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Important Needed Economy Changes for ESO!

  • King_Jude
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    kargen27 wrote: »
    "I've already explained how it would help pvp and debunked your theory "

    no you offered an opinion with nothing that backs that opinion. To be fair I am doing the same but I don't see why a player would put something in a guild trader that might be gone in an hour. I also do not see why a player that does not like PvP would join a PvP guild to protect a trader in a keep. That makes zero sense when you could just join a free trade guild.

    I also strongly doubt a PvP player would want to babysit a keep just for the trader. To keep from losing Emperor sure they might sit a while knowing a fight is coming. Guarding a trader not going to happen.

    Going from my experience PvP'rs that want to trade are also in a trading guild. I know many people in my PvP guild ended up in my trade guild. We get five guild slots for a reason.

    And it would without a doubt make it easier for players to monopolize certain items. Experience from other games confirms that to be true.

    1. It would be worth grabbing that trader that could be gone within the next hour because once another trader is grabbed which isn't difficult to say the least, the listed products would be back listed for everyone to see once again especially since everyone in the game can see all listed items at once, it wouldn't take long for sales to be completed.

    2. Definitely not saying protecting the trader is the main objective, however the concept incentivizes players to keep in mind that a particular keep has value to the guild, and that particular guild has a stake at the keep. Now should that keep come under attack, that particular guild now has an incentive to go defending verses what commonly happens as players ignore keeps being taken letting the enemy have it. This doesn't mean the guilds have to babysit their keep, but now the keeps guilds have contested is more of an overall priority.

    3. Sure there's free trader guilds, and now PVP traders would have established value, pvp players could still choose to determine if they want to keep the free trader guild or if the PVP guild is sufficient enough to sustain their needs if their gear sells fast enough. Prices would all be comparable as players would be able to see current listed products to determine what prices to set for the current product to be listed in addition to the rest.

    4. Sometimes players like to have a variety of guilds. Trader guild, pvp guild, player housing guild, trial guild, social guild, RP guild, dungeon guide, fishing guild. Now players could determine if they would want to make room for another type of guild if their pvp guild is meeting their trading needs.

    Personal experience from other games determined the opposite. The economy always worked the only prices that would go sky high being monopolized are the super rare items which currently happen in this game today no matter what platform you're on. For example the recipe that comes out of battlegrounds which is required to make the 150% AP food. Players will always drive up the price of any rare item in any game that has trade which is a given fact that can't be avoided by any trade system.
  • kargen27
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    "It would be worth grabbing that trader that could be gone within the next hour because once another trader is grabbed which isn't difficult to say the least, the listed products would be back listed for everyone to see once again especially since everyone in the game can see all listed items at once, it wouldn't take long for sales to be completed."

    But why would a player that doesn't PvP risk it instead of joining a trade guild. You claimed this would bring more people to PvP. It would not. It simply isn't worth the hassle and the gold spent to list items knowing you could lose the trader at any time. And if others in your guild are not online or are busy doing other things you miss opportunities to sell. It makes no sense to join a PvP guild for the trader.

    "Now should that keep come under attack, that particular guild now has an incentive to go defending verses what commonly happens as players ignore keeps being taken letting the enemy have it."

    Keeps under siege are ignored either because there is no players online to defend or there is another keep that has a more strategic advantage. Having a trader simply isn't going to be a part of the equation. Factions pushing for Emperor or defending Emperor is a deciding factor in what to defend and what to let go. Also what to push. Cutting a faction off is part of the strategy in deciding which keep to attack. Deciding to defend that keep instead of one half way around the map from home base is a decision factions make.
    Hey we are about to lose our trader isn't going to be a determining factor even with your system. Why would it be. Players that have items to trade are in a trade guild.

    "Personal experience from other games determined the opposite."

    My personal experience and a quick glance at other games forums say I am spot on. Also you have to remember players here have already amassed great sums of gold. In a game just starting out a central system can't be abused for a while giving it some chance of becoming stable. Eventually though some group of players will begin trying to manipulate the market and with a central location they have a much better chance of success.
    If ESO made the switch we would have quite a few players that could have immediate impact on the market and not in a good way. Like I said earlier even though I am sitting on fifty million gold I am a small fish in the overall market. There are players that would be able to spend 100s of millions to corner a market and some would simply because they could. With what we have now that isn't possible.

    "For example the recipe that comes out of battlegrounds which is required to make the 150% AP food."

