Skullstachio wrote: »Kindly refer to this list of status effect chances cited from the UESP website:
- Weapon enchantment's damage: 20% base chance.
- Single-target direct attack ability: 10% base chance.
- Area-of-effect abilities: 5% base chance.
- Single-target damage-over-time abilities: 3% base chance.
- Area-of-effect damage-over-time abilities: 1% base chance
- Destruction staff Light or Heavy attack: 0% base chance.
As the light attacks of the werewolf berserker ultimate technically fall under single target damage over time, the chances of the bleeds they apply are abysmally low, 3% to be exact. You would think it would be a guaranteed 1/34 chance of applying bleed on the DoT, but apparently...01011010 01001111 01010011 00100000 01000100 01101111 01100101 01110011 01101110 00100111 01110100 00100000 01000111 01101001 01110110 01100101 00100000 01100001 00100000 01000110 01110101 01100011 01101011 00101110
Wolf_Watching wrote: »Skullstachio wrote: »Kindly refer to this list of status effect chances cited from the UESP website:
- Weapon enchantment's damage: 20% base chance.
- Single-target direct attack ability: 10% base chance.
- Area-of-effect abilities: 5% base chance.
- Single-target damage-over-time abilities: 3% base chance.
- Area-of-effect damage-over-time abilities: 1% base chance
- Destruction staff Light or Heavy attack: 0% base chance.
As the light attacks of the werewolf berserker ultimate technically fall under single target damage over time, the chances of the bleeds they apply are abysmally low, 3% to be exact. You would think it would be a guaranteed 1/34 chance of applying bleed on the DoT, but apparently...01011010 01001111 01010011 00100000 01000100 01101111 01100101 01110011 01101110 00100111 01110100 00100000 01000111 01101001 01110110 01100101 00100000 01100001 00100000 01000110 01110101 01100011 01101011 00101110
Thanks for your input. I know the chances. It does not proc at all, 0 chance.
ZOS_GinaBruno wrote: »The Bleed from Berserker is based on performing a Light Attack, and Light Attacks cannot trigger status effects. Based on that, this report doesn't sound like a bug but please let us know if there's something else going on that appears to not be working properly.
ZOS_GinaBruno wrote: »The Bleed from Berserker is based on performing a Light Attack, and Light Attacks cannot trigger status effects. Based on that, this report doesn't sound like a bug but please let us know if there's something else going on that appears to not be working properly.
huskandhunger wrote: »So then why is the Berserker Bleed a bleed damage type in the first place then if it doesn't proc the hemorrhage status effect?
Shall we change it in update 36 to just be Damage over time?
ZOS_GinaBruno wrote: »The Bleed from Berserker is based on performing a Light Attack, and Light Attacks cannot trigger status effects. Based on that, this report doesn't sound like a bug but please let us know if there's something else going on that appears to not be working properly.
ZOS_GinaBruno wrote: »The Bleed from Berserker is based on performing a Light Attack, and Light Attacks cannot trigger status effects. Based on that, this report doesn't sound like a bug but please let us know if there's something else going on that appears to not be working properly.
The Berserker bleed should proc off light AND heavy attacks anyway in my opinion.
ZOS_GinaBruno wrote: »The Bleed from Berserker is based on performing a Light Attack
ZOS_GinaBruno wrote: »Light Attacks cannot trigger status effects.
Werewolf Berserker
Augments your Light Attacks to gain a bleed, and your Heavy Attacks deal damage in a cone in front of you.
Cost: 300 Ultimate.
CRIMINAL ACT Transform into a beast, fearing nearby enemies for 3 seconds. While transformed, your Light Attacks apply a bleed for [x] Bleed Damage over 4 seconds, your Heavy Attacks deal 50% splash damage, and your Max Stamina is increased by 30%. While slotted, your Stamina Recovery is increased by 15%.
@ZOS_GinaBruno for clarity's sake, how is this supposed to work? please (have someone) explain.
Wolf_Watching wrote: »many effects just like imbue weapon, crystal weapon, caul set are directly based of proc’ing their damage off a light attack and all proc status effects on a chance as normal. It should either be re-evaluated or it needs to be clearly stated in the tooltip that it cannot proc this for x,y, z.
huskandhunger wrote: »So then why is the Berserker Bleed a bleed damage type in the first place then if it doesn't proc the hemorrhage status effect?
@ZOS_GinaBruno for clarity's sake, how is this supposed to work? please (have someone) explain.
