Pixiepumpkin wrote: »ZOS needs to make this game easier to understand how to build, because its literal magic to new players.
The more players who can do content, the more players who will enjoy that content, and the more players will be attracted to that content. As OneTamriel has proven.
It is my personal belief that there should be skill and practice required to get to 100k DPS (I can't do it btw) so for those of you who are against that I will say I don't agree. But I agree that this number shouldn't be necessary to do all but the hardest content in game, and that gear to get better should not be locked behind an encounter or setting which requires those types of numbers.
i admit, i'm a pvp player and don't know pve very well, but what content in normal mode requires 100k dps?
The changes in u35 & u36 were not because of normal mode dungeons and trials. That is not the problem area.
The problem is that the very top end we’re doing a tremendous amount more damage than say the average player. And increasingly the vet hard modes were being made with those top end players in mind. They wanted, I believe, (and we can argue if they were successful or not, I feel unsuccessful) to curb the top end but leaving the rest of the player base alone.
I think they would then redo the hard modes based on this new lower top end, thus increasing the amount of people capable of doing them. While still making the vet end game interest to those top end players.
We can keep discussing this all we want, but the fact remains that when the game was made easier/more accessible with OneTamriel, it attracted more players. So the same should happen with all parts of the game, and make them easier to access. Be it endgame PvE or PvP. And right now the skillgap is hindering players from accessing and enjoying content, so this gap needs to change or disappear.
The more players who can do content, the more players who will enjoy that content, and the more players will be attracted to that content. As OneTamriel has proven.
SerafinaWaterstar wrote: »
bantamguar wrote: »SerafinaWaterstar wrote: »
"78k DPS just from holding down Left Click". If this is still difficult, then I don't know what to say..
But I will agree that zos does an awful job at teaching players anything. I support an "intermediate" level as you said.
SerafinaWaterstar wrote: »bantamguar wrote: »SerafinaWaterstar wrote: »
"78k DPS just from holding down Left Click". If this is still difficult, then I don't know what to say..
But I will agree that zos does an awful job at teaching players anything. I support an "intermediate" level as you said.
On console. 😛
Also, this would be pretty useless in actual content, surely?!
ESO disproportionally rewards mechanical skill.
It's fine for more skilled players to be rewarded with more damage. But only to a point.
It's fine for less skilled players to be "punished" with less damage. But only to a point.
.
KilianDermoth wrote: »I doubt that you understood what I wrote, especially because I explicitly mentioned your case and that this single exception doesnt make it true that weaving has a big impact in general. It has only a big impact if you explicitly choose so, but then you shouldnt complain about it, because you are makeing your own life miserable by doing so... In most cases you even dont gain extra damage or absolutely neglectible extra damage...
Btw. no, psijic skill passives dont proc additional damage on weaving...
You probablly meant spell orb? Spell orb has nothing to do with weaving. Also I already mentioned it => asking myself again if you even read or understood what I wrote...
But your advice against Bahsei was absolute bad, even if people arent able to do the magicka minigame properly, bahsei is still one of the strongest sets (especially back then before the nerf), even if your magicka remains relatively high it beats almost any other set. Even False God (one of the weakest trial sets which has about the power of mother sorrow) still beats most sets and the lowest power of Bahsei (at 100%) is similar to False Gods / Mother Sorrows power while it just gets stronger, at max stronger than any other set in the game (trial or non trial).
And because it gradeuatlly scales with the missing Magicka it is still powerful at 50% or even 70% and worth a recommendation even for beginners, because there arent many other sets that would yield the same power and most of them are situational or as difficult as manageing low Magicka.
Play one of the latest builds on a DK with a Charged weapon and Bahsei will do nothing for you at all with its 5 piece bonus.
KilianDermoth wrote: »1. It was "when everyone was running Bahsei" => past, also not recent = not latest DK build.