    That isn't a good example. That item is so rare that the demand is always going to be much more than the supply. No need to hoard the item because the game makes it exclusive and very expensive. It is an example of what your idea wouldn't change things for PvP. Very few if any players farm for that item now. THe PvE crowd doesn't want to get ganked and the PvP crowd would rather fight than farm. So maybe they keep an eye open while running to the next fight but actual farming doesn't often happen. The item is worth a ton of gold yet most can't be bothered to try and find it because it drops in a PvP zone.
    and then the parrot said, "must be the water mines green too."
  • Molydeus
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    King_*** wrote: »
    Molydeus wrote: »
    King_*** wrote: »
    TaSheen wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    As for inflation we already have that, the players cause that in all honesty... Inflation on PC is so bad clothing writs of gold quality has become worthless as they're not worth doing due to dreugh wax being so expensive. Gold clothing writs are now considered the same as jewelry writs, absolutely worthless.

    Meanwhile that is not the case on console, where trade is less centralized than on PC.

    That's not the case for me either. I have more gold mats (on PC mind you) than I need so I'm quite happy to turn them into writ vouchers, after picking up cheap gold writs for whichever craft. Works for me.

    I'm well aware that isn't the case on console as prices are more moderate, but harder to obtain money on console. If prices went as high as prices on PC, hardly anyone on console would be able to afford it tbh.

    So on PC you would use your dreugh wax to turn in for writ vouchers to be counter productive? Basically throwing away money? (Mind you prices on average is 35k and growing on PC)

    No, you're misunderstanding. Inflation isn't out of control on consoles because unlike PC players, console players don't have access to TTC. No central trading hub means prices are stable. TTC is a disaster.

    Actually I'm not, You on the other hand just happen to be picking and choosing what you're reading.

    I've clearly spoke on the differences between PC and console and console prices are better, yet go through the most trouble finding goods as TTC isn't that much of a help to console players, let alone the lack of add-ons. The current system doesn't allow console gamers to thrive but the suggested system would give console gamers more advantages than addon's could offer PC right now and that's a fact.

    It's not a fact. Have you ever wondered why the PC economy has skyrocketing inflation, while consoles have remained stable for years? It's TTC. TTC centralizes trading by creating a sizable snapshot of worldwide goods, allowing people to find a great amount of purchasable product at a single website instead of hunting down good deals at tradersz which is both a time and gold sink. You're proposing the same thing as TTC basically, but officially endorsed by ZOS and implemented into the game. Countless people have explained to you why this is not a good idea, but you've stuck your fingers in your ears and hear what you want to hear.
  • King_Jude
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    kargen27 wrote: »
    "It would be worth grabbing that trader that could be gone within the next hour because once another trader is grabbed which isn't difficult to say the least, the listed products would be back listed for everyone to see once again especially since everyone in the game can see all listed items at once, it wouldn't take long for sales to be completed."

    But why would a player that doesn't PvP risk it instead of joining a trade guild. You claimed this would bring more people to PvP. It would not. It simply isn't worth the hassle and the gold spent to list items knowing you could lose the trader at any time. And if others in your guild are not online or are busy doing other things you miss opportunities to sell. It makes no sense to join a PvP guild for the trader.

    "Now should that keep come under attack, that particular guild now has an incentive to go defending verses what commonly happens as players ignore keeps being taken letting the enemy have it."

    Keeps under siege are ignored either because there is no players online to defend or there is another keep that has a more strategic advantage. Having a trader simply isn't going to be a part of the equation. Factions pushing for Emperor or defending Emperor is a deciding factor in what to defend and what to let go. Also what to push. Cutting a faction off is part of the strategy in deciding which keep to attack. Deciding to defend that keep instead of one half way around the map from home base is a decision factions make.
    Hey we are about to lose our trader isn't going to be a determining factor even with your system. Why would it be. Players that have items to trade are in a trade guild.

    "Personal experience from other games determined the opposite."

    My personal experience and a quick glance at other games forums say I am spot on. Also you have to remember players here have already amassed great sums of gold. In a game just starting out a central system can't be abused for a while giving it some chance of becoming stable. Eventually though some group of players will begin trying to manipulate the market and with a central location they have a much better chance of success.
    If ESO made the switch we would have quite a few players that could have immediate impact on the market and not in a good way. Like I said earlier even though I am sitting on fifty million gold I am a small fish in the overall market. There are players that would be able to spend 100s of millions to corner a market and some would simply because they could. With what we have now that isn't possible.

    "For example the recipe that comes out of battlegrounds which is required to make the 150% AP food."

    That isn't a good example. That item is so rare that the demand is always going to be much more than the supply. No need to hoard the item because the game makes it exclusive and very expensive. It is an example of what your idea wouldn't change things for PvP. Very few if any players farm for that item now. THe PvE crowd doesn't want to get ganked and the PvP crowd would rather fight than farm. So maybe they keep an eye open while running to the next fight but actual farming doesn't often happen. The item is worth a ton of gold yet most can't be bothered to try and find it because it drops in a PvP zone.

