Maintenance for the week of May 18:
· [COMPLETE] NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)
We are currently investigating issues some players are having on the North American Xbox megaserver. We will update as new information becomes available.

What weapons would you like to have?

  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Melee-wise: a Chakram: Can be ranged dps(throwing one or two split chakrams), melee dps(dual wield and two hander), and tank(using the chakram(s) to block attacks from all sides). Think of Xena with her double chakram.

    Magic-wise: a magical orb as weapon. Can be close ranged aoe magic dps, ranged magic dps, healing, and tank(protection spells). The orb can be held in either hand, or floating between both hands. All magic attacks originate from that orb. Also the orb can be thrown and will magically be drawn back to the user. Ofcourse healing spells would also originate from the orb(magicka fountain for grouped players). For tanking the orb could create protective shields around the user and it's entire party, as well as other protection spells like harden skin or a different type of magical barrier(waterwall, ghost-like skin, etc) to increase the users resistances/protection against attacks.

    PS: When coming up with weapon types, please also try to include tanking spec ideas. This could greatly benefit queue's and grouping experiences if more players start tanking.
  • xilfxlegion
    xilfxlegion
    ✭✭✭✭✭
    rifles but it wasnt a poll option lol
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dual Pistols









    Or Unarmed. That'll work :)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Mesite
    Mesite
    ✭✭✭✭
    One hand and spell
    .
    opalcity wrote: »
    I would just like to use a staff as a melee weapon.

    It would need to have a very satisfying *kbonk* sound effect.

    You could even do this in Torchlight so it can't be a difficult change to make.
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Conjuration Staff
    I want that staff with the blue fire effects necromancer npcs use. why can't we have one of those.

    not sure why ppl want sword and one hand with spell so much. feels like they want eso to be skyrim.

    At least i'm not sure how that would fit the game tbh. you can't do double attacks at the same time.... oh unless ppl just want a 1 handed sword? that would be cool yeah
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • CoronHR
    CoronHR
    ✭✭✭✭✭
    i would like to see what i call an oblivion staff and an entropy staff.

    both deal damage: the oblivion staff deals oblivion damage and the entropy staff damages stamina as well as health. these are broad ideas that need refining. it's also possible that it just won't work. damaging stamina might be annoying af for the afllicted.

    i like the crossbow idea. i get that the fighter's guild already has a skill where you sort of utilise one, but a proper crossbow could have its own skill line and its own feel. plus you'd have a crossbow on your back. and, crossbow motifs.

    unarmed is a good idea too, although i'm not a fan of melee, and without a weapon might be kind of dull. the skills might be interesting, and perhaps your hands deliver some kind of magic spell. so, like a staff but without the staff. hmm

    PC EU - Steam client
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    One hand and spell
    1 hand + spell would be nice.

    We already have 4 different stamina weapon lines and only 2 magicka weapon lines, so 1 (or maybe 2) more magicka weapon lines to expand the options for magicka characters to match the stamina options would be nice to see.
  • Dr_Con
    Dr_Con
    ✭✭✭✭✭
    ✭✭
    deejayvee wrote: »
    Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.

    In the presence of magic there's no need for civilization to develop and use gunpowder to be used for creating guns. Seige weaponry I can maybe see as a first step... It's likely why you see the Dwemer advancing so far in technology while everyone else is praying and making deals with devil gods. They won't ever have their great inventors develop cars or computers because their great minds are all occupied with the study and pursuit of magic to aid and assist them with tasks, which is really a neat concept to think about. Clockwork City is an exception, but they keep to themselves generally speaking. The NPCs are aware of combustible material, as is used in the Imperial City DLC to collapse some cave in one of the districts, so they're not far off from siege cannons, but it hasn't been used int his manner.

