cave_troll wrote: »[snip]
If you don't want to learn a rotation and get better than please stay in normal content. For what reason would you like to clear harder content anyways? You don't need perfected gear for overland questing or dungeons.
Veteran content is for people that want to overcome hard challenges. ZoS already took away the deserved good rewards behind it and now everyone gets the skins for just completing. You only get a title in most cases.
If you have played other mmos you would know that a rotation is mandatory to endgame PvE. In Eso you just have to do a light attack between skills...
I really hope the difficulty stays the same or gets even a bit more challenging.
KilianDermoth wrote: »@Pixiepumpkin
What you wrote just makes no sense at all. You wrote how you would like it to be, you painted a pink fluffy dream with your words, but what you write is eons from the truth.
No, the point here is that the excuses in this thread of "you can do 80k DPS with a heavy attack build" dismiss everything it takes to get that heavy attack build. It's not as easy to accomplish as its made out to be.KilianDermoth wrote: »So you want us to tell that we should think about our beginning times and then what, take people who even havent farmed complete sets or have proper builds yet? You even complain that there is a lot into makeing a simple heavy attack build but what is the point you want to tell us? That we should just take anyone into vet raids or even hardmodes who even doesnt have a proper geared build, while those heavy attack builds even rely on some of the easiest and fastest to farm sets (from easy base game dungeons like wayrest which is barely more difficult than fungal ghroto I), besides oakensoul which might take the most time to farm?
The idea that the people have not been farming their bottoms off for gear is a fallacy. They might not know about this magical 80 heavy attack build. Not everyone watches twitch, or you tube streamers. Not everyone knows about lucky ghost, deltia, minotaur, xynode, etc etc etc. And frankly, even many of those builds are hard to follow and most of the destroy class identity.KilianDermoth wrote: »Seriously? Whom shall this help. This will yield only in absolute catastrophic raids where you probably wipe for hours even at the first boss, everyone gets pissed some might start accusing each other and you will have to disband the group. Sounds really great, because THIS is the reality if you do a raid with plenty people in the most difficult content that even couldnt farm 2 complete sets, yet...
Which is why it should be made easier to DPS. As I stated. Someone should be able to grab two sets of gear that LOOK like they will work togther (yet often do not), put some of their class spells on the bar and be able to compete with either a rotation based on dots or based on a spammable. Weaving, not back bar buffing should be a factor. This is where most people get lost and why most classes all feel the same. Back bar buffing, front bar aoe, shield, spam, passive (mage light) etc etc.KilianDermoth wrote: »For normal trials this might be ok, even its not that fun there if the whole trial group does for example 80k DPS, been there (as tank), didnt enjoy it at all. And the people even had complete sets...
And again, the heart of the issue. What is a "proper build" there is ZERO documentation from ZOS in game or outside of game that tells a player what a "proper build" is. Making a "proper build" is not even remotely intuitive and again, this is part of the issue.KilianDermoth wrote: »Btw. when I when I was a beginner I knew that I should stay away from (vet) trials until I had at least a proper build, even I started very early doing vet dungeons with low 20-25k (real) DPS.
I never stated that a fresh player should be able to run the most difficult gear, I am reading over my post now on a second monitor and not seeing where I stated that.KilianDermoth wrote: »This was mostly because I was playing with firends who eagerly wanted to try doing vet content (I was the one with the lowest level at that time). But I even farmed 3 complete sets somewhere between CP 100 and CP 160 and refarmed them later after CP 160. Its crazy to think that anyone just should be able to directly go to the most difficult content in random white gear...
It is a solo build, and I was doing solo content in the world except for the dolem which is where I met the low level player and the 98 CP player. It's not the same build I tank with, or DPS with (remember, the armory exists).KilianDermoth wrote: »Also your description of a tanky DD just sounds like a solo build where you just didnt care about group play at all and dont understand how roles in group play play together...
And what did you do to help them? Did you spend a hour of your day explaining to them how things work? What they could have done to made the encounter better?KilianDermoth wrote: »I could also tell plenty of storys of such DDs in PUGs and how they were in almost any case absolutely useless and sometimes even made the live for anyone else more difficult, like sword and board or frost staff DDs who dont get that they taunt and cause adds to run amok. I even have seen how such DDs even caused taunt immunity at bosses in trials and made the whole trial wipe besides themselves and tanks. Some even felt "strong" because they died last while they were themselves the root cause for the wipe...
