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What weapons would you like to have?

xXCJsniperXx7
xXCJsniperXx7
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TES has had different weapons in the series, which of these would you like in ESO?

What weapons would you like to have? 158 votes

Alteration Staff
3%
emilyhyoyeonRedBranchhiziumthe1andonlyskwexGrandchamp1989Zodiarkslayer 6 votes
Conjuration Staff
7%
catalyst10eSickleCiderElectrone_MagnusCatagamiRaptorRodeoGodDigibraxIndigogoVeekaAnigma11DreamyLufrancesinhaloverFelisCatus 12 votes
Crossbow
5%
martinhpb16_ESOTankHealz2015M_VolsungwhitecrowShihp00CarcamongusBobargusCaptain_Devildog 8 votes
Illusion Staff
1%
tonyblackdragonlord500 2 votes
One hand and spell
41%
laurajfdaryl.rasmusenb14_ESOcorrosivechainsWuffyCeruleiHrogunDanikatDarkstorneAltanasAExcaliburguulSorakaElvenheartSheridanBlkadrEnemy-of-ColdharbourClyde_BlueSnakeAstironBo0137TheDominionGiantFruitFlyTheImperfect 66 votes
Spear
20%
SolarikenFreelancer_ESOBeeKinggameswithaspoonAnhedoniecaptainwolfosEiagrabinhoDocFrost72Alaztor91WolfkeksMalmerTommy_The_GunEmmagoldmanSyldrascolossalvoidsAshrynrexagamemnonGOAT4EVARtomofhyrule 33 votes
Unarmed
19%
vailjohn_ESOadyreonb14_ESOAvalonRangerBloodyStigmatacyclonus11fizl101LucjanRaddlemanNumber7meekmikoOlav_the_StoutKitty_QuietlyKimdaHamish999GregaOffCentredDiebesgutjtm1018DirtyDeeds765NotaDaedraWorshipperAscarl 31 votes
  • Dr_Con
    Dr_Con
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    Definitely NOT conjuration- this is already integrated into the Sorceror's class and some conjuring elements are double-barred.

    Alteration seems to be integrated into the sorc class as well.

    Crossbow has been integrated into the fighter's guild.

    Spear is debatable due to Templars, extra poke/range is difficult to make melee at the same time while being "fair"

    you can already be unarmed 4Head.

    Sword and spell could work.

    Illusion would be AMAZING but we can't have nice things.

    I'd like to see a sling, and here is my topic on it.

    https://forums.elderscrollsonline.com/en/discussion/617579/new-weapon-suggestion-sling
  • Kikazaru
    Kikazaru
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    I would vote unarmed if it comes with new animations like allowing me to suplex Mannimarco.
    Edited by Kikazaru on December 11, 2022 7:27PM
    Mizaru


    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Unarmed
    I voted Unarmed. But I want both the fisticuffs and spellcasting without any weapon variety.

    I also want:
    Spear/polearm/quarterstaff/bo staff.

    One hand and spell

    Alteration. Can be staff or not. Just make it tanking/defensive magic, leaving ice staff to be for damage.

    Illusion. No, not illusion staff, just illusion magic, so technically not a weapon.
    [Lie] Of course! I don't even worship Daedra!
  • tomofhyrule
    tomofhyrule
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    Spear
    I want to see spears so bad.

    We haven't had spears as an Elder Scrolls option since Morrowind, and they're really awesome - most weapon mods for Oblivion and Skyrim were adding some form of spears into the game. We even have a few spear animations in game (a bunch of fishermen in Murkmire or the Reach, the Naga training in Dead-Water village), but then they're all using Breton Staff 1 instead.

    Spears could also give us some interesting range stuff, if you can stand just outside of melee range and still land melee attacks (bonus points since DKs also have range extension). I know spears have been popular in other games, so why not finally bring them back to Elder Scrolls?

    But one of the best things with spears (or whatever polearms) would be that it'd be a great way for ZOS to encourage people to go back to old zones:
    • 90+% of the sets in game are weapon agnostic, so there would be a new spear added for most of those sets. That means anyone who wants to have stickerbook completion would be going back to get those from every zone/dungeon/trial/etc.
    • With 110+ motifs, we'd also have a lot of style pages to refarm as well. To make it easier on the art team, I'd probably release the spear motifs in batches of 30 or so (unreleased ones could just take the default, which is Breton, until the styled version releases) and they could also be player-friendly and give each page a 50% chance of being the spear for a month or two to help saturate the market.
    • Spears as a Chapter feature could also work like the two DLC classes - you get it with the Chapter, but you can buy it separate in the Crown Store once the Chapter goes DLC (it's not part of the DLC). That means you wouldn't end up in a state where you 'lose' access to Spears. If you don't have it, you can't equip them.
    • It would also give us another thing at the woodworking table and 9 more researchable traits, considering that Blacksmithing and Clothing have 14 items each and Woodworking only has 6.
    • Several animations could be reused from Templars (or even 2H), so the whole idea of 'needing to add animations' could be seriously lessened.