"Applying a bleed" in this instance refers to the DoT caused by the WW's light attacks. This is not the same thing as the bleeding (hemorrhaging) status effect. Status effects cannot be triggered by light attacks for any weapon (e.g. you can't proc "burning" by light attacking with an inferno staff).Wolf_Watching wrote: »many effects just like imbue weapon, crystal weapon, caul set are directly based of proc’ing their damage off a light attack and all proc status effects on a chance as normal. It should either be re-evaluated or it needs to be clearly stated in the tooltip that it cannot proc this for x,y, z.
In these instances, the light attack damage is not responsible for causing status effects. Imbue/Crystal Weapon are both skills that do damage at the same time as, but still separate from the light attack - it's not buffing your light attacks to do more damage but rather doing a separate tick of damage at the same time as your light attack (I know this isn't how the tooltips read, but it is how the skills work, mechanically speaking). That separate tick of damage is not considered a light attack and thus can proc status effects.
The WW bleed is essentially turning your light attacks into DoTs, which (to ZoS) means the entire bleed DoT is light attack damage and unable to cause status effects. I can't justify why they've made things work like this, but just trying to offer some insight into the mechanical reason these attacks can't cause status effects at this time.huskandhunger wrote: »So then why is the Berserker Bleed a bleed damage type in the first place then if it doesn't proc the hemorrhage status effect?
All damage has a type, there is no "generic damage" that players can do. All damage types also have associated status effects (e.g. Bleed damage can cause the Hemorrhaging status effect, Physical damage can cause the Sundered status effect, Magic damage can cause the Overcharged status effect etc). Regardless of any damage type, light attack damage doesn't cause status effects. Flame staves won't cause burning, dual wield won't cause sundered, and WW light attacks won't cause hemorrhaging.
Wolf_Watching wrote: »@ZOS_GinaBruno for clarity's sake, how is this supposed to work? please (have someone) explain.
"Applying a bleed" in this instance refers to the DoT caused by the WW's light attacks. This is not the same thing as the bleeding (hemorrhaging) status effect. Status effects cannot be triggered by light attacks for any weapon (e.g. you can't proc "burning" by light attacking with an inferno staff).Wolf_Watching wrote: »many effects just like imbue weapon, crystal weapon, caul set are directly based of proc’ing their damage off a light attack and all proc status effects on a chance as normal. It should either be re-evaluated or it needs to be clearly stated in the tooltip that it cannot proc this for x,y, z.
In these instances, the light attack damage is not responsible for causing status effects. Imbue/Crystal Weapon are both skills that do damage at the same time as, but still separate from the light attack - it's not buffing your light attacks to do more damage but rather doing a separate tick of damage at the same time as your light attack (I know this isn't how the tooltips read, but it is how the skills work, mechanically speaking). That separate tick of damage is not considered a light attack and thus can proc status effects.
The WW bleed is essentially turning your light attacks into DoTs, which (to ZoS) means the entire bleed DoT is light attack damage and unable to cause status effects. I can't justify why they've made things work like this, but just trying to offer some insight into the mechanical reason these attacks can't cause status effects at this time.huskandhunger wrote: »So then why is the Berserker Bleed a bleed damage type in the first place then if it doesn't proc the hemorrhage status effect?
All damage has a type, there is no "generic damage" that players can do. All damage types also have associated status effects (e.g. Bleed damage can cause the Hemorrhaging status effect, Physical damage can cause the Sundered status effect, Magic damage can cause the Overcharged status effect etc). Regardless of any damage type, light attack damage doesn't cause status effects. Flame staves won't cause burning, dual wield won't cause sundered, and WW light attacks won't cause hemorrhaging.
That is absolutely not correct. Respectfully, this is incorrect. To be truthfully honest, it it clearly a bug and it needs to be fixed. End of story.
ZOS_GinaBruno wrote: »The Bleed from Berserker is based on performing a Light Attack, and Light Attacks cannot trigger status effects. Based on that, this report doesn't sound like a bug but please let us know if there's something else going on that appears to not be working properly.
Wolf_Watching wrote: »just like caul, imbue, and crystal there is a whole separate damage that applies and that is the basic. If this “turns” your light attack into a dot as you claim there would not be a separate direct damage instance basic attack proc.
Wolf_Watching wrote: »Please review the clip, @ZOS_GinaBruno, this means a whole lot to me. I’m one of the very few that try to make werewolf work and bugs like this make sure it stays in a perpetually abysmal state.
ZOS_GinaBruno wrote: »The Bleed from Berserker is based on performing a Light Attack, and Light Attacks cannot trigger status effects. Based on that, this report doesn't sound like a bug but please let us know if there's something else going on that appears to not be working properly.