KilianDermoth wrote: »And to the trial dummy problem. You dont have to get one yourself. Just join an at least medium sized guilds (you have 5 slots!) and the chances are almost 100% that there is someone who has such a trial dummy or even the guild has a guild hall with such a dummy. And even if that isnt the case, you could just ask in zone chat if someone has such a dummy and if you could use it. Or there is even an Addon for beam me up where you can port to peoples houses with some public accessible houses you could use even if you dont know the person (dont remember the name of the addon yet).
Ragnarok0130 wrote: »Pixiepumpkin wrote: »Part of the issue is the stress of importance on doing high DPS, as if it's the only metric that means anything.
I don't have the money to buy a trial dummy. So I use the clockwork dummy (the quest one from Clockwork City). I can generally get 25k DPS on any given toon on the clockwork target dummy. The highest I achieved was 35k.
@Pixiepumpkin if you're on PCNA send me a friend request in game (same name as the forum only minus the "0" on the end) and you can use the trial dummy in my house until your sword is content. The reason DPS is so heavily relied upon as a metric is that it's the only measurable metric that DPS can provide to a raid lead or guild leader to illustrate some level of role competency. As a healer main I'm never asked for a parse because there's no way to show my HPS outside of linking a raid log (which I have been asked to do before); instead I'm generally asked to show that I have the required support sets and skills as well as clears that the group requires. Tanks seem to be in a similar situation as healers in this regard.
Pixiepumpkin wrote: »KilianDermoth wrote: »@Pixiepumpkin
What you wrote just makes no sense at all. You wrote how you would like it to be, you painted a pink fluffy dream with your words, but what you write is eons from the truth.
This was uncalled for. Nothing I have said is "how I want it to be" and calling it a "pink fluffy dream" is dismissive of my post.No, the point here is that the excuses in this thread of "you can do 80k DPS with a heavy attack build" dismiss everything it takes to get that heavy attack build. It's not as easy to accomplish as its made out to be.KilianDermoth wrote: »So you want us to tell that we should think about our beginning times and then what, take people who even havent farmed complete sets or have proper builds yet? You even complain that there is a lot into makeing a simple heavy attack build but what is the point you want to tell us? That we should just take anyone into vet raids or even hardmodes who even doesnt have a proper geared build, while those heavy attack builds even rely on some of the easiest and fastest to farm sets (from easy base game dungeons like wayrest which is barely more difficult than fungal ghroto I), besides oakensoul which might take the most time to farm?
Sergean'ts Mail is a heavy set.
https://elderscrollsonline.wiki.fextralife.com/Sergeant's+Mail+Set
Storm Master is a medium set.
https://elderscrollsonline.wiki.fextralife.com/Storm+Master+Set
Both are going to require a metric ton of runs due to RNG to ensure you get the proper weapons.
The build will require a full crafter to take advantage of transmute station for ring/neck on top of the oakensoul
Most guides also require level 10 mage guild
Transmute crystals take FOREVER to farm, even doing daily randoms especially knowing that the player is not going to be vet ready, and definitely not hard mode ready unless they are being carried. Which some people will do, most will not.
Bottom line is that acquiring these "easy 80 one button builds" is not even as remotely easy as promoted. So, its not quite the solution it's made out to be.
Pixiepumpkin wrote: »Someone should be able to grab two sets of gear that LOOK like they will work togther (yet often do not), put some of their class spells on the bar and be able to compete with either a rotation based on dots or based on a spammable.
This is an MMO. MMO's are meant to be played over a long time. You need at least 6 months to achieve a level of what is going on and you can easily use this time to farm sets, transmute stones and level your crafting skills. I did exactly this and have been fully prepared when i started raiding even though i started from scratch half a year ago with no knowledge whatsoever. You just need the will to learn and do preparations.
No, nobody should be able to compete with so little effort in the hardest content of the game. You basically suggest nerfing everything to Overland difficulty. You may earn a "participation ribbon" with that but you should never get the best rewards for just button smashing.