    I'd love to see the spear style for each race - Tsaesci naginatas, Pyandonean tridents, Khajiiti glaives, etc. It could be a lot of fun.
  • joergino
    joergino
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    none of these
  • FluffyReachWitch
    FluffyReachWitch
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    I would love to see Unarmed and One Hand and Spell as their own skills.

    Meanwhile, spears would make a good addition to the Two Handed skill and weapons, and crossbows would be a good way to expand the Bow skill into an Archery skill.
  • ArzyeL
    ArzyeL
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    One hand and spell
    One Hand and Spell! More variety for Magicka Builds! Spear can come after.
  • SilverBride
    SilverBride
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    I want a magic Book for my Sorcerer to cast her spells from. It makes more sense than having a long stick stuck to her back.
    Edited by SilverBride on December 11, 2022 7:48PM
    PCNA
  • I_killed_Vivec
    I_killed_Vivec
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    A trumpet.

    Toot toot and the walls come tumbling down :smile:
  • blue_peaceful_Manticore
    One hand and spell
    I want a magic Book for my Sorcerer to cast her spells from. It makes more sense than having a long stick stuck to her back.

    That will make sence only for some players. Cuz... maybe... 90% will say: "Bow and Two-Handed is Sorc" is all that matters.
  • SilverBride
    SilverBride
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    EnKor wrote: »
    I want a magic Book for my Sorcerer to cast her spells from. It makes more sense than having a long stick stuck to her back.

    That will make sence only for some players. Cuz... maybe... 90% will say: "Bow and Two-Handed is Sorc" is all that matters.

    Others can prefer anything they want but I would like to see a Book added as a weapon for Sorcerers.
    Edited by SilverBride on December 11, 2022 8:08PM
    PCNA
  • Billium813
    Billium813
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    Unarmed
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Unarmed
    Billium813 wrote: »
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?

    Could be a different look for destruction staves. Like using the same skills, but looks like a one handed weapon + glowy hand.

    Or it gets added as a new magicka weapon, which don't even need a new style look compared to say spear, and works just the same as previous weapon skills. As in adding a couple of skills plus an ultimate.
    [Lie] Of course! I don't even worship Daedra!
  • zaria
    zaria
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    Dr_Con wrote: »
    Definitely NOT conjuration- this is already integrated into the Sorceror's class and some conjuring elements are double-barred.

    Alteration seems to be integrated into the sorc class as well.

    Crossbow has been integrated into the fighter's guild.

    Spear is debatable due to Templars, extra poke/range is difficult to make melee at the same time while being "fair"

    you can already be unarmed 4Head.

    Sword and spell could work.

    Illusion would be AMAZING but we can't have nice things.

    I'd like to see a sling, and here is my topic on it.

    https://forums.elderscrollsonline.com/en/discussion/617579/new-weapon-suggestion-sling

    Agree, not conjuration, crossbow is also to close to bow.
    Spear would be nice, another weapon feel like dw feel very different from 2H, still in TES 6 it would probably be much more impact full because combat is less stylized.
    Yes weapon and spell could be nice.
    Illusion, loved that in Oblivion, making goblin warlords permanently hostile to goblins was popcorn time.
    But in an multiplayer game it would be lame I say.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • opalcity
    opalcity
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    I would just like to use a staff as a melee weapon.

    It would need to have a very satisfying *kbonk* sound effect.
  • Billium813
    Billium813
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    Unarmed
    Billium813 wrote: »
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?

    Could be a different look for destruction staves. Like using the same skills, but looks like a one handed weapon + glowy hand.

    Or it gets added as a new magicka weapon, which don't even need a new style look compared to say spear, and works just the same as previous weapon skills. As in adding a couple of skills plus an ultimate.

    A look, or a new style, is not a new weapon skill line! I am all for new looks and that's fine. But a new weapon skill line (which is how I took OPs question) has to have a function or ZOS would never do it.
  • Carcamongus
    Carcamongus
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    Crossbow
    Fighters Guild crossbow looks cool, but it's just a skill one can use, limited by the player's stamina. I'd like to be able to wield a crossbow like a regular weapon and even occasionally yell "Say hello to my little friend!"

    By the way, the "ballista" ult morph isn't a ballista, it's just a floating ethereal bow. Very disappointing.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • Freelancer_ESO
    Freelancer_ESO
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    Spear
    Billium813 wrote: »
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?

    I'd assume it would be a mixture of melee abilities, spells, and combination abilities where you would be kind of like the Elven Hero from the cinematic.