    That's the thing, I've said over and over that a PvE player can stay in a regular trading guild, but a pvp player has more incentive to join more pvp guilds because now the guild offers more incentives such as perks. Maxed guild hall, pvp trader to sell good, a social aspect and players to play with. A PvE player doesn't have to join a pvp guild as it's only an option. I'm strictly speaking on how it makes traders more appealing to pvp guilds in that aspect. However, since all traders value are equal in terms of what it can do out side of PVP, this makes it easier for more guilds to get into obtaining guild traders. So PvP is improved without affecting PvE in a negative way.

    You're looking at it from your own stand point as a casual PvE player from your description. It makes all the sense to join a PVP guild for trading perks as a PVP player. These new features would enable pvp to be more dynamic where the players are far more involved.

    Countless times players have sat and watched keeps get taking, not only because a lack of players, often the reason is because the keep being taken isn't that high of a priority, but now for a select group of players those keeps would actually be a priority.

    I'm personally speaking with a couple PvP guilds right now about their input on the subject and all of them are on board and think that it's a great idea. A lot of players just aren't in forums as some doesn't like confrontational situations, so they avoid it while others just aren't open to joining forums for their other personal reasons.

    The item I said was just one of many items that could be used as an example, so yes it was still a good example as you just happened to miss the whole point of the argument since you centered it around the item in particular instead of the point.

    PvP players are forced to do far more PvE content than PvE players are forced to do PvP content and that's a fact. So why keep complaining about a method you have alternatives options too verses the many situations PvP players don't have an alternative option too? That's weird that you guys keep doing that...

  • King_Jude
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    Molydeus wrote: »
    King_*** wrote: »
    Molydeus wrote: »
    King_*** wrote: »
    TaSheen wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    As for inflation we already have that, the players cause that in all honesty... Inflation on PC is so bad clothing writs of gold quality has become worthless as they're not worth doing due to dreugh wax being so expensive. Gold clothing writs are now considered the same as jewelry writs, absolutely worthless.

    Meanwhile that is not the case on console, where trade is less centralized than on PC.

    That's not the case for me either. I have more gold mats (on PC mind you) than I need so I'm quite happy to turn them into writ vouchers, after picking up cheap gold writs for whichever craft. Works for me.

    I'm well aware that isn't the case on console as prices are more moderate, but harder to obtain money on console. If prices went as high as prices on PC, hardly anyone on console would be able to afford it tbh.

    So on PC you would use your dreugh wax to turn in for writ vouchers to be counter productive? Basically throwing away money? (Mind you prices on average is 35k and growing on PC)

    No, you're misunderstanding. Inflation isn't out of control on consoles because unlike PC players, console players don't have access to TTC. No central trading hub means prices are stable. TTC is a disaster.

    Actually I'm not, You on the other hand just happen to be picking and choosing what you're reading.

    I've clearly spoke on the differences between PC and console and console prices are better, yet go through the most trouble finding goods as TTC isn't that much of a help to console players, let alone the lack of add-ons. The current system doesn't allow console gamers to thrive but the suggested system would give console gamers more advantages than addon's could offer PC right now and that's a fact.

    It's not a fact. Have you ever wondered why the PC economy has skyrocketing inflation, while consoles have remained stable for years? It's TTC. TTC centralizes trading by creating a sizable snapshot of worldwide goods, allowing people to find a great amount of purchasable product at a single website instead of hunting down good deals at tradersz which is both a time and gold sink. You're proposing the same thing as TTC basically, but officially endorsed by ZOS and implemented into the game. Countless people have explained to you why this is not a good idea, but you've stuck your fingers in your ears and hear what you want to hear.

    TTC is actually not the factor prices are inflated on PC. It's actually real world trading. I'm surprised you took the route to be naive about it. Real world trading effects all games more than any other factor when it comes to the economy. Also TTC is far from centralized as it's not entirely accurate whatsoever and the fact that you can't directly buy from TTC.
  • BlueRaven
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    So the subject now has been moved once again? Now we are trying to help pvp guilds? /facepalm

    Guild traders in keeps will NEVER be desirable….

    Guild traders in pvp keeps, by their very nature, are restricted from selling to 2/3rds of the players in an already restricted area, at any particular time. And that goes beyond the volatility of their temporary placement issues

    And this is before taking into account players who are currently saved to different battle groups, nor is it taking into account basic convenience issues like not being able to open a banker to access gold or items in that zone.

    Also do pvpers really want players in there that are just shopping in their faction? And not participating in the fight? “Underdog bonuses” are no longer desirable?
  • King_Jude
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    The subject went to PVP because PVP guild traders are part of the topic. Nobody's actually talking about PVP and the aspect of what features goes into PVP alone we're talking about how it affects the economy with the current system is and how it could change for the better.

    Another misconception, If players were able to go to a location like a market board where all the guild traders in the game are linked to then it wouldn't matter what faction that the guild traders are associated with as they're still linked to the market board where every player in the game can access. The only way one faction would only be able to access that guild trader is if they go to the guild specifically instead of the market board that's suggested.