2. Bahsei still is a huge buff and still is one of the strongest (even if not always the strongest) set, even for latest DK builds with charged weapons, because charged weapons arent the only source. Btw. Bahsei didnt affect pets in the past (and they are probablly a bigger source of damage on a Sorc and Necro than charged weapons on a DK) but still Bahsei was the strongest set even for Sorcs and Necros.
KilianDermoth wrote: »1. It was "when everyone was running Bahsei" => past, also not recent = not latest DK build.
2. Bahsei still is a huge buff and still is one of the strongest (even if not always the strongest) set, even for latest DK builds with charged weapons, because charged weapons arent the only source. Btw. Bahsei didnt affect pets in the past (and they are probablly a bigger source of damage on a Sorc and Necro than charged weapons on a DK) but still Bahsei was the strongest set even for Sorcs and Necros.
It's no buff if you're unable to barely drop below max Magicka which is guaranteed when you have a propper rotation and perform it well. A current DK built has so much Magicka regeneration / regain on it that Bahsei is an absolute waste to use there.
JJMaxx1980 wrote: »The latest changes haven't done anything to reduce the top-weighted balance of the skill curve when it comes to damage. The biggest issue I have always had with this game is that the biggest difference between mediocre DPS and good DPS is tenth-of-a-second differences in your weaving ability.
"You just gotta make sure your refreshing your abilities as they are about to run out." Sure, ok. So you have to juggle ten different skill timers, light attacking in between them all, barswapping, drinking potions, hitting synergies... oh and you might wanna look at your screen once in a while to I don't know maybe see whats actually happening.
So you think, ok, maybe I won't hit my abilities exactly on time or maybe my light attack weaving is .05 seconds off, surely I'll still be close to the proper amount of DPS? Nope. Not even close. Go ahead, get the exact same gear, same enchants, same champion points, same skills, same morphs, same food and spend time learning the build, get your light-attack weaving into your muscle memory. So now you're roughly 90% of the same skill and what do you get? You get 50% less DPS.
You put all this effort into a class, spend millions of gold on materials, enchants and farming gear and you still can't get the '90k+ minimum' required to go do high-level content with your guild.
Now this is usually the bit where people will reply to this thread and tell me how easy it is to hit 90k DPS. Go ahead. I'm sure it is for you. I'm happy that it's working out for you. I know alot of people it doesn't work for. I'd say for every one person who humps the dummy for hundreds of hours and gets that 120k DPS, there's 20 other regular players who simply will not be able to do it.
This is a game and combat should be satisfying for normal, non-sweaty players. They make overland content pre-school level of easy, where you can kill anything with just heavy attacks and then they make the high-level out of reach for a majority of players. I've been playing this game for 8 years. It's just very frustrating that I can't create a character and be able to play at a high level.
How do you fix it? I don't know I just know that nothing has changed and their last 'big change' hasn't done anything to level the field.
No, trial guilds don't require you to have trial gear to run trials when you're just starting. No one cares what the dps wears if you're not the ZenKosh DK or the EC Cro which are usually only asked for when trying to optimize experienced vet runs.I'm a usually casual, sometimes meta gamer, but with ESO I keep hitting this problem where to get peak DPS i need trial/arena gear, but to run trials guilds want me to have trial/arena gear... making it tedious to run enough trials to get trial gear. (generically i know some builds don't require this) The slog is extremely grindy.
The current metas use gear from 4 man dungeons and arenas and you can use crafted, overland, or dungeon sets temporarily while you're farming normal trials for trial gear.I think it would go a long way if they diversified their end game content away from just trails so that there were other ways then 12 man group content to get end game worthy gear. That would lower the skill curve away from needing large group runs to get good.
I'm a usually casual, sometimes meta gamer, but with ESO I keep hitting this problem where to get peak DPS i need trial/arena gear, but to run trials guilds want me to have trial/arena gear... making it tedious to run enough trials to get trial gear. (generically i know some builds don't require this) The slog is extremely grindy.
I think it would go a long way if they diversified their end game content away from just trails so that there were other ways then 12 man group content to get end game worthy gear. That would lower the skill curve away from needing large group runs to get good.