    War should bring about technological advances, but that's not the case in this universe, they're still using Ayelid artifacts and have undiscovered Dwemer ruins as well as daedric beings who can really ruin some ones' day. If the Dwemer never went extinct, there's a possibility of us playing Dwemer Under the Mountains Online
    Edited by Dr_Con on December 13, 2022 5:01PM
  • Billium813
    Billium813
    ✭✭✭✭✭
    Unarmed
    Dr_Con wrote: »
    deejayvee wrote: »
    Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.

    In the presence of magic there's no need for civilization to develop and use gunpowder to be used for creating guns. Seige weaponry I can maybe see as a first step... It's likely why you see the Dwemer advancing so far in technology while everyone else is praying and making deals with devil gods. They won't ever have their great inventors develop cars or computers because their great minds are all occupied with the study and pursuit of magic to aid and assist them with tasks, which is really a neat concept to think about. Clockwork City is an exception, but they keep to themselves generally speaking. The NPCs are aware of combustible material, as is used in the Imperial City DLC to collapse some cave in one of the districts, so they're not far off from siege cannons, but it hasn't been used int his manner.

    War should bring about technological advances, but that's not the case in this universe, they're still using Ayelid artifacts and have undiscovered Dwemer ruins as well as daedric beings who can really ruin some ones' day. If the Dwemer never went extinct, there's a possibility of us playing Dwemer Under the Mountains Online

    I think this is a fascinating concept to think about; comparing modern civilization with how it would progress with magic in existence. In real life, the progression of society and the advances of technology were born from necessity and the limited facilities of the individual.

    In TES, magic very quickly fills this need. The individual is not nearly as limited and magic amplifies capability extremely quickly. Also, it's pretty apparent that being magically adept is extremely common in TES. As common as it is for real life to have mechanical minds or engineers. When magic is common, being able to use magic is a common talent, and magic can solve all your problems, why would you need to turn to something as difficult as the construction of technology or the mining of chemicals from the ground (though remember that also in TES, nature itself seems to have a will and take action too)?

    HOWEVER, I do like how the Dwemer get a big pass on this for one simple reason: they are almost anti-magic. Sure, they are really atheists who reject the divine and their sources of magic. But, in TES, that seems to really limit the access to civilization changing levels of magic. So, the Dwemer HAD to turn to technology to fill the gap. Something other societies just turn to magic for. It makes sense and I like it as an explanation for why we don't see more technology everywhere.

    Clockwork city is more of an individual's effort and will, rather than a civilization. It's really just the creation of Sotha Sil and is more of an artificial experimentation than a naturally created society.
    Edited by Billium813 on December 13, 2022 5:37PM
  • TiberX
    TiberX
    ✭✭✭✭
    NO
  • cyclonus11
    cyclonus11
    ✭✭✭✭✭
    ✭✭
    Unarmed
    Went with unarmed, but also would like to see just one-handed, swashbuckler style.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    deejayvee wrote: »
    Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.

    Spears are the most-used pre-gunpowder weapon because 1) they were cheap to make, and 2) you could hand a whole bunch of them to a group of peasants, stand them in a big line, and have it be defensively useful against trained troops & cavalry. It's not really a big 'hero' weapon, outside of martial arts cinema.
  • jtm1018
    jtm1018
    ✭✭✭✭✭
    Unarmed
    A whip. Female khajit will be cool with this weapon, ngiyawwww!
  • Tenthirty2
    Tenthirty2
    ✭✭✭✭✭
    Unarmed
    I think dual shields could be fun, a whole bashtastic skill line with a passive that applies a confused state to your targets.

    Gandalf pulled-off duel-wielding sword and staff nicely, so that could be cool.
    Implementing 1h & spell could be a technical nightmare of an undertaking tho.

    A fisticuffs skill line would be a lot of fun I think. I'd switch my 4' tall Bosmer tank to that skill line, then go find a dragon so she could bop it in the nose :D
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    Alteration Staff
    TES has had different weapons in the series, which of these would you like in ESO?