    Pretty much giving the suggested system that's been proposed in the forum, The overall placement issue would be resolved, greatly I might add. It really wouldn't matter if a player can't access the guild store in PVP or not because all the traders would be linked to the market board or what everybody wants to say a central location. So players can be outside of PVP still listing their items, Then back into PVP grinding some more.

    Another misconception that you're having is you're still thinking about the concept of traveling to the individual guild traders. Which would no longer be required. The only thing required for you to travel to an individual guild trader would be to bid or if you just want to search that individual trader versus the market board that has all the traders linked to it. So no player would essentially be moving within their faction just to check and guild traders as nobody does today. Players would be checking market boards where the market boards could be placed in and out of PvP where players wouldn't have to leave pvp just to shop for something they could possibly want real quick. No matter which market board you check It doesn't matter because all the traders in the game would be linked to it I don't know how many times I got to say that.
  • spartaxoxo
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    I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    How does it benefit the average PvP player that suddenly there are less keeps being flipped? Less AP being earned? Less small scale battles taking place?

    If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone.

    I can't even see this a benefit even if it was right.
  • King_Jude
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    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Given the fact that I already spoke to a few pvp guilds about this suggestion and they were on board with it completely just goes to show you that you can't imagine it because you're not a PVP player. So you wouldn't think like one to say the least. It's okay to be different however just read what was said carefully before responding when it has already been addressed several times.
  • spartaxoxo
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    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."
    Edited by spartaxoxo on January 5, 2023 10:29AM
  • King_Jude
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    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol
  • BlueRaven
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    Ugh, why did I reopen this thread? It’s just one long headache of bad ideas…

    So NOW you want the server to not only keep track of what’s being bought and sold in the zone in real-time to all players in single list. (Even thought individual traders currently have lag when searching for items.) We are adding that the merchants themselves will be added and subtracted in real-time as well? Up to 15,000 items removed and added in a moment, due to BRK being flipped?

    And how is this explained RP wise? Oh that keep is restricted to travel because the resources are taken, but don’t worry goods can still go through? We here in the AD faction can get stuff from the EP faction due to “magic” or something? Oh, I am sorry you did not buy fast enough, Chal was taken over?

    You do realize this is an ES game, right? In Skyrim I had to travel from merchant to merchant in different cities to buy alchemy items. And that game happens AFTER eso… Did the idea of a magical centralized list just disappear like the dwemer?

    •••

    I still want to know what super specific item is needed on demand that is so hard to find.

    Every trader I visit seems to sell crafting materials, so that’s not it.

    The idea that trial guilds are dependent on traders for gear has been debunked, so that’s not it.

    Is it furniture? Furniture plans? Join a housing guild.

    Motifs, maybe? Companion gear (which is another problem with buying things in a PvP area)?

    I mean you want to upend a system that even casual housing and RP guilds participate in, just because you don’t want to move a character 10 yards to visit another trader, nor do you appear to wish to farm the items yourself, nor are you interested in making gold. (This is how crazy the goalposts have been moved in this thread.) Maybe the trader system is not the problem here.
  • King_Jude
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    BlueRaven wrote: »
    Ugh, why did I reopen this thread? It’s just one long headache of bad ideas…

    So NOW you want the server to not only keep track of what’s being bought and sold in the zone in real-time to all players in single list. (Even thought individual traders currently have lag when searching for items.) We are adding that the merchants themselves will be added and subtracted in real-time as well? Up to 15,000 items removed and added in a moment, due to BRK being flipped?

    And how is this explained RP wise? Oh that keep is restricted to travel because the resources are taken, but don’t worry goods can still go through? We here in the AD faction can get stuff from the EP faction due to “magic” or something? Oh, I am sorry you did not buy fast enough, Chal was taken over?

    You do realize this is an ES game, right? In Skyrim I had to travel from merchant to merchant in different cities to buy alchemy items. And that game happens AFTER eso… Did the idea of a magical centralized list just disappear like the dwemer?

    •••

    I still want to know what super specific item is needed on demand that is so hard to find.

    Every trader I visit seems to sell crafting materials, so that’s not it.

    The idea that trial guilds are dependent on traders for gear has been debunked, so that’s not it.

    Is it furniture? Furniture plans? Join a housing guild.

    Motifs, maybe? Companion gear (which is another problem with buying things in a PvP area)?

    I mean you want to upend a system that even casual housing and RP guilds participate in, just because you don’t want to move a character 10 yards to visit another trader, nor do you appear to wish to farm the items yourself, nor are you interested in making gold. (This is how crazy the goalposts have been moved in this thread.) Maybe the trader system is not the problem here.