    Right now, if you want to restore magicka with a heavy attack you need to use a staff which clashes with people's fantasies of what they want their character to look like.

    https://youtu.be/CXcoDjyavC8?t=2106

    (35:06 to see the thing she appears to carry in her hand that isn't carrying the sword)

    It'd be kind of like a staff. You don't need one to do magic unless you stink at it but, it can make it easier.
    Edited by Freelancer_ESO on December 11, 2022 11:35PM
  • deejayvee
    deejayvee
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    Spear
    Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.
    PC - NA
  • Freelancer_ESO
    Freelancer_ESO
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    Spear
    deejayvee wrote: »
    Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.

    I think the success of the spear might be a factor in it's absence as it's effective and common enough that it can end up being less cool than other weapons as well as making their usage a bit problematic as much of the time a spear is realistically going to be a better choice.


  • Billium813
    Billium813
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    Unarmed
    Billium813 wrote: »
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?

    I'd assume it would be a mixture of melee abilities, spells, and combination abilities where you would be kind of like the Elven Hero from the cinematic.

    Right now, if you want to restore magicka with a heavy attack you need to use a staff which clashes with people's fantasies of what they want their character to look like.

    It'd be kind of like a staff. You don't need one to do magic unless you stink at it but, it can make it easier.

    Again, everyone seems to like the idea of 1H + Spell because it LOOKS like what they want. That's fine and all, but it isn't FUNCTIONALLY different enough to be it's own weapon skill line. Listen, I'm not saying there isn't a way of making it work, but all of the discussions for 1H + Spell that I've seen always come back to: I want to LOOK different than a Destro Staff. None of these are functional voids that 1H + Spell can fill. What you all seem to want is a 1H + Spell motif!

    Now, Unhanded! That could legit be a whole skill line:
    • Flame Punch
    • Whirlwind Kick
    • Tangle-vine Grapple
    • Ice Armor
    • Roaring Empower
    Not to mention the agility passives (move speed, jump height/distance), blocking buffs that reduce debuffs, and passives that are influenced based on equipped armor (# Heavy Armor for dmg, # Light Armor for agility). The Unhanded Skill builds itself at a minimum. There is soooo much room to build with

    Meanwhile, for 1H + Spell, we have? Imbue Weapon from the Psijic Order skill line? It would be cool if 1H + Spell changed block so that LMB and RMB instead operated the different spells. But... what spells? We have a whole skill bar. How would you hold a specific spell and change during combat and how would it be FUNCTIONALLY different than anything else we have. Describe it for me please.
    Edited by Billium813 on December 12, 2022 2:30AM
  • rexagamemnon
    rexagamemnon
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    Spear
    I want it all
  • AinSoph
    AinSoph
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    Unarmed
    Two reasons for Unarmed mainly

    #1: Hand to Hand in general is just cool but unfortunately dumbed down in the ES series (Extremely powerful in MW due to targeting fatigue and stun locking everything in the game, Oblivion removed stun locking but introduced disarming with H2H having a lot of opportunities to do so, Skyrim's straight up doesn't exist outside of a Heavy Armor passive and an Enchant)

    #2: ZOS will definitely mess up the animations (and balancing) if the whole Jabs/Flurry is any indication of future skill animation quality but it will either look very ugly or very funny, both of which entertain me.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Unarmed
    Billium813 wrote: »
    Billium813 wrote: »
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?

    Could be a different look for destruction staves. Like using the same skills, but looks like a one handed weapon + glowy hand.

    Or it gets added as a new magicka weapon, which don't even need a new style look compared to say spear, and works just the same as previous weapon skills. As in adding a couple of skills plus an ultimate.

    A look, or a new style, is not a new weapon skill line! I am all for new looks and that's fine. But a new weapon skill line (which is how I took OPs question) has to have a function or ZOS would never do it.

    @Billium813 I did not say a new style? Only that one handed + spell can be easier to implement because no new style category is needed. Since we already have one handed looks for it
    [Lie] Of course! I don't even worship Daedra!
  • spartaxoxo
    spartaxoxo
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    One hand and spell
    Billium813 wrote: »
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?

    I would imagine it's own skill line. For example it could have something like

    You conjure mystical chains around an opponent and then throw your one handed weapon into them. So it does a stun and a small amount of damage. The stamina morph does more damage because you throw the one handed weapon harder, the magicka morph increases the duration of the stun.
    Edited by spartaxoxo on December 12, 2022 3:27AM
  • Freelancer_ESO
    Freelancer_ESO
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    Spear
    Billium813 wrote: »
    Billium813 wrote: »
    I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.

    Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?

    I'd assume it would be a mixture of melee abilities, spells, and combination abilities where you would be kind of like the Elven Hero from the cinematic.

    Right now, if you want to restore magicka with a heavy attack you need to use a staff which clashes with people's fantasies of what they want their character to look like.

