



Here is one poor one stuck inside an rock. Make sure its not an dragon before trying to free it (size of rock help)My favourite Tamriel small animal is the vvardvark.


Princess_Kassiopeia wrote: »Ive been playing ESO for a year and a half over two years.
But I have only seen this guy today. (Or Gal. Cant really tell.)
Has anyone else ever seen these?
That's incredibly beautiful. Hell of alot of detail on such a hidden Mudskipper. I found this going up the stream in Alinor and it was sitting on a bank down in the brick channel.
Nice to find these things I mean... no one goes up this river channel. No need to. Unless youre like me just curious.
Thee_Cheshire_Cat wrote: »wow your graphics must be turned up high! Love this.



Yes, you have that jump scare hunger in a public dungeon in Morrowind. Do it on slow hours so others has not killed it.Billium813 wrote: »
I just want to take this opportunity to celebrate when they integrate mobs/animals in with the terrain. It takes a bit more effort for the zone designers, but it really helps with the immersion. I stumbled on these Wasps in Galen and was surprise how they were skittering around on the rocks instead of just randomly flying in mindless circles. Also, there are Wasps flying through the tree canopy's! It really helps tie the design together and adds a tactile feel.
Princess_Kassiopeia wrote: »I wonder how far we will be allowed to go regarding AI. Herons flying a bit too close to an Aligator and the Ali snapping at it as it panics and flies higher suddenly. That's what I'd aim for if I was a developer for ESO.
I'd also want A.I. that learnt tactically how to outsmart me a little better.
I think "Overload" uses this now and has for some time. The Bots know your pattern of defence/attack or something very similar and they try to outwit you.
Yes, I can't see that working in an MMO, because there would have to be a separate "instance" of the AI learning per player, because if the learning was subsequently applied to all players, then players that had never encountered that NPC before would then be disadvantaged.Billium813 wrote: »Princess_Kassiopeia wrote: »I wonder how far we will be allowed to go regarding AI. Herons flying a bit too close to an Aligator and the Ali snapping at it as it panics and flies higher suddenly. That's what I'd aim for if I was a developer for ESO.
I'd also want A.I. that learnt tactically how to outsmart me a little better.
I think "Overload" uses this now and has for some time. The Bots know your pattern of defence/attack or something very similar and they try to outwit you.
I think we are more likely to find that in TES 6, rather than a MMO. That kind of AI processing just requires too much demand and throughput for an MMO game as opposed to a single client game.
JoeCapricorn wrote: »If I could design a world creature for ESO, I would go with an Orchid mantis. A giant one, with flower petal legs and a white and pink color scheme. In retrospect, would have been perfect for Summerset, but it could be in another exotic locale instead. I would animate their wiggly dance walk, their sudden turn of the head to look at you, cleaning their face just like a cat, fluttering their wings, grabbing a bug, going into a deimatic display with wings spread out and raptorials outstretched.
NotaDaedraWorshipper wrote: »I saw this cute thing in Hew's Bane here the other day. Had not seen that lizard version before.
NotaDaedraWorshipper wrote: »I saw this cute thing in Hew's Bane here the other day. Had not seen that lizard version before.
Isn't there one of those with a pet name on a rock at the Wayrest Undaunted enclave near the pet sheep? Looks very familiar