    1. I don't know why you keep doing that either as nobody is forcing you to be here if you don't like the ideas, you do have the option to opt out. This forum is here to push out the ideas and discuss them, and if they frustrate you. Feel free to opt out.

    2. You're explaining how the game has a server lag issue based off how the system was created which clearly is the result of a faulty system and your acknowledging that the current system has its own issues But I digress.

    3. It's It's hilarious how you talk about magic like that's not a common concept in elder scrolls lore. That's a riot statement in itself really.

    4. You do realize that elder scrolls online, and elder scrolls games are two different types of games right? A regular elder scrolls game is a role-playing game that does not adopt multiplayer massive online role-playing game functions and features. None of these features would actually even work in that style of game. While elder scrolls online is a MMORPG which has to follow the functions of the basic necessities of an MMORPG.

    5. I've joined a housing guild a long time ago shortly after coming to PC, since moving from console to the PC I'm already almost 3,000 CP and come march will be my year mark on PC. Already beat all the MSQ, pretty much completed all the requirements to Platinum the game for the second time has already done it on console. So then insinuation that you're trying to imply there is just not it either.

    6. Just because you've gone from trader to trader finding materials doesn't mean that there isn't any inconsistencies with what you're finding whether it be the amount listed or the differences in various prices.

    We're still talking about centralized trading however each time any of you wants to make a point, I really don't mind addressing it whereever the explanation may take it as it still relates.
  • spartaxoxo
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    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.
    Edited by spartaxoxo on January 5, 2023 12:31PM
  • Zodiarkslayer
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    King_*** wrote: »

    TTC is actually not the factor prices are inflated on PC. It's actually real world trading. I'm surprised you took the route to be naive about it. Real world trading effects all games more than any other factor when it comes to the economy. Also TTC is far from centralized as it's not entirely accurate whatsoever and the fact that you can't directly buy from TTC.

    How? I do not get it. 🤔
    How could my country's GDP or its foreign trade surplus or anything else have any influence on ESO's virtual economy. Could you elobarate that rather controversial statement, please?

    And is it only one way or can I actually raise my countries GDP with sales in ESO?

    Wait, do I have to pay RL taxes now on my ESO earnings?
    If thats the case, I'll never sell any Chromium Platings again!
    No Effort, No Reward?
    No Reward, No Effort!
  • King_Jude
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    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.
  • King_Jude
    King_Jude
    ✭✭✭
    King_*** wrote: »

    TTC is actually not the factor prices are inflated on PC. It's actually real world trading. I'm surprised you took the route to be naive about it. Real world trading effects all games more than any other factor when it comes to the economy. Also TTC is far from centralized as it's not entirely accurate whatsoever and the fact that you can't directly buy from TTC.

    How? I do not get it. 🤔
    How could my country's GDP or its foreign trade surplus or anything else have any influence on ESO's virtual economy. Could you elobarate that rather controversial statement, please?

    And is it only one way or can I actually raise my countries GDP with sales in ESO?

    Wait, do I have to pay RL taxes now on my ESO earnings?
    If thats the case, I'll never sell any Chromium Platings again!

    Real world trading causes inflation as it's easier to acquire gold via real world trading. Game developers in all games talk about that.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.

    I'm not speaking of the seller. I am speaking of the buyer.

    Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.

    If it's the former, then this is just an auction house that's been convoluted by involving guild traders.
    Edited by spartaxoxo on January 5, 2023 3:25PM
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not to mention the strain a one stop shop would put on the already taxed servers

    Most Auction House/Central Market ideas are predicated on the requirement that ZOS can address this problem.

    To be fair, most MMOs that have a centralized market have done so. It's by no means impossible.

    On the other hand, ZOS is still twiddling their thumbs waiting on end-of-life hardware replacements and their rearchitecture is also taking longer than anticipated.

    So assuming the Devs dramatically changed their minds about how the economy should work today, it seems clear to me they've got a long road ahead to undo and then redo the technical work needed to make a central market happen.
  • jabbrwokk
    jabbrwokk
    Soul Shriven
    BlueRaven wrote: »

    The game needs gold sinks. I can think of nine off the top of my head and quite frankly I think it needs more.

    ...

    The current system promotes a healthy balance.

    Totally agree, and if they ever added in a way to pay gold to upgrade the amount of furnishing slots in player homes, I would be so broke, so fast!

    To the main topic, "needed economy changes," it's interesting to me that with hundreds of posts in this thread, hardly any address the economic elephant in the room, the grey market trade in "gold for Crowns."

    As real-world inflation has devalued real money, the going rate for Crowns has increased, and inflation has increased throughout the virtual in-game economy. It's an uncanny parallel.

    If we want to stop in-game inflation, getting ZOS to finally take action against the "gold for crowns" trade would do that overnight. You would see the prices of everything drop drastically, and the economy would probably tank like a stock market crash.