    It'd be kind of like a staff. You don't need one to do magic unless you stink at it but, it can make it easier.

    Again, everyone seems to like the idea of 1H + Spell because it LOOKS like what they want. That's fine and all, but it isn't FUNCTIONALLY different enough to be it's own weapon skill line. Listen, I'm not saying there isn't a way of making it work, but all of the discussions for 1H + Spell that I've seen always come back to: I want to LOOK different than a Destro Staff. None of these are functional voids that 1H + Spell can fill. What you all seem to want is a 1H + Spell motif!

    Now, Unhanded! That could legit be a whole skill line:
    • Flame Punch
    • Whirlwind Kick
    • Tangle-vine Grapple
    • Ice Armor
    • Roaring Empower
    Not to mention the agility passives (move speed, jump height/distance), blocking buffs that reduce debuffs, and passives that are influenced based on equipped armor (heavy gauntlets for instance). The Unhanded Skill builds itself at a minimum. There is soooo much room to build with

    Meanwhile, for 1H + Spell, we have? Imbue Weapon from the Psijic Order skill line? It would be cool if 1H + Spell changed block so that LMB and RMB instead operated the different spells. But... what spells? We have a whole skill bar. How would you hold a specific spell and change during combat and how would it be FUNCTIONALLY different than anything else we have. Describe it for me please.

    Visuals are a significant part of what differentiates things. The skill lines aren't necessarily that different.

    How you would make it would depend on what rules you are operating under with regards to stepping on the toes of other classes/skill lines, what area the content was to launch with, what restrictions you had from PvP and engine limitations, and who the primary audience is.

    Your spells could be anything from channeled damage into a target to levitating a target to hold them still like people did at times in Morrowind or you could break out the old Tinur's Hoptoad and go jumping over people's heads (Yeah I'm pretty sure that'd be a no go due to people getting places they are meant to be but, it is an amusing thought).

    I'm working on an alternative Vampire line at the present so if you are still interested in a week or two I could give you one that obeys the restrictions you want.

    Here is another person's example of a similar skill line:

    https://old.reddit.com/r/elderscrollsonline/comments/m7vgq2/i_was_bored_so_i_came_up_with_an_idea_for_a/
  • Supreme_Atromancer
    Supreme_Atromancer
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    Unarmed options for magicka would be sublime. I just want to cast a freaking firebolt and channeled shield. Come on, already!

    The magicka version could play out like in Skyrim- which was amongst the major iconic playstyles in that game. To fit with ESO's mechanics, they could use what was speculated about a couple of years ago- "runes" to equip in weapon slots.

    A stamina variant could draw upon the concept of martial adept-monk style.

    Regarding a one-hand-and-spell line, I don't see that its that hard to imagine- each weapon line in ESO is more tied to the concept of a fighting style more than anything. Therefore, such a spell line would simply be 5 skills that would reflect how ZOS imagines a 1-hand-and-spell-style hero would fight. Classic Spell Swords from older games would be a great place to start looking for inspiration, but I'd go for a suite of skills than evoke the power fantasy of a light-armour style warrior who uses a martial weapon, but casts arcane shields and ranged destruction.
  • Supreme_Atromancer
    Supreme_Atromancer
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    I love the idea of Illusion and Alteration, btw. Perhaps even enchantment. Having the schools as new skill lines would work just as well as weapon (staff) lines, I'd be OK with either option.

    What I love about these ideas is the possibility that they could be used primarily as Control, and allow us to (at least, conceptually) break away from the whole "a tank is sword and board" thing- which was really only ever an MMO thing, not really a TES thing.

    Thinking about it on a mechanical level, none of the important tanking tool kit needs to be thematically tied to good ol' sword-and-board; we could easily root, pull, aggro, damage-resist and debuff with enchantments, illusions, and alterations, with just a little imagination.

    ZOS already thinks in this direction, to their credit. Ice staves began the deviation.

    They could absolutely go further.
  • jtm1018
    jtm1018
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    Unarmed
    Kikazaru wrote: »
    I would vote unarmed if it comes with new animations like allowing me to suplex Mannimarco.

    That would be grappling, I think?

    When thinking unarmed, I'm thinking like,
    Backfist, uppercut, roundhouse, axekick, sommersault kick, footsweep, tatou maki senpou kyaku, hadouken, shoryuken and the likes.
  • the1andonlyskwex
    the1andonlyskwex
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    Alteration Staff
    Any magicka-centric option would be great. I like the staff ideas in particular because they would simplify the development process compared to introducing weapons with new physical models (which is probably cost prohibitive given the number of motifs/styles that would need updating).

    Ideally, the new weapon would be something either tanking or cc focused so ice staffs can go back to having a damage focus like the rest of the destruction staffs.

    I would also appreciate a magicka melee DPS weapon, but I think that would have to be separate.
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