    You forgot the "I want them all" option. ☺️
    No Effort, No Reward?
    No Reward, No Effort!
  • Melzo
    Melzo
    ✭✭✭✭
    One hand and spell
    Brick. The perfect weapon for ganks.
  • Veeka
    Veeka
    ✭✭
    Conjuration Staff
    Dr_Con wrote: »
    Definitely NOT conjuration- this is already integrated into the Sorceror's class and some conjuring elements are double-barred.

    Alteration seems to be integrated into the sorc class as well.

    i'm not sorc.
  • BloodyStigmata
    BloodyStigmata
    ✭✭✭✭✭
    Unarmed
    Honestly, at this point, I'd take anything that gave us some more variety.

    Hand-to-hand weapons, spears and 1H+spell are all pretty good choices in that regard. The last thing I want is another staff weapon, unless of course it's a quarterstaff and I can get a Tang Mo polymorph so I can live out my Sun Wu Kong power fantasy in Tamriel.
    Edited by BloodyStigmata on December 14, 2022 12:57PM
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭✭
    Alteration Staff
    Turning one subset of Destruction magic (ice) into tanking magic was one of the most ''lore'' egregious changes that were made in this game, as well as the most recent Bosmer racial passives...


    Alteration has the most potential IMO for a utility staff.

    Physical damage shields
    Elemental damage shields (no, these have never been considered Destruction magic, including ice shields, until years after ESO release and in ESO only)
    Burden
    Feather
    Waterwalking
    Levitation
    Lock opening
    Attribute conversion
    Life detect (sometimes considered Mysticism)
    Paralysis (sometimes considered Illusion)
    Light (sometimes considered Illusion)
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • kaushad
    kaushad
    ✭✭✭✭
    Unarmed
    Classic Spell Swords from older games would be a great place to start looking for inspiration

    Spellswords of most older games wouldn't really need an alternative set up. It was only in TESV when spells required a free hand.
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    Unarmed
    Unarmed, of course.
    I just want to take down dungeon boss by " Fist of north star one hundred crack fist".
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Shihp00
    Shihp00
    ✭✭✭
    Crossbow
    I'll be a wh0r for a Crossbow with a Ballista ult :D
    They can replace Bow's ballista ult with something that does Elemental damage, like those npc's that shoot fire and ice with their bows (something that's been requested by others before).
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
    ✭✭✭✭✭
    ✭✭✭
    Unarmed
    Would like to punch the ankles of dragons until they collapse.

    Also, One Punch memes.

    Edited by Kaelthorn_Nightbloom on December 14, 2022 8:13PM
    PC NA
  • amertuim
    amertuim
    ✭✭✭
    I need a book as a weapon, and light attack motion is stomping enemies' head(melee)
    Edited by amertuim on December 14, 2022 8:30PM
    An annoyed healer threw away his Resto staff and picked up daggers.

    No one can stop his rage.
  • Supreme_Atromancer
    Supreme_Atromancer
    ✭✭✭✭✭
    ✭✭
    Turning one subset of Destruction magic (ice) into tanking magic was one of the most ''lore'' egregious changes that were made in this game, as well as the most recent Bosmer racial passives...


    Alteration has the most potential IMO for a utility staff.

    Physical damage shields
    Elemental damage shields (no, these have never been considered Destruction magic, including ice shields, until years after ESO release and in ESO only)
    Burden
    Feather
    Waterwalking
    Levitation
    Lock opening
    Attribute conversion
    Life detect (sometimes considered Mysticism)
    Paralysis (sometimes considered Illusion)
    Light (sometimes considered Illusion)

    Yeah! Strong agree, here.

    I do think that frost magic conceptually works for snares- the trade-off between damage and utility makes sense in this. Shields and taunts though? Yeah, it feels like forcing the mythology to serve very abstract mechanics, and its *REALLY* contrived.

    I agree that alteration could very easily serve a central role in "magicka-based tanking", given all the obvious mitigation functionality.

