Muscle Memory.
Learning how to optimize your rotation all comes down to spending time in front of a Targeting Dummy.
Start off slow, get the sequence down first. Speed will come with practice, then you can hone your timings.
Yeah I am also in guilds that have done this and it is absolutely justified, because the dummy got really huge buffs like 15% extra crit damage and plenty of penetration debuffs (you literally dont need any penetration right now at all to parse high on the trial dummy). This way usually parsing 80k now is comparable to parsing 60k-70k before the patch for most builds.boi_anachronism_ wrote: »I mean I'm a bit sore about this. My guild that I used to run with regularly, like probably 3x a week, upped their dps expectations to 90k after u35. I had about a 15k drop from my 80k dps pre u35 and now I'm basically locked out of trials. I got really disheartened and just gave up..
Oreyn_Bearclaw wrote: »Your premise is not wrong, but you are overstating things.
Pace is EVERYTHING when it comes to pulling elite damage, anybody who says differently doesn't know what they are talking about. Sure things like DOT/buff management, weaving, bar swapping, potion chugging, etc, make pace harder to maintain, but pace is king. How close can you get to casting a skill every 1 second. Missing a handful of light attacks doesn't hurt DPS nearly as much as losing .1 seconds of pace.
Where you miss the mark, If you are doing everything right, but your are .1 seconds slow on you pace, your damage aint falling by 50%. Its basic math. If you pace is 10% slow, your damage is going to suffer by about that. Don't get me wrong. In a world where the 0.1% are pulling 125k DPS, 10% slow on your pace is noticeable, but its not the difference between sub 90k and 120k+. Something else is going wrong in your rotation. Sub 90K DPS means pace is only the tip of the iceberg that is your rotation problems.
If you are sub 90k and your skill pace is around .85-.9 skills per second (10% off best of the best), you are messing up one of the other areas, mostly likely buff/DOT management.
Oreyn_Bearclaw wrote: »Your premise is not wrong, but you are overstating things.
Pace is EVERYTHING when it comes to pulling elite damage, anybody who says differently doesn't know what they are talking about. Sure things like DOT/buff management, weaving, bar swapping, potion chugging, etc, make pace harder to maintain, but pace is king. How close can you get to casting a skill every 1 second. Missing a handful of light attacks doesn't hurt DPS nearly as much as losing .1 seconds of pace.
Where you miss the mark, If you are doing everything right, but your are .1 seconds slow on you pace, your damage aint falling by 50%. Its basic math. If you pace is 10% slow, your damage is going to suffer by about that. Don't get me wrong. In a world where the 0.1% are pulling 125k DPS, 10% slow on your pace is noticeable, but its not the difference between sub 90k and 120k+. Something else is going wrong in your rotation. Sub 90K DPS means pace is only the tip of the iceberg that is your rotation problems.
If you are sub 90k and your skill pace is around .85-.9 skills per second (10% off best of the best), you are messing up one of the other areas, mostly likely buff/DOT management.
Especially with the current nerf to light attack damage where light attack on a 100k parse is like what, 9%?
Here's an image of my 103k parse this patch showing that LAs are only 8! Of damage... 8!
Of course people would say that they have the exact same gear but still do small damage yada yada. Well of course. This isn't a MOBA or a Battle Royale game to enter and leave quick. If you're not happy with wanting to learn combat in a game with a complicated and intriguing combat system, well you're barking at the wrong tree.
If you're using something like relequen you ARE going to loose damage if you can't keep the weaving up. But it's also knowing how to synergize effects and skill, champion points and passives.
For trash fights I do most AOE damage almost always and the dps requirements are close to 100k on a parse dummy so it's not a random crag run.
Sets?
Nerien'eth which isn't good at all, stormfist easily out DPS's it, I'm using it because of RP.
Order's Wrath which is a CRAFTABLE set, you don't need to farm vet trials for it.
Pillar Of Nirn which is the king of proc sets rn (I did use it before u35 where it became the meta)
vMA GS, inferno staff is better this patch but I still use it but it also does bleed damage so you don't even need the vet version, it's just for brag points and like <1k on parses.
