Tintinabula wrote: »basic things are broken..I cant plant a forward camp cause there's one nearby?...no..none nearby......I die and my bf dies and he respawns at a forward camp and I cant?..cause its not showing on my map?..while hes standing there looking at it?...this is alpha crap.
Tintinabula wrote: »Another thing?...tonight i was greeted with an entire team of DC inside of of an EP controlled keep courtyard (Farragut) on Wabbajack. No outer walls were breached and they kindly introduced me to the dirt. These ppl have figured out athey can make a level ten alt on another faction ... roll DK chains and pull an entire guild into a keep.
If Zen doesn't address that soon...and I mean very soon..they'll lose subscribers faster than they can say wtfpwnedbybatswarm.
P.S. OH! so patch notes say they're going to make it so you cant have more than one character on any campaign on one account...so..its ok to cheat...if you PAY Zenimax enough money..I think i'm understanding.
It needs a lot of balancing, but it has potential. I had a lot of fun pre mass VR vampire BS.
I've posted soemwhere 4 basic things that need to happen. I'll repost that here:
The game drastically needs:
1) more equilibrium in stamina users vs magicka users
2) more magicka muting skills and magicka draining skills
3) reliable lockdowns vs high mobility skills (for example while rooted you should not be able to bolt away, mist is already locked)
4) more detection tools for invis and stealthed targets. Also invis should break on doing dmg to enemy
If every build will have a multitude of reliable counters and where a vast majority of skills will be usable in PvP, then the PvP is balanced. Currently not a lot of skills are PvP applicable and some builds are too good, because they have almost no reliable counter and it requires an extreme amount of co-ordination and use of resources just to bring one down and even then it is difficult.