Drachenfier wrote: »It's kinda boring. The whole sieging thing is fun for a little while, but it gets stale pretty quick, especially the long ass travel times and the relative uselessness of forward camps. Need some battleground/warzones implemented.
I wouldn't want warzones. They would start to balance the game based on those smaller encounters, when they have a large scale pvp mechanic already in place. They just need to make doing things in pvp more rewarding. Taking a keep should net a HUGE xp/ap bonus. They should do what SWG did in the NGE with the GCW(Galactic Civil War). Where if you were taking part of a large battle, there would be what was known as a "GCW Tick". Where you would get GCW points based on your involvement in the battle that just took place. This could be something that could be implemented in regards to XP AND AP. Smaller battles netted MUCH smaller "GCW Ticks". Whereas if you took part in a HUGE battle, the tick would be sweet!
Then they could add in either couple repeatable quests or MORE daily quests for killing players and taking keeps. If they did that, it SHOULDN'T be a specific keep.....just a generic "take keep" mission. I would be down for making that one repeatable. Since it's harder to take a keep than it is just to get mass kills.
pecheckler wrote: »I like that's its massive and an impressive technical innovation. I like that there is a great need for guild congregation and roles for leader strategy to shine. But no, I don't really like it. I prefer PvP where player skill means something, because it means absolutely nothing in Cyrodiil. You either grief those traveling to the big fight, or you are a spec in giant battle.
I think it would be a lot more enjoyable of the amount of time required to get back into the fight was drastically reduced somehow. Mounting up and traveling to back to the keep you died at is just absurd.
davidetombab16_ESO wrote: »u calling this pvp? no skills coldown, unbalanced class, no cc immunities, bug , bug and again bug. Pretty horrible
flow.currypoteb17_ESO wrote: »i dont like it! cause of some serious broken mechanics in PVP and leveling. so we are far away from a fair game play. why? because all these loosers who killed one mob over couple of times, they are ahead now, but u cant do it anymore. so thats the first unfair point we talk about. next thing was that quest.... and the list goes on. what will Zenimax do, about ppl who uses broken MMO mechanics to benefit from it. after these mechanics dont work anymore.. they do nothing.. and thats realy pissing me off. what were u thinking? i mean dont u know MMO´s? just take a look a auriels bow... and tell me. there is nothing wrong with it.
i say RESET it.
bloemer.krb14_ESO wrote: »Am I doing it wrong or is this the way the Alliance Wars are supposed to be played?
Talons forces you only to roll... remember that you are trading resources, with the guy who is using the rooting skills. Being vulnerable to close range cc SHOULD be a trade off for the ability to spam more magicka stuff. If one resource can cover everything - heal, mobility, protection from snares and roots, damage, disable - then what would be the point of two resource system? If you focus on magicka, you should suffer on the part where stamina is required... all other classes, except sorc with bolt escape (and vampires until the patch) need to think about the trade offs and resource management in combat. Sorcs with their skill set and in full LA, don't really have resource management issues, aside of occasional hard cc break... No, for the balance sake, they should use the same rules for breaking the roots like others and have stamina sink as well.
I agree with you on trade offs...
As sorcerer I feel bolt is a fair trade to counter talons, but my husband is a Templar and I spend more time trying to heal the guys perma stuck in talons than is fair trade unless you consider my talons break worthy to keep the guys talon locked alive a fair trade.
Many times talons lock occurs.. I break (bolt), I heal then counter via silence ( if it's up)... and try to support focus fire on said DK... DK talons is a priority as much as bats to keep my group in the fight, unlike any other CC/root.
Use sorc encase on them, it has higher range and it's also a root like talons. that's one of the good things in the sorc arsenal vs non-vamp DKs. it will keep them in place or burn their stamina.
There is also purge, that removes talons and it's in support tree available to every supportive build and in templar build as well
I respect your advice/input to use CC to counter CC, but I chose mobility to counter CC. I slot only 1 CC (void ultimate). I chose mobility to counter, and I am mostly happy with the trade. I am not happy with being forced into combat (no stealth, no horse, no regen) 3 and 4 times as long as my counter part for the trade, but I deal...
Edit: purge is not sorcerer class based
My CC counter is JUST as viable a choice as others...
You can use this as any class, it's also good for magicka users to break roots with ease. Again, trade offs. use this and then bolt, or roll and bolt, but not lolbolt from everything.
Alliance War - Support skill tree
[Active] Purge (Instant Cast) - Remove up to two negative effects from nearby allies. Also reduces the duration of negative effects on nearby allies by 50% for 5 seconds (Radius: 12 meter
aside from minimizing "bolt --> talon counter" to "lolbolt"... I appreciate your feedback.
ATM bolt is the #1 counter to talons. We are able to counter it like no one ese, and provide services to our compatriots to survive the 2-3 dodge-rolls out of talon territory... IF you are built with that much STA.. I'm not.
My husband is Templar heals like it's his only purpose in life ( I don't get it but i support healers)... can't survive the multiple talons when he's unlucky enough to be too close to the DK to need multiple dodge/rolls to get out, but he lives when his bolting wife gets out and bubble said DK so he can't AoE spam talons...
Sorc and DK are natural counters... can't nerf one without nerfing other to keep balance IMO. Make root the same timer as all CC break and it's "fair" if not.. need classes that can escape it to keep it balanced.
This right here. I hope Zen understands what they have here and get it working right.Best PVP ive ever done in any game....Until a DK or Sorc Emperor or empress or even a former emperor or empress vampire could kill 100 people , yet i still continue to play and have a good time!!!
Oblongship wrote: »Simple question.
Do you like it? Do you not like it? Please list a reason for your vote.
Let's give the devs some feedback.