    I'm not advocating for them to do that, by the way. I personally think the trade is scummy and I don't support it, but neither will I push for it to be banned. I am fine with the balance that currently exists. However, with the trade removed as an incentive for people to amass a large amount of gold quickly, the economics would change to reflect the vacuum. I don't know if the end result would be better or worse than what currently exists

    I see "gold for crowns" like the outlaw refuges in every in-game city. Tolerated as long as it doesn't become a problem. ZOS, like the Dark Elf Tribunal, obviously knows about it, too and chooses to overlook this grey market. In fact, I believe they added the "Endeavour" system last year specifically to mitigate this, allowing players to grind for the rewards which only used to be available from Crown crates, to take away some of the reasons players would engage in the grey market.

    Final thought: it's super easy to make gold in this game without trying too hard. I hoard materials, not gold, and as inflation increases, I can sell less of them to make more money. Cornflower, Columbine, Chromium and Zircon Plating net me millions with minimal effort. I only have six characters, but with their daily writs I get plenty of Alchemy and Jewellery Surveys to replenish my supply. I use my profits to buy Heartwood and Mundane Runes for making furniture for my homes. There is an elegant balance to this game's economy and I am sure there have been many hours spent in ZOS boardrooms getting it to this point.

    Bonus thought: What do other people need tens of millions of gold for, if they aren't buying crowns on the grey market? Convenience. And like the 7-11 down the street, which has its entire business model built on overcharging for convenience, you better just learn to accept it or pick your own cornflowers.



  • greenmachine86
    Crown selling is a non issue. For starters when a player sells crowns to another player no new gold is added to the economy it just moves from player to player. The price of crowns is determined by the value of in game gold which on PC is alot less then console. This is because it is easier to make gold on PC which forms part of the basis of this "discussion". But the OP fails to realise that us poor console folk don't have or need the PC economy as console markets are stable and healthy.
  • King_Jude
    King_Jude
    ✭✭✭
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.

    I'm not speaking of the seller. I am speaking of the buyer.

    Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.

    If it's the former, then this is just an auction house that's been convoluted by involving guild traders.

    No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.

    I can agree that it would be central trading but it's not an auction house.
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.

    I'm not speaking of the seller. I am speaking of the buyer.

    Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.

    If it's the former, then this is just an auction house that's been convoluted by involving guild traders.

    No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.

    I can agree that it would be central trading but it's not an auction house.

    A central marketplace is a bad idea. Why would you make it easy for one person to see all X for sale at a single place, buy them all, then list them for 10x the price? Then every hour/ day go back to the same board and buy up anyone trying to undercut his price and relist? I understand it happens now, but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market. A central marketplace would encourage people to do it.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    Also, gold for crowns is not a Grey market as it is specifically allowed by zos

    Gina: To clarify, trading an in-game item for other in-game items is allowed; trading in-game items for real-world money or other out-of-game items is strictly prohibited.

    https://forums.elderscrollsonline.com/en/discussion/comment/5205829/#Comment_5205829
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Billium813
    Billium813
    ✭✭✭✭✭
    Lumsdenml wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.

    I'm not speaking of the seller. I am speaking of the buyer.

    Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.

    If it's the former, then this is just an auction house that's been convoluted by involving guild traders.

    No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.

    I can agree that it would be central trading but it's not an auction house.

    A central marketplace is a bad idea.

    ... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...

    Totally agree! Players advocating for a central marketplace don't appreciate the inherent benefit of the lag in the current system! The current system has a natural, low resolution that benefits the system over the individual, but still offers an avenue for players that care by investing a modicum of time and effort.

    Real world services like TCC work to eliminate the market fluctuations by giving players approximations on their goods values and online resources (as well as zone chat) allow players to understand the value of their services. However, I'm currently fine with TCC and addons BECAUSE nothing is perfect information.

    A central auction house would suddenly give the whole population immediate, perfect information! That drastically increases the ability for the market to be manipulated! The current system has a built in release valve on manipulation because there's always going to be guild traders in some other zone with different prices and players will weight the effort of having to go get those items with the potential return on manipulating the market. The inherent effort in the system lags the system out and stabilizes it.
    Edited by Billium813 on January 5, 2023 8:01PM
  • King_Jude
    King_Jude
    ✭✭✭
    Billium813 wrote: »
    Lumsdenml wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.

    I'm not speaking of the seller. I am speaking of the buyer.

    Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.

    If it's the former, then this is just an auction house that's been convoluted by involving guild traders.

    No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.

    I can agree that it would be central trading but it's not an auction house.

    A central marketplace is a bad idea.

    ... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...

    Totally agree! Players advocating for a central marketplace don't appreciate the inherent benefit of the lag in the current system! The current system has a natural, low resolution that benefits the system over the individual, but still offers an avenue for players that care by investing a modicum of time and effort.

