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Is the werewolf berserker bleed bug ever going to be fixed?

  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Skoomah wrote: »
    The Bleed from Berserker is based on performing a Light Attack, and Light Attacks cannot trigger status effects. Based on that, this report doesn't sound like a bug but please let us know if there's something else going on that appears to not be working properly.

    I think the confusion is because the light attack applies a bleed and don’t all sources of bleed damage proc the hemorrhage status effect? So is the bleed sourced from a skill (werewolf ultimate skill) or light attack or both?

    If from a skill, then it should proc.

    If from a light attack, then it shouldn’t proc.

    Here’s the proc rate per AlcastHQ:

    Weapon enchants 20%
    Single Target Direct Damage 10%
    Area of Effect Direct Damage 5%
    Single Target Damage over Time 3%
    Area of Effect Damage over Time 1%
    Light and Heavy Attacks 0%

    Seems like this is a grey area. Even with the confusion cleared up, the frustration comes from the fact that it has applied hemorrhage for a long time and is viewed by werewolf enthusiasts as another nerf along a list of many others.


    Except case and point, overload procs status effects
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
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