. Real world trading effects all games more than any other factor when it comes to the economy. Also TTC is far from centralized as it's not entirely accurate whatsoever and the fact that you can't directly buy from TTC.
How? I do not get it. 🤔
How could my country's GDP or its foreign trade surplus or anything else have any influence on ESO's virtual economy. Could you elobarate that rather controversial statement, please?
And is it only one way or can I actually raise my countries GDP with sales in ESO?
Wait, do I have to pay RL taxes now on my ESO earnings?
If thats the case, I'll never sell any Chromium Platings again!
spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Already explained that before several times already.
Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
greenmachine86 wrote: »Not to mention the strain a one stop shop would put on the already taxed servers
The game needs gold sinks. I can think of nine off the top of my head and quite frankly I think it needs more.
...
The current system promotes a healthy balance.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Already explained that before several times already.
Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
I'm not speaking of the seller. I am speaking of the buyer.
Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.
If it's the former, then this is just an auction house that's been convoluted by involving guild traders.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Already explained that before several times already.
Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
I'm not speaking of the seller. I am speaking of the buyer.
Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.
If it's the former, then this is just an auction house that's been convoluted by involving guild traders.
No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.
I can agree that it would be central trading but it's not an auction house.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Already explained that before several times already.
Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
I'm not speaking of the seller. I am speaking of the buyer.
Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.
If it's the former, then this is just an auction house that's been convoluted by involving guild traders.
No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.
I can agree that it would be central trading but it's not an auction house.
A central marketplace is a bad idea.
... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...
Billium813 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Already explained that before several times already.
Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
I'm not speaking of the seller. I am speaking of the buyer.
Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.
If it's the former, then this is just an auction house that's been convoluted by involving guild traders.
No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.
I can agree that it would be central trading but it's not an auction house.
A central marketplace is a bad idea.
... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...
Totally agree! Players advocating for a central marketplace don't appreciate the inherent benefit of the lag in the current system! The current system has a natural, low resolution that benefits the system over the individual, but still offers an avenue for players that care by investing a modicum of time and effort.
Real world services like TCC work to eliminate the market fluctuations by giving players approximations on their goods values and online resources (as well as zone chat) allow players to understand the value of their services. However, I'm currently fine with TCC and addons BECAUSE nothing is perfect information.
A central auction house would suddenly give the whole population immediate, perfect information! That drastically increases the ability for the market to be manipulated! The current system has a built in release valve on manipulation because there's always going to be guild traders in some other zone with different prices and players will weight the effort of having to go get those items with the potential return on manipulating the market. The inherent effort in the system lags the system out and stabilizes it.
Also, gold for crowns is not a Grey market as it is specifically allowed by zos
Gina: To clarify, trading an in-game item for other in-game items is allowed; trading in-game items for real-world money or other out-of-game items is strictly prohibited.
https://forums.elderscrollsonline.com/en/discussion/comment/5205829/#Comment_5205829
Billium813 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Already explained that before several times already.
Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
I'm not speaking of the seller. I am speaking of the buyer.
Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.
If it's the former, then this is just an auction house that's been convoluted by involving guild traders.
No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.
I can agree that it would be central trading but it's not an auction house.
A central marketplace is a bad idea.
... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...
Totally agree! Players advocating for a central marketplace don't appreciate the inherent benefit of the lag in the current system! The current system has a natural, low resolution that benefits the system over the individual, but still offers an avenue for players that care by investing a modicum of time and effort.
Real world services like TCC work to eliminate the market fluctuations by giving players approximations on their goods values and online resources (as well as zone chat) allow players to understand the value of their services. However, I'm currently fine with TCC and addons BECAUSE nothing is perfect information.
A central auction house would suddenly give the whole population immediate, perfect information! That drastically increases the ability for the market to be manipulated! The current system has a built in release valve on manipulation because there's always going to be guild traders in some other zone with different prices and players will weight the effort of having to go get those items with the potential return on manipulating the market. The inherent effort in the system lags the system out and stabilizes it.
You see what you're doing there? You're going at it from a selfish standpoint like all players are on PC and can benefit from those addon's which isn't the case, so a wide variety of the player base is at a disadvantage. PC is only 1/3 of the games overall population while 2/3s of the game suffers from the current system.
Billium813 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »"I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."
Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.
Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.
"If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?
You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?
Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.
That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
Already explained that before several times already.
Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
I'm not speaking of the seller. I am speaking of the buyer.
Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.
If it's the former, then this is just an auction house that's been convoluted by involving guild traders.
No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.
I can agree that it would be central trading but it's not an auction house.
A central marketplace is a bad idea.
... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...
Totally agree! Players advocating for a central marketplace don't appreciate the inherent benefit of the lag in the current system! The current system has a natural, low resolution that benefits the system over the individual, but still offers an avenue for players that care by investing a modicum of time and effort.
Real world services like TCC work to eliminate the market fluctuations by giving players approximations on their goods values and online resources (as well as zone chat) allow players to understand the value of their services. However, I'm currently fine with TCC and addons BECAUSE nothing is perfect information.
A central auction house would suddenly give the whole population immediate, perfect information! That drastically increases the ability for the market to be manipulated! The current system has a built in release valve on manipulation because there's always going to be guild traders in some other zone with different prices and players will weight the effort of having to go get those items with the potential return on manipulating the market. The inherent effort in the system lags the system out and stabilizes it.
You see what you're doing there? You're going at it from a selfish standpoint like all players are on PC and can benefit from those addon's which isn't the case, so a wide variety of the player base is at a disadvantage. PC is only 1/3 of the games overall population while 2/3s of the game suffers from the current system.
Also, gold for crowns is not a Grey market as it is specifically allowed by zos
Gina: To clarify, trading an in-game item for other in-game items is allowed; trading in-game items for real-world money or other out-of-game items is strictly prohibited.
https://forums.elderscrollsonline.com/en/discussion/comment/5205829/#Comment_5205829
I definitely agree with this notion, I don't have any issues with players selling crowns for gold, but it just brings up my next point.
If players were actually thriving in this games market, like the players in this forums say, then why would players spend their money on crowns for gold if nobody is actually struggling?
It's totally understandable for the other end of the trade where players trade their gold for crowns. Players give their hard earned game grind work for crown currency especially when they might be struggling IRL or maybe just don't want to spend that much IRL money for the game while on the opposite end, the players buying crowns to trade for gold are struggling in the game so it's literally the best way for these players to make money as the other options they have available aren't that great or profitable in comparison.
That notion alone shows how desperate players are to obtain gold in elder scrolls online, but the players in this forum are completely disregarding that, which is weird energy.
I'm glad gold for crown gifting actually became a thing as more players are able to get access to gold they actually needed and not be totally frustrated at the lack of funds anymore. One way or another, the players worked hard for that currency.