    Real world services like TCC work to eliminate the market fluctuations by giving players approximations on their goods values and online resources (as well as zone chat) allow players to understand the value of their services. However, I'm currently fine with TCC and addons BECAUSE nothing is perfect information.

    A central auction house would suddenly give the whole population immediate, perfect information! That drastically increases the ability for the market to be manipulated! The current system has a built in release valve on manipulation because there's always going to be guild traders in some other zone with different prices and players will weight the effort of having to go get those items with the potential return on manipulating the market. The inherent effort in the system lags the system out and stabilizes it.

    You see what you're doing there? You're going at it from a selfish standpoint like all players are on PC and can benefit from those addon's which isn't the case, so a wide variety of the player base is at a disadvantage. PC is only 1/3 of the games overall population while 2/3s of the game suffers from the current system.
  • King_Jude
    King_Jude
    ✭✭✭
    Lumsdenml wrote: »
    Also, gold for crowns is not a Grey market as it is specifically allowed by zos

    Gina: To clarify, trading an in-game item for other in-game items is allowed; trading in-game items for real-world money or other out-of-game items is strictly prohibited.

    https://forums.elderscrollsonline.com/en/discussion/comment/5205829/#Comment_5205829

    I definitely agree with this notion, I don't have any issues with players selling crowns for gold, but it just brings up my next point.

    If players were actually thriving in this games market, like the players in this forums say, then why would players spend their money on crowns for gold if nobody is actually struggling?

    It's totally understandable for the other end of the trade where players trade their gold for crowns. Players give their hard earned game grind work for crown currency especially when they might be struggling IRL or maybe just don't want to spend that much IRL money for the game while on the opposite end, the players buying crowns to trade for gold are struggling in the game so it's literally the best way for these players to make money as the other options they have available aren't that great or profitable in comparison.

    That notion alone shows how desperate players are to obtain gold in elder scrolls online, but the players in this forum are completely disregarding that, which is weird energy.

    I'm glad gold for crown gifting actually became a thing as more players are able to get access to gold they actually needed and not be totally frustrated at the lack of funds anymore. One way or another, the players worked hard for that currency.
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    King_*** wrote: »
    Billium813 wrote: »
    Lumsdenml wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.

    I'm not speaking of the seller. I am speaking of the buyer.

    Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.

    If it's the former, then this is just an auction house that's been convoluted by involving guild traders.

    No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.

    I can agree that it would be central trading but it's not an auction house.

    A central marketplace is a bad idea.

    ... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...

    Totally agree! Players advocating for a central marketplace don't appreciate the inherent benefit of the lag in the current system! The current system has a natural, low resolution that benefits the system over the individual, but still offers an avenue for players that care by investing a modicum of time and effort.

    Real world services like TCC work to eliminate the market fluctuations by giving players approximations on their goods values and online resources (as well as zone chat) allow players to understand the value of their services. However, I'm currently fine with TCC and addons BECAUSE nothing is perfect information.

    A central auction house would suddenly give the whole population immediate, perfect information! That drastically increases the ability for the market to be manipulated! The current system has a built in release valve on manipulation because there's always going to be guild traders in some other zone with different prices and players will weight the effort of having to go get those items with the potential return on manipulating the market. The inherent effort in the system lags the system out and stabilizes it.

    You see what you're doing there? You're going at it from a selfish standpoint like all players are on PC and can benefit from those addon's which isn't the case, so a wide variety of the player base is at a disadvantage. PC is only 1/3 of the games overall population while 2/3s of the game suffers from the current system.

    Can I ask a question, might be a stupid one, but that wouldn't be the first time I missed something.

    Is there some reason that people who want to trade can't simply list items for the prices they want to? Why is there some need to have a real time listing of all prices everywhere? Just looking a a few of the traders in a hub location will give a ballpark zone for prices. People will buy items at the prices they consider to be appropriate. There are social guilds that have no dues or sales requirements, so no need for beginning traders to be multimillionaires to start trading. Unless there is some kind of law that says every trader has to earn at least a billion gold an hour or something, I'm not seeing the disadvantage to sell for prices you want, and buy for the prices you think are fair.
  • fizl101
    fizl101
    ✭✭✭✭✭
    ✭✭
    King_*** wrote: »
    Billium813 wrote: »
    Lumsdenml wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    spartaxoxo wrote: »
    King_*** wrote: »
    "I can't imagine it having any impact on PvP guilds. But, for the sake of argument, I will say, "Sure. Now some big pvp guilds are defending keeps so they can sell to fellow alliance members."

    Why do y'all keep saying that? I've already explained how it wouldn't be limited to only one faction but I'm not even going to address this one anymore.

    Where did I state, even remotely, that you stated it would be limited to only one faction? I did not. This is just a strawman argument to dismiss the point I actually made.

