Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.
Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.
In the presence of magic there's no need for civilization to develop and use gunpowder to be used for creating guns. Seige weaponry I can maybe see as a first step... It's likely why you see the Dwemer advancing so far in technology while everyone else is praying and making deals with devil gods. They won't ever have their great inventors develop cars or computers because their great minds are all occupied with the study and pursuit of magic to aid and assist them with tasks, which is really a neat concept to think about. Clockwork City is an exception, but they keep to themselves generally speaking. The NPCs are aware of combustible material, as is used in the Imperial City DLC to collapse some cave in one of the districts, so they're not far off from siege cannons, but it hasn't been used int his manner.
War should bring about technological advances, but that's not the case in this universe, they're still using Ayelid artifacts and have undiscovered Dwemer ruins as well as daedric beings who can really ruin some ones' day. If the Dwemer never went extinct, there's a possibility of us playing Dwemer Under the Mountains Online
Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.
xXCJsniperXx7 wrote: »TES has had different weapons in the series, which of these would you like in ESO?
Supreme_Atromancer wrote: »Classic Spell Swords from older games would be a great place to start looking for inspiration
emilyhyoyeon wrote: »Turning one subset of Destruction magic (ice) into tanking magic was one of the most ''lore'' egregious changes that were made in this game, as well as the most recent Bosmer racial passives...
Alteration has the most potential IMO for a utility staff.
Physical damage shields
Elemental damage shields (no, these have never been considered Destruction magic, including ice shields, until years after ESO release and in ESO only)
Burden
Feather
Waterwalking
Levitation
Lock opening
Attribute conversion
Life detect (sometimes considered Mysticism)
Paralysis (sometimes considered Illusion)
Light (sometimes considered Illusion)
Supreme_Atromancer wrote: »Classic Spell Swords from older games would be a great place to start looking for inspiration
Spellswords of most older games wouldn't really need an alternative set up. It was only in TESV when spells required a free hand.
Definitely NOT conjuration- this is already integrated into the Sorceror's class and some conjuring elements are double-barred.
Alteration seems to be integrated into the sorc class as well.
Crossbow has been integrated into the fighter's guild.
Spear is debatable due to Templars, extra poke/range is difficult to make melee at the same time while being "fair"
you can already be unarmed 4Head.
Sword and spell could work.
Illusion would be AMAZING but we can't have nice things.
I'd like to see a sling, and here is my topic on it.
https://forums.elderscrollsonline.com/en/discussion/617579/new-weapon-suggestion-sling
I do think illusion could make a great utility staff too, especially in terms of tanking and buff/debuff utility with frenzy/calm/demoralize/rally/paralysis. I'd be pretty happy with illusion staff if that's what ZOS went with.Supreme_Atromancer wrote: »emilyhyoyeon wrote: »Turning one subset of Destruction magic (ice) into tanking magic was one of the most ''lore'' egregious changes that were made in this game, as well as the most recent Bosmer racial passives...
Alteration has the most potential IMO for a utility staff.
Physical damage shields
Elemental damage shields (no, these have never been considered Destruction magic, including ice shields, until years after ESO release and in ESO only)
Burden
Feather
Waterwalking
Levitation
Lock opening
Attribute conversion
Life detect (sometimes considered Mysticism)
Paralysis (sometimes considered Illusion)
Light (sometimes considered Illusion)
Yeah! Strong agree, here.
I do think that frost magic conceptually works for snares- the trade-off between damage and utility makes sense in this. Shields and taunts though? Yeah, it feels like forcing the mythology to serve very abstract mechanics, and its *REALLY* contrived.
I agree that alteration could very easily serve a central role in "magicka-based tanking", given all the obvious mitigation functionality.
I still think that enchantment and illusion also has concepts that could be employed to serve MMO tanking mechanics in a very convincing way.