Yeah 2 of the easiest dungeons in the game, especially wayrest sewers. 2 of the easiest obtainable sets. Easier than literally almost any other dungeon set (especially those from DLC dungeons). Easier than any trial gear. Easier than any PVP gear. About as easy as overland sets (if you farm them yourself), because buying is no option for newcomers, they have literally no gold to buy such stuff and probably are faster farming dungeons (on normal) than farming gold (especially because they dont know how to farm big numbers of gold at the beginning and this probally needs more preparation to do than just farming 2 sets in easy dungeons).Pixiepumpkin wrote: »No, the point here is that the excuses in this thread of "you can do 80k DPS with a heavy attack build" dismiss everything it takes to get that heavy attack build. It's not as easy to accomplish as its made out to be.
Sergean'ts Mail is a heavy set.
https://elderscrollsonline.wiki.fextralife.com/Sergeant's+Mail+Set
Storm Master is a medium set.
https://elderscrollsonline.wiki.fextralife.com/Storm+Master+Set
Both are going to require a metric ton of runs due to RNG to ensure you get the proper weapons.
The build will require a full crafter to take advantage of transmute station for ring/neck on top of the oakensoul
Erm, no? What for? The ulti? Most classes have better ultis than the mages guild ulti which is often mediocre at best. And even if your class lacks a strong(er) ulti there is the Destro and Fighters guild ulti that are better than the mages guild ulti. For a DD usually its sufficient to unlock mages guild to be able to slot Mages light and even this isnt necessary for some classes because they have this buff build into their class toolkit already. The passives help a bit (especially Mag Recovery) but are so tiny that they dont make or break a build and especially on a heavy attack build they are almost completely useless.Pixiepumpkin wrote: »Most guides also require level 10 mage guild
Yeah and what is the solution? Ignore all that and take people without proper complete sets, without proper traits and probally without unlocked skills, enhancements, CPs, food and so on into vet trials or even HM trials and dungeons and carry them?Pixiepumpkin wrote: »Transmute crystals take FOREVER to farm, even doing daily randoms especially knowing that the player is not going to be vet ready, and definitely not hard mode ready unless they are being carried. Which some people will do, most will not.
Pixiepumpkin wrote: »The idea that the people have not been farming their bottoms off for gear is a fallacy. They might not know about this magical 80 heavy attack build. Not everyone watches twitch, or you tube streamers. Not everyone knows about lucky ghost, deltia, minotaur, xynode, etc etc etc. And frankly, even many of those builds are hard to follow and most of the destroy class identity.
I am approaching this from both sides. But I approach it realistically.Pixiepumpkin wrote: »You are approaching this from someone who has been playing for years, again as I stated your perspective, not from the perspective of a new player. And this issue MUST be addressed from the perspective of a new player.
Pixiepumpkin wrote: »And again, the heart of the issue. What is a "proper build" there is ZERO documentation from ZOS in game or outside of game that tells a player what a "proper build" is. Making a "proper build" is not even remotely intuitive and again, this is part of the issue.
Pixiepumpkin wrote: »I never stated that a fresh player should be able to run the most difficult gear, I am reading over my post now on a second monitor and not seeing where I stated that.
Not in those situations I described, because they were farm runs where we just took some randoms from craglorm (trial) or in other situations I had this in some daily random dungeons.Pixiepumpkin wrote: »And what did you do to help them? Did you spend a hour of your day explaining to them how things work? What they could have done to made the encounter better?
For example. I was tanking vet Tempest runs tonight. Spamming the instance, run after run after run farming weapons. I had countless players wiping on last boss and I calmly explained in every group how the boss mechanics work and how they can easily navigate the encounter.
Is this something you do to help other players on a consistent basis?
It does help a lot.Pixiepumpkin wrote: »But regardless, what does a trial dummy do to prep someone for a vet encounter? I would argue ZERO. You don't need a dummy to DPS well, you need a "proper gear set" like you said, except no one can explain what that is (part of the issue as I have described), and you need experience in these trials to learn the encounters. You tube is great, not everyone uses it though, and most learn from doing and having things explained.
The topic of this thread was that some guilds increased requirements to 90k DPS where they had 80k DPS before, since the dummy got several buffs like elemental catalysator which gives 15% crit damage (with 66% crit chance) this is a direct damage increase of 9,9% (if you arent overcapping) to damage as also other buffs like more pen, so that you can ditch pen (and crit damage if you are overcapping) for more crit chance and spell damage for example to gain even more damage than 10%.Pixiepumpkin wrote: »But then again, "must do 110k DPS" players rarely take these people along to help them.