    I still think that enchantment and illusion also has concepts that could be employed to serve MMO tanking mechanics in a very convincing way.
    kaushad wrote: »
    Classic Spell Swords from older games would be a great place to start looking for inspiration

    Spellswords of most older games wouldn't really need an alternative set up. It was only in TESV when spells required a free hand.

    You're absolutely correct. I'd still argue that there's still a power archetype, immediately recognisable, and informed not only by Elder Scrolls, but a core concept in high fantasy. Skyrim just delivered a pre-existing archetype in a mechanically convincing way.
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bombs

    Enemy alchemist already use something like it
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    Spear
    Now that I think of it, alteration staff might be great. So I could turn enemies into shrooms, eat them and have a nice trip.
    Edited by Anhedonie on December 15, 2022 7:49AM
    Profanity filter is a crime against the freedom of speech. Also gags.
  • FelisCatus
    FelisCatus
    ✭✭✭✭✭
    Conjuration Staff
    Dr_Con wrote: »
    Definitely NOT conjuration- this is already integrated into the Sorceror's class and some conjuring elements are double-barred.

    Alteration seems to be integrated into the sorc class as well.

    Crossbow has been integrated into the fighter's guild.

    Spear is debatable due to Templars, extra poke/range is difficult to make melee at the same time while being "fair"

    you can already be unarmed 4Head.

    Sword and spell could work.

    Illusion would be AMAZING but we can't have nice things.

    I'd like to see a sling, and here is my topic on it.

    https://forums.elderscrollsonline.com/en/discussion/617579/new-weapon-suggestion-sling

    Illusion is already apart of Nightblade.
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭✭
    Alteration Staff
    Turning one subset of Destruction magic (ice) into tanking magic was one of the most ''lore'' egregious changes that were made in this game, as well as the most recent Bosmer racial passives...


    Alteration has the most potential IMO for a utility staff.

    Physical damage shields
    Elemental damage shields (no, these have never been considered Destruction magic, including ice shields, until years after ESO release and in ESO only)
    Burden
    Feather
    Waterwalking
    Levitation
    Lock opening
    Attribute conversion
    Life detect (sometimes considered Mysticism)
    Paralysis (sometimes considered Illusion)
    Light (sometimes considered Illusion)

    Yeah! Strong agree, here.

    I do think that frost magic conceptually works for snares- the trade-off between damage and utility makes sense in this. Shields and taunts though? Yeah, it feels like forcing the mythology to serve very abstract mechanics, and its *REALLY* contrived.

    I agree that alteration could very easily serve a central role in "magicka-based tanking", given all the obvious mitigation functionality.

    I still think that enchantment and illusion also has concepts that could be employed to serve MMO tanking mechanics in a very convincing way.
    I do think illusion could make a great utility staff too, especially in terms of tanking and buff/debuff utility with frenzy/calm/demoralize/rally/paralysis. I'd be pretty happy with illusion staff if that's what ZOS went with.

    I'm personally biased towards alteration since I like that school more and I've fantasized a lot about the potential of cool alteration utility spells and passives in ESO, especially with burden, feather, and lock opening.
    Ex. A passive that gives you a (X% rank 1, Y% rank 2) chance to open the lock on a chest/door/etc if an alteration staff is wielded or skill on your bar. (similar to ledmgermmariane passives, but wouldn't use a lockpick)

    But illusion would be good, especially since squeezing a taunt spell out of alteration is kind of iffy. I think it could only work by tying it to a burden type spell whereas illusion has a literal taunt in frenzy.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Kng_Ayumayuma
    Kng_Ayumayuma
    ✭✭✭
    I would like my NB to be more Ninja like. Using weapons such as: Ninjato, Blowgun, Shuriken, Kunai Knife, Tanto Blade, or Chigriki.
    I would especially like the Blowgun or Shuriken.
Sign In or Register to comment.