    "If I were a PvPer I wouldn't want an idea that gave me less PvP in a PvP zone."

    Right here when you said this "Now some big pvp guilds are defending keeps so they can sell to fellow alliance members." But I digress. You clearly just spoke on the limitation of selling to fellow alliance members... Nobody is trying to strong man anything. It's literally what you just said quoted back to you. Please don't make accusations like that especially if you don't even know what you said. Lol

    How does a guild defending a keep so it can sell to fellow alliance members mean only one alliance can do that?

    You said yourself that your idea is that there is a central market board. That guild stores would still be a thing, but people would be able to view and list the items from the central location. They then could go to the guild traders and buy it. Right? Otherwise what is even the point of even having guild traders?

    Under the idea of a central market board where people still buy stuff from the guild traders....you cannot travel to another alliance's keep to buy an item. You can view their listing from the central market board, but they'd have to be a member of your alliance to visit your keep. So the item would be sold to a member of your alliance.

    That doesn't mean only the Aldmeri (for example) would be able to list items. Or only AD could sell things. It doesn't mean only one alliance can sell things at all.

    Already explained that before several times already.

    Yes through the market board all players can view the listings however if players chose to go-to the guild traders individually, then yes it would be hindered to 1 alliance only naturally which wouldn't be relevant since alternatively you can check the market board for all locations at once instead but the option would still be there of course.

    I'm not speaking of the seller. I am speaking of the buyer.

    Do you expect the buyer to be able to purchase something directly from the "market board" or do you want it to tell them which trader to visit at an instant glance? Your OP makes it sound like the latter, but now I'm thinking you mean the former.

    If it's the former, then this is just an auction house that's been convoluted by involving guild traders.

    No I would like for the buyer to be able to purchase from the market board not take away the option to visit the guild traders and buy from them specifically if that's what you want to do as games already Incorporated that concept So it's not far-fetched for ESO to do the same.

    I can agree that it would be central trading but it's not an auction house.

    A central marketplace is a bad idea.

    ... but it's a much bigger time commitment and thus discourages some from doing it, adding a layer of protection to the market...

    Totally agree! Players advocating for a central marketplace don't appreciate the inherent benefit of the lag in the current system! The current system has a natural, low resolution that benefits the system over the individual, but still offers an avenue for players that care by investing a modicum of time and effort.

    Real world services like TCC work to eliminate the market fluctuations by giving players approximations on their goods values and online resources (as well as zone chat) allow players to understand the value of their services. However, I'm currently fine with TCC and addons BECAUSE nothing is perfect information.

    A central auction house would suddenly give the whole population immediate, perfect information! That drastically increases the ability for the market to be manipulated! The current system has a built in release valve on manipulation because there's always going to be guild traders in some other zone with different prices and players will weight the effort of having to go get those items with the potential return on manipulating the market. The inherent effort in the system lags the system out and stabilizes it.

    You see what you're doing there? You're going at it from a selfish standpoint like all players are on PC and can benefit from those addon's which isn't the case, so a wide variety of the player base is at a disadvantage. PC is only 1/3 of the games overall population while 2/3s of the game suffers from the current system.

    Console doesnt suffer - it has a healthier economy than pc. It may not be your preference which is absolutely fine, but not all console players want a centralised shopping experience
    Soupy twist
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    King_*** wrote: »
    Lumsdenml wrote: »
    Also, gold for crowns is not a Grey market as it is specifically allowed by zos

    Gina: To clarify, trading an in-game item for other in-game items is allowed; trading in-game items for real-world money or other out-of-game items is strictly prohibited.

    https://forums.elderscrollsonline.com/en/discussion/comment/5205829/#Comment_5205829

    I definitely agree with this notion, I don't have any issues with players selling crowns for gold, but it just brings up my next point.

    If players were actually thriving in this games market, like the players in this forums say, then why would players spend their money on crowns for gold if nobody is actually struggling?

    It's totally understandable for the other end of the trade where players trade their gold for crowns. Players give their hard earned game grind work for crown currency especially when they might be struggling IRL or maybe just don't want to spend that much IRL money for the game while on the opposite end, the players buying crowns to trade for gold are struggling in the game so it's literally the best way for these players to make money as the other options they have available aren't that great or profitable in comparison.

    That notion alone shows how desperate players are to obtain gold in elder scrolls online, but the players in this forum are completely disregarding that, which is weird energy.

    I'm glad gold for crown gifting actually became a thing as more players are able to get access to gold they actually needed and not be totally frustrated at the lack of funds anymore. One way or another, the players worked hard for that currency.

    That's a large assumption that people are hurting for gold and that's why they sell crowns. It could be they sub for the craft bag and don't like anything in the crown store....
    In game ID: @KnightOfTacoma
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