Not its not (the issues are mainly game design things) also its even not the topic of the thread...Pixiepumpkin wrote: »"and it seems too few are willing to help. And this, is the crux of the issue. "
Pixiepumpkin wrote: »For example. A Dragonknight build with 5x Burning spellweave, 2x grothdar, 4x Elf bane (jewels and Weapons transmuted, weapon golded). Looks good on paper. I mean everything synergises.
Yet, I can't pull over 15k on my clockwork target dummy using the standard back bar infused spell power buff, front bar dots, spammable and weaving.
On my Frost warden build, I pull 35k using less buttons and a less than optimized build.
and yes I know how to allocate CP based on skills etc.
This is my point. Somethings do not look like they work, but work amazingly well. Others that look like they work, do not.
Pixiepumpkin wrote: »ZOS needs to make this game easier to understand how to build, because its literal magic to new players.
No they don't. It's part of the fun figuring things out and to communicate with other peoples to exchange informations is crucial for a MMO.
No they don't. It's part of the fun figuring things out and to communicate with other peoples to exchange informations is crucial for a MMO.
To me it's not that fun.
Example: Here are the buffs that Oakensoul gives:
Empower
Major Brutality
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Aegis
Minor Berserk
Minor Courage
Minor Endurance
Minor Force
Minor Fortitude
Minor Heroism
Minor Intellect
Minor Mending
Minor Protection
Minor Slayer
Honestly, I don't really know what half of these mean without having to look it up.
Which affects critical damage? Was it Empower, Brutality, or was it Savagery? Slayer maybe?
If Eso was to just combine a few of them and cut down on the terminology it would be a good start.
No they don't. It's part of the fun figuring things out and to communicate with other peoples to exchange informations is crucial for a MMO.
To me it's not that fun.
Example: Here are the buffs that Oakensoul gives:
Empower
Major Brutality
Major Prophecy
Major Resolve
Major Savagery
Major Sorcery
Minor Aegis
Minor Berserk
Minor Courage
Minor Endurance
Minor Force
Minor Fortitude
Minor Heroism
Minor Intellect
Minor Mending
Minor Protection
Minor Slayer
Honestly, I don't really know what half of these mean without having to look it up.
Which affects critical damage? Was it Empower, Brutality, or was it Savagery? Slayer maybe?
If Eso was to just combine a few of them and cut down on the terminology it would be a good start.
And i can tell what every of this buffs is doing without looking it up. Learning buffs is just one very minor part of everything and i like learning. So what's your point? Just because you dislike it doesn't mean anyone dislikes it.
No they don't. It's part of the fun figuring things out and to communicate with other peoples to exchange informations is crucial for a MMO.
All right what you said, but this point is just absolutely not true. Weaving doesnt have such a big impact (anymore). It might had an impact of 50%, and I even doubt that it ever made up 50% of damage (for sure never 100% of damage) before patch 35 on nightblades with gear that only relied completely on light attacks. So a special build to make weaving look that powerful might perform really bad without weaving. But if you dont use stuff like nightblades, kjalnar, kinras, relequen, (pre patch 35) mealstrom staff which by far are (all!) not necessary to get high damage and in many cases are even inferior to alternative choices, then the maximum impact is about 30% between weaving and not weaving at all. Far less if you at least try and are even bad at it.If two players have the same stats, same skills, same rotation, same equipment, equally fast reflexes, equally coordinated groups, but one of them weaves perfectly and the other doesn't., the one with better weaving will deal 50-100% more damage.
ForzaRammer wrote: »Not long ago, I learned that some people can skip the 'DPS' stuff if they're Mechanically Skilled. There's crazy players out there that do solo challenges- yes, some can solo DLC dungeons with normal builds and half of them has never even owned a Dummy to test their 'DPS' (just practiced their mechanics on World Bosses and Arenas).
Good news: Nobody is forcing us to play like those players, Majority of the ESO community is very understanding and helpful. Seriously, you can still be mediocre and complete vet trials or earn trifectas.
Sometimes it's better to accept that we'll never be as good as the top than to demand that the game changes so we can feel better about the things we lack.
You still can skip the ‘dps parse stuff’ and progress deep into pve content, that’s just being a support main
ForzaRammer wrote: »Not long ago, I learned that some people can skip the 'DPS' stuff if they're Mechanically Skilled. There's crazy players out there that do solo challenges- yes, some can solo DLC dungeons with normal builds and half of them has never even owned a Dummy to test their 'DPS' (just practiced their mechanics on World Bosses and Arenas).
