SilverBride wrote: »I want a magic Book for my Sorcerer to cast her spells from. It makes more sense than having a long stick stuck to her back.
SilverBride wrote: »I want a magic Book for my Sorcerer to cast her spells from. It makes more sense than having a long stick stuck to her back.
That will make sence only for some players. Cuz... maybe... 90% will say: "Bow and Two-Handed is Sorc" is all that matters.
Billium813 wrote: »I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.
Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
Definitely NOT conjuration- this is already integrated into the Sorceror's class and some conjuring elements are double-barred.
Alteration seems to be integrated into the sorc class as well.
Crossbow has been integrated into the fighter's guild.
Spear is debatable due to Templars, extra poke/range is difficult to make melee at the same time while being "fair"
you can already be unarmed 4Head.
Sword and spell could work.
Illusion would be AMAZING but we can't have nice things.
I'd like to see a sling, and here is my topic on it.
https://forums.elderscrollsonline.com/en/discussion/617579/new-weapon-suggestion-sling
NotaDaedraWorshipper wrote: »Billium813 wrote: »I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.
Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
Could be a different look for destruction staves. Like using the same skills, but looks like a one handed weapon + glowy hand.
Or it gets added as a new magicka weapon, which don't even need a new style look compared to say spear, and works just the same as previous weapon skills. As in adding a couple of skills plus an ultimate.
Billium813 wrote: »I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.
Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
https://youtu.be/CXcoDjyavC8?t=2106Spears are the most-used pre-gunpowder weapon so it's really strange that it is not represented more in fantasy games.
chessalavakia_ESO wrote: »Billium813 wrote: »I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.
Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
I'd assume it would be a mixture of melee abilities, spells, and combination abilities where you would be kind of like the Elven Hero from the cinematic.
Right now, if you want to restore magicka with a heavy attack you need to use a staff which clashes with people's fantasies of what they want their character to look like.
It'd be kind of like a staff. You don't need one to do magic unless you stink at it but, it can make it easier.
Billium813 wrote: »NotaDaedraWorshipper wrote: »Billium813 wrote: »I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.
Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
Could be a different look for destruction staves. Like using the same skills, but looks like a one handed weapon + glowy hand.
Or it gets added as a new magicka weapon, which don't even need a new style look compared to say spear, and works just the same as previous weapon skills. As in adding a couple of skills plus an ultimate.
A look, or a new style, is not a new weapon skill line! I am all for new looks and that's fine. But a new weapon skill line (which is how I took OPs question) has to have a function or ZOS would never do it.
Billium813 wrote: »I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.
Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
Billium813 wrote: »chessalavakia_ESO wrote: »Billium813 wrote: »I'm not sure I understand how "one hand + spell" would work in ESO... In other TES games, it's clear and perfectly understandable. But in ESO, we have 5 "spells" available at all times. What spell would I need to hold specifically in my hand? Thematically, I understand. Functionally, I really don't.
Like... would it just give you an extra skill slot that can only be from the "One Hand + Spell" skill line?
I'd assume it would be a mixture of melee abilities, spells, and combination abilities where you would be kind of like the Elven Hero from the cinematic.
Right now, if you want to restore magicka with a heavy attack you need to use a staff which clashes with people's fantasies of what they want their character to look like.
It'd be kind of like a staff. You don't need one to do magic unless you stink at it but, it can make it easier.
Again, everyone seems to like the idea of 1H + Spell because it LOOKS like what they want. That's fine and all, but it isn't FUNCTIONALLY different enough to be it's own weapon skill line. Listen, I'm not saying there isn't a way of making it work, but all of the discussions for 1H + Spell that I've seen always come back to: I want to LOOK different than a Destro Staff. None of these are functional voids that 1H + Spell can fill. What you all seem to want is a 1H + Spell motif!
Now, Unhanded! That could legit be a whole skill line:Not to mention the agility passives (move speed, jump height/distance), blocking buffs that reduce debuffs, and passives that are influenced based on equipped armor (heavy gauntlets for instance). The Unhanded Skill builds itself at a minimum. There is soooo much room to build with
- Flame Punch
- Whirlwind Kick
- Tangle-vine Grapple
- Ice Armor
- Roaring Empower
Meanwhile, for 1H + Spell, we have? Imbue Weapon from the Psijic Order skill line? It would be cool if 1H + Spell changed block so that LMB and RMB instead operated the different spells. But... what spells? We have a whole skill bar. How would you hold a specific spell and change during combat and how would it be FUNCTIONALLY different than anything else we have. Describe it for me please.
I would vote unarmed if it comes with new animations like allowing me to suplex Mannimarco.