Now with this I outdps everyone in groups but guess what? That's a bad setup for bosses or for lengthy trash fights fights.
Point is, if you want to be real endgame for the hardest content at the game you need to know the mechanics of the game which inherently makes sense. Know how different skills work, as an example: bleed damage ignores armor which others don't so a skill which has 15k bleed can outdps a skill which has 22k raw physical damage. But you won't know how it performs unless you try it out at the dummy...
Also HA build this patch can hit 100k so...
Edit:
Also if you're arguing that you need to look at your keyboard constantly, it's down to muscle memory. I don't think oh I must click this button to swap bars and then click than button to use the skill located there. If you learn your build properly you just switch bar > skill, that's it. No additional thought steps. It's like arguing that all guitarists are toxic elitists because you can't play Through the Fire and flames after picking up the guitar the first time.
Also, I can parse 85k - 93k while having my eyes closed, only opening them for a split second just to check the trial dummy HP whether I should execute or not.
boi_anachronism_ wrote: »I mean I'm a bit sore about this. My guild that I used to run with regularly, like probably 3x a week, upped their dps expectations to 90k after u35. I had about a 15k drop from my 80k dps pre u35 and now I'm basically locked out of trials. I got really disheartened and just gave up..
boi_anachronism_ wrote: »I mean I'm a bit sore about this. My guild that I used to run with regularly, like probably 3x a week, upped their dps expectations to 90k after u35. I had about a 15k drop from my 80k dps pre u35 and now I'm basically locked out of trials. I got really disheartened and just gave up..
A group I do trials with once a week averages between 20-30k DPS. We have finished all but one vet trial and are getting close to finishing it. We have done a few hard mode and will get back to that after we finish our one unfinished trial. If the group is situationally aware and knows mechanics 25K is plenty to finish vet trials.
I can hit 70k on a dummy sometimes but in the trial I am closer to 30k on solo boss. I'm guessing only the elite groups that have every little thing planned out for the entire group get close to dummy numbers in actual trials.
Oreyn_Bearclaw wrote: »boi_anachronism_ wrote: »I mean I'm a bit sore about this. My guild that I used to run with regularly, like probably 3x a week, upped their dps expectations to 90k after u35. I had about a 15k drop from my 80k dps pre u35 and now I'm basically locked out of trials. I got really disheartened and just gave up..
A group I do trials with once a week averages between 20-30k DPS. We have finished all but one vet trial and are getting close to finishing it. We have done a few hard mode and will get back to that after we finish our one unfinished trial. If the group is situationally aware and knows mechanics 25K is plenty to finish vet trials.
I can hit 70k on a dummy sometimes but in the trial I am closer to 30k on solo boss. I'm guessing only the elite groups that have every little thing planned out for the entire group get close to dummy numbers in actual trials.
I dont disagree with what you are getting at, but please don't say "25k is plenty to finish vet trials", as it will mislead a lot of people. Context is important for DPS, but the most objective measure of DPS is a trial dummy. If you are only pulling 25k on a trial dummy, you arent clearing most vet trials unless you are being carried.
A 100k DPS (on a trial dummy), might pull 35k on one boss, and 115k on another. They might pull 50k in one group and 100K in another on the same boss. They might pull 40k in this trash pack and 200k in that one, etc. Context (group, strats, fight mechanics) matters. That's why we talk trial dummy DPS because its objective and standard for everyone.
Certainly, some groups have way higher than necessary expectations/requirements, but that doesnt mean that DPS requirements are fundamentally a bad thing.
Muscle Memory.
Learning how to optimize your rotation all comes down to spending time in front of a Targeting Dummy.
Start off slow, get the sequence down first. Speed will come with practice, then you can hone your timings.
JJMaxx1980 wrote: »So now you're roughly 90% of the same skill and what do you get? You get 50% less DPS.
Muscle Memory.
Learning how to optimize your rotation all comes down to spending time in front of a Targeting Dummy.
Start off slow, get the sequence down first. Speed will come with practice, then you can hone your timings.