Good news: Nobody is forcing us to play like those players, Majority of the ESO community is very understanding and helpful. Seriously, you can still be mediocre and complete vet trials or earn trifectas.
Sometimes it's better to accept that we'll never be as good as the top than to demand that the game changes so we can feel better about the things we lack.
You still can skip the ‘dps parse stuff’ and progress deep into pve content, that’s just being a support main
Huh ? I was referring to Mechanically Skilled players who can SOLO hard content without checking their DPS. What's that even got to do with 'Support Mains'? [snip]
JJMaxx1980 wrote: »The latest changes haven't done anything to reduce the top-weighted balance of the skill curve when it comes to damage. The biggest issue I have always had with this game is that the biggest difference between mediocre DPS and good DPS is tenth-of-a-second differences in your weaving ability.
"You just gotta make sure your refreshing your abilities as they are about to run out." Sure, ok. So you have to juggle ten different skill timers, light attacking in between them all, barswapping, drinking potions, hitting synergies... oh and you might wanna look at your screen once in a while to I don't know maybe see whats actually happening.
So you think, ok, maybe I won't hit my abilities exactly on time or maybe my light attack weaving is .05 seconds off, surely I'll still be close to the proper amount of DPS? Nope. Not even close. Go ahead, get the exact same gear, same enchants, same champion points, same skills, same morphs, same food and spend time learning the build, get your light-attack weaving into your muscle memory. So now you're roughly 90% of the same skill and what do you get? You get 50% less DPS.
You put all this effort into a class, spend millions of gold on materials, enchants and farming gear and you still can't get the '90k+ minimum' required to go do high-level content with your guild.
Now this is usually the bit where people will reply to this thread and tell me how easy it is to hit 90k DPS. Go ahead. I'm sure it is for you. I'm happy that it's working out for you. I know alot of people it doesn't work for. I'd say for every one person who humps the dummy for hundreds of hours and gets that 120k DPS, there's 20 other regular players who simply will not be able to do it.
This is a game and combat should be satisfying for normal, non-sweaty players. They make overland content pre-school level of easy, where you can kill anything with just heavy attacks and then they make the high-level out of reach for a majority of players. I've been playing this game for 8 years. It's just very frustrating that I can't create a character and be able to play at a high level.
How do you fix it? I don't know I just know that nothing has changed and their last 'big change' hasn't done anything to level the field.
ForzaRammer wrote: »ForzaRammer wrote: »Not long ago, I learned that some people can skip the 'DPS' stuff if they're Mechanically Skilled. There's crazy players out there that do solo challenges- yes, some can solo DLC dungeons with normal builds and half of them has never even owned a Dummy to test their 'DPS' (just practiced their mechanics on World Bosses and Arenas).
Good news: Nobody is forcing us to play like those players, Majority of the ESO community is very understanding and helpful. Seriously, you can still be mediocre and complete vet trials or earn trifectas.
Sometimes it's better to accept that we'll never be as good as the top than to demand that the game changes so we can feel better about the things we lack.
You still can skip the ‘dps parse stuff’ and progress deep into pve content, that’s just being a support main
Huh ? I was referring to Mechanically Skilled players who can SOLO hard content without checking their DPS. What's that even got to do with 'Support Mains'? [snip]
Tell me who solo dlc hm dungeons without ever parse. I’d love to know.
[edited to remove quote]
DMuehlhausen wrote: »The problem is EJ Trial leaders. They require x dps on a dummy and different gear and different food than in the actual trial. The problem is those people that hit the highest dps are also the ones dead most of the fights cause they just [snip] U to the mechanics.
[edited for profanity bypass]
KilianDermoth wrote: »All right what you said, but this point is just absolutely not true. Weaving doesnt have such a big impact (anymore). It might had an impact of 50%, and I even doubt that it ever made up 50% of damage (for sure never 100% of damage) before patch 35 on nightblades with gear that only relied completely on light attacks. So a special build to make weaving look that powerful might perform really bad without weaving. But if you dont use stuff like nightblades, kjalnar, kinras, relequen, (pre patch 35) mealstrom staff which by far are (all!) not necessary to get high damage and in many cases are even inferior to alternative choices, then the maximum impact is about 30% between weaving and not weaving at all. Far less if you at least try and are even bad at it.If two players have the same stats, same skills, same rotation, same equipment, equally fast reflexes, equally coordinated groups, but one of them weaves perfectly and the other doesn't., the one with better weaving will deal 50-100% more damage.
For example:
Relequen: Just use Siroria, Bahsei, Coral Riptide, all of them dont need any weaving and especially Bahsei (even in the nerft version) is still potentially stronger than Relequen in literally any fight and in fights where you have Adds, Relequen is noticeably worse than any of that options, its even worse than Yandir in this situations! And Yandir for example doesnt need any weaving and is playable by literally anyone, its weaker than the strongest options but its not weak!
Kjalnar: Stormfist for example does more damage than Kjalnar and requires 0 weaving = without weaving Stormfist does still the same amount while Kjalnar does 0 damage. With weaving Kjalnar does good damage, Stormfist still often does more damage (with some exceptions). So if you want to have high damage, choose Stormfist no matter if you are good or bad at weaving. If you want to make weaving look necessary without really gaining much more damage then choose kjalnar.
Kinras: Just use Pillars of Nirn. Even if you play Kinras perfectly (perfect weaving) and even if there is no Sorc in the group, the difference between Kinras and Pillar of Nirn is probablly only 1, maybe 2% total damage (so for a 100k parse its probably only 1k or 2k DPS difference in the most optimal situation). But if you fail a few times or there are Sorcs in the group you would even do less damage with Kinras no matter how good you weave.
=> You might again even do better without the set that requires perfect weaving...
Elemental Weapon (skill): does exactly the same amount of damage as literally any other standard spammable + that tiny little proc + applying status effects on every second cast. But look at Force Pulse for example, same amount of damage and similar chance to Proc status effects because you have 3 chances every cast + Ancient knowledge which increases the chance to apply status effects by 100% which yields in roughly 50% chance to apply a status effect every cast => you almost apply a status effect every second cast. So, both skills do nearly the same (single target damage) while one needs perfect weaving and the other works without weaving. The only difference is the Proc of elemental weapon (every 5th cast for a tiny bit of damage) vs. the proc of Force Pulse to hit 2 other targets (and triple the damage if that happens!) So in many situations (cleave) Force Pulse might even end up being about 2x as strong as elemental weapon, without the need for any weaving and if you miss light attacks a few times (and even the best do sometimes) then force pulse will be at least as strong or stronger in any case no matter if pure single target or cleave...
Weaving might help on any level (low damage and high damage) to increase your damage but for people who struggle to reach 80k dps for example, weaving is often the least problem, because its usually only about up to 30% if you dont explicitly choose sets / skills / classes that rely on weaving! But why should anyone choose such sets / skills / classes if he dont want to learn perfect weaving, especially when those often arent even better!?
Its like saying: "I hate eating tomatoes" but putting tomatoes in any meal you eat...
Rotation has often a much bigger impact. Many just randomly smash buttons. Just look at how players parse with low damage, they often forget recasting important buffs, sometimes even have less than 50% uptime of them (if they cast them at all...). Thats what is makeing one of the biggest differences in damage or alternatively cast DoTs / Buffs twice in a row or recast them while they still had about 10 seconds left, wasteing a whole GCD (= 1 sec) where they could cast a spammable that does maybe 70-100k damage by its own (on a proper build). If that happens once every 10 seconds this are 7-10k less DPS. If that happens twice every 10 seconds this are already 14-20k less total DPS...
Then there is the group that wants to be an absolut tanky heal DD which just literally have crappy stats, which even the best players wouldnt be able to fix by weaving and executeing a rotation properly. And in my experience helping new players this thing is pretty common on low DPS players. Just do a random vet run, wait until you get a low DPS player, start the log, look at what gear they wear and you will realize that it wont be possible to ever reach good damage with such a gear / nonsense build. And even if they dont try to be everything, they often have pretty bad builds that just dont work and where even the best mechanical skills wouldnt change anything.
Some players even try to use guides, often bad, old or outdated guides. I cant count how often I have seen crap like necropotence on beginners (that often have read an absolutely outdated bad alcast guide for example). Wont go into detail, but the whole necropotence is about as strong as 3 lines spell power, 3 lines critical or any combination of them, which is literally almost any 4 piece set bonus, thats how bad this still often recommend set is, its like wasteing a complete 5 piece set bonus...
So if someone does 50-100% less damage then its usually also the build that doesnt work. And even if you have the worst mechanical skills, there are builds that can do 80k+ DPS for you, without any effort, without learning anything at all, without weaving! And that is already 62% of the highest possible damage (130k) = 38% less for literally no skill and no investment (besides farming the gear) even a new player could reach who plays this game their first seconds (if you prepare that build for him).
To sum it up: Weaving is completely overrated and exaggerated from both sides. The elites that often use sets that explicitly need weaving (without even providing that much more damage) and the beginners who think that weaving is mandatory to reach high damage numbers (its mandatory to reach the highest damage like 130k but not to reach high damage like 100k).
High damage in the end is always a combination of plenty stuff:
1. Sets, Race (this alone does about 7%/8% for highend characters and much more for lowend characters), Gear, Attributes, CPs, Food, Mundus, ... (= proper build)
2. Which Skills you use and how you use them (= proper rotation)
3. Luck (Those 130k+ parses are often 1 out of 20 or more tries, where someone was really lucky with crit, lag and such stuff, its nothing that is achieved on a regular basis)
4. Weaving
5. Situation / Encounter (some stuff works better in one situation and worse in another, at least its static for dummyparses)
6. Group (is tank tanking? is healer healing? which buffs do you get? No single damage dealer is able to do 130k DPS by its own. Its usually also static for dummy parses.)
7. Knowledge (knowing skills, game mechanics, gear and especially maths!)
The last point affects almost any other point.
And weaving is the smallest or second smallest point here (luck is often a smaller factor).
The biggest impact has 1., 2., 6. and indirectly 7. because it affects almost everything else and if one of them or even several of exactly those points arent on a high level you wont do good damage, no matter how your mechanical skills are. Also they are basically multiplicative in nature, while weaving is only additive. Btw. even several points in 1 itself are multiplicative in nature (thats why this point has the biggest impact and something like a 80k heavy attack build is even possible). And with a basic understanding of math you should grasp the importance. If not, just look at this:
(Someone who mastered 3 aspects but is bad at one aspect)
1 * 1 * 1 * 0,5 = 0,5
(Someone who has mastered no aspect but is good at 3, and a bit more lacking on a 4th)
0,9 * 0,9 * 0,9 * 0,8 = 0,583
Both would yield the same sum (3.5), still the second one is 17% better.
And this multiplicative nature of different aspects causes also this "imbalanced" skill curve, because once you manage to get all aspects up, it drastically starts to ramp up to high numbers. If you are lacking at one or several of the important aspects you wont get high damage. The only solution would be to remove several aspects, so that they dont have any (multiplicative) effect anymore.
1. Remove Sets, Races, Skills, CPS, ... or in general build options, make them all the same.
2. Remove different skills, make everything the same skills or even the whole rotation only into pressing a single button.
3. Remove crit and lag (ok the removeing lag and bugs would be a good thing 🤣).
4. Remove weaving (least / second least impact)
5. Make all situations / encounters exactly the same
6. Remove group play / group buffs / roles and make everything the same.
7. Remove everything that somehow differs. Maybe toss a dice instead or just make everyone do the same damage no matter what else.
I dont think that people would like such a game, at least I wouldnt, it would be absolutely boring...
KilianDermoth wrote: »I doubt that you understood what I wrote, especially because I explicitly mentioned your case and that this single exception doesnt make it true that weaving has a big impact in general. It has only a big impact if you explicitly choose so, but then you shouldnt complain about it, because you are makeing your own life miserable by doing so... In most cases you even dont gain extra damage or absolutely neglectible extra damage...
Btw. no, psijic skill passives dont proc additional damage on weaving...
You probablly meant spell orb? Spell orb has nothing to do with weaving. Also I already mentioned it => asking myself again if you even read or understood what I wrote...
But your advice against Bahsei was absolute bad, even if people arent able to do the magicka minigame properly, bahsei is still one of the strongest sets (especially back then before the nerf), even if your magicka remains relatively high it beats almost any other set. Even False God (one of the weakest trial sets which has about the power of mother sorrow) still beats most sets and the lowest power of Bahsei (at 100%) is similar to False Gods / Mother Sorrows power while it just gets stronger, at max stronger than any other set in the game (trial or non trial).
And because it gradeuatlly scales with the missing Magicka it is still powerful at 50% or even 70% and worth a recommendation even for beginners, because there arent many other sets that would yield the same power and most of them are situational or as difficult as manageing low Magicka.